+++++++++++++++++++++++++++++++++
                   6. T i m e  C o m p r e s s i o n
                   +++++++++++++++++++++++++++++++++

===================
Sections appearing:
===================

6a. Final Lunatic Pandora Continued
6b. Commencement Room
6c. Time-Compressed Overworld (optional)
6d. Ragnarok Revisited (optional)
6e. Ultimecia's Castle
6f. Ultimecia's Castle: Master Room


#######################################################################
6a. [Final Lunatic Pandora Continued]

Draw Points: Break
#######################################################################

If you observe carefully, you'll notice a structure to the right, which
leads to the upper regions of the Pandora in the next screen. Ascend
the first ladder, then climb the next ladder for a 'Break' draw point.
Descend, then proceed left to run up the tilting white pole.

Take a right when you reach the top, then head into the opening in the
next screen. There'll be an invisible save point along the way; use
Siren's 'Move-Find' party ability to see it.

------------------------------------------------------------------------
BOSS: Adel  HP: 50,000+  Draw List: Firaga, Thundaga, Blizzaga, Flare
ALLY: Rinoa  HP: Variable  Draw List: Esuna, Dispell, Regen
             Total AP: 0

You'll have two targets to choose from here, and you MUST NOT let Rinoa
die in this battle. Adel has quite a formidable arsenal of magical
attacks, and occasionally she'll drain Rinoa's HPs. Counter this by
junctioning spells to Rinoa's HP parameter prior to this, and casting
Regen on her at the start of the fight.

You can't use spells such as Ultima, Squall's Renzokuken or any G.Fs
here as they'll also damage Rinoa, so stick to physical attacks on
Adel. A 'Meltdown' spell on her before that should make your task
easier. Heal Rinoa when needed.

Limit breaks which work here include Zell's 'Duel' and Irvine's 'Shot'.
Just make sure you don't accidentally trigger any of their 'hit all
targets' attacks.

Side note: Actually, I had no idea about the Renzokuken damaging Rinoa,
and sorta used it on Adel. Strangely enough, even though the finishing
blow (Blasting Zone) did 9,999 damage to both Adel and Rinoa, I didn't
get a Game Over. I took Adel down with this move though. Apparently, as
long as Adel is defeated, the game doesn't bother to check if Rinoa's
still alive. This method's a bit risky, though.

This is where I get the majority of mails from befuddled gamers com
-plaining about why Squall does only 400+ damage to Adel with a
physical attack; try reading the Menu Tutorial section carefully...
the Junction System is really vital to survival in FF VIII.
------------------------------------------------------------------------

########################################################################
6b. [Commencement Room]
########################################################################

Ellone will initiate time compression here... after a nice FMV you'll
find yourselves in the Commencement Room. Save, then trudge your way
through the numerous save points that appear. Head for the door in the
background.

Squall and company will have to combat the sorceress of each era, and
every fight takes place on a different battlefield, cumulating in a
show-down with the final Sorceress.

------------------------------------------------------------------------
BOSSES: Sorceress A x6  HP: 3,390  Draw List: Firaga, Thundaga, Blizzaga
BOSSES: Sorceress B x5  HP: 4,496  Draw List: Haste, Double
                        Total AP: 0

The battles are continuous here, but fortunately these sorceresses are
quite easy to take down. Both physical attacks and spells which affect
all targets (i.e. Ultima, Meteor) should allow you to breeze through
them.

BOSS: Sorceress C  HP: 50,000+  Draw List: Flare, Holy  AP: 55

She can hit you pretty hard in a single counter-attack, which takes
away roughly 1,000 HPs from one character. Also, when she finishes
her count-down, she'll unleash 'Ultima' on your party, something
which you won't want. In any case, hit her with a Meltdown-Aura
-Renzokuken combo, and have the remaining cast heal or summon powerful
G.Fs such as Bahamut and Eden.
------------------------------------------------------------------------

[Edea's Orphanage]
Head up, take a right, then proceed up again for a cool FMV introducing
Ultimecia's Castle. Make your way north still, and along the way you
should come across a thick metal chain. There should be a total of 3
doors to the left; press 'X' (U.S) or 'Circle' (Japanese) near them to
leap towards them. Just head for the portal to the upper-left or the
one in the middle to get out first. Here's where they lead to:

Upper-left portal: Region near the Chocobo Sanctuary
                   (Coastal area of Grandidi Forest)
Middle-left portal: Region near the Centra Ruins
                    (Serengetti Plains)
Lower-left portal: Region near Deling City
                   (Wilburn Hill)

#######################################################################
6c. [Time-Compressed Overworld] (note: Although optional, I highly
                                       recommend you at least recover
                                       the Ragnarok)
#######################################################################

Depending on which portal you chose in the previous section, you'll
be able to access the Ragnarok in 2 different ways. I'll detail the
portal which leads to the region near the Chocobo Sanctuary first:

You'll emerge at the shoreline near the Chocobo Sanctuary (the forested
cliffs north-east of Esthar). Head inland and locate the camouflaged
dome-like Sanctuary, which should be in the north of Grandidi Forest.
Make sure you equip Diablos' 'Encounter None' party ability while
searching for the Chocobo Sanctuary; the enemies here can get annoying.

