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The following material is an adaptation of mecha from MACROSS 7, a sequel to
the original Japanese MACROSS TV series (which became Robotech here in the
U.S.). Please feel free to use, copy, and distribute it as you see fit. All
I ask is that you give proper credit to me and do not claim that it is your
own work. Comments and suggestions are welcome.
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VF-19 "EXCALIBUR" ADVANCED COMBAT VALKYRIE
(Version 1.2 - Last updated: 10/13/96)
RPG Stats by DAVE DEITRICH (deitrich@mcs.com)
Background info provided by the MACROSS ONLINE COMPENDIUM

BACKGROUND
The VF-19 Excalibur is the production-line version of Shinsei Industries'
YF-19 Prototype which won the Project Super Nova design contest of 2040.
Although destined to eventally replace the aging VF-11 Thunderbolt as the
main variable fighter for the UN Spacy, distribution to date has been slow
due to production costs and initial bugs with the new design. Currently the
Excalibur is used as a special forces fighter for UN Spacy deep space
missions and colonization fleets, with usually at most 3-6 VF-19s being
assigned per FLEET. Because of this the rare craft are usually only piloted
by the best and brightest pilots, similar to the VF-17 Nightmare. As the
design gains more combat experience and the remaining flaws are worked out,
the VF-19 will gradually phase out and replace the VF-11 as the main fighter
of the UN Spacy.
Several design changes have taken place since the YF-19 was selected [Image]
as the winner of Project Super Nova. The FF-2500E engines in the
prototype were replaced with newer FF-2550J thermonuclear turbine engines
that could provide 17% more thrust than the earlier versions, and the P&W
HMM-6J thrusters were upgraded to P&W HMM-7 units for increased
maneuverability. The forward canard wings on the prototype were replaced
with an extra bank of maneuvering thrusters for better performance in space,
and the entire wing structure of the craft was redesigned for the Excalibur.
The wing lasers and GU-15 gun pod were kept as the main weapons for the
VF-19, but the Bifors medium range missiles were replaced with two banks of
24 high-maneuverability mini-missiles that are more suited for close-range
high-speed combat. Finally, the entire head unit of the VF-19 was
redesigned, and a group of four variable-beam lasers were added to
complement the single head pulse laser on the VF-19S model. The VF-19 is of
course fully compatible with the Super Nova Fold Booster and can execute
individual folds like its prototype predecessor could.
During the Macross 7/Varuta war, only one squad of 3 Excaliburs was
stationed onboard the Macross 7. This special forces squad, called Emerald
Force, served as the vanguard of the Macross 7 defense forces during the
latter half of the war and was part of the historic Operation Stargazer
assault on the Protodevlin homeworld. Unfortunately two of the three
fighters were destroyed during this operation and the third one was damaged
beyond repair a short time later during the final battle of the war. Despite
the losses the VF-19 Excalibur proved to be a very able design and will
undoubtedly continue to be manufactured in even greater quantities in the
future.

RPG STATS
Vehicle Type:
YF-19 (Prototype, Project Super Nova )
VF-19F (Standard Version)
VF-19S (Squadron Commander Version)
VF-19 Kai ("Fire Valkyrie" Custom Version)
Class: Advanced Variable Fighter
Manufacturer: Shinsei Industries
Crew:
One pilot wearing Tactical Life Support System. A rear seat for a
second pilot/navigator can also be added if necessary for specific
missions.

MDC BY LOCATION:
Head Pulse Laser 30
Head Lasers (4, VF-19S only) 15 each
(1) Head 100
Hands (2) 50 each
Arms (2) 120 each
Shoulders (2) 150 each
Legs & Thrusters (2) 220 each
(2) Main Body 400
Main Wings (2) 175 each
Tails (2) 75 each
GU-15 Gun Pod 100
Anti-Projectile Shield 150
(3) Pinpoint Barrier Shield 100
Reinforced Pilot Compartment/Escape Pod 150
(4) External Fold Generator (1, optional) 100
FAST Super Booster Pods (2, optional) 150 each
(5) FAST External Propellant Tanks (2, optional) 100 each
must be used with Super Booster Pods

NOTES:
1. Destroying the head of the VF-19 will knock out the mecha's major
sensor systems, including all of the optics systems (infrared,
nightvision, thermal). Radar and communications will be unaffected.
