-------------------------------------------------------------------------
  4.5  junon town attacked!
-------------------------------------------------------------------------

ITEMS IN THIS AREA: Enemy Skill materia, Chocobo Lure materia, Fourth
                    Bracelet, Yoshiyuki (if you didn't get it the first
                    time).  Note that none of these items are actually
                    found in Junon Town, but since I talk about them in
                    this section, they're listed here.

When you come to, you'll find yourself incarcerated back in Junon Town.
Without Cloud, you'll be taking control of Barret and Tifa for most of
this section.  As Tifa, talk to Barret.  Rufus and Heidegger will show
up.  Now that you're in control of Barret, follow Tifa as the guards take
her away (don't miss the Save Point), and prepare to execute her.  Once
Junon Town is attacked by the freed Weapon, one of the Shinra officials
knocks out Scarlet.  It's turns out to be none other than Cait Sith,
who helps Barret fight the two soldiers who are guarding him.  Why not
make use of the new 'Exchange' materia option to fully equip Cait Sith
before he joins you? :)

_________________________________________________________________________
TIPS:  SOLDIER:1st  (is this the correct name?) LV: 34  HP: 1300  MP: 100
       SOLDIER:1st                              LV: 34  HP: 1300  MP: 100

Physical attacks will do the trick here, although you can control them
if you want.  If this battle gives you trouble, you need to gain some
levels at some point in the game.
_________________________________________________________________________

Notice how the guard will run away and disappear after the battle?  I
guess that glitch went unnoticed...anyway, examine the door in the lower
right corner of the screen and use the controller or the O button to make
Barret try to pull it open.  An FMV sequence follows in which the Sister
Ray (the mako cannon) is readied and Junon Town prepares to engage the
approaching Weapon.  When it collides with the city, gas starts pumping
into the chamber Tifa is trapped in.  When you're in control of Barret,
go and talk to Cait Sith.  Then go out the door and when it closes, head
right, then out the door.  Outside, head down the road.  If you got
Yuffie, she'll be here masquerading as a newscaster; talk to her to make
her join you, then continue to your left.  Once the Weapon rises out of
the water, continue to the left until you arrive at the Airport.  Then,
run to the center platform and examine the yellow box to be lifted to the
upper level.  From there, continue towards the airship by heading right.

When you're in control of Tifa again, you have to pick up the key on
the ground so you can free yourself from the gas chamber.  Your
controls are:

S       Move right arm
X       Move feet
O       Move left arm
T       Move Tifa's head

You'll need to press the buttons in this order:  X, X, T, X+T, T+O, O.
(Or, press X, X, T, X+T, T+S, S if you want to free her other hand
instead...it makes no difference).

Pressing them has the following effect:

When you press X, Tifa will stretch out her legs.  Pressing X a second
time makes her drag the key towards her.  Then press T to sit back in
the chair.  Then press T and X at the same time (you don't need to hold
them, just press them), and she'll lift the key up with her feet and
take hold of it with her teeth at the same time.  After that, T+O
together will make her free her arm using the key.  Finally, press O
so that she can grab the key and use it to release her other arm.

Feel free to take your time doing this since waiting around won't do
anything to you (Tifa's invincible!  Mwa, ha ha!!)

Examine the back of the room by the left side of the chair to shut off
the gas, then examine the door.  After the Weapon provides you with
an exit, climb outside and work your way down the front of the tower
(don't worry about the guards).  When you reach the bottom, head toward
the upper left corner of the screen (note that the SELECT cursor won't
appear over your head as it did in the Japanese version).  In the next
screen, make your way down to the frontmost cylinder of the cannon
(spelled 'Canon'!), then press up to go along the front of it and end up
on the cannon barrel itself (this can be a little tricky).  Just as you
reach the edge of the cannon, Scarlet.  She'll start slapping you, so
press the O button to slap back (go Tifa, go)!  If you're fast enough,
you'll slap her to the floor after 5-6 good hits.  If she gets in more
slaps, you get knocked over.  Despite the outcome of the 'fight', Tifa
will still be rescued by Barret in the Highwind.

