-------------------------------------------------------------------------
  3.20  the temple of the ancients
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ITEMS IN THIS AREA:  Trident, Mind Source, Silver Rifle, Turbo Ether x2,
                     Rocket Punch, Luck Plus materia, Morph materia,
                     Princess Guard, Ribbon, Trumpet Shell, Megalixir,
                     Nail Bat, Work Gloves, Dragon Armlet, Bahamut
                     materia, Gigas Armlet.

At the top of the temple is a black creature, similar to the ones you
met in Nibelheim.  If you talk to it, it floats into the air in a flash
of light.  Inside the temple, you'll find the Turk, Tseng.  He was badly
wounded by Sephiroth.  He gives you the Keystone so that you can go after
his attacker; examine the dais in the center of the room and you'll be
transported into the depths of the temple.

This area has a very confusing layout; it's a mass of stairs, walkways
and passages.  There are chests everywhere, and a kooky old man in a
blue robe is also running around down here.  From where you arrived,
head up, then left, then up again and go down the stairs to the ground
level.  There's an opening just above you; go in it, turn to the right,
then climb down the vines clinging to the wall beneath you.  If you
run underneath the long staircase nearby, you can reach a treasure chest
that has a Trident inside of it.  From there, head right, go down the
stairs, then turn and climb up the wall using the vines.  Head past the
opening (which you can't enter at this point, anyway) and go up the
stairs.  The old man will dash away; ignore him for now and climb up the
vines to reach a platform.  There's a shiny pink item here (Mind Source).
Take it and go down the stairs, then enter the door to your left to find
a room with a treasure chest and the old man.  Inside the chest is the
Silver Rifle.  Talk to the geezer twice and he'll offer his services
to you:

- Purchase Items
- Restore HP and MP to maximum
- Save your game*
- Nothing

*  Choose the top option to decline or the bottom option to accept and
   save your game.

Outside, go back up the stairs and down the vines, but this time, head
down and to the left.  You can pick up a green item here (Turbo Ether).
Then go down the long stairway.  At the bottom, climb down the smaller
set of steps to your left, then work your way towards the southwest
corner of the screen.  There's a small patch of vines here that you can
climb down.  Be sure to open the nearby chest; there's a Rocket Punch
inside of it.  Now, go down the stairs and walk northeast along the
path to find some more vines and the old man, who scampers away when
you get too close.  Climb up the vines, then go up the stairs next to
you, go through the archway, turn east and go down the stairs, and
climb up the long stretch of vines on the nearby wall.  Head left,
underneath the staircase, and you can nab a purple materia (Luck Plus).

Now, go back the way you came (go right, down the vines, up the stairs
and down and out through the archway so that you're back on the path
that the old man was standing on, just above the vines).  Walk to the
east until the path stops, then head south and turn east again to enter
the nearby door.  As you enter, the old man will dash away.  There are
huge hollow boulders that are rolling down this walkway.  To get past
them, time your dashes so that the hollow part will be directly over
you, causing Cloud to kneel as the boulder rolls over you.  Then keep
going until you reach a side path that leads to a pool of water.  Grab
the Morph materia near the pool, then continue along the
walkway, avoiding the boulders.  Once you reach the end of the path,
they'll disappear for good, but remember that if you get hit by a
boulder, you'll be dragged all the way back to the beginning of the
path (ouch!)  Alternately, you can wait until the boulders disappear and
then go back and pick up the materia after the sequence with Sephiroth.

Once the boulders are gone, Aeris will sense a powerful prescence in
the chamber and return to the pool.  Light will erupt from the surface
of the pool, and you'll be able to see what I presume is a flashback of
Tseng and Elena (both Turks) running around in the shrine.  After Elena
leaves, Sephiroth shows up and creates a double of himself.  While he
busies himself with attacking Tseng, the laughing double flies up into
the air.  After this sequence is over, Sephiroth's double will descend
into the pool and then fly away.  When you return to the end of the
passage, the old geezer will be waiting for you, and will once again
offer his help:

- Restore HP and MP to maximum
- Save your game
- Nothing

When you're ready, go down the stairs.  There's a huge room here with
twelve doors labeled I to XII.  In the center of the room is the ever-
annoying talking clock.  In the Japanese version of FF7, this puzzle
was very tricky and I had a whole section written on it.  But in the US
version, it's a simple matter of moving the clock hands around; so I
won't bother with it.  There are twelve passages (labeled I to XII), and
you get to explore them by setting the clock to various positions.
Here's a list of what's in each passage:

        I       -  When you open up the chest, you'll be attacked by
                   monsters.  You won't get anything for beating them,
                   either.

