City Square: Fountain
Nearer to the fountain still, the sound of the softly cascading water overcomes
most any other noise besides the people sitting and chatting. There is a
wrought iron barricade about the actual fountain, though it seems to be more
placed to deter than to prevent climbing in, as anyone of moderate hieght could
easily scale it. The statue of Odin atop the large fountain dwarfs most
everything else in the area..as well the seven trees planted in a circle about
the fountain.
There are benches here as well, though of a marble variety rather than the
wooden ones found farther out in the city square. There also seems to be less
foot traffic here, apparently because of the lack of commerce. All in all, a
serene place to enjoy the evening and perhaps meet with friends for a night on
the town.
[Exits : (C)ity Square ]
[Players : Gunter, Destiny, Metal, and Seventeen ]
[Things : None ]
>Prophet stands silently on the fringes of the area. Wait, where'd he come from?
>Destiny murmurrs a quiet, "I don't know," before she resumes backing away,
willing herself to again slink into the background as she usually does.
>17 shrugs, uncertain at the moment just where the question came from, although
after a moment his sidelong glance down at Metal serves to indicate
acknowledgement. He stays where he is, vigilantly seated atop his watchtower,
Odin's helmet.
>Metal crosses his arms. Both hands are bare, showing off his razor tipped
talon-fingers. "Looks weird." He takes a minute to snicker a bit, then adds,
"He almost seems to freak you out more than me."
>Ice-Demon swings his tail around... slapping the wet tip against the side of
the fountain like some sort of large, wet fish. He then comfortably lets it
rest along the edge. He glances over at Magus with a toothy grin... then looks
at Metal, "Call me Ice..."
>Prophet . o O ( Hmm... fascinating, an outward change as well... )
>l gunter
Gunter
Looming before you stands the wicked figure of Ice Demon. His very presence
sends chills down your spine as if you were hooked and hung in a meat freezer.
At a full 6'7", Ice is 'quite' intimidating even if he does retains his
angelic, beautiful appearance. The air is frosty around him... puffs of icey
mist circling and wafting around his icey body. His young face is elven in
appearance... smooth and slender and well defined. His eyes glaze over with a
pearl color in the light, but catching them just right, you can see his icey
blue iris glowing. Under his left eye is a white, fang shaped marking of some
alien origin. His long elven-like ears stick out from the sides of his head,
adorned with many silver rings and chains. His hair is now short and shaggy;
sticking out sharply all aound his head and framing his face. Curliung from the
back of his head and around his ears are a pair of beautiful, obsidian horns;
polished to perfection.
Hugging Ice's much larger, stronger chest is a tight, rubbery shirt of some
sorts... accenting his muscles like some sort of hard, outer shell. The shirt
ends right above his tight belly... showing off his cute 6-pak and a shining
silver naval ring. His arms are long and slender, tight with hidden muscles and
showing off his soothing, light blue flesh. A black, metal bracelet is linked
around one arm while the other has a large black leather bracer adorned with
zippers and buckles; both of his hands fleshy, sharp talons.
Squeezing Ice's rather curvey hips is a large black leather belt and silver
buckle... holding onto a pair of tight, black leather pants. His pants are a
vivid creation from his wild imagination and punky sense of taste; made up of
several pieces and a wide variety of silver buttons, zippers, buckles, belts,
and pockets. Starting at his knees, a pair of calf hugging boots, with the same
wild pattern of buckles and belts, mold to his legs and feet... the combat
boots cut off about mid-way on his feet to let two large, long, ferociously
looking fleshy talons out. He's deadly but beautiful appearance has you
captivated until you see an object swing from behind him... and you are
startled to watch a heavy, thick, 7 foot long spaded tail swing out from behind
him. The appendage has its fair share of ribbons, leather straps and buckles
along it... as well as two silver rings piercing its spaded tip. This form is
definately a very agile, fast, powerful form... and that tail looks as if to
constrict the life
Carrying:
>Metal snurks again, looking away. "Ice, Metal, a number, and a nameless. Boy,
what a crew." He rolls his eyes back towards Destiny, arms still crossed.
