##############################################
3s. [Invasion -- Balamb Garden]

Enemies: G-Soldier, Elite Soldier, Paratrooper, GIM52A
Blue Magic: Micro Missile
#######################################################################

You'll have to swap your G.Fs around quite a few times here, or simply
use Diablos' 'Encounter None' party ability to save yourself the
trouble. Be sure to save beforehand.

Squall is informed of Galbadia Garden's presence in the vicinity. You
have to give a set of orders to the students, before Squall is ordered
downstairs. Here're the available commands:
- (No orders/End.)
- (My feelings on this.)
- (The Garden's course.)
- (Prepare for the attack.)
- (Prepare our defense.)
- (Call my comrades.)
- (What to do with the hot dogs.)
- (Take care of the junior classmen.)
Give out your commands in this order: 'The Garden's course', 'Prepare
for the attack', 'Prepare our defense', 'Call my comrades', 'Take care
of the junior classmen' and 'No orders/End'. Add a few more if you
like... Nida won't like it, though ^_^

Meet up with your companions, and after directing everyone to their
positions on the 2nd Floor, head for the Quad. Zell'll be assembling
the troops. Return to the 3rd floor, where both Gardens will mount a
massive attack on each other.

You'll be controlling Zell's party now. Head back to the western wing
of the Quad, where a collision will throw Rinoa off the platform. Leave
her for now, and make your way to the Front Gate to meet up with Squall.

If you haven't already done so, the GIM52As in the vicinity carry
Missiles, which allow Quistis to learn her 'Micro Missile'.

You'll have to form a party of 3:
- Selphie, Quistis
- Quistis, Irvine
- Irvine, Selphie
Squall is a compulsory character here, whereas Zell is assigned to
rescue Rinoa. When you're done, head back to the Garden and take a
left to reach a save point. Junction your members before moving to the
2F classrooms via the elevator. You'll have to combat 4 green
Galbadian paratroopers here.

They're pretty quick (and nasty) on the offensive, and have 'Demi'
magic available for casting. You should be able to take them out with
a G.F or 'Death' spells, but if you get low on health, using your
limit breaks is a good idea. Talk to everyone in the classroom before
leaving.

Nida requires Squall's presence on the 3rd floor bridge. Squall
predicts that Balamb Garden will not be able to hold off the enemy for
long; he decides to carry out a last-ditch attack on Edea's army.
Proceed to the 2nd floor when you're done.

Squall is asked to look for a missing child -- you can find him towards
the end of the corridor on the 2F, but in the resulting melee Squall
gets knocked down by a trooper. He'll pin Squall against the wall. Hit
'X' (U.S) or 'Circle' (Japanese) to reveal 3 choices, and take the 3rd
one for Squall to notice the emergency hatchet. Press the same button
again, then select the 2nd option to unlock the door. You'll get
involved in a mini-game.

Controls:



X: Punch
Triangle: Kick
Square: Block
Circle: Deathblow (appears later)



Circle: Punch
X: Kick
Square: Block
Triangle: Deathblow (appears later)

Squall'll start off at a disadvantage with lesser health (check the red
bar at the lower-left corner for his HP), and the 1st time you
experience this mini-game it'll prove to be a little tricky to win.
Basically, there're 2 methods to get past this.

Method 1: Mash away at the 'Punch' button straight from the start. If
you're fast enough, Squall should cut off every single attempt to
retaliate from the trooper. If the opponent starts to block repeatedly,
kick him.

Method 2: Hold 'Block' until the 'Deathblow' command appears. Press
the specified button to knock off two-thirds of the trooper's health,
and finish him off with a flurry of punches and kicks. You can choose
to reverse the order here (meaning, smack him with a few punches,
then hold 'Block' until 'Deathblow' appears).

#######################################################################
3t. [Invasion -- Galbadia Garden]

Enemies: G-Soldier, Elite Soldier, Creeps, Jelleye, Death Claw,
         Blitz, Tri-Face
         Slapper (Ice hockey rink)
Draw Points: Aura, Protect, Life, Shell, Haste
G.Fs: Cerberus, Alexander (Edea)
Rare Cards: Cerberus
#######################################################################

Once Rinoa is rescued, you should begin by heading left. Both Squall
and Rinoa share a moment outside the Garden's compound, and the latter
thanks Squall for saving her life, with a slight hint of her feelings
towards her savior ^_^ Name your ring (Griever), then select the 2nd
option to enter Galbadia Garden together with Rinoa. Take note of
the hidden Aura draw point in the background; use Siren's 'Move-Find'
party ability to locate it.

Inside, save and re-organize your party (junction everyone accordingly).
Take a right, then another right in the next screen to reach the stairs.

Going upstairs, you'll come across Raijin and Fujin, who'll choose to
leave Seifer in the hands of Squall. Go left from there and enter a
door on the right to get your 1st Card Key (talk to the male student).

Side events: The Death Claws (furry monsters carrying 4 blades) have
a useful spell at levels 30 and above -- Reflect. This works well
junctioned to the Spirit parameter. The Slappers here (demi-human
ice hockey players) are probably the best sources of EXP you've
encountered so far.

