

The following material is an adaptation of mecha from MACROSS PLUS, a
sequel to the original Japanese MACROSS TV series (which became
Robotech here in the U.S.). Please feel free to use, copy, and distribute it
as you see fit. All we ask is that you give proper credit to us and do not
claim that it is your own work. Comments and suggestions are welcome.
RENEGADE POWER ARMOR
(Version 1.0
- Last Updated: 07/25/98 20:05)
- RPG Stats by DANIEL HENWOOD
(dhenwood@hotmail.com)
- Background text by DAVE DEITRICH
(deitrich@mcs.net)
- Background info provided by the
MACROSS ONLINE COMPENDIUM
BACKGROUND
The United Nations Government would like people to believe that Earth
and all of its colonies that are spread across the galaxy are one big happy family.
Unfortunately this is far from the truth. Many colonies resent the fact that
the UNG retains tight control over all human territories, and uses the power
of the UN Spacy to enforce its tariffs and rules. While outright
rebellion against the UNG and its forces rare, there are many pirates and
terrorist groups in space who aren't above attacking a lone outpost or
patrol ship if they feel they can get away with it. In such conflicts the UN
Spacy's variable fighters usually prove to be more powerful and versatile than
any weapons or vehicles the privateers can muster, thus UNG forces almost
always won these battles. However it was only a matter of time before
ambitious arms dealers started selling weapons for countering variable fighters to
criminals and rebels.
Initially the sale of actual mecha on the black market was extremely rare.
Few people outside of the UN Spacy possessed the technical knowledge to repair
and maintain mecha, let alone build one. What few mecha that did show up were
usually Regult battle pods salvaged from a wrecked Zentraedi cruiser, or older
VF-1 and VF-4 Lightning IIIs
stolen from militias and reserve forces. The Renegade Power Armor was
one of the first original black market mecha designs ever encountered. UN
Spacy Intelligence still doesn't know where the power armor was first
developed or where it is currently being manufactured, only that over the past
few years the mecha has been appearing in greater numbers along the distant
human colonies, causing many UNG officials to worry about military buildups
and possible rebellions.
The Renegade Power Armor appears to be based on the Zentraedi
Nousjadeul-Ger, or "Male Power Armor". However, the design has been
overhauled and augmented with human technology that was originally thought to
rest only in the hands of the UN Spacy. The armor is still intended to be
piloted by a full-sized Zentraedi pilot, which seems counter-productive since
there are very few non-micronized Zentraedi left outside of a handful of
frontier worlds. Most of the weaponry of the armor seems to have been
salvaged from Zentraedi combat mecha, while the majority of the electronics
and computer systems are human in origin. In combat the speed and
maneuverability of the power armor is approximately equal to a VF-11 Thunderbolt, but the mecha far outclasses the
Thunderbolt in terms of raw firepower. This inadequacy prompted the UN Spacy
to start searching for a new variable fighter design to replace
the VF-11 as the military's standard combat aircraft, eventually leading to
the Project Super Nova design contest on the planet Eden.
Despite several years of searching the UN Spacy has yet to determine who is
building and selling the Renegade power armor. Most of what is currently
known about the armor has been learned from examinations of wreckage recovered
after battles involving the armor and UN Spacy forces. No pilots of the
Renegade armor have ever been captured alive, as the Zentraedi usually commit
suicide by detonating explosive charges inside the armor if they are disabled
or captured. A UN Spacy fleet is currently on assignment in the frontier
systems attempting to learn the origin of the Renegade armors and make sure
that the operation is shut down before the design becomes mass-produced.
RPG STATS
Vehicle Type: Zentraedi Nousjadeul-Ger (Modified)
Class: Tactical Powered Armor
Manufacturer: Various non-United Earth Government Colonies
Crew: One full-sized Zentraedi pilot
MDC BY LOCATION:
(1) Head/Helmet 80
(2) Main Body 200
Arms (2) 50 each
Hands (2) 10 each
Legs (2) 70 each
Forearm P-Beams (2) 30 each
Auto Cannon 20
Laser Cannon 20
Pulse Laser 25
Communications Antenna 1
Missile Launchers (3) 50 each
(3) Rear Engine Section 100
(4) Main Thrusters (3, rear) 40 each
(4) Maneuvering Thrusters (4, legs) 20 each
NOTES:
- Destroying the head/helmet of the power armor will instantly kill the
pilot. -5 to hit due to size and shielding.
- Depleting the MDC of the main body will destroy the mecha and kill the
pilot.
- Destroying the rear engine section of the armor will knock out all
thrusters and weapons. In space, the armor will become adrift while in an
atmosphere it will crash.