>Destiny gives Metal a visible scowl.
>Ice-Demon scratches his talons at the ground a bit... then yawns softly,
"Anything interesssting happen tonight?"
>Prophet says, in a deep voice, "Not tonight, no... but earlier this week,
perhaps..."
>Ice-Demon looks over at Magus and nods quietly, "I sssee... sso boring it hass
been lately."
>Destiny watches Ice-Demon. Or maybe it's more of a stare. She can't believe
this massive thing just walked into the fountain area, and sat on the newly
frozen water.
>Prophet . o O ( I wonder if Esmerelda's lackey here is aware of her current
condition...? )
>Metal suddenly takes off at blinding speed, tears around the fountain and the
area a few times, before coming to a stop behind 'Ice' He digs at the newly
formed frozen water with his toe. he peers at Ice and asks with scrutiny, "Did
you do this?"
>Ice-Demon practically snatches up Magus's thought and replies. . o O ( This is
normal conversation, I've found, in this form. I'm a little used to it... but
not completely, anyways. Yes... I do. )
>17 answers for the demon, agitation evident in his tone. "Yep. He did."
>Prophet scoffs, slightly. "I certainly did not." He smirks, though it might not
be obvious.
>Ice-Demon slowly looks over his shoulder and tilts his head to the side... "Me?
Why ever would you think that?" He grins widely and sways his tail around a
bit.
>Metal, in the next second, after another blinding speed burst, is balencing
himself on Odins knees. "You let him?" He asks 17.
>17 shrugs. "It's not really hurting anything. It's just water."
>17 says, "If he breaks anything..." He makes a gun out of his left hand and
points, giving it a twitch to represent recoil.
>Metal grins at 17 widely. He leaps off Odin's knees, turning a flip gracefully
in the air and landing neatly on his feet. He peers over his shoulder at Ice.
"Neat power."
>Prophet says, in a deep voice, "I've seen better."
>Destiny begins studying the 'ice chair', scanning for weak points in the ice
that could send the demon splashing into the water beneath. All the while, an
interesting, sly little grin has emerged on her face.
>Metal notes the sly grin on the girls face, but pretends not to notice,
positioning himself to the side a bit, out of the way.
>Ice-Demon hmphs... smirking at Metal as he dips his tail back down to the
fountain; the water becoming liqued again as his long appendage rests in the
cool water, "You shoulda seen what I did the other night... I'm only giving
myself somewhere to sit... but..." He stands up.. letting the rest of the ice
melt, "... if everyone has nothing better to do but look at me, I suppose I
should be off."
>Prophet . o O ( Obviously, the peon does not. )
>17 has let his mind wander, and indulges in a few rounds of 'target practice'
with imaginary opponents in the trees.
>Destiny's grin leaves as Ice stands. There went her chance to have some
long-needed fun.
>Prophet says, in a deep voice, "Oh, I can do much more then look... if you're
interested in a little chat..."
>Ice-Demon quietly pads from the fountain...
>Gunter walks back to the city square.
>Gunter has left.
>c
You walk back to the Midgaard Square.
City Square
Welcome to the middle of the sleepy (yeah, right), humble mountain city of
Midgaard. The peaks that surround the somewhat smallish sprawl of
constructions about you appear a vibrant, cool purple at this distance..capped
with off-white snow at the tops. Although the town itself recieves little
precipitation from being sheltered by this atol of sheer rock, a cold wind does
comb and filter its way through..providing a brisk, though arid, atmosphere.
On the southwestern pointing end of town, a small, manmade pass in the
mountain valley allows for easy access from the bustling world outside. To
your north and west are the commercial districts..manufacturing, shipping, and
selling various consumable goods. In the east, to the 'horizon', appear to be
homes of various architectural influences..the more wealthy of said houses
bordering a small alpine lake and park. To the south, the middle-class homes
continue, thinning out just before the open gap to the highway beyond.
