------------------------------------------------------------------------
  3.17  return of sephiroth
-------------------------------------------------------------------------

ITEMS IN THIS AREA:  Luck Source x2, Elixir x2, Platinum Fist, Turbo
                     Ether, Silver M-phone, Twin Viper, Enemy Launcher,
                     Magic Source, Destruct materia, Rune Blade, Platinum
                     Barrette, Powersoul, All Materia, Elemental Materia,
                     Sniper CR, Jem Ring, Counter Attack materia (if you
                     open up the safe in the mansion, you can get the
                     Cosmo Memory manual and the Odin materia, not to
                     mention a Key Item (Key to Basement).

                     You can also get 1 gil by playing the 'Highwind'
                     theme on the piano.  In Disc 2, you can get an
                     'Elemental Materia' and the 'Final Heaven' manual
                     (refer to section 8 for details).

Get in the buggy and continue past Cosmo Canyon.  Head north to find a
river with a shallow ford you can cross.  Past it, the mountains are
of a different type than what you usually see.  Near them is a small
town, Nibelheim.  Look familiar?  It's the same one Sephiroth and Cloud
went to in Cloud's flashback.

First, go into the inn.  Talk to the black creature in the back to get
a Luck Source.  You can get an Elixir from another one of the creatures
in the Item Shop, and a second Luck Source if you talk to the small
creatures in the upper floor of the southeastern house.  The large house
to the east is Tifa's home, and you'll be given a Platinum Fist and an
Turbo Ether if you talk to the creatures here.  There's a piano in
Tifa's room that you can fool around with, too (see section 8 for
details).

This next section is optional--you can just continue on through the
mountains if you want.  However, Sephiroth won't show up in the mansion
after you reach Disc 2, meaning you can't nab the Destruct materia
unless you get it from him during the first disc (read below for
details).

Now, go into the large mansion at the edge of town.  Left of the
entrance is a piece of paper written by a Shinra worker.  It has
several hints on it that clue you in to the combination of the safe on
the upper floor.  Here's where to find the safe numbers:

- Search the other end of the broken piano in the west wing.
- Open the chest in the greenhouse, then examine it again.
- Search the hallway in the east wing, north from the bedroom.
- Read the piece of paper and put the cursor on the blank space
   at the bottom.

Head right and look for the sliver of light near the stairway, it's
very hard to see.  It's an opening that leads to the lower section of
another room.  There's a chest here, with a Silver M-phone inside.
Go back out and go into the northern door beneath the staircase.  In
the adjoining hall, head right and and up to find a chest with a
Twin Viper in it.  To the left is a room with a broken piano (which
you could have also reached by looking for the opening near the left
9staircase in the main room).

Go up the stairs and head left.  In the circular room is a chest that
has an Enemy Launcher inside.  There's nothing in the northern room
except for a locked safe--you'll need the right combination in order
to open it (see section  if you don't know how).  If you want to
try your luck, examine it with the O button and choose the top option
to enter the combination or the bottom option to quit.

Open the safe (or not), then go right and into the right wing of the
manor house.  If you go up, you'll find a chest with a Magic Source
inside.  Then go into the lower room and examine the curved wall to
open a secret passage.  Go down the spiraling walkway, and then head
right.  If you got the gold key from the safe, you can open the
northern door (refer to section 14 for details).  Continue to the
right to find a library.  Then go north and you'll run into none
other than Sephiroth, who will pelt you with a green materia before
flying away.  Be sure to get the materia (Destruct) before
leaving the mansion.

Once you're back outside, leave Nibelheim from the northern entrance
and continue along until you see a passage leading into the mountains.
In the next area, follow the path until it splits, and take the north
path, which wraps around the back of a spire and leads to a chest
with a Rune Blade inside of it.  Now go back and follow the original
path.  You'll notice that just before the bridge, there's a path that
curves away to the north.  Follow it up into the mountains and when
it curves south, take that path instead of continuing in the same
direction.  The path curves several times, but eventually you'll make
it to the top of the mountain, where you can find a chest with a
Plus Barrette.  It may help if you press SELECT so that you can see
yourself when a mountain is blocking your view, and if you can't seem
to get any further, press in other directions (like down) to scale the
back of the mountain.