Once in the airship, head to the cockpit where you'll talk with Cid.
When he finishes, talk to Red 13 and Cid again, then chat with the man
piloting the airship.  After that, go to the room marked 'Operations'
and talk to the man there.  He will let you assemble a new group with
Tifa as the leader.  From this point onward, you can return to this room
and talk with the man to activate PHS, restore your HP and MP, or save
your game.  Now that you have a party, return to the cockpit and talk to
the man again.  Choose the top option, and you can control the Highwind!
To pilot it, use these controls:

S       When held, you can use the Pad to fly without changing the
        direction you're facing
X       Press to land
O       Move the Highwind in the direction you're facing
T       Takes you inside the Highwind
Pad     Press left/right to turn, up/down to rise or descend
Start   Reveals/enlarges/hides the map
Select  Same as Start

Notice that your other vehicles (the Buggy and Cid's airplane) are gone
for good.  BTW, you enter the Highwind by pressing O when you're close
to it (like other vehicles).  To gain control of it again, just talk to
the man at the wheel and pick the top option.  At this point, you'll
probably want to look around and go to various places.  However, you can
only land on _green, grassy_ ground, and nowhere else, which limits the
areas you can explore (this doesn't include the canyon floor on the
Northern Continent).  There are two areas you can now reach with the
Highwind.  The first one is a cave with a sleeping man that's just
beyond the mountain range near Midgar City (you can go here with the
Buggy, but since you no longer have it, you'll have to use the Highwind).
Also, there's a house to the east of Icicle Inn, you can talk to the
green Chocobo inside to get a free Enemy Skill Materia, and the purple
geezer who lives here (Chocobo Sage) will sell you various chocobo foods.
Finally, if you return to the Chocobo Farm, you'll find a purple materia
(Chocobo Lure) near the edge of the now-empty Chocobo pen.  From now on,
you can breed Chocobos here (refer to the 'Secrets and Strategies'
section for details).

If you look, there's a lake near Junon now (I thought this didn't
appear until Disc 3 *sheepish grin*)  There's also a barrier
surrounding the Crater, and of course, a huge meteor is hanging in the
sky (the result of Sephiroth casting Meteo via the Black Materia).  A
lot of places now sell different items, among them Junon Town*, Fort
Condor, Costa Del Sol, and Rocket Town.  There's also some new treasure
to be found in Rocket Town: there's a chest with a Fourth Bracelet in
the store that sells accessories, in the back of the adjoining room.
And if you didn't get the Yoshiyuki from the old man in Disc 1, you can
get it now.

* In very last area of Junon, there's a man standing out in the middle
   of the road.  If you talk to him and choose the bottom option,
   nothing happens.  But if you choose the top option, the Shinra
   helicopter lands and you're given another choice.  Pick the top option
   and you can ride it back to the first area of Junon Town!  If you
   choose the bottom option, you'll be flown back out to the World Map.

Finally, keep in mind that there are some things that Tifa can't do,
like enter the Gold Saucer or play the piano in her house in Nibelheim.
Ditto with Cid, who becomes the leader during the next section (keep
reading).


-------------------------------------------------------------------------
  4.6  where's cloud? / north corel express
-------------------------------------------------------------------------

ITEMS IN THIS AREA:  Curse Ring, Elixir, Contain materia, Ultima materia,
                     Catastrophe manual.

Get in the Highwind and fly to the Southern Continent.  Look around until
you spot a forest with a small village nearby.  Land in the grass, and
enter the village, Mideel.  Look around, and be sure to do some shopping;
the items here are expensive, but well worth your money.  When you're
done, go to the weapon shop and examine the door in the back of the room.
You will try to knock on it.  Go outside and climb up the stairs, then
walk along the floorboards behind the house where you can buy
accessories.   You should hear a sound.  If you press O to examine the
floor, you'll receive a key.  Return to the weapon shop and examine the
door in the back again.  When an option appears, select the top choice.
You'll mess around with the door.  When the shopkeeper asks what's going
on, pick the bottom option, and he'll give you the Curse Ring accessory.
(If you want to see your character act funny, pick the top option
instead--works better with Tifa than with anyone else, IMO.  Of course,
you'll have to reset and try again if you want the Curse Ring.)