Return to the save point, then take a left, and enter the left door.
Run across the ice hockey rink and exit through the door on the right
(the left door holds a 'Life' draw point, btw). The next area has an
entrance opposite to where Squall is. Enter and converse with the
student inside to get your Lv. 2 Card Key. Retrace your steps back to
the save point.

Proceed right to the stairs (where you met Raijin and Fujin), and
climb it to the rooftop (3F). Leap down onto the tennis court, and head
left. The next region should be familiar to you -- just keeping moving
down (ignore the stairs on your way) until you reach the Main Hall of
Galbadia Garden. A G.F. boss will be waiting for you in the center.
There's a save point to the east side of the Hall, btw.

------------------------------------------------------------------------
BOSS G.F: Cerberus  HP: 10,000  Strong vs.: Wind, Thunder
                    Draw List: Quake, Double, Triple  AP: 30

This puppy likes to cast 'Triple' on itself (undo this by using
'Dispell' on it), 'Tornado' and 'Quake' on your members (junction Quake
to Elemental Defense or cast Float).

Beat it around with a few 'Demi' spells and anything else non-wind nor
thunder elemental related. Draw a few 'Triple' spells from it if you
can; they act as pretty good spells for junctioning to any parameter.
Cerberus carries a 'Spd-J Scroll'; be sure to mug it.
------------------------------------------------------------------------

Cerberus boasts of the Spd-J ability, in addition to its ST-Atk-J,
ST-Def-J and Auto Haste.

Once you've received Cerberus as a G.F, make your way to the south-west
exit. Take a left in the next screen and converse with a female student
to get a Lv. 3 Card Key. Retrace your steps back to the stairs you
passed earlier on, and ascend from there to the 2nd Floor. Move left
from there to reach an elevator. Use it to get to a save point... and
your awaiting adversaries.

------------------------------------------------------------------------
BOSS: Seifer  HP: 10,000  Weak: Poison 
              Draw List: Fira, Thundara, Dispell, Haste  AP: 20

He's a bit tougher this time around. You'll want to counter his high
attack power by casting 'Protect' on your allies (Seifer seems to
concentrate all his attacks on Squall, btw), but generally, his magical
prowess can be ignored.

Once Seifer gets down to half of his total HP he'll start using his
'Demon Slice', which deals out a pretty hefty sum of damage to a
single member. Keep two (or one) allies as healers, and attack Seifer
using Squall, or whoever has the highest offensive rating. I generally
take Squall since his Gunblade offers critical hits.
------------------------------------------------------------------------

Return to the 2F, then head right from the stairs. Proceed anti
-clockwise to find an invisible save point (use Siren's 'Move-Find'
party ability to see it) a bit further down. Enter the Auditorium to
your right.

Tip:
The upcoming battle sees another drawable G.F up for grabs; make sure
someone's carrying the 'Draw' command.

------------------------------------------------------------------------
BOSS: Seifer  HP: 7,400  Weak: Poison
              Draw List: Fira, Thundara, Dispell, Haste

He's weakened in this confrontation, but take time to steal from him
before finishing him off. You'll have to fight him and Edea
consecutively, so don't dawdle too much.

BOSS: Edea  HP: 15,000  Draw List: Blizzara, Demi, Esuna, Alexander
            Total AP: 50

Draw G.F. Alexander from her before anything else, and follow up with
Shell on your members. Edea's capable of a few pretty nasty spells, and
has 'Death' at her disposal. Attack her with Diablos, and be sure to
leave a character on standby to revive those hit by Edea's 'Death' spell.
Defeat her quickly, or you'll run yourselves into trouble.

Edea's 'Maelstrom' is a gravity-based attack which takes off half of
each member's current HP, in addition to causing status ailments.

Also, take note that summoning G.F. Carbuncle doesn't work anymore;
Edea will simply endow herself with a 'Reflect' status as well and
bounce spells off herself. Break that with 'Dispell'.

Cheap Alternative: You should have picked up a few 'Meltdown' spells
from the Gaylas in the Trabia region, and 'Aura' spells from a draw
point in Trabia Garden. Cast Meltdown on Edea and Aura on Squall -- one
Renzokuken should be all that's needed to down the sorceress.

Press the 'Circle' (U.S) or 'Triangle' (Japanese) button repeatedly to
have Squall's limit break icon appear if he's in critical or Aura
condition, and has a full time bar.
------------------------------------------------------------------------

G.F. Alexander holds 'High Magic Refinement' menu ability; you can refine
5 middle class spells to a single upper class spell, i.e. five Cura
spells to one Curaga. Its 'Revive' command ability works like a
regular Phoenix Down, but without the added costs.