Once you've got that free chocobo, ride it south along the eastern
coasts of the Esthar continent, then across the shallow waters at the
southern tips of the continent towards Kashkabald Desert.

There's a beach south-east of the desert; get your Chocobo onto the
Centra continent via the shore, and head towards the center of the
desert to find the Ragnarok. The air-ship appears as a red dot on your
world map, btw.

And here's the alternate way to get to the Ragnarok, if you chose the
middle portal previously:

You'll emerge on the Centra continent, somewhere near the Centra Ruins.
Head north-west, and keep a lookout for a mountain wrapped around a
Chocobo Forest on the north-east tip of this island. Enter the forest,
get a Chocobo (or pay the Chocoboy 1,200 gil to ride one), then ride
the Chocobo south.

You'll eventually find a beach; cross the shallow waters to get to the
opposite island (Edea's Orphanage should be nearby). Head north-east
from here, through a narrow pass in a mountain range to reach
Kashkabald Desert and the Ragnarok. The air-ship appears as a red dot
on the world map, btw.

You'll notice that with the exception of dungeons and chocobo forests,
all other areas are blocked off. There's not much you can do about the
strange barriers surrounding each town, so don't bother about them too
much.

Still, I suggest you take a trip down to the Heaven and Hell Islands to
stock up on spells first. Once you've done that, try taking a look
inside the Ragnarok.

#######################################################################
6d. [Ragnarok Revisited]

Rare Cards: All
#######################################################################

Here's where you can complete your collection of rare cards, as well as
purchase supplies. You must have defeated CC Group's King at Balamb
Garden previously, either in Disc Two or Three.

You should meet up with Xu at the Entrance of the ship. And as for the
rest of the CC Group, they're scattered all over the Ragnarok, but
shouldn't pose a problem in locating them. Note that the Joker near
the elevator sells you items, in addition to providing weapon
remodeling services.

To play King, put 'him' in your main party, then talk to 'him' using
'Square' while in the Air Room of the Ragnarok. Each CC Group member
plays accordingly to a certain region's rules.

Jack: Aisle, near Entrance (Balamb's rules)
Club: Aisle, near Air Room (Dollet's rules)
Diamond: Hangar (Trabia's rules)
Spade: Hangar, near save point (Esthar's rules)
Heart: Entrance (F.H's rules)
King: Air Room (Lunar Base's rules)
Joker: Aisle, near Passenger Deck (Centra's rules)

The CC Group holds virtually all the rare cards (except for those
exclusive to the Card Queen Quest) you've yet to collect, so take time
off to win them. However, they won't be your only source of rare cards
in Disc Four, as the Card Queen can still be found on the Overworld
itself.

She's located at one of the southern tips of the Esthar continent, in
the Abadan Plains. You can't see her on the Overworld directly; you'll
need to actually run into the specific area to enter a field screen.
Btw, this is the same field screen where you re-discovered Piet and
the crashed escape pod in Disc Three. She holds the 5 cards exclusive
to the Card Queen Quest.

[Returning to Ultimecia's Castle]
When you're ready, fly over to Kashkabald Desert and look for a portal
in the north-west. This opens up yet another door to the right of the
metal chain leading to Ultimecia's Castle. Run up from there to reach
the final dungeon of FF VIII. Save before you enter.

#######################################################################
6e. [Ultimecia's Castle]

Enemies: All
Draw Points: Meteor, Slow, Dispel, Ultima, Holy, Cura, Curaga,
             Full-life, Aura, Meltdown, Triple, Stop
G.Fs: Siren (Tri-Point), Carbuncle (Krysta), Leviathan (Trauma),
      Pandemona (Red Giant), Cerberus (Gargantua), Alexander
      (Catoblepas), Eden (Tiamat)
Weapons: Omega ^_^
#######################################################################

Upon your entrance, Squall will have 8 commands sealed off: Item, Magic,
G.F, Draw, Command Abilities, Limit Breaks, Resurrection and Save. This
handicap is temporary; you can either leave the castle to get back your
abilities, or defeat the 8 bosses hidden within the dungeon to reclaim
them.