Go back down to the main path and head up the bridge.  Inside the
cavern, take the ladder down instead of the tubes, or you won't be
able to get all the treasure in this area unless you climb back up and
unfold the ladders from the bottom (is this possible in the US version?
It wasn't in the Japanese one).  You don't have to worry about the
large boss near the door just yet.  Feel free to make use of the Save
Point, then climb back to the top of the area.  Enter the pipe labeled
'2' to end up on a rocky ledge.  There's an item bag here with a
Powersoul inside; get it and then press down to jump down to a lower
ledge, then press down again to reach the floor.  Climb back up one last
time and go into the pipe labled '4' in order to reach the treasure
chest on the bottom ledge below; there's an All materia lying within.
Walk against the right edge of the ledge to drop down to the floor.
Notice that the treasure chest is repeatedly opening and closing?  It's
just a glitch, one that (surprisingly) wasn't in the Japanese version.

See the path heading south, just below the path that the boss is
blocking?  Follow it to go outside, then try to keep walking and you'll
drop down to the lower ledge.  Following the path here leads to a dead
end, so enter the cave instead and take the righthand path once you're
inside.  Ignore the exit at the other end of the cave and work your way
southwest, then go through the small hole.  Walk up, then left, then
down in order to reach the treasure chest you could see when you first
came in here.  Inside it is an Elixir.  Now go through the exit to
arrive at a wooded area.  On the ground, to the left of the mass of
crystallized Materia is an Elemental materia.  Take it and proceed north,
going through the opening to go back into the caves.

Inside, head to the right, then go up as far as you can and walk left
past the stone walls to reach a chest containing a Sniper CR.  Then
go back and take the rightmost passage.  It goes south and leads you
back to the outside.  From here, head left (going right leads you to
a dead end).  You'll eventually end up at the Jenova Plant you visited
in Cloud's flashback.  There's nothing to do inside the plant, so
continue beyond it to the door set in the rock wall.  Enter it and
you'll end up back in the chamber with the pipes again.

It's true that you could have taken the door and done this entire
sequence in reverse, but then you couldn't have scaled the ledge and
you would have to go all the way back, instead of taking the express
route like you just did :)  Now climb down and examine the boss, and
it will attack you.

_________________________________________________________________________
BOSS TIPS: MATERIA KEEPER                       LV: 38  HP: 8400  MP: 300

Don't use Fire-related attacks; it'll only heal him.  Red 13's Limit
Break B1/1 works well, as does Cloud's B2/1 Limit Break.  I'd also
suggest using the 'Choco/Mog' materia as much as you can--it's ability to
stun this boss is very useful.  Physical attacks should do the trick if
you have good weapons; save your MPs for healing yourselves.  Cure2
combined with the All Materia are a good combination (remember to link
them when selecting holders) if you want to stay alive, since the boss
can inflict 300-800 points of damage with its stabbing/mauling attacks.
Also, he can heal himself (around 1000 hp's worth), and use the damaging
Trine skill, which causes about 500 points of damage to all those still
alive.  If Red's learned his B1/2 break or someone knows Haste, it would
be a wise idea to use it at the start of the round.  Since the Materia
Keeper is one of the few enemies that can use Trine, it comes highly
recommended that you have a Enemy Skill materia equipped so that you can
learn this enemy technique.  You'll get a Jem Ring should you be
victorious.
_________________________________________________________________________

After the battle is over, examine the purple materia that is left behind
in order to take it (Counter).  Then follow the path outside--it leads
back to the World Map.