As for where you stand..it is the Midgaard City Square..Several government
offices and the larger buildings can be found on the sides of the slightly
misnomered elliptical, cobblestoned intersection. No actual automobile traffic
passes here, being routed through the side streets..this is a strictly
pedestrian and bicycle zone. A large, granite fountain with a statue of Odin
atop it towers nearly two stories prominantly in the center. There are also
benches about for taking a quiet repose from the hustle of daily life.
[Exits : City (H)all, (T)ransit Station, (S)outh, (N)orth, (W)est, (E)ast,
and (F)ountain ]
[Players : Gunter, Eponine, Cloud, Derek, and Lyrae ]
[Things : The Wheel of Morality, and Ye Olde Message Boarde [IC!] ]
>Lyrae squeaks and ducks behind a tree *x.x*
>Ice-Demon comes walking up quietly... his large tail swaying behind him as he
comes from the fountain and the few folks gathered by it.
>Prophet follows behind the icy thing, chuckling to himself.
>Derek blinks and then scratches the back of his head . o O ( Lovely.. Rrrr, I
need to find something to tie this hair back with... )
>Eponine ear's purk at the chuckling and she looks over. o O; Staggers as she
see's Ice demon. (What in the...?!)
>You mumble, "Are you, perhaps, aware that our dear Esmerelda is currently
helpless as any old human...?" to Gunter.
>Magus mumbles, "..... ..... .. perhaps .. aware ..... ..... .....
Esmerelda is ..... helpless ..... ..... ..... ..... .. .. .. .." to
Gunter.
>Cloud... at the ice demon. He slowly walks over to whisper to Derek.
>Lyrae keeps her back pressed against the tree, hugging herself slightly. She
hazards a quick glance out from behind her cover as she pulls her robe closed,
tying it tight. o O ( -.- I *would* pick tonight to sleepwalk. )
>Derek looks back, his eyes widening a bit more
>Ice-Demon eehs... looking at Magus and nods a bit. He sorta grins to Lyrae..
the spots Eponine and nods politely; lifting up to rub the back of his head
with his sharp talons.
>Cloud mumbles, ".. .. .. what ..... ..... .." to Derek.
>Lyrae keeps her arms crossed, staying as far behind the tree as she can o.o;
then blinks at the demon with a peculiar expression
>Eponine hugs her sketch book closer to her chest as her eyes dart from each
figure in the area...slowly steping back the way she had entered. o O;
>Derek mumbles, "..... ..... ..... idea .. Strife .. ..... ..... .....
..... friendly though .. .. .." to Cloud.
>Lyrae glances towards Eponine warily, then looks to the others.
>Prophet scowls, quite openly, but says nothing.
>Eponine blinks and scoots over to a bench and sits down with a quiet sigh.
Cloud mumbles, ".. .. .. it's ..... ..... ..... .." to Derek.
>Prophet makes a slow glance toward Eponine . o O ( Ah... her again... )
>Lyrae toys with her sash absently.
>Derek mumbles, "..... let's play it safe for ..... .. ..... need to
provoke something that size .. .. .." to Cloud.
>Eponine lies her sketch book on her lap and murmurs to herself, "So much for a
quiet evening stroll.."She raises her head to look over at Ice Demon... o O
>Ice-Demon scratches at the ground with his talon... then stares directly at
Cloud and Derek; agitated suddenly at all the mumbling. u.u
>Prophet looks over at Gunter again. "I do believe you're scaring the locals."
>Derek nods to Cloud, then walks over by the tree Lyrae's hiding behind,
"Uhm..did you want an escort back to the church?"
>Cloud nods at Derek, looking over at Lyrae.
>Eponine nods and adds, "I'm surprized you been able to walk around like that
without being hauled off to a zoo by know..." If her player wasn't such a slow
typer that should have appeared after Prophet's pose. ^^
>Ice-Demon hmphs and looks back to Magus, "I've seen weirder... not like I'm
growling or anything..."
>Prophet rubs his chin with a gloved hand. "True."