END OF DISC TWO
========================================================================

                             
                             ++++++++++++++
                             4. E s t h a r
                             ++++++++++++++

===================
Sections appearing:
===================

4a. Balamb Garden: Infirmary
4b. Edea's Orphanage
4c. Laguna Dream Sequence Part Four: Trabia Canyon
4d. Transition: Balamb Garden and Edea's Orphanage
4e. Finding the White SeeD
4f. Centra Ruins Revisited (optional)
4g. Chocobo Forests (optional)
4h. CC Group (optional)
4i. Miscellaneous Updates Part Two (optional)
4j. F.H. Bridge
4k. Esthar Region
4l. Great Salt Lake
4m. Final Laguna Dream Sequence: Lunatic Pandora Laboratory
4n. Esthar City
4o. Tears' Point (optional)
4p. Lunar Gate
4q. Lunatic Pandora Invasion: Esthar City
4r. Lunatic Pandora (with Zell)


########################################################################
4a. [Balamb Garden: Infirmary]

Magazines: Weapons Monthly July (Training Center)
           Combat King 003 (Balamb Hotel)
########################################################################

Squall is contemplating his next move at the infirmary when Quistis
asks of him to head to the 3F Bridge. Oblige her, form your party of 3
(sans Rinoa) and pilot Balamb Garden south-west towards the Orphanage.
Check your map.

Side events: Pick up the July issue of Weapons Monthly from Balamb
Garden's Training Center. This one won't be so easy to spot; it appears
as a little brown package surrounded by a yellow band on the ground.

Another one involves Zell. If you've been a frequent visitor at the
Library with Zell, visit Balamb City; a random event might transpire
-- Zell has a guest, and she's waiting for him at the Hotel. Spend the
night there, and you should receive a copy of 'Combat King 003' in the
morning.

Visits to the Library may *sometimes* throw up special events. For
instance, the first event has Zell enquiring about a book when he
meets a girl with a pig-tail, the 2nd has a 'Conceited SeeD' asking
about the same girl... etc. Eventually when you do make a trip to
Balamb City, you'll be able to get the magazine. And even if you do
not do this side quest, 'Combat King 003' can still be purchased at a
later time in the game.

#######################################################################
4b. [Edea's Orphanage]

Draw Points: Curaga
Magazines: Timber Maniacs
Rare Cards: Edea (Edea), Seifer (Cid)
Blue Magic: Fire Breath
Weapons: Bismarck (Irvine), Crescent Wish (Selphie)
#######################################################################

*spoiler here... skip this paragraph if you wish*
Edea apologises for all the trouble, and explains that she was under
the control of Ultimecia, a witch from the future. Ultimecia requires
Ellone's powers in order to achieve her ultimate goal of ruling the
world in different time periods; Edea's body is but a tool for her.
She warns of the danger of Ultimecia awaking Adel, the original witch,
as well. Squall then asks about Rinoa's condition, but Edea says that
it is beyond her powers to help.

Squall has no interest in continuing the conversation with Edea and Cid;
he decides to return to Balamb Garden to inform the rest of the current
situation.

Side events: The Orphanage has a copy of Timber Maniacs lying on the
ground. You can also win Edea's and Seifer's card from Edea and Cid
respectively.

The forests outside are also home to a variety of interesting
creatures, which include Grand Mantis (steal Sharp Spikes), Blitz
(they drop Betrayal Blades or Dynamo Stones) and Geezards (Screws).
Ruby Dragons can also be found, but they're extremely rare. If you're
lucky enough to meet one, mug it for Inferno Fangs.

Assuming you did get those Inferno Fangs, you can remodel Selphie's
weapon now: 1 Inferno Fang, 1 Life Ring (stealable from Lefty in the
Winhill region) and 4 Sharp Spikes. If you didn't, there's another
opportunity later on.

Inferno Fangs can also be used to enable Quistis to learn her 'Fire
Breath' Blue magic.

If you've had trouble acquiring Irvine's 'Bismarck' in Disc Two, you
can do it easily now; 1 Steel Pipe, 4 Dynamo Stones and 8 Screws.
Blitzs tend to drop Dynamo Stones at levels 30 and above.

[Balamb Garden]
Having reported to the rest, Squall returns to the infirmary.

#######################################################################
4c. [Laguna Dream Sequence Part Four: Trabia Canyon]

Enemies: Ochu, Mesmerize, Bite Bug, Gayla, Ruby Dragon
Blue Magic: Fire Breath
Weapons: Red Scorpion (Quistis)
#######################################################################

Whether Ward appears or not in this event is totally random. I think
it has something to do with how frequently you read copies of Timber
Maniacs, though.

Laguna, having exhausted almost all finances during his travels, has
taken up a job as an actor. He plays a knight, and in this scene he
has to protect a maiden in distress from a dragon, which is played by
Kiros and Ward. However, the dragon seems rather authentic in this
take...

Controls:



Square: Defend!
Triangle: Attack!



Square: Defend!
X: Attack!

There're two methods to get past this mini-game:

Method 1: Tap the 'Attack!' button once to have Laguna swing his blade,
then immediately assume a defensive stance to block the dragon's swipe.
After Laguna parries the blow, have him attack again. Just keep on
repeating this pattern of attacking and defending and Laguna should
emerge victorious.

Method 2: Mash away at the 'Attack!' button rapidly. Laguna should
keep slashing at the Ruby Dragon, and cut off any attempt to retaliate.
You may have to block occasionally, but it isn't much trouble if you've
got quick fingers.