In addition, you have to work in 2 parties here. Here're my
recommendations:

Main Party: Squall, Rinoa, Zell
Secondary Party: Quistis, Selphie, Irvine

Here's where you have to divide and junction G.Fs evenly among your
party members. I used Diablos' 'Encounter None' party ability most of
the time here, so you may have to exchange Diablos each time you change
parties, via the 'Junction Exchange' option in the menu screen, under
the 'Switch' command (U.S version only).

Throughout the castle you'll find spinning green Switch Spots. Stepping
onto them produces 3 options:
- Switch to the other party.
- Change party members (both parties must be standing at the same
  Switch Spot).
- Cancel. 
Now that you have a rough idea of what's going on, it's time to start:
(walkthrough of Ultimecia's Castle and all bosses stats - with the
exception of Ultimecia's - courtesy of Scott Ong's Final Fantasy VIII
FAQ Part I)

Main Party: You should start in the Hall. Head north and climb the
            stairs to face Sphinxaur.

------------------------------------------------------------------------
BOSS: Sphinxaur  HP: 12,000+  Draw List: Firaga, Thundaga, Blizzaga
                 AP: 30

Since you'll only have the 'Attack' command available here, make sure
your party is properly junctioned when it comes to their HP and Strength
parameter. Just beat on Sphinxaur using physical attacks (Squall's R1
Gunblade trigger comes into play here), and ignore the monsters he
summons. Junctioning 'Blizzaga' to Elemental Defense may help to absorb
the damage if Sphinxaur decides to cast Ice magic.
------------------------------------------------------------------------

Choose to unlock 'Magic' after the fight. Remember to add this command
to your command list immediately in the menu screen! Magic lets you
heal your characters, plus you now have access to (hopefully) various
powerful spells that you've stocked up.

Tip: (U.S version only!)
If you've missed out on any of the G.Fs listed in the area information
section above, choose to unlock 'Draw' instead. The remaining 7 bosses
carry the G.Fs in their draw list. Then, be very careful of the
abilities you unlock next; I suggest Magic, Limit Breaks, G.F,
Resurrection, then Command Abilities, in that order. I've left out Save
and Items, seeing how you could always run out of the Castle to save
after every boss fight (take note of your previous location first),
and healing can be achieved via Magic.

Main Party: Head up the stairs. Ignore the door in front of you and
            make your way right instead. Go through the door in the
            south-east.

            In the Eastern Stairway Hall of the castle, run to your
            right and descend the stairs. You should see a string
            attached to a bell at the foot of the stairs. Ringing it
            with the 'X' (U.S) or 'Circle' (Japanese) button produces
            a timer in the top-left corner of the screen, but you won't
            be needing that now. Just keep the location of this bell
            in mind. Proceed through the door in the background, past
            the green Switch Spot.

            You should be in the Art Gallery now. First, take a
            look at each of the 4 paintings on the 1st floor of the
            Gallery (ignore the largest one to the left), then climb
            the steps to the right. View the other 8 paintings on the
            2nd Floor (there's a 'Shell' Draw Point here, btw). Btw,
            it's imperative you examine ALL 12 paintings. Here are
            their titles:

            Ignus (Fire)               Inandantia (Flood)
            Iudicium (Judgement)       Intervigilium (Sleep)
            Vigil (Watchman)           Vividarium (Garden)
            Viator (Messenger)         Venus (Love)
            Xiphias (Swordfish)        Xerampelinae (Red Clothes)
            Xystus (Tree-lined Road)   Inaudax (Cowardice)

            Now return to the large painting to the left on the 1st
            floor, the one which I told you to ignore previously.
            Examine it and enter 'Vividarium', 'Intervigilium' and
            'Viator', in that order. Trauma should appear now.

            To solve the puzzle... try going up to the 2nd floor of
            the Art Gallery. You'll see a clock painted onto the
            floor below; take note of the numbers the hands point to:
            VIII, IIII, VI. The 'V' indicates you should select only
            titles beginning with 'V', while the following 'I's give
            you the exact number of 'I's in each correct title.

            So 'VIII' would represent 'VIvIdarIum', 'IIII' would
            represent 'IntervIgIlIum' and 'VI' represents 'VIator'.
            These are read in the order of hour, minute and second.

------------------------------------------------------------------------
BOSS: Trauma  HP: 28,809  Weak: Wind  Draw List: Flare, Leviathan
SUB-BOSS: Drama  HP: 2,518  Weak: Wind  Draw List: Esuna, Dispell
                 Total AP: 30

Cast 'Meltdown' on Trauma, then bash away at him using physical attacks.
You can also use 'Tornado' coupled with 'Triple' to do damage, but I
advise you ignore the Dramas he summons; they come in unlimited numbers.
Junction 'Tornado' to Elemental Attack if you can, and be wary of
Trauma's 'Mega Pulse Cannon'. It isn't pretty when it hits.
------------------------------------------------------------------------

Choose to unlock 'Limit Breaks' here (that is, if you've already
un-sealed 'Magic' previously). You're pretty much a powerhouse now with
Squall's Renzokuken usable. Proceed into the background and step through
the door. Further up ahead you'll find a Switch Spot. Now take over
your secondary party.

