Macross Mecha DesignsPrevious | 
 Next | Index The following material is an adaptation of mecha from MACROSS PLUS, a sequel to the original Japanese MACROSS TV series (which became Robotech here in the U.S.). Please feel free to use, copy, and distribute it as you see fit. All we ask is that you give proper credit to us and do not claim that it is your own work. Comments and suggestions are welcome.

RENEGADE POWER ARMOR

(Version 1.0 - Last Updated: 07/25/98 20:05)
RPG Stats by DANIEL HENWOOD (dhenwood@hotmail.com)
Background text by DAVE DEITRICH (deitrich@mcs.net)
Background info provided by the MACROSS ONLINE COMPENDIUM

BACKGROUND

The United Nations Government would like people to believe that Earth and all of its colonies that are spread across the galaxy are one big happy family. Unfortunately this is far from the truth. Many colonies resent the fact that the UNG retains tight control over all human territories, and uses the power of the UN Spacy to enforce its tariffs and rules. While outright rebellion against the UNG and its forces rare, there are many pirates and terrorist groups in space who aren't above attacking a lone outpost or patrol ship if they feel they can get away with it. In such conflicts the UN Spacy's variable fighters usually prove to be more powerful and versatile than any weapons or vehicles the privateers can muster, thus UNG forces almost always won these battles. However it was only a matter of time before ambitious arms dealers started selling weapons for countering variable fighters to criminals and rebels.

Initially the sale of actual mecha on the black market was extremely rare. Few people outside of the UN Spacy possessed the technical knowledge to repair and maintain mecha, let alone build one. What few mecha that did show up were usually Regult battle pods salvaged from a wrecked Zentraedi cruiser, or older VF-1 and VF-4 Lightning IIIs stolen from militias and reserve forces. The Renegade Power Armor was one of the first original black market mecha designs ever encountered. UN Spacy Intelligence still doesn't know where the power armor was first developed or where it is currently being manufactured, only that over the past few years the mecha has been appearing in greater numbers along the distant human colonies, causing many UNG officials to worry about military buildups and possible rebellions.

The Renegade Power Armor appears to be based on the Zentraedi Nousjadeul-Ger, or "Male Power Armor". However, the design has been overhauled and augmented with human technology that was originally thought to rest only in the hands of the UN Spacy. The armor is still intended to be piloted by a full-sized Zentraedi pilot, which seems counter-productive since there are very few non-micronized Zentraedi left outside of a handful of frontier worlds. Most of the weaponry of the armor seems to have been salvaged from Zentraedi combat mecha, while the majority of the electronics and computer systems are human in origin. In combat the speed and maneuverability of the power armor is approximately equal to a VF-11 Thunderbolt, but the mecha far outclasses the Thunderbolt in terms of raw firepower. This inadequacy prompted the UN Spacy to start searching for a new variable fighter design to replace the VF-11 as the military's standard combat aircraft, eventually leading to the Project Super Nova design contest on the planet Eden.

Despite several years of searching the UN Spacy has yet to determine who is building and selling the Renegade power armor. Most of what is currently known about the armor has been learned from examinations of wreckage recovered after battles involving the armor and UN Spacy forces. No pilots of the Renegade armor have ever been captured alive, as the Zentraedi usually commit suicide by detonating explosive charges inside the armor if they are disabled or captured. A UN Spacy fleet is currently on assignment in the frontier systems attempting to learn the origin of the Renegade armors and make sure that the operation is shut down before the design becomes mass-produced.

RPG STATS

Vehicle Type: Zentraedi Nousjadeul-Ger (Modified)
Class: Tactical Powered Armor
Manufacturer: Various non-United Earth Government Colonies
Crew: One full-sized Zentraedi pilot

MDC BY LOCATION:

(1) Head/Helmet                         80
(2) Main Body                          200
    Arms (2)                            50 each
    Hands (2)                           10 each
    Legs (2)                            70 each 
    Forearm P-Beams (2)                 30 each 
    Auto Cannon                         20
    Laser Cannon                        20
    Pulse Laser                         25
    Communications Antenna               1
    Missile Launchers (3)               50 each
(3) Rear Engine Section                100
(4) Main Thrusters (3, rear)            40 each
(4) Maneuvering Thrusters (4, legs)     20 each