-------------------------------------------------------------------------
  3.18  the inventor
-------------------------------------------------------------------------

ITEMS IN THIS AREA:  Power Source, Yoshiyuki, Drill Arm, Edincoat.

Head southwest, then turn north (you're making a big C around the
mountains).  Keep walking and you'll see Rocket Town up ahead.  In
the Accessory Shop, you'll recieve a message if you go to the left end
of the counter and examine it (anyone know what it means?)  If you go
into the house farthest to the right, you can find a chest with a
Power Source inside of it in next to the stove.  Then talk to the old man
standing near the house that's just left of the rocket's launch pad.
Talk to him again, and he'll ask you a question.  Pick the top answer
and the view will pan up to show the rocket.  Then the old geezer will
give you the Yoshiyuki; it's a weapon for Cloud.

Go into the house to the right of the old man.  This is the home of
Shera and Cid, although neither of them are around at the moment.
There's a chest here with a Drill Arm inside it.  If you go out the
back entrance, you'll find a light airplane in the backyard--it's one
of Cid's inventions, the 'Tiny Bronco'.  After looking at the airplane,
Shera will show up.  When she leaves, go outside and head north to
arrive at the rocket--climb inside it to find Cid.  After chatting with
him, name him.  You can then ask him several questions; you have to at
least ask the first one (top choice) in order to proceed with the game.
Then leave the rocket and return to Cid's house.  Shera will show up,
then Cid, too.  After Cid goes out back, Shera will explain how Cid
was going to pilot his rocket into outer space some time ago, but
aborted the launch when he discovered that Shera was still making last-
minute checks and hadn't left the launch pad yet; she would be burned
to ashes since the launch could only be aborted, not delayed.  By saving
her life, Cid's dreams were shattered, since he did not have the
resources to repair the rocket, which tipped over after falling back
onto the launch pad.

Cid comes back into the house, then Palmer shows up--an employee of
Shinra.  Go outside and you'll run into Rufus and a Shinra guard, who
have come to 'borrow' the Tiny Bronco.  After Shera brings you back
inside the house, go out the back entrance to find Palmer standing
atop the Tiny Bronco.  Talk to him and he'll attack you.

_________________________________________________________________________
BOSS TIPS: PALMER                               LV: 38  HP: 6000  MP: 240

His Mako Gun causes a fair amount of damage since it has the effects of
Fire 2, Ice 2, and Bolt 2, so make sure Aeris is in your party (for her
Healing Wind ability) or that you have some Restore Materia.  Use Haste
and All on your party as well as Slow magic and/or Summon Chocobo on him
to even the odds a bit.  You'll want to have Cloud's B2/2 by now--it
comes in handy.  Your prize for beating Palmer is an Edincoat.
_________________________________________________________________________

After the boss gets wasted (he's not dead, though) your party and Cid
will escape on the Tiny Bronco.  Although it gets damaged during your
flight, it can still be used to skim across shallow water and traverse
rivers (although you can't go up or down waterfalls).  Here are the
airplane controls:

X               Exit airplane
O               Enter airplane
Select/Start    World Map  (press repeatedly to enlarge/hide map)
L1/R1           Rotate view  (or return to side view if in overhead view)
L2/R2           Change view


You now have several options that are available to you: you can get
Aeris' Level 4 Limit Break manual (see section 8 for details) or go on
Yuffie's sub-quest (if you have her in your party, see section 6 for
further information).  Even if you don't have Yuffie, you can purchase
some pretty good weapons and find some treasure chests lying around in
Wutai, so you may want to stop there anyways.  You can even go back and
kill Midgar Zolom, if you've been itching to do so (you'll now have
enough HPs to learn the enemy skill 'Beta' from it without dying). In
any case, it would be a good idea to explore other areas and pick up
items you missed/buy stuff you couldn't afford before instead of
continuing on your quest just yet.  I would suggest checking out Bone
Village, to the north, since you can pick up the powerful 'Summon Kjata'
materia there as well as buy some useful bracelets and items.


