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  7.2  items and equipment
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This section contains a list of all the items, weapons, bracelets, and
accessories in the game.

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ITEM NAME          RANGE  EFFECT WHEN USED
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Potion                1   Restores 100 HP
Hi-Potion             1   Restores 500 HP
X-Potion              1   Restores all lost HP
Ether                 1   Restores 100 MP
Turbo Ether           1   Restores all lost MP
Elixir                1   Restores all lost HP/MP
Megalixir             A   Restores all lost HP/MP
Phoenix Down          1   Revive with 1/10th HP
Antidote              1   Cures 'Poison' status
Soft                  1   Cures 'Petrify' status
Maiden's Kiss         1   Cures 'Toad' status
Cornucopia            1   Cures 'Minimum' status
Echo Screen           1   Cures 'Sleepel' status
Hyper                 1   Causes 'Fury' status, cures 'Sadness' status
Tranquilizer          1   Causes 'Sadness' status, cures 'Fury' status
Remedy                1   Cures any status ailment
Smoke Bomb            A   Escape from battle if used on allies / enemies
Speed Drink           1   Casts 'Haste'
Hero Drink            1   Casts 'Mighty Guard'
Vaccine               1   Prevents status ailments
Grenade               1   Minor special damage
Shrapnel              1   Medium fire damage
Right arm             1   Heavy special damage
Hourglass             A   Casts 'Stop'
Kiss of Death         A   Same effect as 'All Over'
Spider Web      9      A   Casts 'Slow'
Dream Powder          A   Casts 'Sleepel'
Mute Mask             A   Casts 'Silence'
War Gong              A   Casts 'Berserk'
Loco weed             A   Casts 'Confuse'
Fire Fang             A   Casts 'Fire 2'
Fire Veil             A   Casts 'Fire 3'
Antarctic Wind        A   Casts 'Ice 2'
Ice Crystal           A   Casts 'Ice 3'
Bolt Plume            A   Casts 'Bolt 2'
Swift Bolt            A   Casts 'Bolt 3'
Earth Drum            A   Casts 'Quake 2'
Earth Mallet          A   Casts 'Quake 3'
Deadly Waste          A   Casts 'Bio 2'
M-Tentacles           A   Casts 'Bio 3'
Stardust              A   Casts 'Comet 2'
Vampire Fang          1   Gain HP stolen from target
Ghost Hand            1   Gain MP stolen from target
Vagyrisk Claw         1   Causes 'Petrify'
Light Curtain         A   Casts 'Barrier'
Lunar Curtain         A   Casts 'MBarrier'
Mirror                A   Casts 'Reflect'
Holy Torch            A   Casts 'Dispel'
Bird Wing             A   Inflicts Wind damage
Dragon Scales         A   Casts 'Aqua Breath'
Imapler               1   Casts 'Toad'
Shrivel               A   Casts 'Minimum'
Eye drop              1   Cures 'Dark' status
Molotov               1   Causes fire damage
S-mine                1   Medium special damage
8inch Cannon          1   Heavy special damage
Graviball             1   Casts 'Demi'
T/S Bomb              1   Casts 'Demi 2'
Ink                   1   Causes 'Dark'
Dazers                1   Causes 'Paralysis'
Dragon Fang           A   Causes lightning damage
Cauldron              1   Casts 'Smelly Breath'
Sylkis Greens         C   Speed Plus, Stamina, and Appearance Up
Reagan Greens         C   Stamina Up
Mimett Greens         C   (no effect)*
Cureil Greens         C   Stamina Up
Pahsana Greens        C   Appearance Up
Tantal Greens         C   Stamina and Appearance Up
Krakka Greens         C   Appearance Up
Gysahl Greens         C   Stamina Up
Tent                  A   Restores all HP/MP (Save Point or World Map)
Power Source          1   'Power' up by one point
Guard Source          1   'Guard' up by one point
Magic Source          1   'Magic' up by one point
Mind Source           1   'Mind'  up by one point
Speed Source          1   'Speed' up by one point
Luck Source           1   'Luck'  up by one point
Zeio Nut              -   Used to breed chocobos
Carob Nut             -   Used to breed chocobos
Porov Nut             -   Used to breed chocobos
Pram Nut              -   Used to breed chocobos
Lasan Nut             -   Used to breed chocobos
Saraha Nut            -   Used to breed chocobos
Luchile Nut           -   Used to breed chocobos
Pipio Nut             -   Used to breed chocobos
Battery               -   Used in Midgar, Disc One
Tissue                -   (no purpose)
OmniSlash             M   Lv.4 Limit Break - Cloud
Catastrophe           M   Lv.4 Limit Break - Barret
Final Heaven          M   Lv.4 Limit Break - Tifa
Great Gospel          M   Lv.4 Limit Break - Aeris
Cosmo Memory          M   Lv.4 Limit Break - Red 13
All Creation          M   Lv.4 Limit Break - Yuffie
Chaos                 M   Lv.4 Limit Break - Vincent
Highwind              M   Lv.4 Limit Break - Cid
1/35 soldier          -   Part of a set of twelve.
                          Can be used during Fort Condor battles (?)
Super Sweeper         -   (no purpose)
Masamune Blade        -   (no purpose)
Save Crystal          -   Make a Save Point once in the Northern Crater
Fight Diary           -   (no purpose)
Autograph             -   (no purpose)
Gambler               -   (no purpose)
Earth Harp            -   Trade for the Master Materias
Desert Rose           -   Trade for the Gold Chocobo
Guide Book            -   Trade for the Underwater Materia