_________________________________________________________________________
TIPS:  JAMNESMY                                  LV: 24  HP: 800  MP: 80
       TOXIC FROG                                LV: 26  HP: 500  MP: 100
       TOXIC FROG                                LV: 26  HP: 500  MP: 100

The Poison Frogs are weak against Ice, so use cold-based attacks/spells
on them.  Their attacks will turn you into a frog, but they attack so
often that it's better for you to wait until they hit you again (turning
you back into a human) instead of wasting a Maiden's Kiss or other
restorative item.  The woman (Gemini Sumi) is weak against Poison, so
use one of the Bio spells on her for good results.  The only point in
fighting this battle is if you want to learn Frog Song from the frogs
(providing you have a Enemy Skill materia equipped).
_________________________________________________________________________

        II      -  This passage is blocked off by rocks.  You can't
                   do anything here, so return and pick another path.

        III     -  A treasure chest.  It contains monsters, too.
                   You won't get anything for defeating them.

_________________________________________________________________________
TIPS:  8 EYES                                    LV: 30  HP: 500  MP: 220
       8 EYES                                    LV: 30  HP: 500  MP: 220

Both of these red, multi-eyed monsters are weak against Poison, so use
the best Bio spell you've got, or simply attack to dispatch them.  If
you've got Morph equipped, you can morph both of them into Magic Source
items, which is really the only point in fighting this battle.  Although
weak, either enemy can drain _lots_ of HP from you (around 1200-1400
points!)
_________________________________________________________________________

        IIII    -  Shouldn't this be IV?  Anyway, there's a chest
                   here, and Aeris's Ultimate Weapon, the
                   Princess Guard is inside.

        V       -  This passage leads outside to the gold chest you
                   could see but not normally reach.  Inside it is
                   a Ribbon.

        VI      -  Read below to find out what to do here.

        VII     -  There's a chest here.  A weapon for Cait Sith,
                   the Trumpet Shell, is inside it.

        VIII    -  You can get a Megalixir from the chest in
                   this room.

        IX      -  A passage blocked by fallen rock.

        X       -  This is where you came in, bud!

        XI      -  Yet another blocked passage.

        XII     -  What a creepy room!  You'll be seeing more of
                   it soon enough.

At some point, you should stand on the hour or minute hand and let the
second hand approach.  When it passes over you, it will knock you down
into the pit below.  When you land, you'll find yourself in a room with
a treasure chest.  Before you can open it, you'll be ambushed by two
monsters.

_________________________________________________________________________
BOSS TIPS: ANCIENT DRAGON                       LV: 34  HP: 2400  MP: 450
           ANCIENT DRAGON                       LV: 34  HP: 2400  MP: 450
                                                (weak against Gravity)

Using Demi or some Summon Materia will kill these dragons quickly.
Even physical attacks work well.  Either enemy can only attack for about
500 points of damage, or use a Southern Cross attack that hits one enemy
for the same amount of damage, so they don't pose too serious a threat.
You can also control them, even though they're bosses.  You'll win an
Turbo Ether for defeating both of them.
_________________________________________________________________________

In the chest is the Nail Bat, the strongest weapon Cloud can get during
Disc 1.  Take it and leave the room.  You'll find yourself back at the
door you couldn't enter earlier (in the area with the vines and
staircases.  Simply work your way back to the talking clock, and pick
up any items you might have missed the first time around.