When Laguna is re-united with his companions, take the 2nd option to
retreat left to a save point. Junction your party and save before
returning to confront the dragon.

------------------------------------------------------------------------
ENEMY: Ruby Dragon  HP: Variable  Weak: Ice, Holy 
                    Strong vs.: Fire, Wind
                    Draw List: Aero, Firaga, Demi  AP: 14

Just summon Shiva or Alexander, and have the remaining one character
attack (have him junction 'Blizzaga' to Elemental Attack if you want)
or heal. This creature isn't too hard to take down. Remember to plunder
an 'Inferno Fang' from it! This item allows Quistis to learn her 'Fire
Breath' Blue Magic or acts as one of the raw materials for Selphie's 3rd
weapon, the Crescent Wish.
------------------------------------------------------------------------

Side events: You can encounter Mesmerizes (steal their Mesmerize Blades)
and Ochus (gigantic green plants with flailing tentacles -- get their
Ochu tentacles) here if you haven't already encountered them. The
Ochu has a tendency to rob you of your magic spells, so be careful.

Ochus are found on the same screen as the Ruby Dragon... it's a pretty
small space, so make sure you don't go running into the Ruby Dragon
by accident, if you want some Ochu Tentacles first. Combine 2 Ochu
Tentacles with 2 Dragon Skins (dropped by high level Anacondaurs) for
Quistis' 'Red Scorpion'.

[Edea's Orphanage]
Laguna comes to the orphanage looking for Ellone, but resigns himself
to the fact that she's been taken away by the Estharians.

#######################################################################
4d. [Transition -- Balamb Garden and Edea's Orphanage]
#######################################################################

Squall ponders the possibility of going back in time to rescue Rinoa
when he wakes up... Edea might know something, so off you go.

[Edea's Orphanage]
Edea locates Ellone's ship, the 'White SeeD', and presents Squall with
a letter introducing him and his intentions.

Try selling Edea's letter at a shop for 125 Gil, then returning to
Edea's Orphanage; Edea will simply hand you another letter, which you
can sell again. Kinda like an infinite Gil trick, but it's pretty
worthless if you ask me. Just thought you might like to know ^_^

#######################################################################
4e. [Finding the White SeeD: Centra Region]

Draw Points: Holy
Magazines: Timber Maniacs
Rare Cards: Shiva (Zone), Angelo (Watts)
#######################################################################

North of the orphanage will be a group of islands. If you ignore the
one to the west (the continent with 3 cliffs sticking out into the
open sea) you'll find that the remaining islands form a broken ring
around a patch of water.

The 'White SeeD' is located somewhere near the south-western
shoreline cliffs which encircle this patch of water. You need to do
a bit of camera work to actually spot the ship, though.

[White SeeD]
Squall explains his intentions, but the crew refuses to grant him an
audience with the leader of the ship. Well, you don't really have to
leave, so just explore the White SeeD.

Along the way, you'll find Watts (remember him from Rinoa's 'Forest
Owls'?). He holds Angelo's card and some extra bits of information for
the inquisitive gamer.

If you follow Zone up to the ship's bridge, you can pick up Shiva's
card by exchanging an adult magazine (Girl Next Door from Timber
Maniacs building) with Zone after speaking to him a few times. Take
the 1st option to give it to him for free.

There's also a copy of Timber Maniacs to be found on the ship's bridge.
You should have collected all of them by this time. Here's a recap of
their locations:

1. At Balamb Hotel/Train Station   7. At the Repair Shop in F.H
2. At Timber Maniacs Building      8. At F.H Hotel 2F
3. At Timber Hotel 2F              9. At the Inn/Artisan's house in
4. At Hotel Dollet 2F                 the Shumi Tribe Village
5. At Dollet Pub                  10. At Trabia Garden's cemetery
6. At Galbadia Hotel 2F           11. At Edea's Orphanage
                                  12. On the White SeeD

They're viewable using the Study Panel at the 2F classroom of Balamb
Garden, on the 'School Festival Committee' site.

The Leader awaiting in his cabin tells Squall that when they were caught
in a conflict between the Galbadian army and the Estharian troops,
Ellone took the liberty of leaving on an Esthar rescue boat. She's now
somewhere within the Esthar territory, which is only accessible via the
bridge at Fishermans Horizon.

Proceeding on into Esthar means you won't be able to visit the other
places on the map for quite a while. I've outlined a few *optional*
events below which you might want to tackle before moving the story
any further.

#######################################################################
4f. [Centra Ruins Revisited] (note: It's to the north-east of Edea's
                                    Orphanage)

G.Fs: Tonberry
#######################################################################

This should be where you fought Odin. Take both Squall and Quistis
along, and have them both at critical status with the ability to use
their limit breaks. Head for the 3rd screen (the one with the Tonberry
statue in the center of a circular platform), where you'll have to
combat Tonberries.

Quistis should have a high Speed parameter -- have her unleash her
'Micro Missile' Blue Magic on the Tonberry a few times before Squall
(with a high Strength rating) steps in to finish off the Tonberry with
his Renzokuken. Both of them should be in critical status for this
tactic to work smoothly.