-------------------------------------------------------------------------
  3.19  betrayal
-------------------------------------------------------------------------

ITEMS IN THIS AREA:  Protect Vest, Choco Feather, Elixir.

Pilot the Tiny Bronco back to the Gold Saucer area.  Go to the weapon
smith's house on the peninsula near the desert and talk to him--he'll
explain that you need the Keystone, which he no longer has.  Get back in
Cid's airplane, and leave it on the shore by the desert.  You need to
get to the Golden Saucer, so either walk or find a wild Chocobo and ride
it back to North Corel.  Then take the ropeway up to the Gold Saucer.
Go to the Battle Square and look for an opening on the right side of the
room labled 'Dio's Show Room'.  Inside, examine the glittering object on
top of the large stand; it's the Keystone.  Dio, the big lug who threw
you out of the Gold Saucer before, will show up and offer you a
challenge: fight in the Battle Square and he'll give you the Keystone.
When you have a choice, pick the top option to accept or the bottom
option to temporarily decline.  You'll now have to fight in the Battle
Square using only Cloud.  Keep in mind that even if you lose the very
first battle, Dio will still give you the Keystone.

If you want to try and see if you can win all the battles, then keep
fighting.  After each battle, the message 'GREAT!' will appear,
followed by two options.  Choose the right option to stop fighting,
or the left option to continue fighting.  If you choose to continue,
a jackpot-like device will appear.  You can stop it from spinning
by pressing the O button, and whatever comes up when you press O will
take affect prior to the start of the next battle.  Depending on what
you get, different things will happen to you, although certain
accessories can render you immune to some of the more debilitating
effects.

Furthermore, the status ailments that you are afflicted with as a
result of the jackpot stay with you from battle to battle, and you're
forced to stop the jackpot after each battle, so you could end up
being a poisoned, petrified frog in a few rounds, if you're not
careful.  If you last through seven battles, then the fighting ends.

Refer to 'Having Fun' (Sec. 7.6) for a complete explanation of how the
Battle Square works, but keep in mind that although you will earn
Battle Points during the battle, they are reset to zero when the battle
ends since you end up in the Show Room (and the way things work you lose
all the Battle Points you earn if you leave the main room at any time).
Should you make it through all the battles, Dio will give you a Protect
Vest and a Choco Feather, in addition to the Keystone.

There's nothing else you need to do at the Gold Saucer now, but when
you try to leave, you'll discover that the ropeway that the sky lift
travels up and down is broken, leaving you stranded in the Saucer.
Cait Sith will either show up (or leave your party, if he's already
with you guys) and suggest that you all meet him at the Ghost Hotel.
At the Hotel, you and your allies will chat for awhile.  In the next
scene, you'll find yourself in your room.

At this point in the game, a character will come into your room and ask
to go on a date with you.  While it's usually Aeris, you can go on a
date with Tifa, Yuffie, or even Barret.

Chances are, your date will be with Aeris, because if you are nice to
her even once, you're stuck with her.  I was trying to get Yuffie to go
with me and was mean to everyone but her, and I still got stuck with
Tifa.  If anyone out there knows how to get Tifa or Barret consitently
and would like to share the method with me, I'd happily add it to the
FAQ.  For now though, you can thank two resourceful contributors for this
step-by step guide to getting Yuffie as your date.

