------------------------------------------------------------------------- 3.12 mithril mine / junon town ------------------------------------------------------------------------- ITEMS IN THIS AREA: Ether, Tent, Long Range materia, Mind Source x2, Elixir, Power Wrist, Shiva materia, Grenade or Potion x6 or Ether x6, Enemy Skill materia, 1/35 soldier x2, Luck Source, Power Source, Guard Source, Speed Plus Source, Silver Glasses or HP Plus or Force Stealer. Inside the Mythril Mine, head northeast to find a green Ether on the stone steps. In the chest is a Tent, so be sure to grab it. If you try climbing up the brown vine on the western rock face, you'll find a purple materia (Long Range). Climb back down, return to the first area, then head left. Make your way southeast to find a chest with a Mind Source inside, then head west to reach the next area. Here, you'll run into some of the Turks again: Rude, Elena, and Tseng. Once they leave, walk north. There's a chest with a Elixir inside it and a Hi-Potion just to the north of the chest. Return to the area where you met the Turks, climb up the vine, and go through the door to exit the mine and return to the World Map. From now on, you can meet Yuffie in the forests and have her join you (refer to section 8 for details). Nearby is a rocky outcropping with a huge bird statue atop it, the Condor Fort. Enter it and choose the second option when talking to the man out front. After climbing up the rope, you'll find yourself in a town built into the rock itself. There is a Save Point, item shop, bedroom (you can sleep for free), and Materia shop here. Talk to everyone. There's also a mini-battle you can fight here. When you're done, leave and go northwest through the forest to Junon Town by the shore. For information on fighting the battles in the mini-game, refer to section 7.6 (Having Fun). Once you arrive at Junon, talk to the villagers, then go down the stairs to the shore. Here, a young girl named Priscilla is playing with a dolphin. Out of nowhere, a big flying boss shows up and attacks her, then your party. _________________________________________________________________________ BOSS TIPS: BOTTOMSWELL LV: 23 HP: 2500 MP: 100 weak against Wind WATERPOLO LV: 5 HP: 40 MP: 0 There's not much to worry about; just attack with Lightning or Poison- based spells and keep your life up. Since this guy's flying, some characters can't attack him (like Tifa), while some can (Barret). Find out which guys should be casting magic and which should be attacking early on in the battle. On the other hand, if you have a Long Range Attack materia handy, equip it, since that will let you attack the boss. Sometimes, the boss puts an HP-reducing bubble around a character. It only disappears if you cast a magic spell upon it (this won't hurt the 'bubbled' person). If you have the Affect All materia, you can use this to cast a spell on the bubbled person and the boss at the same time. Before dying, the boss will attack with Big Wave, (he can do this normally, but always does one before he disappears) so watch out and make sure your HP is high enough to withstand an attack. You'll receive a Power Wrist when the battle is over. _________________________________________________________________________ After killing the boss, you'll have to revive Priscilla. To do this, watch the lung-shaped meter that appears in the upper right. Press the S button once to make the meter start to raise. Just as it reaches the top, press S again to make Cloud breathe into the girl's mouth. It will take a couple of tries, but don't sweat it; she can't die. Afterwards, go to the house near the entrance to town and talk to the old lady standing there. Decide to stay the night. That evening, Cloud will have another bad dream. In the morning, leave and go to the house above the stairs (your friends will have gathered near it). Priscilla will give you the Shiva materia, a gift for saving her life. Follow her to the shore, then talk to her a second time. Barret will show up and the girl will keep talking; when you have the chance, choose the middle option. Your goal in this part of the game is to leap atop the iron beam above the electrical tower so that you can sneak into the heart of Junon Town. Your controls are: X Swim faster S Makes the dolphin flip you into the air If you get to close to the electric blasts traveling along the tower, you'll get shocked and will have to try again (just pick the second option). The easiest way to get up there is to simply not move and press S. The dolphin will miss and deposit you near the bottom of the screen. However, you'll be perfectly positioned, so if you press S again, Cloud will land on the beam. Once you're on it, head