1 = Affects one target only.
A = Affects all targets (all allies or all enemies).
C = Only Affects chocobos that you've captured in Disc 2 or 3.
    If used in battle, these items restore 100 HP to the target.
M = This is the manual required for a character to learn his or
    her 4th Level (also called Ultimate) Limit Break.
* = This item has no effect when used on Chocobos, but it can be used
    to get the Contain materia and can be used in conjunction with a
    Enemy Skills materia to learn the Enemy Skill 'Chocobuckle'.


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WEAPON NAME           ATK.    HIT.    HOLDERS   AP
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ATK.    = the attack power of this weapon.
HIT.    = the hit rating of this weapon.
HOLDERS = If materia can be equipped to this weapon.
          (c - connected slots, s - single slots)
AP      = If materia attached to this weapon earn more AP per battle.

CLOUD - SWORDS  _________________________________________________________

Buster Sword           18      96     2c
Mythril Saber          23      98     2c/1s
Hardedge               32      98     2c/2s
Butterfly Edge         39     100     4c
Enhance Sword          43     107     8c
Organics               62     103     4c/2s
Crystal Sword          76     105     6c
Force Stealer          36     100     3s        APx2
Rune Blade             40     108     4s        APx2
Murasame               51     100     4c/1s
Nail Bat               70     100     none
Yukiyoshi              56     100     2s
Apocalypse             88     110     3s        APx3
Heaven's Cloud         93     100     6s
Ragnarok               97     105     6c
Ultima Weapon         100     110     8c        APx0


TIFA - GLOVES  __________________________________________________________

Leather Glove          13      99     1s
Metal Knuckle          18     102     2c
Mythril Claw           24     106     2c/1s
Grand Glove            31     110     2c/2s
Tiger Fang             38     110     4c
Dimond Knuckle         51     112     4c/1s
Dragon Claw            62     114     4c/2s
Crystal Glove          75     115     6c
Motor Drive            27     106     3s        APx2
Platinum Fist          30     108     4s        APx2
Kaiser Knuckle         44     110     2c/6s
Work Glove             68     114     none
Powersoul              28     106     4s        APx2
Master Fist            38     108     6s
God's Hand             86     255     4c
Premium Heart          99     112     8c        APx0

- The Powersoul will power-up when Tifa is in critical condition
   (i.e. near death).
- The Master Fist will power-up when Tifa is suffering from a status
   ailment.


BARRET - CANNONS  _______________________________________________________

Gatling Gun            14      97     1s
Assault Gun            17      98     2c
Cannon Ball            23      98     2c/1s
Atomic Scissorss       32      99     2c/2s
Heavy Vulcan           39     100     4c
Chainsaw               52     100     4c/1s
Microlaser             63     101     4c/2s
A*M Cannon             77     103     6c
W Machine Gun          30     100     3s        APx2
Drill Arm              37      97     4s        APx2
Solid Bazooka          61     100     8c
Rocket Punch           62     110     none
Enemy Launcher         35     100     2c/3s
Pile Banger            90      80     6c        APx0
Max Ray                97      98     6c
Missing Score          98     108     8c        APx0

- The Gatling Gun, Assault Gun, Cannon Ball, Heavy Vulcan, Microlaser,
   A.M Cannon, W Machine Gun, Solid Bazooka, Enemy Launcher,
   Max Ray, and Missing Score are all projectile weapons.  They will
   cause the same amount of damage whether Barret is in the front or
   back row.