You'll gain 0 EXP (and Chef's Knives) for your efforts, but after the
20th Tonberry you kill, there's a chance of meeting a Tonberry King
when you defeat another one of those adorable green little creatures.

However, this guy seems to appear randomly, so you might have to rack
up quite a few dead Tonberries before actually meeting him. You don't
really have to take down 20 of them in one shot; there's always time
to head outside to save before continuing. You can use Ifrit's 'Refine
Ammo' menu ability to receive 20 Armour Piercing (AP) Ammo for
Irvine's limit break, from a single Chef's Knife.

Tip:
Carding 20 Tonberries doesn't work; only killing them will summon the
Tonberry King.

------------------------------------------------------------------------
BOSS: Tonberry King  HP: 90,000+  Draw List: Death, Curaga, Full-life
                     AP: 20

Draw a few 'Full-life' spells, cast a Meltdown spell on him and unleash
Squall's Renzokuken. He should be dead by then. Just watch out for
his magics.
------------------------------------------------------------------------

You'll get your Tonberry G.F. -- you should learn its 'Familiar'
menu ability on top of everything else. Its 'Level Up' and 'Level Down'
command abilities are also useful for tweaking the enemies' levels --
some of them drop different items at different levels, remember? Keep
this in mind the next time you want to collect raw materials for your
weapon remodeling events.

And if in future battles, should you find your opponents too difficult
for you, just use 'Level Down' on them to halve their levels. Take
note that this doesn't work on bosses.

#######################################################################
4g. [Chocobo Forests]

G.Fs: Boko the Chocobo (Gysahl Greens)
Rare Cards: Chicobo
#######################################################################

Chocobo Forests are dome-shaped forests you'll find on the Trabia and
Centra continents. Another one is located among the forests in the
north-eastern cliffs on the Overworld -- you'll have to ride a chocobo
from the Trabia region, and across the shallow waters to get to this
one (the Chocobo Sanctuary) in Grandidi Forest. It's pretty well
camouflaged.

Side events: The forests in which the Chocobo Sanctuary is hidden in
houses 2 powerful enemies: the Malboro and the Hexadragon. You don't
need to trouble yourselves with them now, so run when you see them.
Fortunately, they appear rarely. If you're feeling daring, mug some
Red Fangs from the Hexadragon and Malboro Tentacles from the Malboro.

You'll need to get a 'ChocoSonar' and 'ChocoZiner' from the kid within
a Chocobo Forest. Next, hit the 'Square' button to get a menu:

1. To detect: [ChocoSonar].
2. To catch: [ChocoZiner].
3. Help me.
4. No way, I'm not doing this.

Equip the ChocoSonar. At specified spots, the ChocoSonar will respond
(watch the red bar) when you tap the 'X' button.

Equip the ChocoZiner, and blow it for a small chocobo to fall down.
Blow again for it to return. You'll have to do this until there's
only a single small chocobo on the screen (there may be multiple
chicobos in each forest). Talk to it to get a big Chocobo to appear.

If you happen to activate the ChocoZiner where the sonar shows no
response, you'll get your equipment snitched by a chicobo. Buy it
back from the Chocoboy for 700 gil.

Alternatively, you can ask the kid to summon a big Chocobo for you for
1,200 gil. Also, note that everytime you get the big Chocobo to appear
by *yourself*, you'll receive a 'Pledge of Affection' (usually just a
bunch of stones hidden in the ground which you'll have to find using
the 'ChocoZiner').

Collect all 6 of them (one from each forest) and present these to the
chocobos in the Chocobo Sanctuary (the one located in the north
-eastern cliffs mentioned above) for a 'Chicobo' card.

Below are the locations of the 6 chocobo forests:

1. West of Trabia Garden
2. North-east of Trabia Garden (here's where you should ride a chocobo
   to get to the Chocobo Sanctuary)
3. North-west of the Shumi Tribe Village
4. North-east of the Centra Ruins
5. East of Edea's Orphanage
6. South of Kashkabald Desert

I'll give a general example of how the whole procedure works. Let's
take the Chocobo Forest north-west of the Shumi Tribe Village:

1. Purchase equipment from Chocoboy. You need to do this only once.
2. Press 'Square' to open up the menu and equip 'ChocoSonar'.
3. There're a total of 4 spots where the 'ChocoSonar' goes crazy (press
   'X' to use it) for this particular forest.
4. The spot you're looking for is the one nearest to the Chocokid,
   a few steps north-east from him.
5. Switch over to the 'ChocoZiner', and blow it at the exact spot using
   the 'X' button.
6. A single chicobo should fall down. Talk to it, and the big Chocobo
   should appear.
7. The hidden stones in this forest are somewhere in the upper-right
   regions of the screen. Keep using the 'ChocoZiner' in this area.
8. The Chocobo should dig up the stones for you, and you're done.
9. Of course, it isn't as easy for the other Chocobo forests. The
   Chocoboy will provide a small hint for a price, though.