to the left to get a good view of the flying airship 'Highwind'. Make your way south (towards the 'front' of the screen) to continue once you've climbed up the ladder. The next area has a higher and lower level. If you investigate the box- like switch, you'll be taken to the lower level. From there, head south to find a building. Can't find it? Well, there is a projecting roof nearby which has a door underneath it; just press against the edge and you'll enter a hallway filled with soldiers. In the halls, go up to find a locker room. Check out the half-open locker and choose to dress up as a guard. When the other soldiers enter and start singing, talk to the captain again and tell him you understand (or tell him no if you want to watch a little more), when you're ready to leave. Outside, take note of the Save Point before going through the lower exit. After the FMV sequence, follow the guards into the first alleyway. You'll come across a group of marching soldiers. The head guard will want you to join in and march with them perfectly, but it may take a couple of attempts before this event will end if you mess up badly. You also have to move your gun in time with the soldiers by pressing and releasing the O button. Depending on how high or low the TV counter was during this scene (the one in the lower right-hand corner), you will get the following: PERCENT NAME TYPE 1% - 21% = Grenade Item 22% - 39% = Potion x6 Item 39% - 50% = Ether x6 Item 51% - 99% = 5000 gil Currency (note that this chart isn't 100% exact...feel free to send corrections!) Afterwards, you'll have to stand at attention while Rufus and Heidegger talk to each other...press in any direction and the captain of the guard will tell you to get back in line. After the rest of the soldiers leave, the captain will give you an option; choose either option and you'll return to the locker room for some training on the next event. There, you can try to follow the captain's orders, if you wish. When he asks you a question, choose the top choice to try training again, or the bottom option to finish the training. Once the soldiers leave, follow them outside. Now's your chance to do a little shopping and treasure hunting. You'll run into Rude in the basement of the first weapon shop, but he won't recognize you in your Shinra guard uniform. Go through the third door and talk to the guard near the back of the room, then jump down to an area with several Shinra guards and some holograms. In the far corner of the room is a yellow materia (Enemy Skill). This place is similar to the 'House of Learning' back in Midgar where you could learn about the game's mechanics. On the second floor of the same building, you can get a 1/35 soldier and a Mind Source. In the room with the cats nearby is a Luck Source. On the third floor is a red Power Source and a green Guard Source. If you enter the fourth door (the first door on the other side of town), you'll find that that Elena, Rudo, and Tseng of the Turks are here. It's a good thing that you're in that uniform :) Go through the sixth door to find a room with a soldier; you can check the silver trashbin or the opposite chair to get a message from the guard (yes, this is a glitch) and pick up a yellow Speed Source in the side room. On the floor above, you can pick up another 1/35 soldier. In the next area, Heidegger and Rufus show up again. You have to do your salute according to what the captain of the guard tells you to do (remember your training)! At the very end, all you have to do is be facing forward: pressing any button will make you do the 'spinning gun' salute. Unfortunately, the order of commands is random each time you play, so just do your best. Afterwards, you can press the following buttons to make Cloud do funny things: S Scratch back with gun X Put one leg forward T Shrug Pad Stand at attention Depending on how well you did during the salute, Heidegger will give you an item. Each 'button press' action was worth 10 points, and the final salute was worth 30 points. Changing direction was worth 0 points, but unless you were facing in the correct direction, any action you performed was worth 0 points. Also, performing an action was worth 0 points if you did it too late (although you'll get full points if you do the action early). Your total score determines what you will receive (notice that Rufus' reactions change depending on what item you will be given): SCORE NAME TYPE 000 - 050 = Silver Glasses Accessory 060 - 090 = HP Plus Independent Materia 100 - 200 = Force Stealer Weapon (for Cloud) After everyone else leaves, Red 13 (who was watching from just inside the boat) will talk to you if you try to leave instead of boarding the boat. Either way, you'll