There's a hyperactive kid running around here, buying everything.  Make
sure you talk to the kid in every store (see the price listing for
Mideel if you want to know why).  If you have some Mimett Greens on
you, you can feed the kid's white chocobo (your character says that it
wants 'Samolen Greens', but they really mean 'Mimett Greens'.  More
fun from the Square translators, no doubt!)  Feed the chocobo a Mimett
Green, then choose to scratch behind it's ear and you'll get the Contain
materia.

When you try to explore the north end of the town, Tifa automatically
goes over to the cat in the middle of the screen.  While playing with
it she hears that a strange man has been brought to the hospital--inside
is none other than Cloud, who survived the blast of energy back at the
Crater.  However, he's nothing more than a vegetable now.  Tifa insists
on staying by his side.  Back at the Highwind, Cait Sith reveals that
the Shinra are hunting for the four Huge Materia, which they plan to
use in order to destroy the Meteor before it crashes into the Earth.
Barret gets distressed when he learns that the Shinra plan to destroy
to get the Huge Materia from North Corel then Cid becomes the new party
leader!  Despite his dorky running style, Cid makes a good front man.
Once you're able to control him, go to the Operations room and make a
new team.

Before you go anywhere else, land and return to Mideel.  You can now
check out the house in the middle of the town, where an old man sits
betting his cat.  There's a large green item on the man's bed (an
Elixir).  If you try to leave, the cat turns out to be a ferocious
dog!  When an option appears, pick the top one to admit that you took
the Elixir.  However, the man will let you keep it.  On the other hand,
if you pick the bottom option, Cid will feign innocence, until the old
man tells him that the Elixir was rotten (it's not).  Either way, you
still get the item.  There's nothing else to do here (at least for now,
anyways), so leave the town behind and board the Highwind.

At this point in the game, two of the four Huge Materia sub-quests are
available to you: you can either get the Huge Materia in North Corel,
or get the one at Fort Condor.  The choice is yours.  If you want the
one in North Corel first, keep reading.  If you'd rather pick up the
one at Fort Condor first, skip to section 4.7 below.  Remember, you
DON'T have to succeed at Huge Materia Quests; in fact, you can lose all
four and still proceed with the game (if you decide to do this, just
ignore any mention of Huge Materia for the remainder of the FAQ).

Please refer to Section 8 to discover which Materia you will get
from which location before continuing, please!

Ready to go?  The next thing you have to do is stop a train from moving
the Huge Materia out of the Corel reactor.  You can pilot the Highwind to
two places; North Corel, and then work your way back through the old
train tracks to the Makoro furnace, or you can land at the nearby
cave-like entrance that leads to the furnace and take the train from
there.  Either way, you'll still have to do a bit of walking, so it's up
to you (check out section 3.14 if you don't remember what I'm talking
about).  Anyway, once you reach the furnace, head to the center and
you'll be attacked by some Shinra guards (easy to defeat).  After you
do them in, a train will leave the furnace.  What you have to do is
catch up with it before it leaves the Corel mountains.  The next scene
finds you and your companions on a train trying to catch up to the
Shinra train.

Remember the digit-damaging fun you had back at Gaea's Cliff?  Well, this
time, it's worse.  You have to press Up and the T button in a steady,
yet _extremely_ fast motion to make Cid pull the levers of the train so
that you can catch up to the Shinra train.  Even worse, there's a time
limit--you have to reach the train, board it, kill the enemies on board,
and stop it all within 10 minutes.  If you practice, you should be able
to catch up to the train in about 23-30 seconds, but remember that
you'll need about 4 minutes, at best, to beat the enemies on board, so
work quickly.  You fight monsters each time you leap to a new train car,
(five battles in all) and while they're relatively easy to win, they do
take up your time (the enemies are: Gas Doctor, Gas Doctor x2,
Wolfmeister, Eagle Gun, Attack Squad).  If you have learned it by now,
Remove can be used in the first two battles for a quick win.  If you're
low on time, don't use Summon Materia because the counter still
decreases during the casting (which usually takes some time).

Assuming you get to the locomotive with time remaining, wait for the
conversation between Cid and your other characters to stop.  You can
now do the following; press up + T to slow the train, or down + X to
speed it up.  Once Cid grabs the controls, press:

                Up + Triangle, Down + X, Down + X
                or: Down + X, Down + X, Down + X
                or: Up + Triangle, Down + X, Down + Triangle

    (if there are more commands then these, let me know, pls)

You can't enter either command while your buddies are talking to you,
so skip through the conversations when they occur.  The train will
speed up, but will slow just as it reaches the town, if you've done it
correctly.