PASSAGE VI
Before going down this passage, make sure you've cleared out the other
rooms since you won't be able to go back to them after the next event.
When you step out into the open, the bouncing old man will see you and
run away.  When Aeris asks you a question, pick the bottom answer if
you want to return and explore more of the clock puzzle room, or
choose the top answer if you want to hunt down the old man.  To find
him, simply go through the passages; you want to end up going into a
passage that he plans to come out of.  You can go down to another set
of passages by going to the left end of each ledge and pressing the O
button to jump down a level.  You can catch him without too much
difficulty.  Don't forget to take the chest lying on the lowest level;
there's a pair of Work Gloves inside.  As usual, beat the old man at his
own game and he'll help you in return:

- Restore HP and MP to maximum
- Save your game
- Nothing

Now that you've caught the old man, the large door on the top level will
open.  Go inside and head to the right.  You'll encounter Sephiroth four
times.  Up to his usual evil, Sephiroth talks about the energy within
the temple as he as swings his sword around, his every motion trailed by
the double that he made earlier.  After disappearing, Cloud will suffer
from some sort of fit.  Once he comes to his senses, the party examines
a mural on the wall which shows a meteorite speeding towards the people
of the earth.  Aeris talks about the spell 'Meteo' which Sephiroth is
planning to cast, when the party hears Sephiroth's voice.  The temple
starts to shake, and a large red dragon appears and attacks the allies.

_________________________________________________________________________
BOSS TIPS: RED DRAGON                           LV: 39  HP: 6800  MP: 300

Slow the dragon and Haste yourself to gain the upper hand.  Some Summon
Materia will also even the odds, but don't use Kjata since it will heal
the boss by about 2100 points.  Also, Demi won't work against it.
Limit Breaks and physical attacks should do the trick.  You'll win a
Dragon Armlet should you win the battle.
_________________________________________________________________________

Pick up the summon materia that's left behind (Bahamut).  Then go back
and examine the floating gold object on the dais.  It's actually the
Black Materia.  You have the option of touching the Black Materia, it
doesn't matter which answer you choose.  At this point, if Cait Sith
isn't in your party, you'll here a ringing sound and Cloud will answer
the PHS phone.  Cait will talk to him through the phone.  If he is in
your party, then he starts hopping around and talking to you.  When he
finishes, leave this chamber, let the old man heal you if you need it,
then go back to the clock room.  The only direction you can go in is
straight up to passage XII.  When you examine the door in the room
beyond, yet another boss appears to finish you off.

_________________________________________________________________________
BOSS TIPS:  DEMONS GATE                        LV: 45  HP: 10000  MP: 400

The bad news is that the boss can hit for lots of damage.  The good news
is that most of his attacks (especially the Cave-in and Demon Rush
attacks) quickly max out your Limit bars.  Now's a good time to try out
the Bahamut materia, but most other Summon materia don't do much damage.
Make good use of Aeris's B1/1 and Cloud's B2/2, and you'll want to
Barrier and Haste yourselves.  Luckily, this boss can't instantly kill
you as a similar boss in FF2 could.  You'll win a Gigas Armlet from
this boss if you're victorious.  It's been said that you can kill him
using Life or a Phoenix Down...is this true?
_________________________________________________________________________

Once the boss is defeated, Cait Sith will have an animated conversation
with your party.  If he's not in your group, then he bursts out of the
door and starts talking.  He'll then return to the chamber where the
Black Materia was and take it.  Afterwards, the entire temple is
destroyed.  In the following scene, Cloud and Aeris go down into the
foundation of the temple and retrieve the Black Materia, but Sephiroth
shows up and forces Cloud to give the Materia to him.  During this time,
you control a ghostly image of Cloud as a child.  If you stand in
Cloud's path and keep talking to him, you'll prevent him from
approaching Sephiroth, but there's no point in doing this since Cloud
will continue to advance until you give up.  After Cloud gives Sephiroth
the Black Materia, he will attack Aeris (and you can't do anything about
that, either).  Cait Sith will show up (actually Cait Sith 2--the same
person, but with a new robot body since the first one got trashed when
the temple was destroyed.  He sure got there fast, huh?)  Then your
other party member will leap down and prevent Cloud from killing Aeris.

After what I take to be a dream sequence, you'll awake in, of all
places, the inn at Gongaga Town, with Barret and Tifa by your side.
Answer Barret's question any way you like, then go outside.  Tifa and
Barret will join your party, but you don't have to keep them as
permanent members.  Look for the Tiny Bronco on the southern shore near
Gongaga Town.

Also, Aeris has left your party for good.  You'll also lose any equipment
or materia she had equipped, apparently.  Now, you need to go to the
forest that you saw in Cloud's dream.  First, get in the Tiny Bronco.