end up joining your friends in the boat's hull. ------------------------------------------------------------------------- 3.13 shinra cargo ship ------------------------------------------------------------------------- ITEMS IN THIS AREA: Ether, All materia, Wind Slash, White Cape. Open the treasure chest to get an Ether, and be sure to pick up the blue materia (All). If Yuffie's in your party, she'll be blocking the way to the materia, but you can always get it later. Speaking of, if you're trying to befriend Yuffie for the 'date' sequence later, make sure you have a Tranquilizer to give her. Talk to the people here, then go up on the deck and talk to everyone else; you'll notice that some of them are your companions (don't miss Red 13 :)). The man in white will sell you items if you talk to him, or 'Invisible Alpha', a instant-use drink that restores your HP and MP. Once you're done talking to your pals, go back down and talk to Aeris, then return to the deck and go all the way to the left; one of the guards has left, allowing you to sneak to the front of the ship. Here, talk to Barret, who is spying on the Shinra members. After talking to him a couple of times, an alarm will sound. Go back to the center of the boat to find your friends. Then, assemble your party. If you want to change the setup, talk to your friends again. When you're ready, go downstairs and head through the door that the one guard was standing in front of. In the next room, watch out for enemies and climb up the ladder, the walkway leads to a chest with a Wind Slash inside. Did you get all the items on the boat? When you're ready, go and talk to the captain of the guards. It turns out that he's dead. Then, Sephiroth shows up, and summons a huge monster for you to fight before he flies away. _________________________________________________________________________ BOSS TIPS: JENOVA*BIRTH LV: 25 HP: 4000 MP: 110 Earth, Fire, and Cold magic work well against it, but don't use Poison. Attack with your Summon Materia and hit it with everything you've got. Keeping your HP up is a priority, since it can use lasers to attack one or all members. Only use physical attacks if you are running low on MP. The boss can cast 'Stop' on a single ally so make sure that you're not too dependent on any one character during the battle. Some Phoenix Tails will also come in handy, since the boss sometimes uses a laser that hits all allies (Terror Laser) twice in a row (which can inflict loads of damage). You'll get a White Cape when the battle is over. _________________________________________________________________________ ------------------------------------------------------------------------- 3.14 costa del sol ------------------------------------------------------------------------- ITEMS IN THIS AREA: Ifrit materia, Power Source x2, Motor Drive, Fire Ring, W Machinegun, Turbo Ether, Transform materia, Wizard Staff, Star Pendant, Soft x2, Phoenix Down x10, Mind Source, Tent. Grab the red Materia (Summon Ifrit) after the battle and wait for the boat to dock. Talk to the people here and then go up the stairs. A short automatic sequence follows. In the next area, go into the door to meet a shady guy who will sell you this room for 300,000 gil; you can sleep here for free anytime you want afterwards. Climb down the stairs in the bottom part of the room to reach a basement with a sleeping man. You can get a Power Source and a Motor Drive here, as well as a Fire Ring from the treasure chest. You'll meet Mukki (from the cabaret in the Wall Market) in the bar, as well as some of his friends. If you go down to the beach, you'll run into Hojo (the scientist you met in the Shinra HQ). You can talk to him if you want, but you won't get anything out of it. Note that if you stayed at an inn here before going to the beach, Hojo will be gone, however, you can stay at the villa, if you bought it, and he will still be there. After talking to him, any party members who aren't in your group will disperse around town. Outside of the town, head through the mountains and across the bridge. You'll find a cave-like entrance. Talk to the man on the hill, then keep heading north. Eventually, you'll reach a walkway that leads to a large Makoro furnace. Head south and follow the train tracks; there's no point in looking around here. Keep going, and you'll come across some curving tracks and a Save Point. As you walk along the tracks, you can get the following items: W Machinegun, Turbo Ether, and a Transform materia. These tracks are rickety, and when you walk across them in certain areas a message will appear telling you to press O so that you don't fall through them. It's better to let yourself fall, because you can then hold