>Eria pages, "Hmm... You might want to put some 'last updated on' stuff on your
pages." to you.
>Lyrae blinks, glancing back towards the square, tuning back in to the
conversation.
>Eponine rolls her eyes and catchs sight of Prophet. "Hey..it's you." She waves
a bit and motions for him to come over.
>Prophet makes another glance at Gunter, then slowly walks towards Eponine.
>Eponine waits untill he's in whispering distance and mutters to him,
"So...where's the goods?" ^_~
>Cloud follows Derek towards Lyrae. "Hai... we should be going."
>Prophet raises an eyebrow
>You whisper, "I'm all set, with the small problem that Baha-san is... absent...
to link up my Citadel." to Eponine.
>Eponine thumps his chest with her book. "You know....our deal remember?"
"Of course.. of course... If you'll follow me...
>Prophet says, in a deep voice, "Of course.. of course... If you'll follow me..."
>Lyrae blinks at Cloud and Derek, still a bit out of it. She waves absently,
"Okay baibai have a safe trip."
>Eponine stands up and holds her book at her side and waits for him to lead the
way...
>Ice-Demon hmms.. glancing at Eponine in a slightly jealous manner; then looks
over at Lyrae... "Evening, Lyrae..."
>Lyrae shies back from the demon, pulling her robe closed tighter as she blinks
at him. "... ...? Gunter?"
>Eponine falls in line behind you.
>n
You depart to the north.
Tyr Road [200](#228RL)
The 200 block of Tyr Road is almost exclusively fancy hotels and high-rise
apartment buildings. Available in a wide range of designs, from the mundane
box-shape, to more architecturally enthralling towers such as 'The Obelisk'.
Housing this close to the middle of everything isn't cheap, but it isn't as
expensive as owning your own home farther out to the east, either. The area is
also clean..and a few commercial buildings are scattered about..though they're
rather limited.
[Exits : Obelisk (A)partments, (N)orth, and (S)outh ]
[Sleepers: Pikachu(Pup) ]
[Things : None ]
>Magus arrives, with Eponine following behind.
>Magus steps back. He takes a moment to survey the surroundings, then chants - a
second later a dark portal opens behind the wizard, and he simply steps back
into it, with both him and the portal disappearing after.
Magus' Citadel: Central Hallway(#1733R)
This long hallway is a truly inspiring engineering feat, making you wonder when
it was built, and who would attempt such a task. It is easily a hundred and
fifty feet from one end to the other, thirty feet across, and 40 feet high. It
seems to have been hewn from a natural cavern, and several massive arches help
to support the heavy ceiling.
There are two levels to this main hallway, the main, ground level, and the
balcony on the sides. The floor of the hallway is tiled, the intricate pattern
not visible as you look down, but apparent when you glance around and take in
the room as a whole. Spiraling iron staircases in each corner lead to the
balconies, each about 20 feet off the main floor. The stone balconies have
little ornementation, apparently because they provide nothing more then access
to the doors and rooms on the side of the hallway. The walls on the main floor
are lined with bizarre statuary, portraying various creatures from myth and
legend.
The room is lit solely by torchlight, the torches themselves mounted on
the railing of the balcony. The effect leaves the room dark and shadowed,
giving a feeling of being buried alive despite the massive dimensions of the
chamber. The flickering firelight is ominous, most certainly, but also, you
feel, fitting...
A small staircase at the opposite end of the hallway leads down several
feet, ending in a massive pair of wooden doors. The ornementation on the doors
seem to indicate that that is the main room of this dwelling.
[Exits : (G)uest Room, (L)ibrary, (A)rmory, and Staircase (d)own to Sanctum ]
[Players : Iron Golem(#1742XZ)(Pup) ]
[Things : None ]
>Eponine has arrived.
>Magus arrives, with Eponine following behind.
>You whisper, "Ah. And we'll assume you followed me to the IC entrance, if/when
it gets made." to Eponine.
>Eponine whispers, "Of course." ^_~" to you.