2. Depleting the MDC of the main body will destroy the mecha. The pilot
and cockpit section/escape pod will be automatically ejected from the
doomed fighter before it explodes by the mecha's main computer.
3. The pinpoint barrier shield regenerates at a rate of 50 MDC per round.
Even if completely destroyed the shield will regenerate within 2 melee
rounds. The shield is usually generated on the right arm of the VF-19.
4. The External Fold Generator will become non-functional after taking
only 25 points of damage. However, the unit can still be repaired. If
the generator takes a full 100 points of damage, it is destroyed beyond
any hope of repair.
5. The FAST External Propellant Tanks completely cover the legs of the
VF-19 Excalibur when used, and any damage to the VF-19's legs while so
equipped should be applied to the propellant tanks first. When the
propellant tanks reach 0 M.D.C. the onboard computer will automatically
eject them before the explosion can damage the Excalibur.
SPEEDS:
RUNNING, SOLDIER CONFIGURATION:
120 mph (192 kmph)
LEAPING, SOLDIER CONFIGURATION:
50 ft (15 m) high or 70 ft (21 m) long without thrusters.
FLYING, GERWALK/SOLDIER CONFIGURATION:
Mach One (670 mph/1072 kmph) maximum speed limit in an Earth-like
atmosphere. Can also hover in place indefinitely.
FLYING, FIGHTER CONFIGURATION:
Mach 3.5+ (2345 mph/3572 kmph) max speed at 10,000 meters or less above
sea level. Mach 5+ (3350 mph/5360 kmph) max speed at 10,000-30,000
meters above sea level. Mach 25+ (16,750 mph/26,800 kmph) max speed at
30,000+ meters above sea level. Cruising speed is usually Mach 2.0
(1340 mph/2144 kmph). The VF-19 is capable of achieving orbital
velocity over an Earth-class planet without additional rocket
assistance. Maximum rate of ascent is 68,000 meters/minute. Structural
G limits are +35.5 to -19.5 Earth gravities.
MAX ENGINE THRUST:
68,500 kg x2 in an atmosphere, 78,950 kg x2 in space. The maximum
thrust is automatically limited in an atmosphere due to coolant
problems with the optional air intake systems for the engines.

STATISTICAL DATA:
HEIGHT:
49.53 ft (15.48 m) in soldier configuration.
27.24 ft (8.52 m) in gerwalk configuration.
13.41 ft (4.19 m) in fighter configuration.
WIDTH:
20.80 ft (6.50 m) at shoulders in soldier configuration.
43.27 ft (13.52 m) in gerwalk or fighter configuration with wings at
maximum extension.
LENGTH:
14.17 ft (4.43 m) in soldier configuration.
41.35 ft (12.93 m) in gerwalk configuration.
59.07 ft (18.47 m) in fighter configuration.
WEIGHT:
8550 kg empty. Maximum takeoff weight in an atmosphere is 38,386 kg,
and maximum weight in space with optional fold booster is 47,180 kg
(weights beyond that exceed theoretical safe limit for fold booster).
PHYSICAL STRENGTH:
Equal to a P.S. of 65
CARGO:
Small compartment behind pilot's seat for personal belongings.
POWER PLANT:
Two 78,950 kg Shinnakasu Industry/Pratt & Whitney/Rolls Royce FF-2550J
thermonuclear turbine engines, designed for dual atmosphere/space use
with optional concealed air intakes for use in an Earth-type
atmosphere. Two 2-dimensional independentent convergent/divergent
exhaust are equipped on the FF-2550J for greater maneuverability and
V/STOL performance. In addition, several Pratt & Whitney HMM-7
high-maneuverability vernier thrusters are mounted on the wingtips,
vertical stabilizers, nose, and other key locations for added
performance. Additional thruster options include an external fold
generator developed for use with Project Super Nova.
WEAPON SYSTEMS:
1. MAULER REB-30G ANTI-AIRCRAFT PULSE LASER: The VF-19 mounts a single
pulse laser for use in air combat skirmishes and for defensive
purposes. The laser is mounted on the head of the mecha in soldier
mode, and is located in the central dorsal section of the main body
pointed rearward in fighter and gerwalk modes. The laser can only fire
to the REAR of the fighter in these modes; it cannot be turned to fire
along another arc.
o PRIMARY PURPOSE: Anti-aircraft
o SECONDARY PURPOSE: Anti-missile/defensive
o RANGE: 4000 feet (1200 m)
o DAMAGE: 2D4 M.D.
o RATE OF FIRE: The laser can be fired in rapid pulses up to 4
blasts per round. A rapid fire blast counts as a burst of up to 4
shots.
o PAYLOAD: Effectively Unlimited.