And here's another example, this time from the Chocobo Forest north
-east of the Centra Ruins. I've had a lot of e-mails on this:

1. You'll need to be very careful in this area, because there's only
   one spot in the entire forest where the 'ChocoSonar' reacts.
2. And this spot is extremely small, hence much harder to find.
3. Starting from the left of the Chocoboy (or the Chocoboy's right
   side), keep walking north.
4. Repeatedly use the 'ChocoSonar' for every single small step Squall
   takes. You'll eventually find the spot.
5. Blow the 'ChocoZiner' to get the Chicobo. Talk to it to get the
   Chocobo to appear.
6. The Chocoboy's standing over the spot where the stones are hidden.
   Challenge him to Card Battle using 'Square', but instead of playing
   a game, tell him to move (3rd option).
7. Search the spot using the 'ChocoZiner' for the hidden stones, and
   you're done.

If you don't feel like doing this event now, you can leave it until
you've acquired the air-ship Ragnarok, which will be later on in the
game. I'll remind you.

Some people have written in requesting for full guides to each forest;
well, half the fun is figuring out the puzzles and trying to decipher
the Chocoboy's cryptic clues, so... I'm afraid I won't be providing
them anytime soon. Still, you can refer to Part II of Scott Ong's
'Final Fantasy VIII FAQ' at www.gamefaqs.com for help.


D-pad/Left Analog Stick: Gets the chocobo moving. Btw, all chocobos
                         have the ability to cross shallow waters.
                         Such areas are identified as having a lighter
                         shade of blue compared to the deeper dark
                         -blue regions of the oceans
Start: Brings up the bar that toggles the rumble feature on/off and
       pauses the game
Select: Toggles the World Sphere/Map on/off
X (U.S): Dismount from the Chocobo. When you do that, the chocobo will
         scoot off on its own; you'll need to re-capture it again at
         a Chocobo Forest if you want to ride one later, assuming
         you have yet to solve the puzzle there.
         In the Japanese version of ff 8, press 'Circle' to dismount.

These adorable creatures are pretty fast on their feet. Also, you can't
encounter enemies while riding on a chocobo. Incidentally, the Gysahl
Greens you can purchase from the chocoboy allow you to summon Boko
in battle. They're kinda useless though, seeing how their 'Choco Fire'
damages a single opponent for only a measly 500+.

The chocobo can power up its attacks in battle, but you'll need a
Pocket Station peripheral, which is sold separately. Unfortunately,
I don't own the latter ^_^

#######################################################################
4h. [CC Group]

Rare Cards: MiniMog, Carbuncle, Leviathan, Gilgamesh
#######################################################################

After Squall emerges victorious in about 15 to 20 Card Battles in
Balamb Garden, the Card Club Quest becomes available. By this I mean
you can do Card Battle with the various members of the CC Group in
Balamb Garden. Here're their locations, and the order in which you
should challenge them:

(note: Some of them appear randomly. If they're not where I said they
       should be, try leaving and re-entering the same area again.)

Jack: He can be spotted wandering around the Garden Directory Board on
      the 1F.
Club: He wanders the northern regions of the 1F.
Diamond: 2 girls will be walking up to the Garden Directory Board on
         the 1F; challenge them only when they both stop to chat at
         the Directory Board.
Spade: A man near the lift on the 2F. He doesn't appear too often.
Heart: Xu on the 3F Command Center.
King: Speak with Nida after defeating Xu, then converse with Dr.
      Kadowaki at the infirmary using 'Square'. Head for Squall's
      cabin, and ask your companions to leave you alone.
      Choose to rest, and during the night, King will appear randomly.
      If you fail to win, you can have a re-match on the 3F Bridge.
Joker: In the Training Center (appears at random). He'll also sell you
       items. Plus, if you manage to beat him, he'll upgrade your
       'Battle Report' to include a 'G.F Report'. This guy appears
       randomly near the 'Blizzard' draw point after you defeat Jack.

The CC Group members hold excellent (and rare) cards among themselves.
Below are the 3 G.F. cards you should be able to pick up from them:

Heart: Carbuncle
King: Gilgamesh
Joker: Leviathan

If you haven't done so already, the kid in blue circling the 1st Floor
of Balamb Garden holds the MiniMog card.

########################################################################
4i. [Miscellaneous Updates Part Two]

Weapons: Punishment (Squall), Gauntlet (Zell), Red Scorpion (Quistis)
########################################################################

{Preparations}

Have Alexander learn its 'Medicine Data' character ability, followed by
'Medicine Level Up' menu ability. It helps if you're combating Cactuars
at the Kashkabald Desert, to the east of the Centra Ruins. One more
thing: learn Pandemona's 'Initiative' (Saigeke) character ability, which
allows a character to always start a battle with a full time bar.

Before you go into Esthar, you'll want to have the following -- 6 Steel
Pipes (refine the lv. 5 Elastoid's card or steal from Wendigos - use
Tonberry's 'Level Down' ability on them if their levels are too high
- in Roshfall Forest) and 60 Remedies. Use G.F. Alexander's 'Medicine
Level Up' Menu Ability to refine these 60 Remedies into 6 Remedy Pluses.
The above items are essential for acquiring a G.F. later on.

