City Square
Welcome to the middle of the sleepy (yeah, right), humble mountain city of
Midgaard. The peaks that surround the somewhat smallish sprawl of
constructions about you appear a vibrant, cool purple at this distance..capped
with off-white snow at the tops. Although the town itself recieves little
precipitation from being sheltered by this atol of sheer rock, a cold wind does
comb and filter its way through..providing a brisk, though arid, atmosphere.
On the southwestern pointing end of town, a small, manmade pass in the
mountain valley allows for easy access from the bustling world outside. To
your north and west are the commercial districts..manufacturing, shipping, and
selling various consumable goods. In the east, to the 'horizon', appear to be
homes of various architectural influences..the more wealthy of said houses
bordering a small alpine lake and park. To the south, the middle-class homes
continue, thinning out just before the open gap to the highway beyond.
As for where you stand..it is the Midgaard City Square..Several government
offices and the larger buildings can be found on the sides of the slightly
misnomered elliptical, cobblestoned intersection. No actual automobile traffic
passes here, being routed through the side streets..this is a strictly
pedestrian and bicycle zone. A large, granite fountain with a statue of Odin
atop it towers nearly two stories prominantly in the center. There are also
benches about for taking a quiet repose from the hustle of daily life.
[Exits : (C)ity Hospital, City (H)all, (T)ransit Station, (S)outh, (N)orth,
(W)est, (E)ast, and (F)ountain ]
[Sleepers: Dark Crescent(Pup) ]
[Things : Poster Advertisement, and Ye Olde Message Boarde [IC!] ]
>Kismet walks in from the south.
>Kismet drags in from the south, looking like he got into a fight with a blender
and lost bad.
>Ryan was... um... standing there reading the message board. Not else to note
about him, really. He does glance over at you as you walk in, though.
>l kis
Kismet
This young man of perhaps twenty has a serious mein that belies his
casual dress. His face is friendly, but thoughtful, and his grey eyes
are deep and unreadable. Honey-coloured blonde hair is pulled back into
a very short ponytail, from which wisps and locks keep escaping to hang
in his eyes. He is about six feet tall, though not overly muscular, and
dressed in jeans and a dark blue t-shirt with the legend "The grave is
no bar to my call" on the left breast.
Over it he sports a many-pocketed tan duster and a long, dark blue
scarf around his shoulders.
Carrying:
pack of cigarettes, coat, and duffel
>Kismet is Bleeding. All over the place. And cursing with an Australian accent
so thick as to be impenetrable.
>Ryan blinks. Showing a remarkable clarity of wit, he asks, "Yo DUDE, what
happened to you?"
>Kismet sees another person and grimaces. "Oi, mate? Izzer a doctor abeht? Oh..
I, uh, got into a bit of a scrap with a rat back theah.." he says gesturing
vaguely with one chewed up hand.
>Ryan blinks again. "A RAT?" Regardless of your answer, he pulls out a cell
phone to call for an ambulance, right before he realizes that the hospital is
right over there.
>Kismet nods. "A big one. Anly, I dan't think it was really a rat. It wasn't
exactly alive in the way thet I'm used to."
>Ryan has had a little... run in with certain giant demon rat things. Don't mind
hm.
>Ryan narrows his eyes. "Daymn man, lets get you to the hospital, then you tell
me where you saw this thingy."
>Kismet says, "Ah, I just need them to check me f'r rabies. I can heal this up
an moi awn."
>Ryan takes that in stride. He does have weird friends after all. "Well,
doctor's right over there -" he points towards the hospital "- Need any help
getting there?"
>Kismet looks in the direction he pointed, "I can manage, thanks, mate." he
smiles. "Na worries."
>Kismet walks off towards the hospital, trying not to get anymore blood on
himself.
>Kismet heads for the city hospital.
>You page, "As you exit, Ryan nods. "Talk to me once you get checked out, eh?
I... uh... gotta inform the sanitation department. Or something."" to Kismet.
>In a page-pose to you, Kismet calls back, "Na worries!"