- Each main thruster destroyed reduces the speed of the armor by 30%. If
all three main thrusters are destroyed while the armor is in a planetary
atmosphere it will crash. The maneuvering thrusters are not powerful enough
to keep the armor aloft in gravity. Each manuvering thruster destroyed will
reduce speed by 2.5% and impose a -1 penalty to dodge while flying.
SPEEDS:
- RUNNING: 60 mph (96 kmph)
LEAPING:
- 50 ft (15.2 m) high or 100 ft (30.5 m) long without thrusters. 200 ft (71
m) high or 400 ft (143 m) long with thruster assistance. Thrusters can also
be used to stop a fall from any height.
- FLYING:
- Mach One (670 mph/1,072 kmph) with a 30,000 ft (9,144 m) ceiling in an
Earth-like atmosphere. Can also hover in place indefinitely.
STATISTICAL DATA:
HEIGHT: 58.0 ft (18.1 m)
WIDTH: 16.5 ft (5.2 m) at shoulders
LENGTH: 22.7 ft (7.1 m)
WEIGHT: 42 tons
PHYSICAL STRENGTH: Equal to a P.S. of 60
CARGO: None.
POWER PLANT: Modified 2.4 GGV class Flemenmik thermonuclear converter.
WEAPON SYSTEMS:
- FOREARM PARTICLE BEAMS (2): The main weapon used by the Zentraedi
Renegade Power Armor are a pair of high-intensity particle beam cannons,
with one mounted on each arm of the armor. The firing mechanism is
basically identical to the ones used by the Regult tactical battle pod,
though the power mechanisms have been augmented with human technology to
make them more compact.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-mecha
- RANGE: 4000 feet (1200 m)
- DAMAGE: 4D10 M.D. per blast
- RATE OF FIRE: Individual blasts, or volleys of two fired from
both cannons simultaneously (remember: one volley counts as one
attack). Total number of blasts is equal to the pilot's number of
attacks.
- PAYLOAD: Unlimited.
- HIGH-SPEED TRIPLE BARREL PULSE LASER: This weapon is mounted on
the right side of the armor's chest. It has a limited range of motion
and can be rotated 15 degrees in any direction from the front of the
mecha. The mechanism of the lasers are based on UN Spacy technology.
- PRIMARY PURPOSE: Defense
- SECONDARY PURPOSE: Anti-missile
- RANGE: 2000 feet (600 m)
- DAMAGE: 6D6 M.D. per burst of 9 laser shots.
- RATE OF FIRE: Each laser fires a burst of 3 shots and all three
lasers fire at the same time, so each attack consists of 9 separate
laser shots fired in a volley (counts as one attack). The lasers
combined rate of fire is equal to the pilot's total number of attacks.
- PAYLOAD: Unlimited.
- AUTOCANNON: The left side of the armor's chest contains a single
autocannon, which can also be rotated 15 degrees from the front of the
mecha. The autocannon is similar to the one used by the Regult battle
pods.
- PRIMARY PURPOSE: Anti-personnel
- SECONDARY PURPOSE: Defense
- RANGE: 2000 feet (600 m)
- DAMAGE: 1D6 M.D. short burst, 2D6 M.D. long burst, or 4D6 M.D.
for a full melee burst.
- RATE OF FIRE: Equal to pilot's number of attacks. One burst
counts as one attack.
- PAYLOAD: 480 rounds, which equals 20 short bursts (24 bullets
each), 10 long bursts (48 bullets each), or 5 full-melee bursts (96
bullets each).
- LASER CANNON: A single laser cannon is mounted above the
autocannon on the left side of the armor's chest. It is linked to the
autocannon and can only move and point in the same direction as the
cannon. The laser is based on UN Spacy technology.
- PRIMARY PURPOSE: Anti-aircraft
- SECONDARY PURPOSE: Cutting Tool
- RANGE: 2000 feet (600 m)
- DAMAGE: 1D6 M.D. per shot. If fired in a continuous beam for a
full melee round, does 2D6x10 M.D. The laser can not be fired in a
continuous beam at a moving target.
- RATE OF FIRE: Equal to pilot's number of attacks, or can be
fired in a single full-melee blast.
- PAYLOAD: Unlimited.
- MISSILE LAUNCHERS (3): The armor is equipped with three missile
launchers, one on each side of the waist and one directly in front of the
chest. The front launcher contains 15 missiles that can be fired
individually or all at once in a single volley, while the side launchers
each contain 16 missiles that can be fired in volleys of up to 4 at a
time. The launchers are compatible with both UN Spacy and Zentraedi
short-range missiles.
- Primary Purpose: Assault
- Secondary Purpose: Anti-Mecha
- Missile Types: Any type of standard UN Spacy or Zentraedi
Short Range Missile
can be used, EXCEPT for the new high-maneuverability
short range (SRHM) missles.