-------------------------------------------------------------------------
  3.21  bone village / sleeping forest
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ITEMS IN THIS AREA:  Buntline, Kjata materia, Water Ring.

Make your way up to the Northern Continent by going around the left side
of the Western Continent after going along the river by the Gold Saucer.

Head to the right edge of the continent, where you'll find a forest
surrounded by mountains.  In the middle of the forest is a big rib cage
and a large skull.  Approach it, and you'll find yourself in a excavation
site where a bunch of archaeologists spend their time digging.  Before
doing anything else, you might want to head up the ladder and go through
the hole in the back to reach the Sleeping Forest, the same one from
Cloud's dream.  Keep walking until you reach the second forest screen.
If you stand here for a moment, you'll see a red Materia floating on the
left side of the screen.  It will switch to the right side and back again
every few seconds.  Try to predict where it will show up and use the O
button to grab it.  Your reward is the Kjata materia.  If you try to
continue through the forest, you'll find that this screen repeats
endlessly.  So, go back outside.  Before going on to the next part of
the game, you may want to buy some bracelets and items; talk to the
man sitting near the rib cage and pick the second option in order to
buy things from him.

What you need to do at this point in the game is commission one of the
men to dig up the Lunar Harp for you.  As long as you have it in your
possession, you're able to pass through the Sleeping Forest.

- First, talk to the man sitting just outside of the rib-cage room.
   Pick the first option twice*.  The screen will fade out.

- When the screen fades back in, all the men will be gone.  What you
   do is choose a place where you want a digger to stand and press the
   S button.  It costs 100 gil to place a digger.  Use the top option
   to place a digger, or the bottom option to quit.  You can place up
   to five diggers.

- You'll quit once you choose the bottom option or after you've placed
   five diggers.  Now, press the S button to set off an explosion.
   You'll hear a music cue, and the diggers will turn in different
   directions.

- Stand where you want one of the diggers to search through the night
   and press S again after clearing the dialogue box.  You'll find
   yourself back at the bottom of the screen the next morning.  The
   treasure chest nearby will be closed, and it may or may not hold an
   item, depending on where you chose to dig.

- The key to getting the right item is to watch the diggers after the
   explosion occurs.  They'll all look toward the location of the item
   you need, so try placing them in compass-point style layout so that
   you can follow their vision to the place where the item lies.  If
   you're really stuck, the Lunar Harp lies just a little ways to the
   west and ever so slightly south of the tent on the upper ledge.

*  Normally, the first option is used to dig for the Lunar Harp (all
   the diggers will look in the direction of the harp).  The other
   two options are used to dig up other items (the diggers will look
   in the direction of the closest item/next item to be found).  But
   not only do you not have to place diggers in order to find an item,
   but you can use any of the three choice to dig up the Runahaapu or
   any other item--it's just that the diggers won't look in the correct
   direction if you don't use the first option, and you can't use the
   first option after obtaining the Lunar Harp.

How do you know if you got the right item?  Well, it will show up on the
Key Item menu (where the important stuff like the PHS is kept).  Also, if
you talk to the digger sitting by the room, and choose the first option
twice, he won't let you select and place diggers.  Finally, try going
into the forest.  If the screen turns green, then you've got the right
item.

When you've got Lunar Harp, go into the forest.  When you reach the
second area, the screen changes to a green color, and the forest will no
longer repeat.  Beyond the forest is a rocky area.  First, go under the
tree trunk to reach the treasure chest with a Water Ring inside.  Climb
up the rocks near the pink mass of coral, then go through the fallen
trunk and head north to reach the next area (you can't climb up the vine
in the first area, so ignore it).  Walk along the curving path and you'll
find yourself back in the World Map, in the canyon near the forest.  Head
straight forward to the top-like object to continue your quest.

If you have Vincent in your party, you can also get a weapon for him
here, the 'Buntline'.  Search for 'good treasure' and dig a few steps
above the tallest latter, a bit to the right.


-------------------------------------------------------------------------
  3.22  forgotten capital / forgotten city
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ITEMS IN THIS AREA:  Magic Source, Aurora Armlet, Comet materia, Guard
                     Source, Elixir, Enemy Skill materia, Wizard Brace.