Secondary Party: Equip Diablos over to the party members here for his
                 'Encounter None' ability if you wish to. Head up the
                 stairs and into the door in the north. Run onto the
                 chandelier; it should fall, and you'll wind up in the
                 Grand Hall. Examine the nearby hatch in the floor to
                 descend into the Wine Cellar. Tri-Point awaits.

------------------------------------------------------------------------
BOSS: Tri-Point  HP: 22,000  Weak: Fire OR Ice  Strong vs.: Thunder
                 Draw List: Haste, Tornado, Bio, Siren  AP: 30

Tri-Point counters with a very damaging Mega Spark each time you attack
it (takes off about 3,000 HP from everyone), so make sure you junction
'Thundaga' to Elemental Defense before the fight. Then just hit it with
'Firaga', 'Blizzaga' (Tri-Point changes its weakness) or physical
attacks (cast 'Meltdown' and junction 'Firaga' or 'Blizzaga' to
Elemental Attack) for an easy victory.
------------------------------------------------------------------------

Release the seal on 'G.F' or 'Save' here. If you have yet to unseal
'Limit Breaks', choose that in favour of 'G.F' or 'Save'.

Climb back up to the Grand Hall, and head through the door in the
background to reach a Switch Spot in the Courtyard. Change over to your
main party.

Main Party: If you chose to unlock 'Save' after felling Tri-Point, you
            can climb the stairs to the left and head through the left
            opening to reach a save point at the end of the corridor.
            Otherwise, just go through the door in front of the Switch
            Spot to reach the Floodgate (remember to swap Diablos over).

            Go for the door to the left in the basement. It should shut
            behind you. Take the key from the skeleton's hand.

------------------------------------------------------------------------
BOSS: Red Giant  HP: 30,000  Strong vs.: Physical attacks
                 Draw List: Demi, Pandemona  AP: 30

This guy has a ridiculously high defense, but that's easily countered
by casting 'Meltdown' on him and whacking him with a Renzokuken. Also,
summoning Diablos, Cactuar and Doomtrain work well, in addition to
casting 'Demi'. Other than the above 4 methods, there's no other way
you can hurt him. Try using 'Blind' on him, too.
------------------------------------------------------------------------

Choose to unlock either 'G.F' or 'Save' here, depending on which you
have yet to release. Return back to the Switch Spot leading to the
Floodgate (you can save if you want to beforehand at the save point
mentioned above). Change your party.

Secondary Party: You should be at the Courtyard. Head for the door in
                 the background (ignore the path leading to the right).

                 The Chapel offers a playable organ in the upper-left
                 corner. You can bang on it all you want first, but
                 remember its position. Climb the staircase to the
                 right of the screen. Eventually you'll reach a wooden
                 bridge. Notice a sparkling object on it? WALK towards
                 it to pick it up. Now return to the Switch Spot in the
                 Courtyard. If the key appears to fall off, don't fret;
                 you haven't lost it.

Main Party: Go back into the Floodgate again. Examine the canal to the
            right of the screen to pick up the Armoury Key. If you
            managed to pick up the key without it falling off the
            bridge earlier, then just use it on the door to the right
            and enter.

------------------------------------------------------------------------
BOSS: Gargantua (Head)  HP: 10,626  Weak: Holy 
                        Draw List: Esuna, Haste, Bio
BOSS: Gargantua (Left Hand)  HP: 6,884  Weak: Holy 
                             Draw List: Shell, Protect
BOSS: Gargantua (Right Hand)  HP: 6,884  Weak: Holy
                              Draw List: Bio, Demi, Quake, Regen

Summon 'Siren' to halt their magical spells, then follow up with
'Alexander' to take them out. You can cast 'Holy' on them if you want.
The full version of Gargantua will appear after you defeat the 3 parts.

BOSS: Gargantua (Whole)  HP: 15,000 
                         Draw List: Bio, Quake, Reflect, Cerberus
                         Total AP: 42

He likes to cast various status maladies, so make sure your party
members are properly junctioned for Status Defense. Junction Berserk,
Blind and Slow in this case for ST-Def.

Take him out with a Doomtrain-Aura-Renzokuken combination, and remember
to heal when needed. Hitting him with a physical attack results in a
'Counter Twist' by Gargantua (takes off 2,000+ HP), so cast spells or
summon G.Fs such as Alexander, Bahamut, Cactuar or Eden.
------------------------------------------------------------------------

Hey, notice the green blood dripping from the sword on the wall here?
It was coloured red in the Japanese version ^_^

Remove the seal on 'Items' or 'Resurrection'. Now return to the Switch
Spot outside the Dungeon (save if you want to first).