>Kismet arrives from the city hospital.
>Ryan was standing pretty much where he was when you left. He looks over,
awaiting a verdict of some sort.
>Kismet returns, still bloody, but the wounds are healing beneath the blood.
"Sa. Y'got a gun? Cos I think it may take firearms t'deal with this thing..."
>Ryan blinks. "Gun? Sure... Where was it, anyway?"
>Kismet says, "They're dain' th'blood work, but I wan't know for days. They tald
me t'bring in the thing that bit me if I wanted t'know sooner. I laughed." -.-
"C'mon, I'll shaw y'"
>Ryan nods. "Lemme go pick up something from my place. And I want to show you
something."
>Kismet falls in line behind you.
>Ryan (OOC) We'll be taking the shortcut, seeing as how I don't feel like walking
Obelisk : Room 508 - Ryan's Apartment(#618R)
One word springs to mind as you walk into Ryan's apartment: cluttered. Stuff is
strewn everywhere, from the multitude of shelves that line the wall, to the
comic books and CD's on the floor.
The main room, which makes up most of the apartment, has apparently been
relegated to storage duty. Aside from the King-sized bed, the desk, and the TV,
all the rest of the furniture here is book shelves. As you look the shelves
over, you see a roughly equal proportion of both scholarly texts (physics
textbooks, archaeological logs, etc.), and comic books. How unusual. Hooked up
to the TV is a wide variety of video game consoles, some no longer supported.
The small kitchenette and bathroom are comparatively unremarkable.
[Exits : (O)ut ]
[Players : Tail(Pup) ]
[Things : Big honkin' pile 'o gold.(#3397), Backpack(#2158), Blaster
Rifle(#1582), and Midgaard City Map(#1293) ]
>Ryan arrives, with Kismet following behind.
>Ryan walks in through the door. Really.
>Ryan picks up his blaster rifle (fully charged!) then walks over to the...
fridge? He pulls out a massive... thingy (the tail), and drops it with a *THUD*
on the table. "This look like part of the thing that got ya?"
>Kismet looks around. His wounds are still closing up, and from close by, he
gives off a faint, unpleasant odour, like dead bodies in refrigeration. "Waw.
Y'hev a nice flat!" He inspects the tail closely.
>Kismet touches it gingerly, trying to determine its substance.
>Ryan isn't fond of undead himself, but as long as they aren't trying to swallow
his sould he doesn't give a pitooie either way. "Darn straight, costs a
fortune, though." Of course, he does have that pile of Aztec jewlry on his desk
c.c
>Kismet grins slightly. "Che.. Sa does the hotel. I've been lookin' f'r a
cheaper place t'stay, but this berg dasn't seem t'ga in f'r law-cast housing."
As the last of the wounds heal up into pink scars, the odour disappears.
>Ryan experimentally prods the Tail. "It's a tough bugger, took a damn sword to
even nick it to get a sample."
>Kismet nods. "Looks like the same thing t'me. I'm tellin' yeh, a gun's th'way
t'ga. A .38'll outdo a sword most all the time."
>Ryan pats his... um... blaster rifle. "And this'll outdo a tank cannon." He
grins like an idiot. It's one of Brianna's outdated designs, but that doesn't
mean it can't cause obscene amounts of damage. "Just don't look directly at it
when I fire, y'might be blinded."
>Ryan . o O ( So... there's more of 'em running around... this CAN'T be a good
sign. )
>Kismet nods solemnly, looking at the rifle. "Oi bet... D'y'mind if I wash up a
bit here first?"
>Ryan points at the bathroom. "Just don't make a mess."
>Kismet goes and cleans up as best he can, and soaks his head in the sink,
coming back with hair dripping into his collar. "Thanks. It's been a helluva
morning, mate." he says gratefully.
>Kismet asks, "Sa. Shall we go do sem past-cantral?"
>Ryan nods, double checking to make sure the saftey's on on this thing. Don't
want to blow up the building after all. "I can buy that. Now, lets go get me
another specimen, eh?"
