-------------------------------------------------------------------------
  4.10  underwater adventure
-------------------------------------------------------------------------

ITEMS IN THIS AREA:  Huge Materia (listed here because you don't have to
                     get it), Heaven's Cloud, Escort Guard, Conformer,
                     Double Cut materia, Megalixir x2, Elixir, Spirit
                     Lance, Outsider, Highwind Manual, Hades materia, Key
                     to Ancients (listed here because you don't have to
                     get it just yet), Oritsuru, Steal as well materia.

This section outlines a series of side-quests and optional events.  While
some have to be done at a certain point, the others are listed here only
because you now have a submarine and can explore the ocean.  You can skip
this section and go on to 4.11 for the final Huge Materia Quest if you'd
rather do the things in here at a later point.

The controls for either submarine (gray or red) are as follows:

X       Submerge/Ascend
O       Propel forward
        - (doesn't work in overhead view)
Pad     Move in any direction
        - (raise or lower while underwater)
L1/R1   Turn to the left or right
L2/R2   Switch from side/overhead view
        - (doesn't work while underwater)
Start   Show/enlarge/hide map
        - (cannot enlarge map while underwater)
Select  Same as Start

The submarine can cross deep water, but not shallows.  If you can't
get by an area while skimming the sea, try submerging and looking for
a passage.  If you can't get over a rock wall while submerged, try
ascending and looking for another way around.  Also, the sub can only
land at docks such as the one near Junon Town.  BTW, the mini-game at
the Gold Saucer also becomes available once you have a submarine.

If you sunk the red submarine, then get in your submarine and look at
the map.  Head to the chain of small islands southeast from the
weaponsmith's house (the guy who lived near the Gold Saucer).  Submerge
and you'll find the red submarine.  Should you touch it, Cloud will
retrieve the Huge Materia from the wrecked submarine.  If you failed to
sink it earlier, then it won't be here.  Note that you can wait and pick
up the Huge Materia in Disc 3 if you'd rather not get it right now.

Next, return to the Junon Town dock and go west until you reach a
jutting peninsula (or go north from where the red submarine was,
assuming you sunk it).  Go around the penninsula and head south until
you reach land (you'll be in a little bay, near a dock, and you should
be able to see the Golden Saucer from where you are).  Descend and
you'll find a wrecked plane lying on the sea floor.  It's the prototype
Shinra air carrier 'Gelinka'.  Touch it to board the sunken plane.

Inside the plane, go down the ladder.  Run to the left to find a Save
Point and a treasure chest (inside is the Heaven's Cloud sword).
Enter the northern door (the one with the Shinra emblem on it) and
head east along the walkway.  There's a green chest here with an
Escort Guard in it.  Go down the incline to the lowest level of this
room and head to the upper-left corner.  Hidden by a pipe is another
green chest; inside it is Yuffie's Ultimate Weapon, the Conformer.  Now
to all the way to the upper-right corner and search the wall for a hard
to see yellow materia (Double Cut).  Finally, return to the entrance and
go north and then east across the beams.  This leads to the final chest
which has a Megalixir inside of it.

Return to the main room and go through the door on the left wall.  In
the adjoining chamber are Reno and Rude of the Turks, who will talk
to you briefly before attacking your party.

_________________________________________________________________________
BOSS TIPS: RENO                                LV: 42  HP: 15000  MP: 230
           RUDE                                LV: 49  HP: 20000  MP: 280

Rude (the bald guy) can cast Ice 2 and Fire 2, while Reno will attack
you with his Neo Turks' Light Ray attack.  They also have the nasty
ability to confuse you, which can be a serious problem if the confused
member has a Double Cut or Slash All materia equipped.  Once you inflict
enough damage on one of them, that person will leave.  If you kill Reno,
then Rude will simply stand around until you lower his HP to zero.  Since
this battle is tougher than it might seem, Haste your characters and use
your best attacking and summon spells.  If he's learned it, Cloud's B3/1
should be used whenever possible.  You'll get an Elixir when the battle
is concluded.
_________________________________________________________________________