Tip:
For the upcoming section to play out correctly, your main party has to
consist of more males than females, and vice versa for your secondary
party. It's okay if you followed my recommendations for both parties
straight from the start.

Secondary Party: From the Courtyard, head back one screen, move left
                 towards a door, transverse the corridor and step
                 through the door at the end of it to get back to the
                 Hall. Climb the stairs again, but this time head left
                 towards another door to reach the Western Stairway Hall.

                 Descend the stairs to the left, head past the Switch
                 Spot into the door, and keep moving into the
                 background in the next screen. Take the left Switch
                 Spot at the Elevator Hall.

Main Party: Starting from outside the Floodgate, climb the stairs to
            the left, into the left opening and past the save point.
            Step onto the elevator and switch over to the other party.

Secondary Party: You'll be elevated to the 2nd floor. Proceed left into
                 a Storage Room. Check around to find a 'Floodgate
                 Key'. Return back to the elevator and switch.

Main Party: Head all the way back to the Floodgate. There should be a
            switch next to the door on the left. Have Squall examine it
            twice to drain the water. Now head for the Courtyard and
            look for a sparkling object in the fountain. Pick up the
            'Treasure Vault Key'. Go back into the Grand Hall and
            step onto the Switch Spot to the right. This prevents the
            chandelier above from falling temporarily. Switch.

Side events: Before you return to the Grand Hall, try heading into
(Main Party) the Chapel. At the organ, press all 8 keys simultaneously.
             Now back-track to the Courtyard and take the right
             path. A new route (previously blocked by a steel gate)
             should've been opened up; follow the one-way trail. At
             the end of the Waterway you'll find a Rosetta Stone, plus
             open up a shortcut to the Floodgate.

             If the steel gate is still there, try re-playing the
             organ. You must hold down all 8 buttons until the notes
             fade away.

Secondary Party: From the Elevator Hall, head back a screen to the
                 dark corridor. Look for a door to the left (which is
                 partially hidden). It's somewhere down the middle
                 stretch, behind a pillar.

                 Inside the Treasure Vault will be 4 coffins. Just open
                 all of them up to get Catoblepas to appear.

Tip:
To open all the coffins, start by closing the leftmost one, then the
rightmost coffin, followed by the 2nd-to-left coffin. Finally, open the
2nd-to-right coffin.

------------------------------------------------------------------------
BOSS: Catoblepas  HP: 31,500  Weak: Earth, Water  Strong vs.: Thunder
                  Draw List: Meteor, Alexander  AP: 30

Summon G.F. Brothers or Leviathan to do damage (or junction either
'Quake' or 'Water' to Elemental Attack). The Doomtrain-Aura-Shot
(Irvine's limit break) combination works nicely too. His attacks consist
of mainly single-target spells like Thundaga, so don't worry too much.
Draw a few 'Meteor' spells if you can, but beware Catoblepas' final
attack: a Meteor spell.
------------------------------------------------------------------------

Unlock either 'Item' or 'Resurrection' (depends on your previous
selection after downing the Gargantua). Now head back to the Hall,
through the door to the north, over the now stable chandelier and into
the door over at the other end. Krysta awaits at the Terrace.

------------------------------------------------------------------------
BOSS: Krysta  HP: 12,000  Strong vs.: Ice  Draw List: Holy, Carbuncle
              AP: 30

Krysta has a few pretty nasty moves, and has the ability to counter
every attack you throw at it, with the exception of summoned G.Fs. Just
use a (you guessed it) Doomtrain-Aura-Shot combo to take care of it.
Krysta will cast 'Ultima' as a last resort after you finish it off, so
keep your HPs high towards the end of the fight.
------------------------------------------------------------------------

You'll have only 'Draw' and 'Command Abilities' left unlocked. I suggest
taking the latter. You won't be needing the 'Draw' command much here
anyway (assuming you didn't miss any G.Fs in your quest). Besides,
commands such as 'Level Down', 'Recover' and 'Revive' will come in
useful. Return to the Switch Spot in the Hall.

Main Party: Proceed into the Chapel, and head up the right staircase.
            Cross the wooden bridge and enter the door to the left. The
            ladder to the right leads to a dead-end, btw.

            On the very 1st floor of the Clock Tower should be an
            invisible save point (use Siren's 'Move-Find' party
            ability to see it). Climb up the extensive winding path
            until you reach a swinging bell.

            Position yourselves at the edge opposite to the lone ledge
            the bell swings to, and press the 'X' (U.S) or 'Circle'
            (Japanese) button to jump onto the bell. Enter the opening
            on the ledge to reach the exterior balcony of the Clock
            Tower... and your most powerful adversary thus far in
            Ultimecia's Castle.