RED 13 - COMBS  _________________________________________________________

Mythril Clip           24     100     2c/1s
Diamond Pin            33     102     2c/2s
Silver Barrette        40     110     4c
Gold Barrette          50     104     4c/1s
Adaman Clip            60     106     4c/2s
Crystal Comb           76     108     6c
Magic Comb             37     100     3s        APx2
Plus Barrette          39     104     4s        APx2
Centclip               58     108     8s
Hairpin                57     120     none
Seraph Comb            68     110     4s
Behimoth Horn          91      75     6s
Spring Gun Clip        87     100     6c
Limited Moon           93     114     8c        APx0

- The Hairpin will hit for the same amount of damage whether Red 13 is
   in the front or the back row during battles.


AERIS - RODS  __________________________________________________________

Guard Stick            12      99     1s
Mythril Rod            16     100     2c
Full Metal Staff       22     100     2c/1s
Striking Staff         32     100     2c/2s
Prism Staff            40     105     4c
Aurora Rod             51     110     4c/1s
Wizard Staff           28     100     3s        APx2
Wizer Staff            33     100     4s        APx2
Fairy Tale             37     103     7s
Umbrella               58     118     none
Princess Guard         52     111     6c/1s

- The Princess Guard (should) power-up when protecting an ally.  (NSS)


CID - POLEARMS  _________________________________________________________

Spear                  44      97     2c/2s
Slash Lance            56      98     4c/1s
Trident                60     105     6s
Mast Axe               64      99     4c/2s
Partisan               78     100     6c
Viper Halberd          58     102     4s        APx2
Javelin                62     104     4c/1s     APx2
Grow Lance             78     102     6c
Mop                    68     118     none
Dragoon Lance          66     100     8s
Scimitar               86     102     2c        APx3
Flayer                100     100     6s
Spirit Lance           92     112     4c
Venus Gospel           97     103     8c        APx0


YUFFIE - SHURIKEN  ______________________________________________________

4-point Shuriken       23     100     2c/1s
Boomerang              30     101     2c/2s
Pinwheel               37     104     4c
Razor Ring             49     105     4c/1s
Hawk Eye               61     107     4c/2s
Crystal Cross          74     110     6c
Wind Slash             30     103     3s        APx2
Twin Viper             36     108     4s        APx2
Spiral Shuriken        68     110     2c/6s
Superball              68     120     none
Magic Shuriken         64     113     3s
Rising Sun             68     108     4c        APx2
Oritsuru               90     116     4c/4s
Conformer              96     112     8c        APx0

- Yuffie will always strike for the same amount of damage whether she
   is in the front or back row since she uses projectile weapons.


CAIT SITH - M-PHONES  _________________________________________________

Yellow M-phone         36     100     2c/2s
Green M-phone          41     100     4c
Blue M-phone           48     100     4c/1s
Red M-phone            60     100     4c/2s
Crystal M-phone        74     100     6c
White M-phone          35     102     3s        APx2
Black M-phone          31     104     4s        APx2
Silver M-phone         28     106     8s
Trumpet Shell          68     118     none
Gold M-phone           58     103     8c
Battle Trumpet         95      95     6c        APx0
Starlight Phone        88     102     8c
HP Shout               95     110     8c        APx0


VINCENT - GUNS  _________________________________________________________

Quicksilver            38     110     2c/2s
Shotgun                48     112     4c
Shortbarrel            51     118     4c/1s
Lariat                 64     120     4c/2s
Winchester             73     120     6c
Peacemaker             38     118     2c/1s     APx2
Buntline               48     124     4c        APx2
Long Barrel R          66     255     8c
Silver Rifle           62     120     none
Sniper CR              42     255     4c
Supershot ST           97     120     6c        APx0
Outsider               80     120     4c/4s
Death Penalty          99     115     8c        APx0

- Vincent will always strike for the same amount of damage whether he
   is in the front or back row since he uses projectile weapons.


SEPHIROTH - KATANA  _____________________________________________________

Masamune               99     255     6c

- The materia description acts as if this item has no holders.  You can
   only get this weapon by using the Item Select GS code (look elsewhere
   in the FAQ for details).  It appears with a handgun icon, as if it
   were a weapon for Vincent, but he cannot equip it.  Equipping it on
   Sephiroth is kinda useless since he already has one.


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BRACELET NAME        DEF  EVD  MDF  MEV  HOLDERS  AP
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DEF     = the defense power of this bracelet.
EVD     = the evade rating of this bracelet.
MDF     = the magic defense rating of this bracelet.
MEV     = the magic evade rating of this bracelet.
HOLDERS = If materia can be equipped to this bracelet
          (c - connected slots, s - single slots)
AP      = If materia attached to this bracelet earn more AP per battle.