2. ANTI-AIRCRAFT LASERS (4, VF-19S Only): The command version of the VF-19
is equipped with head lasers similar to those used on the old VF-1
Valkyries for use in air combat skirmishes and other defensive
purposes. The four lasers are mounted on the head of the mecha in
soldier mode, and is located in the central dorsal section of the main
body pointed rearward in fighter and gerwalk modes. Unlike the lasers
mounted on the VF-11, these lasers can be turned to point in front of,
above, or behind the mecha in fighter and gerwalk modes. However, the
head cannot be turned in these modes, so they can be use only to fire
at targets directly IN FRONT OF, ABOVE, or BEHIND the valkyrie (cannot
fire at targets to the left or right). The lasers can also not fire
below the valkyrie in fighter or gerwalk mode.
o PRIMARY PURPOSE: Anti-aircraft
o SECONDARY PURPOSE: Anti-missile/defensive
o RANGE: 4000 feet (1200 m)
o DAMAGE: 1D6 M.D. per laser.
o RATE OF FIRE: The laser can be fired as a continuous beam, or in
rapid pulses up to 4 blasts per round. A rapid fire blast counts
as a burst of up to 4 shots.
o PAYLOAD: Effectively Unlimited.
3. MAULER REB-23 LASER GUNS: Two semi-fixed laser guns are mounted in the
wings of the VF-19, near the base of the wing where it connects to the
main body. These lasers can be fired in any mode (the beams exit the
hip-mounted wing units in soldier mode) but can only be aimed along the
front arc of the mecha (max angle is about 45 degrees in any direction
from the nose).
o PRIMARY PURPOSE: Anti-mecha
o SECONDARY PURPOSE: Air-to-ground strafing runs
o RANGE: 4000 feet (1200 m)
o DAMAGE: 1D4x10 M.D. per laser.
o RATE OF FIRE: The laser can be fired in rapid pulses up to 4
blasts per round. A rapid fire blast counts as a burst of up to 4
shots.
o PAYLOAD: Effectively Unlimited.
4. HOWARD GU-15 EXTERNAL GUN POD: The main weapon of the VF-19 is
the GU-15 Gun Pod produced by Howard Industries. The gun pod is
mounted on a special hardpoint below the valkyrie in fighter mode, and
is hand-held in gerwalk and soldier modes. Unlike the gun pods used by
the original VF-1 Valkyrie, the GU-15 uses clips of ammo instead of a
self-contained supply in the barrel of the gun. Two spare clips for the
GU-15 are mounted on the back of the VF-19's bulletproof shield;
replacing a clip takes two melee actions and can only be done in
Gerwalk or Soldier mode.
o PRIMARY PURPOSE: Assault
o SECONDARY PURPOSE: Anti-mecha
o RANGE: 4000 feet (1200 m)
o DAMAGE: Does 4D6 M.D. for a short burst, 1D6x10 M.D. for a long
burst, or 2D6x10 M.D. for a full melee burst.
o RATE OF FIRE: Equal to the number of combined attacks of the
pilot.
o PAYLOAD: Each clip holds 400 rounds, equal to 40 short bursts, 20
long bursts, or 10 full melee bursts.
5. BIFORS ALL-ENVIRONMENT HIGH-MANEUVERABILITY MINI-MISSILE CLUSTERS: The
legs of the VF-19 are equipped with two concealed missile launcher
legs of the VF-19 are equipped with two concealed missile launcher
bays, that can each hold up to 24 new high-maneuverability
mini-missiles from Bifors in each bay. (NOTE: These are NOT
the medium-range versions of the high-maneuverability missiles seen in
Macross Plus #1). When armed, the missile launcher assembly rises out
of the leg units, allowing all 24 missiles to be fired at once if
necessary. The missiles can be fired in any mode; fighter, gerwalk, or
soldier. Any type of mini-missile can be used in the launchers, but
usually only the Bifors high-maneuverability mini-missiles are used.
o PRIMARY PURPOSE: Assault
o MISSILE TYPES: Any type of standard UN Spacy Mini-Missile, or the
new Bifors high-maneuverability mini-missiles.
o RANGE: 1 mile (1.6 km).
o DAMAGE: 1D4x10 M.D.
o RATE OF FIRE: Volleys of 1-24 missiles per launcher, per round.