>Eponine steps in and looks around...her mouth droping open as she takes in her
new surroundings..."Are you some-kind of King...or Prince or something?"
>Prophet asks, "This is my stronghold. Should I show you to your quarters, or
can you figure it out yourself...?"
>Prophet extends his arm to the side, throwing the cloak over his shoulders. He
reaches up, and pulls back the hood, revealing him for who he truly is. Those
knowledgeable in such things will instantly recognize him as Magus.
>Eponine tilts her head and gasps. "Ah! I know you!"
>Eponine flips to an open page and holds it out to him along with a pencil. "Can
I have your autograph?" ^_^
>Magus raises an eyebrow. "... Autograph?"
>Eponine nods and smiles madly. "Well yeah! I just loved you in Bram Stoker's
Dracula!"
>Eponine ummmms and tilts her head with a grin. "Are you going to be in any more
movies?"
>Magus narrows his eyes. "..."
>Magus says, in a deep voice, "I do not think I will be in any 'movies'."
>Eponine pouts. "Awww...well guess it's better that way. So I forgot your name
though..what was it again?"
>Magus says, in a deep voice, "The Magus."
>Eponine says, "Oh...well Mr. Magus. If you could...I'd rather you show me to my
room so I'm not wandering around for a week in the halls."
>Magus hmmms. "Very well." He walks up the stairs to one of the balconies.
g
>You walk up the stairs to the balcony, opening the door to the guest room and
walking in.
Magus' Citadel: Guest Room(#1432R)
You see nothing special.
[Exits : (C)entral hallway ]
[Things : None ]
>Magus arrives, with Eponine following behind.
>Magus gestures with his hand. "This room is yours, if you so wish." It's about
20'x20'x15', not a window in sight and hewn out of the cavern, but a pretty
good size.
>Eponine nods and looks around. "Mind if I paint the walls...?"
"... Very well.
>Magus says, in a deep voice, "... Very well."
>Eponine smiles and turns back around. "Alright...Oh here..." She opens her book
and carefuly tears out the drawing so it's a nice almost perfectly straight
edge and hands it to him. "As I promised...who is she anyway? Your girlfriend?"
>Magus says, in a deep voice, "An... old friend of mine."
>Eponine hands Pencil Sketch to Magus.
>l sketch
Pencil Sketch
---- If you have Pueblo; the picture to the left is the sketch just pretend
it's not colored in. ^^
This is a beautiful pencil sketch of a young girl around the age of seventeen.
Her face is heart shaped with large dark eyes and an expression hard to
describe...but something between worry and girlish innocentce. Her hair is long
and lush..pulled back in a high ponytail, cassading down her back to her waist
and a few tendrils of hair framing her face. She's wearing plain looking dark
robes..with long flowing sleaves and a full bottom skirt...mostly hidding her
figure except for the curves of her hips and chest. The drawing is very well
done...not so livelike as most...but if anyone used enough imaganation, they'd
bealbe to point out the girl if they saw her...if she's even real.
[Contains: None ]
>Eponine makes a face as her stomach makes an unhumanly noise of hunger... o O
>Magus turns for the exit. "If you need anything further, I will be present. You
may also access the library, but try not to damage any of the manuscripts..."
>Eponine pats her tummy and mutters quietly. "I know...I know..."
>Eponine nods and bows her head. "Well I doubt I'd be going in there anyway. So
no need to worry sir!" She does an old salut she saw in a movie once... ^_^
>Magus pauses, and nods
>c
You open the door wand walk into the hallway.
Magus' Citadel: Central Hallway(#1733R)
This long hallway is a truly inspiring engineering feat, making you wonder when
it was built, and who would attempt such a task. It is easily a hundred and
fifty feet from one end to the other, thirty feet across, and 40 feet high. It
seems to have been hewn from a natural cavern, and several massive arches help
to support the heavy ceiling.