left or right and rapidly press O to land beneath the tracks. Then, press Up to climb back up. If you landed on the left side of the tracks, you can pick up a Wizard Staff. If you landed in the middle, you can't get anything, but if you landed on the right side, you'll find a Star Pendant. There are three places where you can fall through the tracks, so be sure to get these items. Take the upper rail path to the next area. Are your friends waiting for you on the lower track? If they're not, then go back and take the lower path. You'll get an option to summon them using the PHS system. Assuming they're there, take the upper path and keep walking until you find a wooden shed. Enter it and pick the top choice when you're prompted to make a decision. This will lower the tracks on the bottom path. Before returning to the lower rail path and following after your allies, you can walk to the end of the path you're on and climb the wall; you'll hear birds chirping if you're in the right place. After finding the nest, you can choose to take the treasure in the nest (the top option), or leave the birds alone (the bottom option). If you choose the top option, you're attacked. _________________________________________________________________________ TIPS: COCATRICE LV: 17 HP: 420 MP: 0 This guy's easy; just attack until it dies. You'll get 10 Phoenix Downs should you kill it. You can get two Softs from it; one by stealing, the other by killing it with Morph (assuming you're using a GameShark code.) _________________________________________________________________________ You'll get 10 Phoenix Downs after the battle is over. Cloud will then return to the train tracks. Keep in mind that this is a one-shot deal; whether you decide to take the treasure or not, you can only make a choice one time. As you're traveling along the lower rail path, you'll see a part where the track splits in two directions. Take the left path (the one that turns back). Walk north (towards the bridge), then right (under the first bridge). It may sound confusing, but you'll end up in a little shack where there's a bunch of items and a man resting on a bulldozer. There's a Mind Source and a Power Source here, and the chest has a Tent inside of it. Leave and follow the other path across the bridge in the next area to reach the town of North Corel. ------------------------------------------------------------------------- 3.15 gold saucer / corel prison ------------------------------------------------------------------------- ITEMS IN THIS AREA: Silver Armlet, Ramuh materia. There's some merchants here at North Corel and an inn. You can also learn more about Barret here, whether he's in your party or not. When you're done shopping and chatting, go to the ropeway. After Barret has a flashback about his friend Dain, take the lift up to the Gold Saucer. You can return to the World Map by heading right from the bottom area of the town, but there's nothing to do out there (aside from saving your game or riding around on a Chocobo). You'll see a Save Point in the background of the first area of the Gold Saucer, but you'll need GP (not gil, like what you've been using) to activate it. Pay the man to get in (the first choice is for a one-visit entry free, the second choice gets you a 'Gold Ticket', which lets you enter the Gold Saucer as often as you'd like), and then choose the path of your choice after your companions separate. You can take a pal with you by talking to them. If you try to leave the Station Square (the area where you're at; all the areas in the Saucer are divided into 'squares'), Aeris will join you. As you explore the rest of the Gold Saucer, you'll discover that Shinra soldiers are snooping around, looking for Sephiroth. When you're ready to move on, go to the Wonder Square. Here, you'll meet Cait Sith, a would-be fortuneteller. He'll automatically join you since you only have two members (you and your friend) at this point. Go to the Battle Square and you'll find a bunch of dead bodies; the handiwork of 'a man with a gun on for an arm'. As you're talking to the one person who is still alive, Dio, the proprietor of the Gold Saucer, shows up and promptly blames you for the carnage. Cait Sith makes a dash for freedom, but after following him, the party is trapped. Dio and his henchmen then summon three large robots that throw you and your allies through the 'Gateway to Heaven' to a desolate area, the Corel Prison, which lies at the base of the Gold Saucer. Here, you'll find Barret. After he runs away, examine the dead body and talk to the other guy before going though the southern gate. There is a treasure chest here (in the chamber at the base of the ladder), but it's already opened (anyone know if there's supposed to be something in it that you could have gotten earlier?) In the Japanese version of FF7, this is the place where you could have (supposedly) fought Test Zero, (not that it's important now). In the second area, talk to everyone here. The building to the far southeast is a bar, and a man inside will sell you items, and you can sleep in the front truck part of the big rig. After looking around here, enter the building to the east (it doesn't matter which entrance you take). Barret will show up once you're inside, as will Tifa and Aeris. After Barret's flashback (in which his best friend falls down a gorge and North Corel is razed to the ground), reassemble your team and go back to the first area. Examine the guard (who is dead), then either leave through the gate. If you exit by going through the area between the gate and the building to the right, you'll end up wandering around in a wasteland until a caravan (the same one that Tifa was captured in) shows up. When it does, pick the top option to get a ride back to the area beyond the gate or choose the bottom option to stay where you are (in the middle of nowhere...you'll have to keep wandering around until the caravan shows up again). Anyway, once you've gone past the gate, talk to the man out here and go to the _right_. Any other direction leaves you stranded in the desert (read the above paragraph again if you want to get back on track). This takes you to the caryard. Go up from here and you'll run into none other than Dyne (the guy from Barret's flashback). He tells Barret about Eleanor and Marlene (who is actually his daughter), then decides to attack Barret. In the battle, you're forced to fight using just Barret, so make sure you equipped him with good stuff beforehand. _________________________________________________________________________ BOSS TIPS: DYNE LV: 23 HP: 1200 MP: 20 The easiest way to kill this boss is simply let him hit you; his attacks increase your Limit meter quickly. Use the Restore materia to restore lost life, then hit him with the Big Shot Limit Break when your meter maxes out. A summoning Materia (like Shiva or Ifrit) is also a good way to inflict added damage. Just make sure you have all the MPs you need, and you can win in no time. The boss can pull off a final attack before dying, so keep your life up (but he can't do it if you kill him fast enough). You get a Silver Armlet for beating him. _________________________________________________________________________ After Barret's friend dies, you'll find yourself back in the trailer. After talking to Mr. Coates, you'll be invited to become a Chocobo racer. In the elevator shaft, choose the top option to have the racing process explained to you, or pick the bottom one to skip it. In the room with the other men, check the alcove by the Chocobo poster for a red Summon Materia (Ramuh). Then, talk to the girl in pink (Ester) to start racing. Your controls as a Chocobo racer are: S Speed Up X Speed Down O Dash (uses up your Dash Meter) Select Switch between Automatic and Manual control R1+R2 Hold these buttons to refill your Dash Meter. The more you Dash, the slower your walking speed is, so conserve your Dash Meter for when you really need it. You have to keep racing until you win, so get good fast! Ester will explain the controls to you again prior to the race if you choose the top option, or you can conclude your conversation with her and start racing by choosing the bottom option. If you can't get the hang of it, then just keep racing using the Automatic Sequence mode until you get first place. Important: Remember this! You can refill your Dash Meter slowly by holding down R1 + R2. You can increase your Chocobo's walking speed by holding L1 + L2 in addition to R1 + R2. Keep this in mind if you ever decide to become a chocobo jockey later on in the game. After winning, you'll receive the Buggy as first prize, and can now roam freely about the overworld and even pass through shallow rivers! (Look for lighter-shaded fords along the rivers.) Your controls are set up in the following manner: X Exit buggy O Enter buggy T Main Menu Select/Start World Map (press repeatedly to enlarge/hide map) L1/R1 Rotate view (or return to side view if in overhead view) L2/R2 Change view You _can_ run into enemies in the buggy, so be careful. Also, you can only return to the Golden Saucer if you take the ropeway from North Corel Town; you can't get there using the buggy. If you go across the river south from the Golden Saucer and look around, you'll find a house on a peninsula; you can't explore it yet, so ignore it for now. BTW, you can return to the desert if you get in the buggy, enter the desert surrounding the