Bronze Bangle          8    0    0    0  none
Iron Bangle           10    0    2    0  1s
Titan Bangle          14    2    4    0  2s
Mythril Armlet        18    3    8    0  2c
Carbon Bangle         27    3   14    0  2c/1s
Silver Armlet         34    4   22    0  2c/2s
Gold Armlet           46    4   28    0  4c
Diamond Bangle        57    6   37    0  4c/1s
Crystal Bangle        70    8   45    1  6c
Platinum Bangle       20    0   12    0  2s     APx2
Rune Armlet           43    5   24    0  4s     APx2
Edincoat              50    0   33    0  7s
Wizard Bracelet        6    3   85    3  8c
Adaman Bangle         93    0   23    0  2c
Gigas Armlet          59    0    0    0  4c/1s  APx0
Imperial Guard        82    0   74    0  6c
Aegis Armlet          55   15   86   50  4c
Fourth Brace          74    3  100    3  4c/1s
Warrior Bangle        96    0   21    0  4c     APx0
Shinra Beta           30    0    0    0  2c/2s
Shinra Alpha          77    0   34    0  6c
Four Slots            12    0   10    0  4s
Fire Bracelet         72    8   52    3  4c
Aurora Armlet         76    8   54    3  4c
Bolt Bracelet         74    8   55    3  4c
Dragon Armlet         58    3   47    2  6c
Minerva Band          60    8   57    0  6c
Escort Guard          62    5   55    0  6c
Mystile               65   50   72   60  6c
Zeidrich             100   15   98   18  none
Precious Watch         0    0    0    0  8s
Choco Bracelet        35   10   38   10  4s

  Fire Armlet     -  Absorb fire-based attacks.
  Aurora Armlet   -  Absorb Ice-based attacks.
  Bolt Armlet     -  Absorb lighting-based attacks.
  Dragon Armlet   -  Half damage from fire, Ice, and lightning-
                     based attacks.
  Escort Guard    -  No damage from lighting, earth, water, or
                     poison-based attacks.  Can only be worn by
                     men (this includes Cait and Red 13).
  Ziedrich        -  Half damage from every damage type.
  Chocobracelet   -  Speed Plus increases by 30 points when worn.
  Minerva Band    -  Can only be worn by women (Aeris, Tifa,
                     or Yuffie).


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ACCESSORY NAME       EFFECT WHEN WORN
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Power Wrist          Power goes up by 10
Protect Vest         Strength goes up by 10
Earring              Magic goes up by 10
Talisman             Spirit goes up by 10
Choco Feather        Speed Plus goes up by 10
Amulet               Luck goes up by 10
Champion Belt        Power and Strength go up by 30
Poison Ring          Absorbs Poison-based attacks, and your attacks
                     strike with the 'Poison' Elemental
Touph Ring           Strength and Spirit go up by 50
Circlet              Magic and Spirit go up by 30
Star Pendant         Immune to Poison
Silver Glasses       Immune to Dark
Headband             Immune to Sleepel
Fairy Ring           Immune to Poison and Darkness
Jem Ring             Immune to Petrify, Slow Petrifying, and Paralysis
White Cape           Immune to Minimum and Toad
Sprint Shoes         Automatic 'Haste' in battle
Peace Ring           Immune to Sadness, Anger, Confusion, and Berserk
Ribbon               Immune to Sleepel, Poison, Sadness, Fury, Confusion,
                     Silence, Toad, Minimum, Slow Petrifying, Petrify,
                     Condemned, Berserk, Paralysis, and Darkness
Fire Ring            Immune to fire-based attacks
Ice Ring             Immune to Ice-based attacks
Bolt Ring            Immune to lighting-based attacks
Tetra Elemental      Absorb fire, Ice, lightning and earth-based
                     attacks
Safety Bit           Immune to Death, Slow Petrifying, Petrify and
                     Condemned
Fury Ring            Automatic 'Berserk' in battle
Curse Ring           Status up (?); but you're Condemned during battles
Protect Ring         Automatic 'Barrier' and 'MBarrier' in battles
Cat's Bell           Regain 2 HP with each full step
Reflect Ring         Automatic 'Reflect' in battle
Water Ring           Absorbs water-based attacks
Sneak Glove          Increases success rate when using 'Steal' or 'Mug'
HypnoCrown           Increases success rate when using 'Control'

  Curse Ring - If you die while wearing this ring (or if time runs
               out), and you are revived, the counter will not
               appear again.