>Kismet says, "I'm not sure if I hope it's still theah or not."
>You fall in line behind Kismet.
>Kismet heads out to the hallway
>Kismet leaves, with you following after.
** Walk cut **
Obelisk Apartments: Ground Floor
To the west, facing the street, there is a wide entrance area with a double set
of revolving doors, both appropriate for entry or egress. However, where you
currently stand is more elevated. A set of steps leading from that spacious
hall unto this one, with cargo and service ramps running on either side of
that. Centered directly to the east is a very large reception desk, with
several clerks waiting to serve residents, or prospective customers. To the
south, the wall is marred by the oaken door to the manager's office, while to
either side of the desks are two elevators, and for the more physically adept,
a stairwell.
[Exits : (E)levator, (M)anager's Office[Locked], and (O)ut ]
[Players : Kismet ]
[Things : Sign: Get a Home! (tm) ]
>Kismet arrives, with Ryan following behind.
>Ryan says, "It can't be THAT hard to track. By my estimates, the thing has to
be 10 feet long, easy."
>Kismet walks out.
>Kismet leaves, with you following after.
Tyr Road [200](#228RL)
The 200 block of Tyr Road is almost exclusively fancy hotels and high-rise
apartment buildings. Available in a wide range of designs, from the mundane
box-shape, to more architecturally enthralling towers such as 'The Obelisk'.
Housing this close to the middle of everything isn't cheap, but it isn't as
expensive as owning your own home farther out to the east, either. The area is
also clean..and a few commercial buildings are scattered about..though they're
rather limited.
[Exits : Don Corneo's (M)ansion, Obelisk (A)partments, (N)orth, and (S)outh ]
[Players : Kismet ]
[Things : None ]
>Kismet arrives, with Ryan following behind.
>Kismet nods seriously. "It was as big as a bleedin' -pony-!"
>Kismet leaves south.
>Kismet leaves, with you following after.
** Walk cut **
Tyr Road [100]
While still home to hotels and apartment buildings like its cousin to the north
of the city square, the 100 block is less developed, allowing for a few more
structures of commercial nature to have been installed. Among them are the
inevitable fast food chains you would find near the off-ramp during any of your
highway travels. Speaking of which..to your south..the road divides and loops
about through the gap in the mountains to the highway below..the stepped
cut-through here is quite a marvel of human feat and engineering.
[Exits : (T)yr Hotel, (A)lley, and (N)orth ]
[Players : Kismet ]
[Sleepers: Ryouga ]
[Things : None ]
>Kismet arrives, with Ryan following behind.
>Ryan . o O ( Should probably use a narrow beam... save power, and reduce
collateral damage >.> <.< )
>Kismet points to the alley. "It was in there."
>Ryan nods. "Well, lets go take a look, eh?"
>Kismet leaves, with you following after.
Tyr-to-Sif Alleyway
A quick (sometimes), sneaky, and somewhat risky method of escaping foes,
avoiding monstrous crushing spheres rolling down the street, ducking speeding
cars, and various other common movie gags. The alleyway is also home, you
find, to little rodent friends with glowing, beady eyes..and, much to your
shock and amazement, you also find that these furred companions have sharp
teeth with which to bite into your leg. Maybe it'd be a good idea to get out
of here as soon as you can.
[Exits : (S)if Way, and (T)yr Road ]
[Players : Kismet ]
[Things : None ]
>Kismet arrives, with Ryan following behind.
>Harken pages, "Demon rat? What demon rat? Hahaha... Kismet, you thought you saw
a big RAT? Right... maybe too many mushrooms? Too much brandy last night? Heh,
heh... demon rat, what a ridiculous idea! Why, next you'll be telling me I've
got *cats* at home. o_o" to Kismet and you.
>Ryan hmmphs. "Should've expected it'd have run by now..."
>Kismet curses quietly. "Demn."
>In a page-pose to Harken and you, Kismet o.o; "But I -did-! It was
_roight theah-! Bit the pissah outta me!"