With the Turks out of the way, go through the northern door.  A chest
sitting near the entrance contains a Megalixir, and if you continue
along the walkway and go all the way to the right, you'll find another
chest with a Spirit Lance inside.  Go down the stairs to the lower area;
near the bottom of the screen are two chests; one to the left and one
to the right.  The left one has an Outsider gun in it, and the right
one contains Cid's Level 4 Limit Break Manual (Highwind).  Before
leaving, look by the wrecked helicopter for a shimmering red sphere
(it's lying between the body of the helicopter and one of the broken,
detached parts next to it).  It's the Hades materia, so pick it up and
then head back to your submarine.  You don't need to return to the
wrecked plane again, although you can fight the monsters here and
transform them into various '-Source' items (you can also do this to
several of the monsters in the Mideel Area).  Considering this game's
difficulty (the lack of, that is), you shouldn't have to do this,
though.

Once you're in the submarine, look at your map.  Just south and east of
the southeastern tip of the Northern Continent are three islands in a
sort of a curving pattern.  If you can't quite tell where you are, just
go along the coast of the Northern Continent until you reach an area
surrounded by shallows where there are three islands (you should be
near snowy ground with patches of grass, in addition to a large
mountain).  Submerge the submarine and look for an underwater tunnel
around here (guide the submarine into the dead-end and turn around; you
should see it as you're moving).  The short tunnel leads to a twisted,
spiky object which you will take (it's called the Key to Ancients;
Bugenhagen asks you to find it later on when you return to the
Ancient City in section 4.12).

Finally, get back in your airship and fly to Wutai on the Westernmost
Continent.  Go up into the Dachao Statue area, and head along the path
until you reach the path that heads north.  Follow it past the statue's
head until you reach another crossroads with a cave entrance nearby.
Enter the cave.  Try to walk into the first fire-pit twice and Cloud
will use the Leviathan Scales (a double-mistranslation; the game calls
it 'Water God Scales' in this part which is correct) on the fires each
time, exposing a green chest which contains a Oritsuru (a shuriken for
Yuffie).  Explore the rest of the cave until you find a second fire-pit.
Press against it to douse it with the Leviathan Scales.  This allows you
to take the blue materia lying on the floor (Steal as well).


-------------------------------------------------------------------------
  4.11  cid's rocket
-------------------------------------------------------------------------

ITEMS IN THIS AREA:  Nothing!

Return to Rocket Town (it's beyond the mountains near the Gold Saucer).
Go to the launch pad.  It's swarming with Shinra soldiers!  Make your
way to the stairs leading up to the rocket and you'll be attacked by
two soldiers.  Deal with them and you'll be attacked by another pair
of soldiers.  At the top of the stairs, you'll fight two more soldiers
and their captain.  After killing them, Cid will show up and insist on
joining if he's not already with you.  After you've made a party, press
X to continue playing, T to go to the Main Menu, or O to change your
party's configuration (but Cloud and Cid cannot be removed from the
current party).  After you choose to continue playing, climb up the
ladder and you'll face off with two Shinra soldiers and Rude of the
Turks.

_________________________________________________________________________
BOSS TIPS: RUDE                                 LV: 42  HP: 9000  MP: 240
           ATTACK SQUAD                         LV: 34  HP: 1300  MP: 100
           ATTACK SQUAD                         LV: 34  HP: 1300  MP: 100

Use physical attacks to kill the soldiers and injure Rude, especially
if you've got the Double Cut and Slash-All materia equipped.  Rude can
use a jumping wave attack, but it only causes about 500 points of damage.
He can also create a MBarrier which he usually casts when one or both of
the soldiers are killed, and he can cast Bolt 2 and heal himself for
about 1100 hit points.  Despite all his powers, he's still easily beaten.
If you kill Rude before finishing off the guards, you'll automatically
win the battle.  You may win an S-mine once you win the battle.
_________________________________________________________________________

Go inside the rocket ship--you'll have to fight another battle, but it's
easily won.  Press O to open the northern door, then go into the main
room, where Cid will talk to the workers.  After the rocket lifts off,
go to the right into the next room and climb up the ladder.  Examine the
Huge Materia in the next room and choose the top option.  Cid will chat
with Cloud and several numbered boxes will appear.  When they do, punch
in the following code, one press per message box:

First Message (1):      O
Second Message (2):     S
Third Message (3):      X
Fourth Message (4):     X

If you did it correctly, the glass tube will open and you can take the
Huge Materia.  If you mess up, you'll have 3 minutes to get the code
right, and Cid will try to clue you in to the correct code.  Should the
timer reach zero, the Huge Materia is lowered into the ground.

