As a video game Wonder Project J2 defies categorization. The only animated game similar to it was its predecessor, Wonder Project, a Super Famicom title released in Japan two years ago. In Wonder Project, gamers programmed an android boy named Pino. Wonder Project J2 follows this same "blank slate" premise, but the plot centers around an orphaned android girl named Josette.
Josette's artificial intelligence allows players to teach her about the world. While her memory chips retain copious amounts of information, she has a hard time understanding common sense issues. Her judgment is frequently clouded by her volatile emotion chips, making it tough for players to interact with her.
As you explore Colro Island, Josette will ask you questions. It's up to you to show her the difference between right and wrong. Unfortunately, your responses are limited to "Yes," "No," "I Don't Know," "Take This," and "Go Here." These succinct replies are often misconstrued, allowing an overeager Josette to jump to incorrect conclusions, creating hilarious and frequently frustrating situations. To further complicate matters, you must communicate all of your instructions through a flying robot companion named Bird. Since thc game action is nonstop, you have to be quick about relaying your intentions to Bird, epecially when Josette wanders into perilous situations.
Wonder Project J2 has 25 areas to explore. With the exception of three arcade areas, most levels are one room stages where Josette must solve problems and interact with her neighbors. As you progress in the game, you'll uncover an evil plot to take over the world hatched by the Siliconian Empire. If you've trained Josette properly, she'll find a way to foil the plan. Aside from guiding Josette through several 3-D mazes, players must passively watch the animated sequences unfold near the end of the game. Depending on your programming and patience, Josette will either save the world or create the kind of chaos that only a computer can produce.