>Ryan looks around for the giant demon rat thingy. Not that it's much help,
you'd probably notice it fairly quickly if it was here.
>Kismet says, "I dan't think it could really hide in a treshcan, though..."
>Ryan grumbles. "Probably not."
>Kismet says, "Maybe it went out t'thother street."
>Kismet leaves, with you following after.
Sif Way [100]
Sif Way is the hovel of those 'fad' businesses, as well as more high-tech ones.
You can also find low-cost housing here..if you can put up with the noise of
having people drive in and out of the stores and shops next door constantly.
To be found along either side of the road are a garish mixture of weight loss
registries, lawyer's offices, video game arcades, video rental stores, beer and
liquor stores (Licensed ones..for bootlegging, you'd have to go to West Thor
Boulevard), computer and electronic shops, comic book stores. All that, and
much much more. Some of the shops also have an extra floor upstairs, with an
apartment or two for rent at a low cost as an extra way to make some money in
the off seasons.
[Exits : Midgaard Public (Library), (N)orth, and (A)lley ]
[Players : Kismet ]
[Things : None ]
>Kismet arrives, with Ryan following behind.
>Kismet looks back and forth. "No.." he says, disappointed.
>Ryan grumbles s'more. "Hrmm."
>Kismet asks, "Da they -grow- like thet in the bleedin' -sewers- here?"
>You page, "No sign of passage, I presume? Like, pedestrians scared out of their
wits?" to Harken and Kismet.
>Ryan says, "Not naturally."
>Harken pages, "Most of the pedestrians who were around have made a beeline home
by now. There's a bit of a trail of that ooze Kismet tossed at it, though,
leading east." to Kismet and you.
>Kismet lets out a whoosh of relieved breath. "Thank god."
>Ryan didn't mention anything about 'unnaturally', though. "Hey, I think I see
something...?"
>Kismet sees the ooze and brightens! "Aoh, waitaminnit! I hit it with ectoplasm!
I can trace thet!"
>Ryan smirks. "Excellent!"
>Ryan . o O ( Ectoplasm? )
>The ooze is hard to miss, really, since it glows with a sickly blueish light.
>Ryan exclaims, "Lead on!"
>Kim walks in from the north.
>Be vewy vewy qwiet. Ryan's hunting demon rats!
>Kismet and Ryan are staring at a glowing slime-trail on the sidewalk.
>Kim coughs
>Which is why he's carrying that Death Star Cannon of his c.c
>Kismet says, "C'mon, I think I found most of it."
>Kim. o O (Now what's going on here?)
>Kim. o O (...and why does Ryan have the heavy artillery out?)
>Ryan nods, and goes to follow Kismet, before Kim coughs. He turns to look at
her, and says, "Hey! Be careful! There's a giant demon rodent running around
here!" . o O ( Possibly several... there's at least two, even if one is
dead... )
>Kim says, "Demon rodent? o.o;"
>Kismet is staring off into space distractedly.
>Ryan nods. He seems quite serious o.o
>Kim says, "Why can't the demons all go to ANOTHER city? ;.;"
>Kismet says, "It's in the cemetary."
>Kim acks! "By our church??" O.O "Go flush it out!"
>Ryan shrugs at Kim. "It'd probably be better if you came with us... who knows
how many of these things are running around."
>Ryan (OOC) suddenly feels like he's in Resident Evil =.=
>Kismet (OOC) LOL! o.o; "Waitaminnit, I -live- in Resident evil!"
>Kismet (OOC) We can't go kill it just now -- Harken has to go to class in ten..
n.n;
>Kim says, "Easier to hit when it's asleep ^.^ (ooc)"
>Kismet (OOC) I'll tell her not to worry about it, then. We'll just kill it
while it's sleeping. n.n
>Ryan (OOC) whaps
>Kim says, "You CAN hit it then, ne Ryan? ^.^ (ooc)"
>Ryan (OOC) shoots Kim instead =.=
>Kim dies x.x (ooc)
** Thus did the Harken leave, and the plot become put on hold ^_^ **
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