Whether you got the Huge Materia or not, return to the entry room and
climb down the ladder; when you get near the sparking tanks, they will
explode.  With a little help from Shera, you'll free Cid from under a
piece of metal.  Follow Shera into the next room (which turns out to
be an escape capsule).  You can go to your menu during the scene in
which the people in front of the Shinra Building are looking at the
Meteor ^^;.  After a lengthy FMV sequence, you'll find yourself back in
Highwind, and the Meteor hanging in the sky will now be much closer than
it was before.  Alternately, you can do this part (see the tanks
explode) and then go back and get/not get the Huge Materia, or you can
even do this part and then take the escape pod without even attempting
to free the Huge Materia (which means you obviously won't get it).


-------------------------------------------------------------------------
  4.12  forgotten capital revisited / midgar city under siege
-------------------------------------------------------------------------

ITEMS IN THIS AREA:  Rising Sun, Ultima Weapon, Elixir x3, Megalixir,
                     Aegis Bracelet, Starlight Horn, Max Ray, Power
                     Source x2, Guard Source, Magic Source, Mind Source
                     x2, Speed Source, W-Item materia, Master Fist, Pile
                     Banger, Grow Lance, Behimoth Horn, HP Shout,
                     Ragnarok, Mystile, Missing Score.

Get in the Highwind and return to Cosmo Canyon.  Make your way up to the
observatory and talk to Bugenhagen.  Cloud will use the PHS system to
call the rest of his friends up to Bugenhagen's home.  They'll all
talk about Sephiroth and Aeris, and then leave Cloud alone with
Bugenhagen, who offers to keep the Huge Materia at his observatory for
safekeeping.  Touch any of the Huge Materia you have and pick the
bottom option to return to the Highwind.  Bugenhagen will accompany
you.  Pilot the Highwind back to the Northern Continent and land in the
canyon where the Forgotten Capital is located.  At the crossroads, take
the left path and follow it into the chamber with the blue crystal that
you couldn't do anything to earlier.  Head right along the upper path
and take the stairs up to the crystal.  Bugenhagen will talk to
Cloud and his friends.  If you already got the Key to Ancients,
Bugenhagen uses it to create a waterfall.  If you didn't get it yet,
he'll remain here in the Forgotten Capital until you find it and return
to him with it.

Once the waterfall has been activated, walk towards the crystal a second
time.  Pictures of Aeris will be shown in the falling water while Bugen
talks to your party.  Now, leave the Forgotten Capital. As you do, Cait
Sith calls on Cloud's phone and tells him that the Sister Ray in Junon
Town has been reinstalled in Midgar City, and that it's going to be used
to destroy the barrier around the crater (where Sephiroth's at).  After
seeing some more FMV, return to the Highwind.  Just as you're about to
board it, another Weapon monster shows up and starts advancing towards
Midgar City.  Since you can't attack it while in the Highwind, and you
can't reach it using the submarine, wait until it reaches dry land, then
try and touch it.

