The Hardest Pokemon to Raise (or get) Quite a few Pokemon are difficult to get through the normal manners. Some are almost impossible. Others just don't appear often enough for you to get them easily. This can get QUITE frustrating, especialy when some Pokemon seem impossible to get. Rhydon - There are only two ways to get a Rhydon. Trade for it or raise one from a Rhyhorn. Rhyhorn can only be found in the Safari Zone in Fuschia City and are usually at 26th or 28th level. Rhyhorns turn into Rhydons at 42nd level. Here are the two areas that are best to raise that Rhyhorn. First, bring it to the left side of Fuschia City where there's a small field and there are about three people in said field. Walk around and work it up to roughly 32nd level. This might take a while, but it's faster than most alternatives. Once you've got it up to 32nd level, head to Cinnabar Island and enter the abandoned building. Work it up from there. Have a Diglett or Digtrio so you can return to the last Pokehospital you entered and used the restorative facilities (so it doesn't take too long, enter the Pokehospital on Cinnabar Island and rest up.) The Pokemon there will give you an average of 388 to 828 Experience Points. While it's possible your Rhyhorn will get poisoned or burned quite a bit, it'll be a lot easier to raise it with such high experience available. Dragonite - This is one of the hardest pokemon to get because unless you trade for it and the Dragonair, you'll be spending quite a bit of time getting it up to the necessary level. The starting form is the Dratini, which can either be purchased at a ridiculous price, or can be caught for less in the Safari Zone by fishing. Contrary to what you might think, the "time" you have in the Safari zones is only counted by how many steps you take. So, if you stand still, you waste no "time". Which means fishing doesn't take up ANY "time" at all. However, Dratinis are at 15th Level when you catch them in the Safari Zone. To reach their first evolution, Dragonair, you have to raise them to Level 30, which is quite a task. Here's the method we've found that works. The Dratini isn't very strong, so it's Wrap attack is only good against Pokemon that have a low defense. To get your Dratini up to a higher level, merely take the same method you'd take to raise a Magikarp up to a Gyarados, which is accomplished one of two ways. Either leave it at the Pokemon Daycare until it's Level 29 or put it at the top of your list in the Pokemon menu. The instant you get into a fight, pull the Dratini out and put in another Pokemon of your choosing. Have the other pokemon win and both your Pokemon will get stronger. Eventually, your Dratini will become a Dragonair. It's Slam attack is a lot stronger than it's wimpy Wrap attack, so use that attack a lot. Use the technique seen in the Rhyhorn section to get the Dragonair up to Dragonite Level. Also, don't be afraid to have other Pokemon go through the same area, save Grass, Bug and Ice Pokemon (fire is extremely devastating to all three). Slowbro - Let's face it, not everyone can sit down in the Seafoam Island Caves waiting for a Slowbro to appear. So, here's a more difficult, but more surefire way to get the Slowbro. Get a Slowpoke. It'll most likely be about Level 15 or so. Go to the Rock Tunnel to the right of Cerulean City and enter the hospital. Get whatever Pokemon you've got that has Flash and try to have a Diglett or Dugtrio that can use Dig in your party too. The Slowpoke'll have a hard time at first, but evertually it's Confusion attack will be strong enough to take out all Zubats and Machops in the cave and it's Water Gun attack will take down Geodudes and Onixs easily. The best places to raise pokemon levels: 1. Normal Pokemon - Anywhere there aren't a lot of Fighting, Ghost or Rock Pokemon 2. Fire Pokemon - Anywhere there are Grass or Bug pokemon 3. Water Pokemon - Cinnabar: the Pokemon House, Rock Tunnel 4. Electric Pokemon - The small patch of grass near Fuschia city (near the Bike Trail), Seafoam Islands 5. Grass Pokemon - Vermillion City: the Diglett Tunnel, Rock Tunnel, Seafoam Islands 6. Ice Pokemon - Anywhere where Grass, Ground, Flying and Rock Pokemon are 7. Fighting Pokemon - Anywhere there are a lot of Normal Type Pokemon 8. Poison Pokemon - Anywhere there are a lot of other Poison or Grass Pokemon 9. Ground Pokemon - Lavender Town: the Pokemon Tower 10. Flying Pokemon - Vermillion City: the Diglett Tunnel 11. Psychic Pokemon - Anywhere there are a lot of Fighting or Poison Pokemon 12. Bug Pokemon - Anywhere there aren't any birds, Vermillion City: the Diglett Tunnel (if they can fly) 13. Rock Pokemon - Lavender Town: the Pokemon Tower 14. Ghost Pokemon - Anywhere there aren't Ground or Rock Pokemon 15. Dragon Pokemon - (since most get water attacks, see Water Pokemon) Other Hints: Don't let your pokemon faint in a battle. They won't get the experience. Even if they don't get all of the experience, it's best that they get some. Watch the Type of the attack you're using. Quite a few pokemon can get techniques from types outside of it's own species. For example, Venomoth can learn Psywave, even though it's a Bug and Flying type. Cubone and Marowak learn a lot of Ground or Normal attacks, and only it's normal attack can affect flying creatures. Dratini is listed as a Dragon and Water type pokemon, but it can learn Thunder Wave. Don't underestimate or overestimate the effectiveness of a Technique Machine (TM) or a Hidden Machine (HM). TMs can let your pokemon gain abilities before they're supposed to, like a level sixteen Bulbasaur learning Solar Beam, a Raticate learning Thunderbolt, etc. But, if you use a TM to make a creature learn a technique it would've gotten anyway, the technique is actually weaker than it would be normally. But, never fear. If you memorize something over that TM, then the pokemon can re-learn the technique when it comes of level and it'll have the same effectiveness it always had. Don't always think that a TM is going to be a GOOD thing. Techniques like Double Edge or Softboiled may seem good, but they subtract from your own pokemon's health. But, don't think all are bad. My Arcanine learned the Swift attack which is a guarenteed hit, no matter what. Even against Digletts/Dugtrios than have gone underground or flying pokemon that are using Fly. Sure, it's not as devastating as some other attacks, but's darn good. HM techniques are permenantly grafted into your pokemon's memory, but don't let that fool you into thinking that the pokemon is 'ruined' in anyway. HM techniques can be used in battle and I've found them to VERY useful. Fly, Surf, Strength and Cut are extremely powerful when used. In fact, I taught my Dratini the Surf technique and I found myself devastating fire and rock pokemon left and right. Mind you, Hydro Pump is better, but these techniques are not totally useless. Choose carefully when deciding to let your pokemon learn a technique. Some attacks, like Swords Dance and Minimize may SEEM like useful techniques, but they only make temporary changes. Once the pokemon is entered into another fight, you'll have to waste time re-using the technique over and over. And in a cave or along a very long trail, it's not for the best to have to keep wasting rounds building up strength or defense. Not to mention that if you find yourself having to use a lot of strength or defense enhancers/reducers, maybe you should build up your pokemon's strength before continuing. SAVE TRAINER BATTLES FOR POKEMON YOU'RE SURE YOU'RE GOING TO KEEP! There's nothing more valuable than trainer battles. Wild pokemon give a fraction of the experience that a trained pokemon will. Also, when in Gyms, battle ALL of the other trainers before taking on the Gym Leader. The reason for this is because once the Gym Leader is beaten, the other trainers won't fight you, so if you avoid some to get to the Gym Leader, you can't fight them later. You'll be able to tell the Gym Leaders from the other Trainers by the way they don't even move from their spot when you walk in front of them. Don't be afraid to leave a Gym to seek medical aid. The trainer battles don't renew.
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