Keep in mind that it's based on the Japanese version of the game, so
the conversations/events may seem a little different.  Also credit is
also given to the original writer of this guide, since it was translated
from Japanese into English:

THE GUIDE TO DATING YUFFIE
originally written by ????
translated by Case (coxon@netspace.net.au)
edited by Yasha (shinra_company@hotmail.com, vucht@eisa.net.au)
thanks to Mooncalf (McLeodM@msn.com)

Everyone likes Yuffie, the 14 year old ninja with spunk. Finally, you
can do the ultimate (clean) fantasy - you can date Yuffie!  But then
half the fun of slaving through the guide is the fact that you can kick
dirt in Aeris and Tifa's face, call them worthless, irresponsible and
ugly, and they'll STILL like you in the end! So here we go:

DISCLAIMER

This was originally taken from a Japanese guide, but has been translated
and edited for the English version.  Also credit is given to the
original writer of this guide, whomever he may be.  The original writer,
translater and editor will not claim responsibility if you read through
this guide and it essentially destroys the first half of the game.  I've
dated Yuffie, obviously, so it can be done, however, I suggest you play
the game 'straight' first, as some key parts are missed (Honey Bee Inn,
talk with Zack's parents).  This is best followed when you play through
a second time.

GENERAL TIPS FOR DATING YUFFIE

Always try to have Red 13 and Barret in your party before getting
Yuffie.  After getting Yuffie, make sure she's always the second
character, unless specified otherwise, (like when a character
insists on joining you).  The third character can be anybody but one
of the girls (unless specified otherwise).

- When you talk to allies, always talk to Yuffie first.

- If you're in doubt when making choices, remember the object is of
   getting Tifa/Aeris's favour of you down (that is, be nasty to them),
   and getting Yuffie's favour of you up.

- Finally, make sure the Cover materia is always equipped on Cloud when
   Yuffie's in your party, so that he can protect her.

- Below is what choices you need to make to date Yuffie - don't be
   daunted by the number of instructions.  And note that skipping out on
   a minor choice or two is fine, but watch for the major ones. Good
   luck dating Yuffie!