_________________________________________________________________________
BOSS TIPS:  DIAMOND WEAPON                    LV: ??  HP: 50000  MP: 3000
                                                 (weak against Lightning)

First, cast Barrier on yourselves to reduce physical damage.  Then cast
Slow on the Diamond Weapon.  The Diamond Weapon is normally immune to
_any_ physical attack, so use magic: Bolt 3, Tornado, Break, and Ultima
all work very well.  Enemy Skills and Summons are okay to use, but you're
better off with magic.  The Diamond Weapon may become susceptible to
physical attacks (it won't happen every time you fight it), use Limit
Breaks, 4x-Cut, and other strong attacks.  The Diamond Weapon's attacks
are weak; it has a laser ray (700+ damage) and a foot stomp attack (1000+
damage).  When the Diamond Weapon's HP are getting low, it will open it's
chest cavity and prepare for the 'Countdown' attack.  Unless you kill it
in three rounds, it will perform a 'Diamond Flash' that does around 1500
to 3500 damage to all members, in addition to 'Silencing' them.  It will
keep doing the 'Countdown' and then 'Diamond Flash' until it dies.  It
seems as if it will automatically become vulnerable to physical attacks
(items, thrown items, coins, attacking) once it's used the Diamond
Flash at least once.  Note that you can't drain MP from it if it makes
itself susceptible to physical attacks (because it becomes immune to
magic attacks). You can steal a Rising Sun from it during the battle.
_________________________________________________________________________

Afterwards, you'll see the Sister Ray destroy the Diamond Weapon and the
shield surrounding the crater, while the Weapon makes a last ditch attack
against Midgar.

At this point in the game, if you return to the lake near Junon Town,
the Ultimate Weapon will be hovering over the lake.  You can battle the
Ultimate Weapon by ramming into it while aboard the Highwind.  However,
it will fly away after fighting with you for awhile.  From this point
on, it will fly around the sky and make it's way to various random
locations.  It might seem as if you could just wait around for the
Ultimate Weapon to show up here and there, but the beast will fly in
circles unless you find it and ram into it repeatedly.  After 4 or 5
tries, it will then head towards a new location and sit there until you
attack again.  After escaping a few more times, it will make a final
stop at Cosmo Canyon (it does this after losing a certain amount of HP,
so you may fight it several times or only twice, depending on how much
damage you can inflict per battle.  You can fight it to the death here
(it's a pushover, so don't expect too much of a challenge), and when it
dies, you get Cloud's Ultimate Weapon (the Ultima Weapon).  Furthermore,
it will create a crater when it crashes into the ground, wiping out
several of the rock formations around Cosmo Canyon.  However, you can
now walk across the crater and go into the Ancient Forest!  Normally, you
can't reach this place unless you're using a colored Chocobo.  If you
don't want to fight the Ultimate Weapon now, you still fight it during
Disc 3.

Anyway, pilot the Highwind back to the crater when you're ready.  Before
you can explore it further, Reeve (y'know, the guy who controls Cait
Sith) reveals that Hojo (one of the members of the Jenova Project) is
planning to use the Sister Ray again, even though the results could be
catastrophic considering how much energy it used up last time.  So you
have to get back into Midgar City and stop Hojo beforehand.

When you're ready to raid Midgar City, fly the Highwind straight towards
it, as if you were going to ram into it.  Cloud and his allies will
gather together on the airship's deck.  You can now choose the top
option to assemble a new party, or the bottom option to leap off the
ship and parachute into the city.  When you can move, follow your
friend to an alleyway where your pals are waiting.  There's also a Save
Point here.  Talk to whoever is by the wooden panel and they'll open it
to reveal a ladder leading down into the depths of Midgar City.  At the
bottom of the ladder, go along the metal passage and down the slope.
Go up the the next slope and when you reach the wall, head left to
find a chest containing an Elixir, and then run to the right to find a
chest with a Megalixir inside of it.

Make your way back to the area with the ladder and take the stairs down
to an area with a ladder.  If you climb down the ladder, you'll reach a
long walkway; head west and then go north to arrive at another ladder.
Climb up it and you'll have access to the green chest you saw earlier;
it contains an Aegis Bracelet.  Climb back down to the long walkway and
run to the right.  The floor will give way and you'll be deposited on a
lower walkway.  Head left, jump on top of the pipe, and then ascend the
ladder.  When you arrive at another ladder, climb up it, too.