Saucer, and touch the houses at the base of the Saucer. However, you'll find that there's nothing to do here but wander through the desert--do so long enough and the same cart that Tifa was abducted in will pull up and offer you a ride back to your vehicle. Choose the top option to accept and the bottom option to stay where you are. And as the help menu indicates, it's possible to return to Junon Town and take the Buggy with you. After you've completed the scenario with Cid and gotten the Tiny Bronco, you can explore the house on the peninsula; you can also get Aeris' Level 4 Limit Break manual at that point in the game. ------------------------------------------------------------------------- 3.16 gongaga town / cosmo canyon ------------------------------------------------------------------------- ITEMS IN THIS AREA: Fairy Tale, X-Potion x2, Titan materia, Deathblow materia, Added Effect materia, Ether, Black M-phone, X-Potion, Fairy Ring, Ether Turbo, Wizer Staff, Gravity materia, Elixir. You can get a second Elixir, a Magic Source, and the FullCure materia here from Disc 2 onwards. Now, head south from the Golden Saucer across the river. You don't have to go to Gongaga town right now if you don't want; while you can still get the Deathblow and Titan materias later, you can't fight Reno or Rude, nor can you get the treasure they're carrying. In any case, go into the black structure surounded by a forest, if you want to go to Gongaga. Reno and Rude are here. After Elena shows up and alerts the other Turks to your presence, you'll be asked a question. No matter what your answer is, you'll have to fight Reno and Rude at the same time. _________________________________________________________________________ BOSS TIPS: RENO LV: 22 HP: 2000 MP: 80 RUDE LV: 23 HP: 2000 MP: 135 Use Summoning spells to even the odds at the start of the round, then go after either one. Once you injure one enough times, he'll leave, then the other one will. It may be better to attack Rude, since he can heal himself and Reno, but then again, Reno can inflict more damage. In any case, this fight isn't too hard either way. You'll get a Fairy Tale and a X-Potion should you win the battle. _________________________________________________________________________ After the Turks leave, head northeast, then go north to reach a pile of scrapped machinery. As you're looking around, Scarlet and Tseng show up in the Shinra helicopter and talk about 'Huge Materia' (which you'll learn more about in Disc 2). After they leave, examine the area where Scarlet was standing and choose the bottom option to get the Titan materia. Then go back to the first area and head left. In the second area, there is a Deathblow materia near the left path (which returns you to the World Map). If you take the north path, you'll arrive at Gongaga Town. Be sure to visit the stores (don't forget that you can climb up the pole in the Accessory Shop to reach a room where you can buy weapons) and get the treasure chests from the inn (X-Potion) and the old man's house (White M-phone). If you go into the far right house, you'll meet an old couple who apparently know Cloud (or someone just like him), and someone else named Zack. When you're done here, return to the World Map. Head southwest, then turn toward the river and go over the shallows, and then make your way up through the mountains to reach Cosmo Canyon. If you try to drive past the town, the buggy will short out, so you don't really have any choice but to enter the town (and you can't get anywhere else without the buggy, so even if you didn't drive it past Cosmo Canyon and entered on foot, it wouldn't matter. Note that if you leave the Buggy and enter Cosmo without having your vehicle malfunction, Bugenhagen won't mention that it was repaired to it when you leave). There's an Elixir in the 'Shildra Inn' near the benches; this is the same one the buggy repairman will tell you about if your buggy was broken and you paid him in order to tell you about the Elixir. When you approach the man at the gate, Red 13 will talk to him (he'll either bound up the steps past your party if he's not with you, or he'll just leave your party and start talking if he was with you previously). Everyone here knows Red 13 by the name 'Nanaki'. After Red heads up the stairs, talk to the guard and choose the bottom option to be let into the town (Red 13 will reappear to make sure you guys get in). If he was in your party, you'll have the option to make a new team; otherwise, you can look around town freely. Don't miss the Save Point located in the Tigerlily Arms Shop. In the Item Shop, there is a passage with a red rope across it that prevents you from checking out the room in the back. Keep