1.  When you first meet Aeris after the bombing mission and she
    asks, 'What happened?', tell her, 'Nothing has. Listen..'
2.  Then 'Nevermind.'
3.  When she asks if Cloud would like a flower, say 'Forget it.'
4.  Talk to Jessie in the train a few times, then choose 'I'll be
    waiting'.
5.  In front of 7th Heaven, don't talk to Barret a second time.
6.  When Tifa asks 'Did you fight with Barret?' say 'Not this time'.
7.  Talk to Biggs. When he comments about the food, say 'Yeah, why not.'
8.  Talk to Wedge, and choose to drink with him.
9.  When you talk to Tifa at the bar, say 'I don't feel like talking.'
10. In the Avalanche hideout, after talking to Barret and then
    talking to Tifa, choose '....sorry.'
11. Then, when Tifa asks, 'Did you sleep well?' say 'Barret's snoring
    kept me up.'
12. When Barret asks about using materia, say 'Okay, I'll explain it.'
13. In Johnny's house, when you talk to his father a third time and he
    asks about Cloud's hometown, say 'Who cares!' not 'Nibelheim..'
14. When you're in the train to attack the second mako reactor, Jessie
    asks 'Do I look good in Shinra uniform?' say, 'Yeah..'
15. when falling from bridge, say to Tifa, 'I mightn't be able
    to make it,' not 'I don't think I can hold on.'
16. When Aeris asks 'do you remember me?', say 'Never seen you before.'
17. When Aeris says 'I've got a lot of things to tell you,' don't
    say 'Okay, I'll listen,' instead say, 'there's nothing to talk
    about.
18. When Reno enters and Aeris says, 'Ignore him,' talk to Reno.
19. When Aeris is attacked, and she says 'Cloud, help me,' say,
    'Wait a minute', and drop all the wrong barrels.
20. At Aeris's house, when Aeris asks if Tifa is your girlfriend, say,
    'Yes, that's right'.
21. At the park, when Aeris says, 'I don't want to go home,' say
    'I'll take you to 7th Heaven'.
22. Don't go to the Honey Inn in the wall market, and try to make
    Aeris be chosen (only three dress-up items).
23. When in Don Corneo's house, say when you save Tifa, 'We've gotta
    save Aeris!'
24. In the sewer after the boss, talk to Aeris then Tifa.
25. When you talk to Marlene at Aeris's house, and she asks,
    'Is Aeris your girlfriend?' say 'I don't know.'
26. In front of the Shinra building, say, 'Let's bust on in!'
27. At the 61st floor, talk to the guy who has keycard to the 62nd
    floor, and say first, 'Where's Aeris?' then, '....'.
28. At 68th floor, when you first save Aeris and you get to
    choose who takes Aeris away, say 'Tifa, I'm counting on you.'
29. In jail, talk to Red XIII first,
30. then talk to Barret,
31. then talk to Aeris,
32. then talk to Tifa. When Tifa says, 'Can you get us out of
    here,' don't choose 'Leave it to me,' choose 'It'll be difficult.'
33. And then go to sleep.
34. Before the bike race, in your party to fight that bulldozer boss,
    have Red and Barret in your party.
35. Talk to Red first when you escape.
36. Then talk to Barret, and say 'I'm not sure.'
37. Then when talking to Tifa and Aeris, say 'The journey's going
    to be dangerous, are you sure you still want to go?'
38. Now have Red and Barret in your party until past the Mithril cave.
39. In the Kalm flashblack, say you did go into Tifa's house.
40. Say you did go into Tifa's room,
41. Say you looked at Tifa's letter on desk
42. Say you read it.
43. Say you remember it very well.
44. Look at the drawers, and then say 'Yes, I really did look in your
    drawers.'
45. After the flashback, when you talk to Barret about him wanting to
    go off and fight now, say 'Is that all?'
46. After going through Mythril mine, go and get Yuffie straight
    away (before going to Junon). It helps if you're at a high level,
    and remember, this is based on luck, so use any Luck Sources you
    may have.
47. In front of the Fort Condor, with PHS, make the members of the
    party, Aeris and Tifa.
48. After going inside, talk to the sitting guy, say 'Not interested'
    twice.
49. Go outside, and with PHS, make Yuffie and Red members. Then go
    in, talk to the same guy and say, 'Well, lets do it.'
50. After someone says in Fort Condor, 'Are you going to rest?'
    say 'I want to rest'.
51. In Junon, if you don't have any 'Tranquilizer', buy some.
52. In the cargo ship, talk to Yuffie, and she talks about
    'Tranquilizers', say, 'I'll use it.'
53. When Aeris says, 'The Airship is wonderful, isn't it?' say
    'I dunno,' not 'I'll let you on one day.'
54. Tifa says, 'I wish war'd disappear. Right, Cloud?', say 'I dunno.'
55. When you make up a party to fight first Jenova boss, use Yuffie
    and Red.
56. When you go to Costa del Sol, go to the beach and say, 'Hey, look
    at that girl in the bikini!', don't say, 'Hey that's Hojo!'
57. In the inn, talk to Aeris lying in her bed and when she says,
    'What do you think of me?' say, 'Nothing much.'
58. Go house next to bar, talk to Tifa who's talking to Johnny,
    when she says, 'Don't worry', say 'I'm not worried.'
59. Talk to the person on Corel path.
60. At the save point on the Correl railway, with PHS, make members
    Tifa and Aeris.
61. Investigate the birds nest and say, 'Take the treasure.'
62. Straight away in North Correl, make a member change to Yuffie
    and Red.
63. In the talk before going on Ropeway to Gold Saucer, choose
    'Let's get on.'
64. In the Gold Saucer, just talk to Yuffie and make her a part
    of the team.
65. In prison, because Barret must be in your party, make
    the party with Barret and Yuffie.
66. After the escape from prison, make the party Yuffie and Cait Sith.
67. At Gongaga, when with Reno and Rude, don't say 'Get outta my way,'
    say 'Sector 7?'
68. Listen to Scarlet and Tseng's conversation.
69. Go outside and change members to Aeris and Tifa.
70. Go to Zack's house, and when Aeris and Tifa leave you, ignore
    them and leave.
71. After out of Gongaga, make the party Yuffie and Red.
72. At Cosmo Canyon, talk to Yuffie (she's in the materia shop,
    surprise, surprise!)
73. In the Planetarium, put Yuffie and Cait Sith into the party.
74. When you're around the Cosmo Candle, talk in this order: Yuffie,
    Barret, Aeris, Tifa, Red.
75. In Gi clan's cave, make the party as Yuffie and Red.
76. At Nibelheim, make Vincent part of your party, and then talk to
    Sephiroth.
77. In the Rocket Town, when you get the Tiny Bronco, listen to
    Yuffie when she says, 'Lets go to the west (to Wutai).'
78. At Wutai, Yuffie takes your materia. At this time, although
    there'll be less members, do not replace Yuffie before she runs
    off.
79. After the battle with the Shinra Soldiers, choose your party
    between Vincent, Cait Sith, Cid, and Red.
80. At Wutai, when you've caught Yuffie, pull the left lever as she
    says.
81. Finish the Wutai events.
82. Try and beat the Pagoda. I managed to beat the four-face boss by
    using the ???? enemy skill, maxing her with HP Plus materia and
    keeping Yuffie just high enough so that she survives if he uses
    Beast Sword.
83. Then go to Gold Saucer, get the Keystone, and watch the date
    sequence begin!