There are three outcomes to this event:

- If you never made it onto the Shinra train, you'll arrive at Corel
   and will not get the Huge Materia, nor will you get the Ultima
   materia.

- If you made it onto the Shinra train, it goes out of control and
   crashes into North Corel.  You won't get the Huge Materia, but you
   can buy the Ultima Materia from a little kid for 50000 gil.

- If you made it onto the Shinra train and stopped it, Corel won't
   be demolished.  You'll get the Huge Materia and will be given the
   Ultima materia for free, as a reward from the kid.

In any case, go to the house below the inn and a lady in a hat will give
you Barret's Level 4 Limit Break Manual.  Remember, it's really in your
best interest to save the town and get the Huge Materia.


-------------------------------------------------------------------------
  4.7  fort condor
-------------------------------------------------------------------------

ITEMS IN THIS AREA:  Phoenix materia.

(Remember, you can do this before or after the North Corel Huge Materia
quest; it's your choice).

Pop into the Highwind and fly back to the blue tower with the big gold
bird on it (read section 3.12 if you don't remember where it was).
Enter it, and climb to the top of the tower.  Talk to the man in the
room with the locked door.  Choose the middle option, and you'll get to
control another mini-battle.  For instructions/strategies, please refer
to the 'Having Fun' bit in section 7.6.

When you win, you can open the sealed door.  On the rooftop is a red
materia (Phoenix), and if you talk to the man in white wearing the large
hat in the lower room, you get a Huge Materia.  For a condor's baby,
that bird sure looks like a Chocobo if you ask me....

If you fail the mini-battle, you're kicked out of Fort Condor and can
_never return_.  You can't get the Huge Materia or the Phoenix materia,
either.


-------------------------------------------------------------------------
  4.8  inside cloud's head
-------------------------------------------------------------------------

Head back to the village on the Southern Continent where you left Tifa
and Cloud behind (Mideel).  When you talk to Tifa, the screen will start
to shake.  Go outside, and you'll be attacked by a huge black dragon,
the second of four Weapons.

_________________________________________________________________________
BOSS TIPS: ULTIMATE WEAPON                      LV: ??  HP: 10000  MP:400

This boss has only three attacks, Quake 2, the Ultima Beam, and a claw
swipe.  He's pretty easy to beat, so just keep summoning your best
monsters and use physical attacks to deal out damage.  After you've
injured it enough or it runs out of MP (use Magic Hammer on it), it will
fly away.  You can absorb Ultima Beam attacks by equipping the Elemental
materia plus any non-element materia, like Transform, Exit, etc.
_________________________________________________________________________

The next scene with Tifa and Cloud is so funny!  They're puffy and
superdeformed, and well let's just say any sense of danger or
surprise at this sudden attack is forgotten once you see their wide-
eyed faces as they escape the crumbling village.

After Tifa and Cloud take a dive, you'll find yourself playing with
Tifa, who's in a strange world filled with Cloud's memories.  First,
talk to the northmost Cloud.  You'll head into his memories of the
trip he took to that one town near the Jenova plant with Sephiroth.
When Cloud shows up, speak to him again.  When you reach the 'center'
of Cloud's mind again, speak to the Cloud on the left.  Once you're in
control of Tifa, converse with the Cloud sitting on the steps to the
right (near the 'kid' Cloud).

Then talk to the 'kid' Cloud and look in the window.  When you can
move Tifa, talk to the 'shadow' Cloud.  Once you're back in Cloud's
mind talk  to the 'real' Cloud and go back to the town area again.
Everything else unfolds by itself (you can go to the Main Menu during
the burning of Nibelheim--again!)  At the end, speak with Cloud one
last time, and you'll return to the 'real' world.


-------------------------------------------------------------------------
  4.9  100 leagues under the sea
-------------------------------------------------------------------------

ITEMS IN THIS AREA:  Contain materia (if you didn't get it already),
                     Guide Book, God's Hand, Battle Trumpet, Scimitar,
                     Leviathan Scales (it's a Key Item, but since you
                     don't have to get it, I'm listing it up here.)

