Game type: Arcade foward scrolling Racing
Approximate time to arrival: Once Z-t finds a Lynx Programmer.
ComLynx? Planed 4
Overview:
Scream the Esses at Hockenheim, Germany at 100 mph, or cut a line through the chcanes at Monty Carlo, Monaco. It's all in there...
Suit up, Strap in, put your helmet on, and get ready. As your pit crew warns you again about the weather conditions over the radio, you just assume let the rain soak your face rather than your sweat. The omnious red light appears above your head, and, GREEN. The hi-pitch wine of your finley tuned(yet hard to start) V-12 fill your ears, within seconds your cruisin at 120. The first turn approaches and you feel the adrenaline kick in...
Gamplay:
F1WC is going to lean more toward the end of Arcade Physics rather than traditional simulator physics. This game, like the Z-t produced Lean Machines, will have difficulty settings that will control your handeling You will have to worry about your tires, and speed around corners, leading to total mastery of each nook, chicane and hairpin on each track.
F1WC will have the features of setting up the cars front and rear wings, tires, and transmission types. Racing will wear your tires out and you will have to pit for Tires, and car damage repair( if u need 2). F1WC is by no means a Simulator, the turns will wear out your tires( notacibly), but there is no real-life physics. This game will use ( as stated ) the Lean Machines GFX engine, it will feature hills, and curves of any intensity.
Z-technologies(tm)-----------------------------------------------------------
Z-t:
F1WC is the 3rd in a wave of 5 racing games. This will be other open wheeled racing game out for the Lynx aside from Chechered Flag(a joy in many ways, but not all that satisfying a racing engine)additionally another sprite based racing game, with arcade physics and arcade graphics. Z-t, made up of one Lynx artist, has thus far 7 games *in the works* of course, after the graphics go, then I'm stuck, so the games tend to stay *in the works*.