Tip:
Roshfall Forest is north of Timber. Use the menu screen's location
displayer feature (the window to the lower left in the main menu) to
confirm that you're in the right place.

You might also want to learn Tonberry's 'Call Shop' Menu Ability. It'll
come in handy on your future journeys.

{Weapons}

Weapon remodeling is optional here though, so you can pretty ignore
the following section (which basically serves as a reminder):

Squall: His 'Punishment' requires a Chef's Knife, 2 Star Fragments,
        1 Turtle Shell and 8 Screws.
        You can either modify 3 Iron Giant lv. 5 cards to 1 Star
        Fragment, or combat T-Rexaurs at Balamb Garden's Training
        Center, and hope they drop Star Fragments when defeated.
Zell/Quistis: Acquiring Dragon Skins should prove easier now; use
              Tonberry's 'Level Up' command on Anacondaurs in Roshfall
              Forest, then defeat them to make them drop the items.
              The Gauntlet requires 1 Dragon Skin and 1 Fury Fragment;
              Quistis' Red Scorpion requires 2 Ochu Tentacles and 2
              Dragon Skins.

Like I said, weapon remodeling at this point in the game is not
essential. I'll guide you towards obtaining each character's ultimate
weapon later on in the walkthrough.

#######################################################################
4j. [Fishermans Horizon Bridge]
#######################################################################

Pilot Balamb Garden over to F.H and the scene will switch to Squall.
Pick up Rinoa from the infirmary.

[Horizon Bridge]
You'll meet up with the rest of your party at the end of the bridge.
Quistis teases Squall about Rinoa, before Edea tells Squall to meet
up with Professor Odine in Esthar. Zell remarks that Squall should
have a rough idea of who he is:
- Yeah, I remember.
- I can't remember... tell me more. *
- Whatever.
Head off into the background.

########################################################################
4k. [Esthar Region]

Enemies: Mesmerize, Malboro
########################################################################

Edea will be playable, and starts off at lv. 26. Don't bother to raise
her levels as she'll only be with you temporarily. Edea has a rather
good affiliation with your G.Fs however, so make her your primary
summoner if you wish. Head towards the lake (remember to junction
Edea if you're gonna use her; she has zero spells available when she
joins you).

I didn't detail Edea's limit break in the 'Cast' section in case I
ruin the plot for some of you... here it is:

Limit Break: Ice Strike
Edea conjures up a gigantic ice javelin, and hurls it towards her
opponents. It's similar to the spell she used on Squall towards the end
of Disc One, during the Galbadian Parade.

########################################################################
4l. [Great Salt Lake]

Enemies: Vysage, Lefty, Righty
Draw Points: Meteor, Thundaga
########################################################################

Set your party and proceed one screen upwards. While not immediately
obvious in the next area, there's actually a fork here. Have Squall run
up the head of the fossil, and follow the path to a cliff (you'll pass
a 'Meteor' and 'Thundaga' Draw Point on the way). Hit 'X' (U.S) or
'Circle' (Japanese) at the edge of the cliff to leap off it, and follow
the snowy path to the north.

Side events: Vysages roam this area. Summon Siren to silence their
efforts (and laugh sadistically when they attempt to cast Esuna), and
steal a 'Life Ring' from Lefty if you haven't done so already. An
alternate way to mute them would be to junction 'Silence' to Status
Attack, and smack them with a weapon.

Take a right in the next screen for a save point. At 2 more screens
left from the previous save point, you'll meet up with another
fossil... only this time it's very much alive.

------------------------------------------------------------------------
BOSS: Abadon  HP: 17,010  Weak: Fire, Holy, Heal
              Draw List: Cura, Esuna, Dispell  AP: 40

Have 2 characters summon Ifrit and Alexander while the remaining one
attacks (junction Fira to Elemental Attack) or heals. If you've learnt
Leviathan's 'Recover' command ability, use it to inflict 9,999 worth
of damage on Abadon.

Sometimes Abadon will assume a standing posture (as opposed to its
earlier hunched posture) in the duration of the fight. In this mode
both physical and magical attacks are practically useless against it;
cast Cure spells or the 'Recover' command on Abadon at this time to
actually damage it. A 'Phoenix Down' on it also works, but it tends to
miss most of the time.
------------------------------------------------------------------------

Head to the north-east when you're done. Have Squall examine the
strange looking background to uncover an opening in mid-air. Climb up
to it.  

[Esthar City]
Proceed to the right (it's a one-way path actually), screw around
with the panel on the left if you want (it gives you a bit of info on
Esthar), then enter the door to the north-east.

Step through the door in front of you after the elevator stops for a
nice FMV sequence introducing the capital city of Esthar.

#######################################################################
4m. [Final Laguna Dream Sequence: Lunatic Pandora Laboratory]

Enemies: Esthar Soldiers, Elastoid, Gesper
Draw Points: Death, Double, Flare
Magazines: Weapons Monthly First Issue (Lunatic Pandora Lab.)
Blue Magic: Homing Laser
#######################################################################

Laguna complains about the lack of meals to the soldiers; talk to both
Esthar soldiers twice to get things moving. They tell Laguna to help
with some work upstairs.