One volley counts as one attack. If necessary, all 48 missiles (!)
can be fired in a single round by expending two attacks.
o BONUSES: +3 to strike, +1 to dodge.
o PAYLOAD: 24 missiles per launcher; 48 total.
6. BODY/WING HARD POINTS: Two fixed hard points are mounted on the
fuselage of the VF-19, and an additional two hardpoints are mounted on
each wing for a total of 6 hardpoints on the fighter. These hardpoints
can be used to hold a variety of different ordinance types, including
long, medium, or short range missiles, or Bifors' medium-range
high-maneuverability (MRHM) missiles. One long range, one MRHM, 3
medium range, or 5 short range missiles can be mounted per hardpoint.
Usually long range or MRHM missiles are used.

NOTE: Due to the location of the hard points, ALL missiles must be
fired or ejected before the VF-19 may convert into soldier mode. For
this reason the hard point missiles are usually fired within the first
few passes of an attack.
o MEDIUM RANGE HIGH MANEUVERABILITY MISSILES
+ Primary Purpose: Anti-Mecha
+ Secondary Purpose: Surgical Strikes
+ Mega-Damage: 2D6x10 M.D.
+ Rate of Fire: One per hardpoint.
+ Range: 80 miles.
+ Payload: One per hardpoint; 6 maximum.
o LONG RANGE MISSILES
+ Primary Purpose: Heavy Assault
+ Secondary Purpose: Anti-Spacecraft
+ Missile Types: Any type of standard UN Spacy Long Range
Missile can be used.
+ Range: Varies with missile type.
+ Damage: Varies with missile type.
+ Rate of Fire: One or two.
+ Payload: One per hardpoint; 6 maximum.
o MEDIUM RANGE MISSILES
+ Primary Purpose: Assault
+ Secondary Purpose: Anti-Mecha
+ Missile Types: Any type of standard UN Spacy Medium Range
Missile can be used.
+ Range: Varies with missile type.
+ Damage: Varies with missile type.
+ Rate of Fire: 1-3 missiles per hardpoint.
+ Payload: Three per hardpoint; up to 18 maximum.
o SHORT RANGE MISSILES
+ Primary Purpose: Assault
+ Secondary Purpose: Anti-Mecha
+ Missile Types: Any type of standard UN Spacy Short Range
Missile can be used.
+ Range: Varies with missile type.
+ Damage: Varies with missile type.
+ Rate of Fire: 1-5 missiles per hardpoint.
+ Payload: Five per hardpoint; up to 30 maximum.
7. HOWARD PBS-03F PIN-POINT BARRIER SYSTEM: The VF-19 is equipped with a
new mecha-scale pinpoint barrier system for defense. The system can
new mecha-scale pinpoint barrier system for defense. The system can
generate a single pinpoint barrier that can be moved anywhere [Image]
on the mecha and used as a shield against incoming attacks.
The barrier provides 100 MDC of protection, and regenerates at a rate
of 50 MDC per round when damaged. Even if destroyed by combined
attacks, the shield will regenerate itself within 2 rounds. In order to
use the shield, the pilot must make a successful parry roll to
intercept an incoming attack.
o Primary Purpose: Defense
o Protection: 100 MDC total
o Regeneration Rate: 50 MDC per round.
o Size: The barrier can be up to 10 ft (3 m) in diameter.
o Duration: Unlimited.
8. MISSILE LAUNCHER PODS (6, optional): The FAST super boosters for the
VF-19 Excalibur contain 6 rapid-fire missile launcher units (3 per
booster unit). Each pod contains 15 short-range missiles, for a total
of 30 SRMs. Each launcher can fire 2 missiles per melee round, so a
volley of up to 12 missiles can be fired in a single melee.
Armor-piercing SRMs are standard issue, but others can be mounted if
desired.
o PRIMARY PURPOSE: Assault
o MISSILE TYPES: Any type of standard UN Spacy Short Range Missile
can be used.
o RANGE: Varies with missile type; typically 5 miles (8 km).
o DAMAGE: Varies with missile type; typically 1D6x10 M.D.
o RATE OF FIRE: Volleys of 1, 2, 4, 6, or 12 missiles. One volley
counts as one attack.
o PAYLOAD: 5 missiles per launcher; 30 total.