------------------------------------------------------------------------
BOSS: Tiamat  HP: 89,800  Strong vs.: Fire, Thunder, Wind
              Draw List: Flare, Eden  AP: 30

Tiamat has an above average magic defense parameter, and his 'Dark
Flare' does a pretty hefty amount of damage (about 4,000+ if you're
properly junctioned) to everyone. Try to minimise this by casting
'Shell' at the start of the fight, then quickly attack him using a
Doomtrain-Aura-Renzokuken combination.

You probably need to have Squall unleash his limit break twice to
actually take Tiamat down. Likewise, if you do it fast enough, Tiamat
won't get a chance to pull his 'Dark Flare' off, so you might want to
have Squall equipped with a high offensive and speed rating. Cerberus'
'Auto Haste' character ability works well here. You can also slow
down Tiamat by summoning G.F Doomtrain.
------------------------------------------------------------------------

Unseal your final command here, and you're left with only the last boss
to face. Head back into the Clock Tower, leap onto the bell, then travel
up the remaining winding path to the top. When the path splits, go up
for a 'Stop' Draw Point, then head south.

Main Party (still): Run across the hands of the clock face, climb down
                    the ladder and move right to reach another ladder,
                    which you'll have to descend using. The bridge
                    thereafter leads to Ultimecia's Room. Save at the
                    save point outside, recover all 6 of your
                    characters, stock up on supplies (Tonberry's 'Call
                    Shop' ability comes into play here) and do a final
                    check on your junctioning and spells. Enter
                    Ultimecia's Room when you're ready.

Side events: Ultimecia's Castle holds virtually all the enemies (even
some old bosses!) you've ever encountered. Try fighting in different
regions of the castle to face all of them, and pick up any rare items
you may have missed.

Another special side event I'll like to highlight here is finding and
taking down the Omega Weapon. Unlike its cousin, the Ultima Weapon,
this guy has the ability to kick your butt so hard, it'll be sore for
months to come. So unless you really want to test your skills, I
suggest you leave him for now, and come back later when you're
properly prepared.

For those who feel confident enough, here's what you'll need: 20 Hero's
Medicine (modify Laguna's card) or a few Holy War Medicine (modify
Gilgamesh's card), 'Death' junctioned to Status Defense if anyone in
your main party has a level which is a multiple of 5 (i.e. lv. 65, 70
or 100), a 'Meltdown' spell, 10 Aura Stones (or 'Aura' spells), and a
high offensive-cum-HP rating (255 and 9,999 respectively) for Squall.

That's for the cheap way to defeat him though ^_^ I'll detail the other
traditional method below. Saving before the fight helps too!

First off, take your main party and position them at the Switch Spot in
the Courtyard, outside the Chapel. Have the secondary party make
their way to the Eastern Stairway Hall of the castle, outside the Art
Gallery where the bell is. Ring it once, then quickly step into the
nearby Switch Spot. Proceed into the Chapel as your main party, where
you'll find Omega Weapon waiting for you.

------------------------------------------------------------------------
SPECIAL BOSS: Omega Weapon  HP: 1,000,000+  Strong vs.: All Elements
                            Draw List: Flare, Holy, Meteor, Ultima
                            AP: 250

The Omega Weapon has several kick-ass attacks at its disposal, some of
which include the Megido Flame (9,998 damage to everyone), the Light
Pillar (9,999 damage to a single character) and the all-powerful Terra
Break, which hits everyone for approximately 12,000 HP worth of damage.
Fortunately, the Hero's Medicine should render all these attacks
useless, as it puts a single party member into 'Invincible' status.
You'll get a 'Proof of Omega' in your Tutorial screen after defeating it.

Cheap method:
Omega will use 'Level 5 Death' at the start, so make sure everyone is
protected from that. Have the party use Hero's Medicine on Rinoa and
Zell, with Squall casting a 'Meltdown' spell on Omega. Your opponent
will hit you with the 'Meteor' spell now, so recover Squall's HPs back
to 9,999 (Leviathan's 'Recover' command works fine here) using a
character. You can let the other cast 'Haste' on Squall if you want,
but leave Squall with a full time bar.

Omega Weapon should launch its Megido Flame now, reducing Squall's HP
to only 1. Have him unleash his Renzokuken, while another party member
uses a Hero's Medicine on him. Now your main task will be to keep
everyone in 'Invincible' status, as Squall repeatedly launches a
flurry of limit break attacks to take Omega Weapon down. You don't
have to bother with the rest of Omega's moves. Should Squall fall in
this battle later on, I suggest using Aura (Stones) on him instead
of waiting for his HP to be reduced back to critical status (after
reviving him 1st with Full-life or Revive, that is).