This area looks a lot like the floor of the sea; there's shells and coral
everywhere.  At the crossroads, take the left path.  It leads to a stone
building--inside of the building is a Save Point, and there's a chest on
the upper ledge with a Magic Source inside it.  There is a patch of
glowing green light here that conveys the 'message of the Ancients', but
I've never been able to do anything with it.  Leave the building and
continue past it, following the path east into the rock face.  Inside,
go down the stairs and head all the way right to find a chest with an
Aurora Armlet in it.  You can check out the blue crystal if you want,
but there's nothing you can do with it at this point in the game.  Return
to the crossroads and take the middle path.  Enter the shell building and
climb the spiraling walkway to the very to to find a green materia lying
on the ground (Comet).  Go back to the crossroads yet again and take
the right road.  It leads to an area with several shell buildings.  Go
all the way to the right, then go north to enter the building before you.
Climb all the way to the top level.  There's a chest here containing a
Guard Source.

There's nothing else to do in this area but enter the last shell house;
your friends won't let you take the path leading out of the city, and
the main path leads to another part of the chamber with the blue crystal,
but there's nothing you can do there.  So, if you're ready to proceed,
enter the shell house to the right of the main path.  On the ground
floor is a chest holding an Elixir.  Take it and climb up the ladder.
When you approach the beds, you'll be given an option.  You can choose
the bottom option, grab the yellow materia behind the headboard of the
third bed (Enemy Skill), exit the house, then enter it again,
approach the beds, and choose the top option to go to sleep.  Or, you can
just pick the top option the first time around, go to sleep, and when you
wake up in the night, grab the materia (it's easier to see at night,
too).  Originally, I though this was a 'bug' materia (don't I feel silly
now), but it's not.

No matter what you decide to do, go to sleep when you're ready to.
You'll wake up in the middle of the night.  After Cloud's companions join
him, return to the crossroads a final time and take the middle path
again.  When you enter the shell building, the fish floating in the
middle of the spiraling passageway will have disappeared; there are blue
steps in it's place.  Go down them and you'll find yourself in an
underwater palace.  At the bottom of the stairs, leave the building and
take note of the Save Point before going down both sets of stairs below.

Aeris is here, and you have to get to her by jumping across several
pillars.  Press in the direction of the next pillar to get proceed,
but you'll have to use just Cloud; your allies will wait for you back
on the ground.  Once you get close to Aeris, Cloud has another spastic
fit and will draw his sword.  You can press the controller and the
buttons to make Cloud do different things, but pressing O three times
will make him try to strike Aeris.  Luckily, he'll come to his senses
beforehand with some help from his friends, but Sephiroth makes an
appearance and attacks Aeris.  After her death, Sephiroth escapes,
leaving behind another monster in his wake.

_________________________________________________________________________
BOSS TIPS: JENOVA*LIFE                         LV: 50  HP: 10000  MP: 300

This boss is weak against earth attacks, so use Earth and Titan.  Also,
Comet, Bahamut, and Kjata all work very well.  Physical attacks do a
surprising amount of damage.  The boss will cast Reflect on itself the
first time you cast a spell on it, so be wary about using spells too
often.  Jenova*Life's attacks are not that strong (about 400-700 points),
but it has an ultra-deadly blue bubble attack (Aqualung) that inflicts
+1500 damage to each character.  Be sure to have some Restore Materia
handy.  Considering it's the last boss on this disc, this is not a very
hard battle.  You'll get a Wizard Bracelet when you win the battle.  Be
sure to have a Enemy Skill materia equipped if you haven't gotten
Aqualung already.
_________________________________________________________________________

After beating the boss, there's another FMV sequence, then you're given
the option to save your game.  Guess what?  You just finished Disc One!

Now before you go any farther, please realize something.  Aeris is dead,
and she stays that way for the rest of the game.  You cannot revive her,
restore her, or ever see her again (in the flesh, that is--you'll see
her again when Bugenhagen and you return to the Forgotten Capital in
Disc 2).  So...wipe your eyes, keep an old save file if you want to
play with her from time to time, or use a GameShark code (see section 8)
to put her back in your party in a later disc.  Ready to go?  Pop in
Disc 2 and keep playing!