There are two levels to this main hallway, the main, ground level, and the
balcony on the sides. The floor of the hallway is tiled, the intricate pattern
not visible as you look down, but apparent when you glance around and take in
the room as a whole. Spiraling iron staircases in each corner lead to the
balconies, each about 20 feet off the main floor. The stone balconies have
little ornementation, apparently because they provide nothing more then access
to the doors and rooms on the side of the hallway. The walls on the main floor
are lined with bizarre statuary, portraying various creatures from myth and
legend.
The room is lit solely by torchlight, the torches themselves mounted on
the railing of the balcony. The effect leaves the room dark and shadowed,
giving a feeling of being buried alive despite the massive dimensions of the
chamber. The flickering firelight is ominous, most certainly, but also, you
feel, fitting...
A small staircase at the opposite end of the hallway leads down several
feet, ending in a massive pair of wooden doors. The ornementation on the doors
seem to indicate that that is the main room of this dwelling.
[Exits : (G)uest Room, (L)ibrary, (A)rmory, and Staircase (d)own to Sanctum ]
[Players : Iron Golem(#1742XZ)(Pup) ]
[Things : None ]
>Eponine arrives from the guest room
>Eponine has arrived.
>Eponine peeks her head out of her room.. <.< >.>
>Magus looks up. "Yes?"
>Eponine murmurs, "Gotta be a kitchen in this joint...." Hears Magus and looks
over at him. "Umm yeah. I was going to go hunt me down a snack." ^_^;
>Magus says, in a deep voice, "... The pantry has some basic stores. Try not to
consume too much."
>d
You walk down the stairs, placing your hand upon the door, inactivating the
wards. The doors open with a creak, and you walk through.
Magus' Citadel: Inner Sanctum(#903R)
This ancient catacomb, perhaps a relic of some forgotten engineering project,
has been... retrofitted to serve Magus' needs. Approximately 30' x 40' x 10',
it's certainly a good size void. The floor and walls appear to hewn from solid
stone; the work is crude, but functional. Several shelves line the north and
south walls, each carrying jars, vials, tomes, and various other questionable
arcane items...
The most unique structre present is the circle in the center of the room.
A traditonal pentagram, carved straight out of the stone floor, serves as the
focal piece. Several concentric circles, painted a dark purple, surround the
central sigil. Overall, the diagram is easily 10' in diameter. Lit candles line
the outer circumference of the pentagram, at one foot intervals, their light
being the only illumination in this dark room.
[Exits : (U)p to the central hallway ]
[Things : Doom Scythe(#784) ]
Iron Golem> Eponine tilts her head and whispers, "Wow...cool trick."
Iron Golem> Eponine glances around..."Alright.....to bad he didn't tell me
-where- it was...oh well..."
Iron Golem> Eponine walks off toward the first door she sees...
Iron Golem> Eponine walks up the staircase, opening the doors to the armory and
stepping inside.
Iron Golem> Eponine has left.
Iron Golem> Eponine arrives from the armory
Iron Golem> Eponine has arrived.
Iron Golem> Eponine walks back out o O;;
Iron Golem> Eponine o O (Gesh...what is he expecting...some kind of war?)
Iron Golem> Eponine murmurs, "I hope no kids wander in there...."
Iron Golem> Iron Golem just stands there, like a statue. Wait, it IS a statue.
Iron Golem> Eponine walks up a staircase to the balcony, opening the door to
the Library and stepping inside.
Iron Golem> Eponine has left.
Iron Golem> Eponine walks in from the Library
Iron Golem> Eponine has arrived.
Iron Golem> Eponine walks down the stairs. The doors at the bottom refuse to
budge!
Iron Golem> Eponine walks down the stairs. The doors at the bottom refuse to
budge!
Iron Golem> Eponine pouts out of common curiousity....than walks over to take
his sword so she can pry open the door leading down stairs. ^_^
Iron Golem> Iron Golem just kinda stands there. The sword appears to be part of
the statue.
Iron Golem> Eponine erps and tries harder to pull it free. >.<
Iron Golem> The sword ain't going nowhere.
Iron Golem> Eponine still tries and tries...just she's a stubburn little
woman....untill her hands slip from her sweaty palms...and she falls back on
her butt.