this place in mind because if you return to Cosmo Canyon in Disc 2 or 3, the rope will have been removed and you can get an Elixir, a Magic Source, and the FullCure materia orb from the back room. Before continuing your quest, go the the Shildra Inn. On the left side of the screen, hidden behind a bench, is a hard-to-spot Elixir that you'll probably want to hold on to. Eventually head up to the observatory, where you'll run into Red 13 and Bugenhagen, an old geezer who knows all kinds of things. After Red 13 leaves, go back down and talk to your friends in order to make a new party. Then talk to Red 13 in the room connected to the inn before returning to the observatory. Enter the side door, chat with Bugenhagen, and you'll see a short FMV sequence. When it's over, return to the large bonfire (the Cosmo Candle) to the right of the entrance. Your friends are here. Talk to everyone here, then chat with Red 13 a second time. Bugenhagen will show up, and you'll make a new group (with Red 13 as a permanent member). If you want someone else, just talk to another ally (it doesn't matter which one). Follow Bugenhagen back to the sealed door above the weapons shop and talk to him, then choose the top option. He'll open the door for you. Enter and climb down to the very bottom of the shaft, then head left. In the next area, head right and up until you see a hole facing left*. Enter it and you'll be given an option. Pick the top one to make an opening appear nearby. Go through it, then head up and left. You'll slide on the oil and hit a spiked wall, reducing every member's HP by 500 points. To avoid it, tap on the controller in order to make Cloud inch is way across the oil (note that hitting the spikes can only reduce a person's life to 1 HP. However, if one of your members died beforehand, they'll be revived with 1 HP!) Then go south, through the hole, and head right to reach the Added Effect materia you couldn't get in the first area. Go back and carefully _walk_ along the edge of the path to avoid slipping across the oil. Then go right, up, left, down the stairs, and through the underpassage to reach a chest with an Ether inside of it. Then return to the stairs and go left, then down to find a second chest containing a Black M-phone. Then climb back up the stairs and head to the upper-left to leave this area. * If you enter any of the other three holes, you'll be given the same option, but if you choose the top choice, you'll be attacked. Doing this doesn't seem to alter the level in any way, but you're better off doing this after you've cleared the _whole_ area out instead of doing it right now; I'd rather be safe than sorry, in my opinion. There are five passages in this area; you only want to take the 2nd and 4th passages from the left. First, take the 4th passage. When you touch the web beyond it, you'll have to fight a giant spider (Stinger). When you've killed it, follow the path north to find a chest with an X-Potion inside. Then go back and take the 2nd passage from the left. Kill the Stinger that attacks you when you touch the web and then head left and down. As you're going through the tunnel, hold right and you'll find an alternate path that leads to yet another treasure chest. You'll find a Fairy Ring in it. Go back up to where the web was and walk north to find another web. Past it is the exit, but try holding left and Cloud will go along a passage hidden by the rock that leads to a chest. There's an Turbo Ether inside. When you approach the giant face in the next cavern, it begins to move and you are attacked. _________________________________________________________________________ BOSS TIPS: GI NATTAK LV: 29 HP: 5500 MP: 200 Don't worry about the Soul Fires this boss has with him; just use your Summon Materia, then concentrate on attacking and using Limit Breaks on the big guy himself. If your spell Materia has hit second level, then iCE and Lightning work nicely on him. You don't even need to worry about your life much; the boss can be taken down before any serious damage is done to your party. You'll get a Wizer Staff should you be successful in battle. For a very quick kill, try using a Phoenix Down or X-Potion, or cast Life on him, but be warned that it will take quite a few tries to get it to work. _________________________________________________________________________ Grab the spell Materia (Gravity) that's left behind and follow Bugenhagen up the steps. After the sequence with Red 13 and his father, Seto, make a new party and leave the town. Red 13 will rejoin you when you try to leave. Oh yes, the Buggy will be working again when you leave Cosmo Canyon, and if it never blew up in the first place, well, it won't happen anyway :) |