Back at the airship, prepare a new team and take control of the Highwind.
You can buy goods that weren't available before back in Mideel, and
you'll want to get the Contain materia orb at some point.  To get it,
climb up the slope on the west side of town to where the hyperactive kid
is running around.  If you didn't get the Contain materia in Mideel the
first time, then, talk to his White Chocobo and pick the first option
(make sure you have at least one Mimett Green on you).  When a list of
six options appear, pick the fifth one from the top ("scratch behind it's
ears").  The chocobo will then reveal the Contain materia, which you can
take.

Furthermore, if you went into each store in Mideel and talked to the
hyperactive kid in each one, he will now be selling all the items that
you could normally buy there!  However, if you didn't go into any of
the shops, or only talked to him in one shop or two shops, then he will
only be selling items from those stores or will be selling nothing at
all.

Also, at this point in the game, the man who lost his keys will appear
outside Midgar City, enabling you to get the Sector 5 Key, among other
things.  You might want to take some time now to breed Chocobos, do some
shopping, or maybe have some fun at the Gold Saucer (since you can now
get in with Cloud in your party).

Also, there is an extra scene new to the US release--return to
Nibelheim and go down into the library in the Shinra Mansion.  Examine
the tanks in the back of the room for a flashback.

Whenever you're ready to proceed with the game, head to Junon Town for
the third Huge Materia quest (you can't do the fourth one until later).
Head into the center of Junon, and go down the main road (you'll see a
scene with Cloud inspecting the damage that the Weapon inflicted on the
town earlier).  Keep walking until you arrive at the gray underpassage
where a commander is drilling his men.  He will order his men to run
away when he sees you.  Continue down the passage until you see a door
labeled '1' against the left wall.  Enter it, and you'll find yourself
in an elevator.  Two guards in here will attack you; dispatch them and
let the lady take you down to the bottom of the elevator shaft.

When you step out, you'll be attacked by more Shinra soldiers.  Ignore
the dog and go down the slope, then through the door.  In the next room,
head down the set of stairs until you reach another door.  Past it is
yet another set of stairs, and at the bottom is a Save Point.  Go through
the door here to reach a second lift which takes you to the bottom of
the sea floor.  The area is shaped like a huge glass tube.  If you go
north to the second screen (in front of the Mako reactor), and fight
enemies, you'll eventually meet up with the Ghost Ship.  'Morph' it into
the Guide Book; you'll need that item later.

Head north until you reach the underwater tunnel, and follow it until you
arrive at the Mako plant.  Inside, examine the red light on the far wall
to pump water out of the chamber.  Step outside and you'll find yourself
in a huge undersea dock where several submarines are sitting.  Go along
the walkway--it leads to a hall with a Save Point.  Walk north from here
to arrive at a room filled with guards.

If you talk to the guard who's walking around, he'll attack you.  You'll
then fight the two other guards by the opening in a second battle.  If
you don't talk to the walking guard, then all three will ambush you.
However, if you let yourself get ambushed, you won't have to fight the
second set of soldiers by the other opening.  Decide what you want to do
(fun, isn't it?) and fight the guards accordingly.  Then go through the
opening to your right to find a chamber full of machinery.  Cloud will
automatically stop in front of one of the machines as you walk past it.
When you can control him again, head to the right to see the Red Huge
Materia being loaded onto a Shinra submarine.  Reno of the Turks is
here, and he'll summon a mechanical freak to take you out while he makes
a hasty retreat.

_________________________________________________________________________
BOSS TIPS: CARRY ARMOR                        LV: 45  HP: 24000  MP: 200
           LEFT ARM                           LV: 45  HP: 10000  MP: 100
           RIGHT ARM                          LV: 45  HP: 10000  MP: 200
                                              (all weak vs. lightning)

This boss is composed of three parts.  It can imprison two of your
characters in his arms, and they recieve 1/3 the amount of damage that
it receives from your attacks.  However, since it has three parts, if
you're making an attack that hits more than once, your ally gets struck
twice or even three times!  Furthermore, if the third character is
killed while the other two are imprisoned, the battle is instantly lost.
Destroying it's arms should be your top priority, but the arms rotate
and switch sides when they are hit, so adjust your attacks accordingly.
Summoning spells and enemy skills work well here.  The boss' attacks are
not so strong, but they come quickly.  The worst one is the Lapis Laser
that strikes all members for +1600 damage.  BTW, the only way to free a
character is to destroy the arm that's holding them, or have him or her
die.  This makes the Phoenix summon very useful if you just freed a
friend and want to revive and attack at the same time.  You'll get the
God's Hand weapon when you kill it and both arms.
_________________________________________________________________________