Iron Golem> Eponine looks over at the door. =\
Iron Golem> You'd swear you saw the thing looking down at you... but it's just
a statue. They don't do that.
Iron Golem> Eponine scrambles to her feet and places her hand on the doors like
Magus did. ^_^
Iron Golem> Still no dice. The doors just sit there like lumps. Must got a palm
scanner or something.
Iron Golem> Eponine o O; ._. "..."
Iron Golem> Eponine tries knocking on the door three times. ^_^;
>u
You walk away from the sanctum, the doors swinging open to let you pass.
Iron Golem> Magus arrives from the inner sanctum with the loud creaking of the
massive doors as they swing open.
Magus' Citadel: Central Hallway(#1733R)
This long hallway is a truly inspiring engineering feat, making you wonder when
it was built, and who would attempt such a task. It is easily a hundred and
fifty feet from one end to the other, thirty feet across, and 40 feet high. It
seems to have been hewn from a natural cavern, and several massive arches help
to support the heavy ceiling.
There are two levels to this main hallway, the main, ground level, and the
balcony on the sides. The floor of the hallway is tiled, the intricate pattern
not visible as you look down, but apparent when you glance around and take in
the room as a whole. Spiraling iron staircases in each corner lead to the
balconies, each about 20 feet off the main floor. The stone balconies have
little ornementation, apparently because they provide nothing more then access
to the doors and rooms on the side of the hallway. The walls on the main floor
are lined with bizarre statuary, portraying various creatures from myth and
legend.
The room is lit solely by torchlight, the torches themselves mounted on
the railing of the balcony. The effect leaves the room dark and shadowed,
giving a feeling of being buried alive despite the massive dimensions of the
chamber. The flickering firelight is ominous, most certainly, but also, you
feel, fitting...
A small staircase at the opposite end of the hallway leads down several
feet, ending in a massive pair of wooden doors. The ornementation on the doors
seem to indicate that that is the main room of this dwelling.
[Exits : (G)uest Room, (L)ibrary, (A)rmory, and Staircase (d)own to Sanctum ]
[Players : Eponine, and Iron Golem(#1742XZ)(Pup) ]
[Things : None ]
>Magus asks, "... Yes?"
>Eponine eeks and is flung back as the doors swing open...
>Eponine o O;; Skips along the smooth floor on her butt than skids to a hault
some 25 feet where she was standing. >.<
>Magus says, in a deep voice, "...."
>Eponine owwies and rubs her butt before looking up at him. "You forgot to tell
me where the pantry was at..."
>Magus points at one of the doors on the left hand side of the hallway, turning,
then re-entering his sanctum.
>d
You walk down the stairs, placing your hand upon the door, inactivating the
wards. The doors open with a creak, and you walk through.
Magus' Citadel: Inner Sanctum(#903R)
This ancient catacomb, perhaps a relic of some forgotten engineering project,
has been... retrofitted to serve Magus' needs. Approximately 30' x 40' x 10',
it's certainly a good size void. The floor and walls appear to hewn from solid
stone; the work is crude, but functional. Several shelves line the north and
south walls, each carrying jars, vials, tomes, and various other questionable
arcane items...
The most unique structre present is the circle in the center of the room.
A traditonal pentagram, carved straight out of the stone floor, serves as the
focal piece. Several concentric circles, painted a dark purple, surround the
central sigil. Overall, the diagram is easily 10' in diameter. Lit candles line
the outer circumference of the pentagram, at one foot intervals, their light
being the only illumination in this dark room.
[Exits : (U)p to the central hallway ]
[Things : Doom Scythe(#784) ]
Iron Golem> Eponine stands up and walks over to him...trying to peer around him
to look inside the open doors, "What's down there anyway..."
Iron Golem> Eponine looks over to the door he pointed at and turns around to
walk toward it....glancing back at the doors before entering the other room.
Iron Golem> Eponine walks up the staircase, opening the doors to the armory and
stepping inside.
Iron Golem> Eponine has left.
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