Eventually you'll arrive at a path just below the one you were walking
around on earlier.  Walk along it until you reach a chute; walk into it
and you'll be deposited in a new area.  Check out the green chest to the
left (there's a Starlight Horn inside it).  Then go to the right and open
the chest that's near the ladder (it contains an Elixir).  Climb down the
ladder and press against the right lip of the platform in order to jump
down to the chute labled '42'.  Enter the chute, and when you arrive at
the other end, head left and then go up the ladder.  At the top, you'll
find a chest to the left; there's a Max Ray inside it. Retrace your
steps until you're back at the other area, press left to jump off the
chute and back onto the platform, and then climb up the ladder and go
up the stairs to your left (it's right next to the chute labled '12').

At the top of the stairs is a Save Point.  To the right of it is a
crawlway.  Make you way along it and you'll arrive in an underground
tunnel system.  Climb down to the floor and head south.  While many of
the passages here split off in two directions, one direction will always
end in a blocked door, so keep going south.  As you keep going, you'll
run into your friends (remember, who you meet up with depends on who is
and isn't in your group).  After heading south for a couple of screens,
you'll find a treasure chest lying against the left wall of one of those
'split-passage' areas I mentioned earlier.  Inside it is a Power Source.
At the next split-passage area that you come across, there is a treasure
chest in the area between the doorways.  There's a Guard Source inside
it.  Keep going south, and when you reach the next split-passage area,
there will be two chests lying in the area between the doorways.  The
one to the left has a Magic Source inside it, and the one to the right
contains a Mind Source. If you go south from here, you'll arrive at a
dead end.  In the left corner of this area is a Save Point, and in the
right corner there is a yellow materia (W-Item).  Note that you can use
the W-Item materia to duplicate items (refer to Section 8).  If you
press against the wall, you'll discover that you can't go any further.

So, go all the way back to the first area (where the ladder was).  Try
to head to the north and guess who shows up!  It's the remaining Turks,
and they're here for a final showdown with Cloud and his friends.  If
you completed Yuffie's sub-quest (saved Elena from Corneo in Wutai),
then the Turks will make an offer: fight them or part and go your
seperate ways.  If you haven't done this optional quest, then you have
no choice but to fight them.

_________________________________________________________________________
BOSS TIPS: ELENA                               LV: ??  HP: 30000  MP: ???
           RENO                                LV: 50  HP: 25000  MP: 200
           RUDE                                LV: 51  HP: 28000  MP: 250

Elena is healed by lightning attacks, Reno by ice attacks, and Rude
by fire attacks.  Rude has a punch attack that hits one character for
2000 points of damage, Elena can throw a firebomb that inflicts 500 to
600 points of damage (in addition to a Amulet attack), and Reno uses a
spark attack which will cause 800 HPs worth of damage.  They all have
more attacks than these; but I'm listing the ones the seem to use most
often.  Alone, they aren't much, but with all three of them fighting
together, this becomes one of the toughest battles in game.  Barrier
and Haste your allies, then use spells like Ultima and Tornado to soften
the Turks up i3n addition to Limit Breaks.  Try to save Phoenix until you
really need it, since it will revive your members but heal Rude.  All
three Turks will escape once you've defeated them in battle.  You'll get
an Elixir when the battle is over.
_________________________________________________________________________

After the battle, go north.  When you reach the split passage area, go
right.  If Cid isn't in your current party, he'll show up here.  Take the
right path and at the next split passage, take the left path.  You'll
arrive at a blocked passage, but there's a ladder against the left wall
that leads to the Shinra Headquarters.  If Cait Sith is in your party,
he'll talk to you.  Otherwise, you'll see him hop out of the building.
If you didn't read Turtle's Paradise Flyer No. 2 the first time around,
you can check out the billboard at the back end of the first floor to
read it now.  Go up the stairs near the front and look for a door marked
'Accessories' near the other end of this floor.  In the adjoining room,
you can open two chests that a Shinra employee wouldn't let you
examine earlier.  The one to the right contains a Master Fist and the
left one has a Pile Banger inside of it.  Before leaving, go up to the
64th floor and look for the lockers (go north from the elevators).  If
you examine the left end of the row of lockers against the wall, you'll
find the HP Shout (Cait Sith's Ultimate Weapon that you couldn't
take earlier).