9. CHAFF/FLARE DISPENSERS (optional): The external propellant
tanks for the super boosters also contain one chaff and one
flare dispenser each, which are mounted on the legs of the mecha. The
chaff decoys confuse radar images to divert radar-guided missiles,
while the flare decoys provide a brilliant infrared images to try and
draw heat seeking missiles away from the mecha.
Each chaff or flare fired provides a bonus of +2 to dodge the
particular type of missile it is designed to counter, and the bonuses
are cumulative with multiple decoys. (2 decoys = +4 to dodge, 3 decoys
= +6, etc.) The bonuses are not cross-cumulative, though; you cannot
confuse a heat-seeking missile with a chaff decoy. Each dispenser
carries 10 chaff and 10 flare decoys each, for a total of 20 of each
type of decoy.
10. HAND TO HAND COMBAT: If necessary, the VF-19 can engage in melee combat
rather than use a weapon. The valkyrie is extremely agile and can
execute most typical hand to hand combat moves, such as punches, jump
kicks, leap attacks, rolling with impacts, etc.
DAMAGE:
o Restrained Punch: 1D6 M.D.
o Full Strength Punch: 3D6 M.D.
o "Booster" Punch: 5D6 M.D. (counts as two attacks)
o Tear or Pry with Hands: 2D6 M.D.
o Kick: 2D4 M.D.
o Leap Kick: 3D6 M.D.
o Body Flip/Throw: 1D6 M.D.
o Body Block/Tackle: 2D6 M.D.
o Stomp: 2D6 M.D. (only effective against small objects)

STANDARD EQUIPMENT FOR THE VF-19:
* AUTO-PILOT: The VF-19 is equipped with a computerized auto-pilot
intended to allow the pilot to relax or even sleep during long voyages.
The auto-pilot can be programmed with a single destination or a complex
flight plan involving multiple speeds, directions, and destinations.
The onboard computer will alert the pilot when the fighter is near its
destination, and can also be set to automatically signal when sensors
detect objects near the mecha. The auto-pilot was designed with long
intra-system space journeys in mind.
* COMBAT COMPUTER: The VF-19 is equipped with an advanced AI combat
computer that can store and analyze data during combat with hostile
forces. Data collected by the combat computer can be displayed on the
virtual environment cockpit of the mecha (see below), which allows the
system to display large amounts of data to the pilot and even highlight
enemies and missile attacks with overlaid graphics. The combat computer
tracks and identifies specific enemy targets, and has a database of
over 15,000 images stored in memory. The computer can identify and
track up to 400 targets simultaneously.
* COPILOT SEAT: The VF-19 can be equipped with a second pilot's seat
behind the main pilot's seat for an optional copilot, if necessary. The
copilot will usually act as the navigator for the VF-19 and will be
responsible for operating the mecha's fold booster (if equipped). The
copilot can assume command of the VF-19 if the pilot becomes
incapacitated.
* ESCAPE POD: The entire reinforced cockpit of the VF-19 is a detachable
escape pod that can be jettisoned when the mecha is destroyed. The
ejected cockpit does not contain thrusters, but does contain a powerful
locator beacon and an integrated life support system that can support
the pilot for up to 24 hours after ejection. The pod is also equipped
with parachutes in case of ejection in an atmosphere. The combat
computer is programmed to automatically eject the escape pod if the
mecha is destroyed (main body MDC reduced to 0), but this can be
overridden if the pilot is feeling suicidal for some reason.
* EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification
system that can pick up normal conversation up to 300 feet away.
* HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration
of life threatening head and radiation. A radiation detection and alarm
system are linked with the shields and will sound an alarm if there is
a rupture in the shields and what the levels of radiation are.
* HOMING SIGNAL: The escape pod of the VF-19 is equipped with a homing
device that enables rescue teams to locate a disabled craft or ejected
life pod. The range of the signal is 400 miles (640 km). Most valkyries
and UN Spacy ships can key on and track/locate specific signals, and
the onboard computers will automatically notify their pilots if such a
signal is detected.
* LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for increased
accuracy in the striking of enemy targets and is partly responsible for
the mecha's strike bonus.
* LOUDSPEAKER: A loudspeaker system is built into the craft, which can be
used to amplify the pilot's voice up to 90 decibels.
* OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system
projects a beam of infrared light that is invisible to the normal eye,
but detectable by the mecha's sensors. The system allows the pilot to
detect hidden/concealed objects by their IR reflectiveness. The beam
will be visible to anyone with IR sensitive optics, however.
* OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image
intensifier that emits no light of its own, but relies on ambient light
which is electronically amplified to produce a visible picture.
* OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical
heat sensor that detects infrared radiation projected by warm objects
and converts that data into a false-color visible image. The system
enables the pilot to see in the dark, in shadows, and through smoke,
and also adds a +10% bonus to pilots using a tracking skill.
* RADAR: 200 mile (321 km) range.
* RADIO/VIDEO COMMUNICATION: Long range, directional communications
system with satellite relay capabilities. Range: 600 miles (960 km) or
can be boosted indefinitely via satellite relay.
* SELF-DESTRUCT: To prevent capture of a Valkyrie fighter by the enemy,
the pilot can activate the VF-19's self-destruct system, which will
cause the fighter to explode after a delay of up to 60 minutes (time is
set by the pilot). The explosive damage is contained within a 20 foot
(6 m) area and inflicts 1D6x10 M.D. to everything within the radius of
the explosion. All internal systems are obliterated. The escape pod
will be automatically ejected prior to the explosion unless the pilot
overrides the ejection sequence.
* STANDARD SURVIVAL KIT: All valkyries come equipped with a portable
survival kit. Inside the small reinforced box is a medium-sized
flashlight, two hand flares, one rocket flare, a compass, infrared
distancing binoculars, a small mirror, a pocket knife, dehydrated and
concentrated food (can be stretched into a five day supply for one
person) and basic first aid items (aspirin, bandages, disinfectants,
etc.)
* TACTICAL LIFE SUPPORT SYSTEM: The VF-19's cockpit is pressurized, and
also provides additional air feeds to the pilot's flight suit that
provides him with pressurized breathing. The UN Spacy flight suit also
contains an upper and lower g-suit that promotes blood circulation even
during high-g turns, thus decreasing the possibility of pilot's
blacking out in combat.
* VIRTUAL ENVIRONMENT COCKPIT: The VF-19 is equipped with an innovative
new cockpit layout that provides monitors below and around the pilot in
addition to the HUD cockpit dome. In flight, these monitors display
what is below and behind the aircraft, giving the pilot a tremendous
field of view that is unparalled by any other aircraft (with the
possible exception of the YF-21's brain-direct imaging system). This
wide view in addition to the combat computer's cockpit overlays give
the VF-19 a +1 to dodge and initiative rolls in addition to any other
bonuses.
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COMBAT BONUSES FOR VF-19 FIGHTER TRAINING:
BASIC VALKYRIE COMBAT TRAINING
* Basic training for non-pilot military personnel.
* 2 attacks per melee (plus those of the pilot).
* Add one additional action/attack at levels three, nine, and fifteen.
* +1 on initiative.
* +1 to strike.
* +1 to parry
* +1 to dodge in soldier mode, +3 in gerwalk, +5 in jet mode.
* +1 to roll with a punch or fall with an impact, reducing damage by
half.
* No leap dodge.
* No leap kick.
* Critical strike same as pilot's hand-to-hand.
* Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an
opponent down, causing him to loose initiative and one attack that
melee round.

ADVANCED VF-19 VALKYRIE COMBAT TRAINING
* Advanced training for pilots specializing in the VF-19 Excalibur.
* 4 attacks per melee (plus those of the pilot).
* Add one additional action/attack at levels two, five, seven, and ten.
* +2 on initiative.
* +3 to strike
* +4 to parry
* +4 to dodge in solder mode, +6 in gerwalk, +8 in jet mode.
* +3 to roll with a punch or fall with an impact, reducing damage by
half.
* +3 to leap dodge. A leap dodge is an automatic dodge which causes no
loss of attacks per melee. The new generation valkyries are so
maneuverable that the pilot can dodge an attack while moving to
counterattack an enemy.
* Critical strike same as pilot's hand-to-hand.
* Body block/tackle/ram - 2D4 M.D. plus a 50% chance of knocking an
opponent down, causing him to loose initiative and one attack that
melee round.

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REFERENCES USED IN THIS DESIGN
* "Doe's All The Worlds' Mecha Guide: Shinsei Industry VF-19 Reference
Entry"
* Macross 7 TV episodes 24-46
* This is Animation Series: Macross 7 Animation Materials
* 1/100 Scale Variable VF-19S Valkyrie Plastic Model
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