Congratulations!  You should now date Yuffie!  And remember, say
SOMETHING! :)

PS. You can actually 'date' Barret also. I haven't done this, but some
people in Japan have. If you want to try this, I can't help you, except
to perhaps do everything in this guide that hurts Tifa and Aeris and
don't pick up Yuffie until the last possible minute.

(back to the FAQ)

It's likely that this guide could be used to date any character, if
you replace Yuffie with (Aeris/Tifa/Barret) and make your choices
accordingly, adjusting them for who you're trying to get.  Anyway, once
the date sequnce starts up, here's what to do:

First, you'll go to the Event Square.  Since you're the 100th person
to come here that day, you and Aeris will be offered a role in the
upcoming play.  What you do here doesn't affect the game in any way,
so just pick whatever options you'd like and watch one of the many
humorous endings.  If I wrote it out, it would ruin the fun, so....
Next, you'll ride the gondola in the Round Square.  When your partner
looks out the window, you can press left to look out, too, and see
various FMV sequences showcasing the events at the Gold Saucer.

After the date is over, Cloud and his date will return to the Station
Square only to find Cait Sith sneaking around with the Keystone.  He'll
run away when Cloud yells at him, and you have to chase him around
various sections of the Gold Saucer.  (If you don't want to waste time
doing that, then go to the Chocobo Square, enter it, and chase Cait
Sith back outside).  Eventually, Cait will stop at the steps outside
of the Chocobo Square.  The Shinra helicopter shows up, and Cait will
toss the Keystone up to Tseng.  When confronted by Cloud and your ally,
Cait reveals that he is in fact a spy for the Shinra.  He insists that
he continues to travel with Cloud and his friends because he has taken
Marlene as a hostage back in Midgar.

Once Cait Sith leaves, you'll find yourself back in the Ghost Hotel.
Check the iron maiden for an Elixir (notice the sound it makes; it
sounds just like Norstein Bekkler's laugh [the guy from Chrono
Trigger!]).  Leave the room to meet up with your allies again.  After
a brief talk, Aeris will join your party, becoming a permanent member.
Pick another ally and then leave the Saucer, since the ropeway is now
repaired.

Now that you're back at North Corel, leave and return where you parked
the Tiny Bronco.  Look at the World Map.  See the tiny chain of islands
near the bottom of the map?  Just to the right of them and to the left
of Mideel and the Fort Condor is a large island.  If you go there, you'll
see a large temple surrounded by a forest.  This is your next
destination, so land the Tiny Bronco at the shore and head to the temple.