Other treasure in the Shinra Headquarters includes: if you put money
into the health drink machines on floor 64, you can get a Speed Source
and a Mind Source from them now, if you choose to hit them.  On the
floor with the 'three coupons' puzzle, you'll find a bag containing
the Grow Lance in the room to the left of the entry hall.  And a bag
containing the 'Behimoth Horn' can be found on the stairwell you may
have used when raiding the Shinra HQ (Tifa's method)--it's one
screen above the level where you found an Elixir last time (the Elixir
will still be their if you didn't get it then, BTW).

Return to the underground passages again.  Go south past one split-
passage room, and when you reach the second room, take the left path.
You'll go outside.  Walk towards the lefthand red beam to climb up it
and jump onto the main street.  Head north and a huge mechanical monster
will appear from behind you; it's being controlled by Heidegger and
Scarlet.  After laughing in your face, they'll attack you.

_________________________________________________________________________
BOSS TIPS: PROUD CLOD                          LV: ??  HP: 60000  MP: ???
           JAMAR ARMOR                         LV: 62  HP: 20000  MP: 300

This mechanical monstrosity has two parts; a head and a chest area that
you can aim your attacks at.  The boss can only cause around 500-800
points of damage, but it can kneel and fire a ray from it's back (the
Beam Cannon attack) that causes 1100 damage to all members.  Even after
disabling the Jamar Armor (it can use it's Materia Jammer attack to
disable your Materia), you'll still have to keep attacking the main part
if you want to kill it.  Spells and summonings work nicely, and you
shouldn't worry about your HP until the boss kneels and readies it's
laser attack.  You'll get the Ragnarok sword once the fight is over.
_________________________________________________________________________

Once the machine explodes, it starts to rain.  Head north.  There are
two chests near the entrance.  The one closest to you has an Elixir in
it, while the one that's further away contains a Mystile.  Use the
Save Point that's nearby if you want to, then climb up the ladders.
If he's not in your party, Vincent will be on the lower landing.  The
second landing is normally empty, but if Barret is in your party, you
will see a green chest there.  Open it to get Barret's Ultimate Weapon,
the Missing Score.  If Barret's not in you party, you won't find anything
on the landing, even if you search it thoroughly.  Once you've climbed
all the way to the top, run to the right.  Sitting at the Mako Cannon's
(Sister Ray's) controls is Hojo, who will attack your party when you
talk to him.  If Vincent's in your party, he'll trash talk Hojo for a
moment beforehand.

_________________________________________________________________________
BOSS TIPS: HOJO                                LV: 50  HP: 13000  MP: 250
           POODLER SAMPLE                      LV: 42  HP: 10000  MP: 200
           BAD RAP SAMPLE                      LV: 34  HP: 11000  MP: 120
           HELLETIC HOJO                       LV: 55  HP: 26000  MP: 200
           RIGHT ARM                           LV: 55  HP:  5000  MP: 300
           LEFT ARM                            LV: 55  HP: 24000  MP: 400
           LIFEFORM HOJO-NA                    (can't see his stats.)

Hojo can use his 'Capsule' power to summon the two 'Sample' monsters
every time you kill them.  So, concentrate on defeating Hojo instead of
the lesser monsters.  He'll then reappear as a huge monster with two
independent arms (Helletic Hojo).  Since Hojo can bring the arms back
to life, aim your attacks at the main body of the boss.  He may cast
Confuse or Silence on you, so I hope you have some Ribbons equipped.
The right arm will also inflict a lot of damage, so cast Barrier
beforehand.  In his final form, Hojo can cast Slow and employ a
multiple-hit attack (Combo), which will poison whoever is hit by it.
As long as you keep your HPs up, this battle is a cinch.  You'll receive
a Power Source once you've killed Hojo.
_________________________________________________________________________

You'll return to the Highwind after killing the boss.  There's a short
sequence with Tifa and Cloud afterward, then the Highwind blasts off
into the sky.  Well, that's the end of this disc!