- Range: Varies with missile type, typically 1-5 miles (1.6-8 km).
- Damage: Varies with missile type, typically 1D6x10 M.D.
- Rate of Fire: The side launchers can fire missiles individually
or in volleys of up to 4 missiles each. The front launcher can fire
individually or in a volley of up to 15 missiles. All three launchers
can be fired in a combined single volley of up to 23 missiles.
- Payload: 15 missiles in the front launcher, 16 missiles in each
side launcher. Total payload: 47 missiles.
- HAND TO HAND COMBAT: If necessary, the zentraedi pilot of the
renegade power armor can engage in melee combat rather than use a weapon.
The armor is extremely agile and can execute most typical hand to hand
combat moves, such as punches, jump kicks, leap attacks, rolling with
impacts, etc. Note that zentraedi tend to prefer hand-to-hand combat...
DAMAGE:
- Restrained Punch: 1D6 M.D.
- Full Strength Punch: 3D6 M.D.
- "Booster" Punch: 5D6 M.D. (counts as two attacks)
- Tear or Pry with Hands: 2D6 M.D.
- Kick: 2D6 M.D.
- Leap Kick: 3D6 M.D.
- Body Flip/Throw: 2D4 M.D.
- Body Block/Tackle: 3D4 M.D.
- Stomp: 1D6 M.D. (only effective against small objects)
STANDARD EQUIPMENT FOR THE RENEGADE POWER ARMOR:
- COMBAT COMPUTER: The renegade power armor is equipped with a
moderately powerful combat computer, much more complex than anything found
in traditional Zentraedi combat mecha. The combat computer tracks and
identifies specific enemy targets, and has a database of over 800 images
stored in memory. The computer can identify and track up to 75 targets
simultaneously.
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound
amplification system that can pick up normal conversation up to 300 feet
away.
- HEAT AND RADIATION SHIELDS: Special shielding prevents the
penetration of life threatening heat and radiation. A radiation detection
and alarm system are linked with the shields and will sound an alarm if
there is a rupture in the shields and what the levels of radiation are.
- LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for
increased accuracy in the striking of enemy targets and is partly
responsible for the mecha's strike bonus.
- LOUDSPEAKER: A loudspeaker system is built into the craft, which
can be used to amplify the pilot's voice up to 90 decibels.
- OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system
projects a beam of infrared light that is invisible to the normal eye, but
detectable by the mecha's sensors. The system allows the pilot to detect
hidden/concealed objects by their IR reflectiveness. The beam will be
visible to anyone with IR sensitive optics, however.
- OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light
image intensifier that emits no light of its own, but relies on ambient
light which is electronically amplified to produce a visible picture.
- RADAR: 150 mile (240 km) range.
- RADIO/VIDEO COMMUNICATION: Long range, directional communications
system with satellite relay capabilities. Range: 300 miles (480 km) or can
be boosted indefinitely via satellite relay.
- SELF-DESTRUCT: To prevent capture by the UN Spacy, the Renegade
armor is equipped with a series of explosive charges intended to destroy
the mecha in case of capture or loss of power. The explosive is
chemical-based and can be detonated with a touch of a button, even if the
engines and power systems of the armor have been destroyed. The explosion
will instantly kill the pilot, destroy the mecha, and inflict 2D6x10 M.D.
to everything within a 50 foot (15 m) radius around the armor.
- TACTICAL LIFE SUPPORT SYSTEM: The power armor is pressurized and
provides enough air and water to support a full-sized zentraedi for up to 1
week. The armor can automatically seal small holes and punctures to
prevent the air from escaping, and if an arm or leg is severly damaged it
can be sealed off and jettisoned from the mecha (note that this does cut
off the Zentraedi pilot's arm or leg, doing an additional 1D4 M.D. to the
pilot).
COMBAT BONUSES FOR RENEGADE ARMOR COMBAT TRAINING:
NOTE: This training is available only to full-sized
Zentraedi pilots.
ADVANCED RENEGADE POWER ARMOR COMBAT TRAINING
- Advanced training for Zentraedi pilots specializing in the Renegade Power
Armor.
- 3 attacks per melee (plus those of the pilot).
- Add one additional action/attack at levels three, six, nine, and
twelve.
- +2 to strike.
- +3 to parry.
- +1 to dodge on the ground, +3 to dodge when flying.
- +3 to roll with a punch or fall with an impact, reducing damage by half.
- Critical strike same as pilot's hand-to-hand.
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REFERENCES USED IN THIS DESIGN
- Macross Plus episodes 1
- This is Animation Special: Macross Plus