The 'Other' method:
This is for those who find themselves missing the Hero's Medicine.
You'll need (as many as you can get) G.Fs with a high HP rating (i.e.
Eden), everyone in your main party with maximum HPs (9,999), good
parameter ratings plus a ton of recovery spells and items. I suggest
modifying Bahamut's card to obtain 100 Megalixirs.

Omega always begins a fight with 'Level 5 Death', so ensure full
protection against that in your party. Summon Cerberus now to put
everyone in 'Triple' status, then follow this up with a Meltdown-Aura
-Renzokuken combo. Recover everyone's HPs back to 9,999 after Omega's
'Meteor' spell. The Megido Flame should reduce that back to only 1;
heal quickly after unleashing your limit breaks, but watch out for
Omega Weapon's 'Gravija'. Recover your members after that spell hits.

Next, summon G.Fs with high HPs, and let them absorb some of the
damage when Omega uses his Terra Break (12,000+ damage to everyone).
Unleash your limit breaks if possible; Omega will cast 'Gravija' or
'Ultima', followed by his Light Pillar which WILL take a member now.
Use a 'Full-life' spell to get him or her back, followed by a flurry
of recovery items (a single Megalixir works nicely here) to restore
everyone's HP back to maximum.

Omega will settle into a random pattern of attacks from here on; your
tasks will be to hit him hard with limit breaks while predicting what
he'll try to do next, and curing with a Megalixir when needed. And if
you're lucky, Rinoa's 'Combine' limit break might see Angelo using
'Invincible Moon', which would double as a 'Holy War'. Good luck!
------------------------------------------------------------------------

########################################################################
6f. [Ultimecia's Castle -- Master Room]
########################################################################

Ultimecia will express her fury at SeeD for interfering with her plans
of time compression, before she engages you in combat.

The participants are picked randomly here (and that includes Squall
as well), so make sure your G.Fs are evenly spread out. Ultimecia will
remove fallen companions in battle with her 'Angel' move, but if you're
quick enough you can beat her to it with a well-timed 'Full-life' spell.
Of course, if that fallen member has no G.Fs junctioned, then allow
Ultimecia to remove him or her.

She comes in 5 (well, 4 and a half to be more accurate) forms, which
you'll need to fight consecutively. You can use Hero's Medicine for a
way too easy victory if you want to (it's the final battle, anyway).

And if you're wanting more Heroes, but lack either Laguna's or
Gilgamesh's card, here's a tedious method of obtaining Heroes:

1. Defeat and collect 10,000 Curse Spikes from Forbiddens at levels 30
   and above (skeletons armed with 2 swords). Seriously.

2. With G.F Siren at level 100, use her 'Tools-RF' to refine 10,000
   Curse Spikes to 100 Shaman Stones.

3. With G.F Doomtrain at level 100, use its 'Forbidden Med-RF' to
   refine 100 Shaman Stones to 10 Hero Trials.

4. Use G.F Alexander's 'Med LV Up' to refine 10 Hero Trials to a single
   Hero.

The profits aren't all that great, so I don't really recommend this
procedure. If you have everyone properly junctioned, then Heroes are
basically optional in the final battle.

Here's a list detailing the specific attack method for each character:

Squall: Have him unleash his Renzokuken (duh).
Rinoa: Her 'Combine' limit break works okay, but keep her primarily as
       a healer of sorts. You can try using 'Angel Wing', but seeing
       how you'll lose control of Rinoa, I advise against it.
Zell: His 'Duel' should be his main offense.
Quistis: Support the party with her 'Mighty Guard' and 'White Wind'
         blue magic. For offense, use 'Shockwave Pulsar' if you
         have it. Otherwise, stick to 'Ray-Bomb' or 'Gatling Gun'.
Irvine: Go trigger-happy with his 'Shot' limit break. His 'Armour
        Piercing Ammo', 'Demolition Ammo' and 'Pulse Ammo' work fine.
        If you're a quick tapper, and have a full stock of 'Fast Ammo',
        try using them against Ultimecia's final form.
Selphie: Her 'Slot' limit break won't help much here, and it isn't
         worth it cycling through the list to try to get the rarer
         spells... make Selphie a healer instead.

It's pretty obvious you need a chunk of Aura (Stones) for this last
battle. However, should Squall be chosen as one of the participants
(this occurs quite frequently, actually), I suggest letting him do all
the attacking instead. The rest should simply support him by casting
'Meltdown' to destroy the enemy's defense, and healing Squall when
needed. Make sure Squall has a Strength rating of 255 and his final
weapon, the Lion Heart.

