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Derived Values
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Drama Points 5 |
Appearance: Daniel is a handsome young man of only eighteen. He stands taller than most of the other characters, and has a solid build. He has short-cropped blond hair and blue eyes. He wears a black trenchcoat and pants with a blue shirt, even when uniform is called for; another of his annoying habits. Since a Vampire is basically a corpse animated by a Demonic spirit, its true form is the twisted appearance of the original Human, with sloping brows, feral eyes, and jagged fangs. Most Vamps can resume their human appearance at will, although they are still pale, and simple medical tests (like checking for a pulse) will reveal that they are technically dead. Amongst their own kind, Vampires usually stay in demonic visage, using the Human disguise to interact with mortals and to prey upon them. Once a Vampire has the advantage on a target, it will revert to "game face" in order to feed (an act which will shock most people who see it for the first time).
Fighting Skills: Daniel is trained in both magic and swordplay, although he by far prefers the latter. He wields an autopistol-styled gun which he has named, and is an excellent combatant with it.
Special Abilities: There are several differences between Daniel's Vampires and Vampires in other scenarios. Most of them (except Dracula, of course) don't have the extensive magical powers Vamps have in role-playing games and Universal Pictures. Most of them are basically superstrong thugs, and are treated as such. As undead, Vampires do not age, and do not need to breathe. Their bodies are tough enough to shrug off most wide-tissue damage (one reason hunters rarely use guns) and any damage they do take regenerates over a factor of hours. Any damage that would have otherwise killed the character (i.e. a disabling wound in HERO terms) instead heals over a factor of days or weeks. Only traditional Vampire banes - death by fire, sunlight, decapitation, staking, etc. - will destroy a Vampire permanently. On the other hand, a Vampire's immunity to impact damage doesn't apply to energy attacks, so tasers (for instance) are effective against them. Vampires can eat Human food, although most choose not to since only blood can nourish them. Vampires can become intoxicated (as Daniel has demonstrated more than once) and can be affected by some poisons. As in some legends, Vampires do not reflect in mirrors, and are mystically barred from entering a private home unless a resident invites them in. Once a Vamp has been invited in, it can come and go in the house as it pleases.
Sunlight is the surest bane against Vampires, and most Vampires exposed to the sun will disintegrate in seconds. Some Vampires like can buy down their susceptibility time chart to reflect their ability to shield themselves with an overcoat and run between buildings fast enough to avoid the sunlight. Generally, the most effective way to slay a Vampire is to stake it, requiring a called shot, doing enough damage to cause a disabling wound. Decapitation is just as effective, but harder to pull off. Optionally, lesser Vamps can be dispatched with an Impairing wound. For some reason, Vampires seem especially vulnerable to wooden weapons, and in the UGoI they have even been dispatched with tree branches and aimed pencils. Also, unlike in the TV shows where Vampires who are staked, exposed to sunlight or otherwise permanently slain disintegrate immediately without even a chance to bleed to death (thus the verb 'dusting', 'to dust', 'dusted'), Daniel's Vampire is consistent with most Vampire stories' death scene. When sufficiently driven, Daniel can unleash his special fire cross attack. This consists of a basic pyrokenisis to stun the opponent, while Dnaiel then unleashes a spinning disk of energy to finish them off. Daniel is also trained in the use of pseudo psionics, made possible through monsters known as "(Vampire Leech?)". These leeches rest in the user's mind, and enable him to draw psionic power from the environment or from opponents.