With the Carry Armor out of the way, head to the left to find a chest
with the Battle Trumpet inside it.  Then go back to the right and run
along the pier until you reach the gray submarine.  Open the chest by the
stairs to get the Scimitar.  To the left of that chest is a chest
holding a Key Item: the Leviathan Scales.  You'll need it later so be
sure to pick it up.  Go up the stairs to find a bunch of soldiers
running around in place (ha!) who will fight you.  Cloud will then enter
the submarine and be ambushed by three soldiers.  You may win a set of
'Shinra Beta' armor from the guards, but it's not that great.  Anyway,
there's a Save Point here, and when you're done using it, head through
the northern door to reach the bridge of the submarine.

Here, you'll meet two guards and their scared-as-hell commander.  You
can either choose the bottom option and let them live, or you can pick
the top option and kill them.  You can steal the 'Shinra Alpha' (_very_
strong armor) from the captain if you choose to fight.  Whatever your
choice is, examine the captain's seat when you're able to and you'll be
given three options.  Pick the second one to climb into the chair.  From
there, pick the top option to see a description of the sub controls, or
the bottom option to start up the sub and enter the submarine mini-game
(explained below).

Your controls on the submarine are:

S       Shoot torpedoes (only when you're near an enemy craft)
X       Backward thrust
T       Forward thrust
Pad     Move left/right or descend/raise
R1      Switch between close-up or bird's eye view
R2      Switch between near, overhead, or cockpit view
Start   Pause; show control screen

The walls of the ocean floor are shown in blue, and there are diamond-
shaped mines that are invisible until you get close.  You can tell how
far they are from the floor by the red columns beneath them.  The
purpose of this 'mini-game' is to destroy the the main Shinra sub (red)
in the time allotted, although you can kill some of the ten yellow
submarines if you want to.  During the mission, the following warnings
will appear:

WARNING         When an enemy sub is approaching
ALERT           When an enemy sub is firing
MINE            You are about to run into a mine
CONFLICT        The sub cannot move because you are
                steering it against/along a rock face

The sub game plays much faster than it did in the Japanese version, and
the control isn't as sloppy as before (it still takes getting used to).

You lose the game if one of two things happen; time runs out (you have
10 minutes to destroy the submarine), or if your life bar (which is
represented by the red/green bar at the bottom of the screen) is
depleted as a result of being hit by missiles, crashing into the walls
or floor once too often, or ramming another sub.  If you win, then the
submarine you're in is automatically piloted to shore.  If you mess up,
your characters will jettison themselves from the sub.  Either way,
you'll learn that a Huge Materia is being transported from the Junon
Airport.  You can go there (it's the same place where the Highwind was
docked) to see some FMV of the plane taking off, or not (it's optional).

At this point in the game, you have two options available to you.  You
can either sneak back into Junon and get yourself another submarine,
or you can go to Rocket Town and do the fourth and final Huge Materia
quest.  If you already have a submarine, then you can do some underwater
exploring or do the last Huge Materia quest (refer to section 4.10 for
the former and section 4.11 for the latter).  If you need to get a
second submarine, then keep reading.

Go back into the main part of Junon Town and work your way back to the
gray hallway, down the elevator with the woman, and to the room with the
guards, a dog, and the sloping floor.  Beat the guards and examine the
dog.  When he moves aside, follow him and examine him again.  Choose the
top option, and you'll enter the red Shinra submarine.  When the guards
show up, choose the top option to let them go, or the bottom option to
fight them.  In the cockpit room, choose the top option to save the
commander, or the bottom option to fight him and his men.  Either way,
you still get to pilot the sub.  Note that if you got the gray sub, you
can't go through here and get the red sub.

New to the US version is the 'Weapon' scenario--you can now fight the
Emerald Weapon underwater, and meet and trade with the man in the upper-
right house in Kalm Town.  Refer to section 6.5 for details.