NOTES:

  1. Destroying the head/helmet of the power armor will instantly kill the pilot. -5 to hit due to size and shielding.
  2. Depleting the MDC of the main body will destroy the mecha and kill the pilot.
  3. Destroying the rear engine section of the armor will knock out all thrusters and weapons. In space, the armor will become adrift while in an atmosphere it will crash.
  4. Each main thruster destroyed reduces the speed of the armor by 30%. If all three main thrusters are destroyed while the armor is in a planetary atmosphere it will crash. The maneuvering thrusters are not powerful enough to keep the armor aloft in gravity. Each manuvering thruster destroyed will reduce speed by 2.5% and impose a -1 penalty to dodge while flying.

SPEEDS:

RUNNING: 60 mph (96 kmph)
LEAPING:
50 ft (15.2 m) high or 100 ft (30.5 m) long without thrusters. 200 ft (71 m) high or 400 ft (143 m) long with thruster assistance. Thrusters can also be used to stop a fall from any height.
FLYING:
Mach One (670 mph/1,072 kmph) with a 30,000 ft (9,144 m) ceiling in an Earth-like atmosphere. Can also hover in place indefinitely.

STATISTICAL DATA:

HEIGHT: 58.0 ft (18.1 m)
WIDTH: 16.5 ft (5.2 m) at shoulders
LENGTH: 22.7 ft (7.1 m)
WEIGHT: 42 tons

PHYSICAL STRENGTH: Equal to a P.S. of 60
CARGO: None.
POWER PLANT: Modified 2.4 GGV class Flemenmik thermonuclear converter.

WEAPON SYSTEMS:

  1. FOREARM PARTICLE BEAMS (2): The main weapon used by the Zentraedi Renegade Power Armor are a pair of high-intensity particle beam cannons, with one mounted on each arm of the armor. The firing mechanism is basically identical to the ones used by the Regult tactical battle pod, though the power mechanisms have been augmented with human technology to make them more compact.

  2. HIGH-SPEED TRIPLE BARREL PULSE LASER: This weapon is mounted on the right side of the armor's chest. It has a limited range of motion and can be rotated 15 degrees in any direction from the front of the mecha. The mechanism of the lasers are based on UN Spacy technology.

  3. AUTOCANNON: The left side of the armor's chest contains a single autocannon, which can also be rotated 15 degrees from the front of the mecha. The autocannon is similar to the one used by the Regult battle pods.

  4. LASER CANNON: A single laser cannon is mounted above the autocannon on the left side of the armor's chest. It is linked to the autocannon and can only move and point in the same direction as the cannon. The laser is based on UN Spacy technology.

  5. MISSILE LAUNCHERS (3): The armor is equipped with three missile launchers, one on each side of the waist and one directly in front of the chest. The front launcher contains 15 missiles that can be fired individually or all at once in a single volley, while the side launchers each contain 16 missiles that can be fired in volleys of up to 4 at a time. The launchers are compatible with both UN Spacy and Zentraedi short-range missiles.

  6. HAND TO HAND COMBAT: If necessary, the zentraedi pilot of the renegade power armor can engage in melee combat rather than use a weapon. The armor is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc. Note that zentraedi tend to prefer hand-to-hand combat...

    DAMAGE:

STANDARD EQUIPMENT FOR THE RENEGADE POWER ARMOR:


COMBAT BONUSES FOR RENEGADE ARMOR COMBAT TRAINING:

NOTE: This training is available only to full-sized Zentraedi pilots.

ADVANCED RENEGADE POWER ARMOR COMBAT TRAINING

  • Advanced training for Zentraedi pilots specializing in the Renegade Power Armor.
  • 3 attacks per melee (plus those of the pilot).
  • Add one additional action/attack at levels three, six, nine, and twelve.
  • +2 to strike.
  • +3 to parry.
  • +1 to dodge on the ground, +3 to dodge when flying.
  • +3 to roll with a punch or fall with an impact, reducing damage by half.
  • Critical strike same as pilot's hand-to-hand.

REFERENCES USED IN THIS DESIGN

Macross Mecha DesignsPrevious | 
 Next | Index
DAVE DEITRICH http://www.mcs.net/~deitrich/index.html
deitrich@mcs.net