Alternate your conversations between the Moomba and another man here
to trigger a fight with an Esthar soldier.

Kiros and Ward will arrive now -- junction them first (1st option)
before engaging more enemies in combat. You'll combat a Gesper and 2
Esthar soldiers.

Get rid of the Gesper first; it has the annoying ability to remove a
character from the battle fray via its Degenerator. The darker Esthar
soldier knows 'Death', so you might want to be protected from that.

Enter the right elevator to reach the ground floor. You can eavesdrop
on Dr. Odine's conversation with his assistants if you want, or just
head right to exit. Save outside, and Laguna will be informed that Dr.
Odine knows Ellone's whereabouts. Return to the Laboratory.

Pick up the final (or First, deciding how you look at it) issue of
Weapons Monthly on the floor upon entering the complex. Head back to
the basements to find Dr. Odine. You'll have to combat his cronies
before chasing after him -- be sure to plunder a 'Laser Cannon' from
the Elastoid! This allows Quistis to learn her 'Homing Laser'. Btw,
the Elastoid has to be at levels 30 and above first.

Laguna manages to squeeze some information out of him -- Ellone is
located at Odine's Laboratory.

[Doctor Odine's Laboratory]
More enemies await you here, but Laguna can easily dispatch them. Check
the circular object in the center; it's actually an elevator. Enter the
door in front when you reach the 2nd floor.

Obliterate those pesky Estharians and look through the blue glass in
the background to see Ellone. Examine the control panel to the right,
then descend back to the 1st floor. Step through the door in the
background (it should be openable now) to rescue Ellone. Laguna
apologizes for coming late.

#######################################################################
4n. [Esthar City]

Draw Points: Double, Flare, Blizzard, Quake, Tornado, Curaga
Magazines: Pet Pals Vol. 5 and 6 (Esthar Pet Store)
           Combat King 004 (Esthar Soldier)
           Occult Fans Vol. IV (Presidential Palace)
           ... plus almost any magazine, in fact
Rare Cards: Ward (Dr. Odine)
#######################################################################

Board the car to meet up with Odine at the Presidential Palace. He
agrees to help, but on condition that Rinoa be left behind to be kept
under observation. Doctor Odine holds Ward's card, btw. You can exit
the Palace by heading down and taking a right to reach an elevator pod.

Esthar is probably the largest city you'll ever come across in the
whole of ff 8; below is a map I've constructed for your own reference:
(actually, I think the topography is *still* baffling...)

                          Presidential Palace
                                    |
        /-----------------------------------------------------------\
        |               |                        |                  |
        |               |  E                     |                  |
        |               |------------------------|------------------|
        |               |                       X|                  |
        |               |  CK                    |        (dead end)|
        |------------------------------------    |                \-|
        |              Y|                   |    |                  |
        |               |                   -----|                  |
        |               |                        |            Esthar|
        |               |                        |          Shopping|
Air     |               |                        |              Mall|
Station-|               |                        |                  |
        |               |                        |                  |
        |               |(Left Side) (Right Side)|                  |
        \---------------+------------------------+------------------/
                        |                        | 
                Odine's Laboratory           Car Rental
                                                 |
                                             Overworld

*at point X the straight path goes over the horizontal path; at point Y
the horizontal path goes over the straight path. You'll find a save
-cum-heal point south-east from the Air Station. The points E and CK
have no meaning now, but take note of their positions; you'll be
needing them later.

Some of the shops are open for business at this time, but those like
'Cheryl's Shop' stay closed permanently. However, repeated visits to
the same shop can sometimes throw up special gifts for the party; I
managed to get a Rosetta Stone (lets a G.F. learn Ability x4 junction
ability) from Cheryl's Shop. Also, make sure you've learnt Tonberry's
'Familiar' menu ability; that should allow you to purchase all the
remaining issues of Pet Pals and Combat King for Rinoa and Zell
respectively. Purchase a 'Force Armlet' from the shopping mall as
well. You'll need one of these for Rinoa's final weapon.

Power Wrists are sold at the same Pet Store as well. You can use G.F
Siren's 'Tools RF' menu ability to obtain 10 Aura Stones from a
single Power Wrist.

Tip:
Aura (Stones) is a spell which dramatically increases the chances of
a character activating his or her limit break, even though their HP
may not be at critical status.

Another store which seems to be closed (but isn't) is Johnny's. You
might have to visit it repeatedly to get it to open; he sells rare
recovery items such as X-Potions, Mega Phoenixes and Elixirs.

You can also pick up the final volume of Occult Fans here. Speak
with the Presidential Aide near the Air Station, then return to the
Presidential Palace. Talk to the Presidential Secretary there, and
he'll drop the magazine when he leaves.

If you don't feel like purchasing a copy of Combat King 004, try
finding a lone Esthar soldier in the city. I've marked his position
with a 'CK' in the map above; speak to him once. He won't give you
the magazine yet, but just remember his location. You'll be returning
to him soon.

When you're done shopping, you can exit Esthar. I advise you rent a
car on your way out if you want to explore the region; it's huge.