------------------------------------------------------------------------
BOSS: Ultimecia  HP: 43,000  Weak: Poison  Strong vs.: Holy
                 Draw List: Haste, Slow, Reflect, Demi

The 1st form of Ultimecia can be taken down effortlessly with a single
Meltdown-Aura-Renzokuken combination. However, I suggest you make use of
this one to prepare for the upcoming battles; put everyone in 'Triple',
'Protect', 'Shell', 'Haste' and 'Regen' (Quistis' 'Mighty Guard' Blue
Magic comes in handy here), followed by 'Aura' status if possible.
Ultimecia will attempt to spoil the party with 'Quake' and her 'Mael
-strom' (causes status maladies and heavy HP damage to all), but
counter that with a Megalixir (modify Bahamut's card).

BOSS G.F: Griever  HP: 120,000+  Strong vs.: Earth, Poison
                   Draw List: Bio, Quake, Tornado

Griever has a status ailment attack, tends to cast 'Gravija' and
'Doom', and has an annoying habit of drawing spells from your party.
Counter 'Doom' with either a Remedy Plus or a Megalixir, and hit him
repeatedly with Renzokukens (remember to reduce his defense to zero
with 'Meltdown' 1st). Casting 'Ultima' coupled with 'Triple' works
well too, but I suggest you learn Eden's 'Expendx3-1' character
ability first.

Griever'll occasionally remove an entire set of spells (i.e. a 100
Full-life spells) from your magic list, thus forcing you to lose that
junction (i.e. if you've junctioned Full-life to HP, it'll fall back
to its original value).

Also note that from Griever onwards, the bosses have the ability to
kill off any of your G.Fs in a single blow, so don't bother with
summoning them. Griever will use his Shockwave Pulsar at the end (or
earlier if you aren't quick enough in taking him out), which takes
off about 3,000 HP from everyone (that's if you have a decent Spirit
rating -- try junctioning 'Reflect' to it and having 'Spirit +60%'
equipped), or 1,500 if you're under a 'Shell' condition.

BOSS: Ultimecia-Griever  HP: 180,000+
                         Draw List: Firaga, Thundaga, Blizzaga
SUB-BOSS: Helix  HP: 25,000+  Draw List: Esuna, Dispell

Ultimecia will junction with Griever for a truly nasty package. This
3rd form likes to cast 'Tornado', 'Meteor' and 'Holy', plus she'll
occasionally remove an entire set of spells from your magic list too.

She's also capable of casting the Shockwave Pulsar at anytime now.
Other than that, tiny cronies will appear to help in the duration of
the fight. If you stall for too long until 2 Helixes appear, watch out
for Ultimecia's 'Great Attractor', a (visually stunning) physical
attack which does 4,000+ damage to the entire party.

Stick to your tried-and-proven Meltdown-Aura-Renzokuken combination to
take her down. If she de-attaches a part of herself, it means she's
close to defeat -- keep it going!

FINAL BOSS: True Ultimecia  HP: 250,000+  Draw List: Holy, Flare
BOSS: Ultimecia (Lower half)  HP: 16,000+  Draw List: Apocalypse
                              Total AP: 0

Ultimecia, in all her final form glory, now has more offensive moves
at her disposal; her Hell's Judgement can bring everyone down to 1 HP
(easier time getting limit breaks though; in fact, you can just use a
Hero's Medicine on Squall, and have him launch his Renzokuken
repeatedly).

She'll also cast 'Ultima', 'Flare' and 'Holy' on you, and when her
lower body appears in the course of the fight, she'll draw 'Apocalypse'
from it, which hits the entire party for roughly 3,500+ worth of damage.
Take note that you can do the same to her, by beating her to drawing
'Apocalypse'. Ultimecia will retain the annoying ability to remove an
entire set of spells from you, too.

Simply keep the Meltdown-Aura-Renzokuken combinations (I think you've
gotten tired of that already ^_^) coming, and heal immediately when
she hits you with a Hell's Judgement -- she might cast 'Ultima' as her
next move. Try to dispose of her lower body first when it does appear.

When Ultimecia is near defeat, she'll start uttering lines in battle.
During this period, you have to pound on her about 4 to 5 times until
she finishes what she has to say; each attack usually results in her
speaking another line. Only when you've seen all she has to say then
can you strike the finishing blow.
------------------------------------------------------------------------

Enjoy the ending!

*major spoiler here... skip this section if you want to see the ending
for yourself*
As an added bonus for those playing the Japanese version, I'll give you
the following dialogue in the ending sequence as it appears in the U.S
version. It isn't really accurate, so I hope you'll bear with it:

Irvine: Is it over?
        Let's go! Let's go back to our time!
Zell: Shut up! Just calm down now and think where we have to go.
Selphie: Careful guys, don't pick the wrong time!
Quistis: Whatever you do, don't fall into a time warp!
Rinoa: (Time... Places... Who I wanna be with...)
       (I wanna go there! Where Squall and I promised.)
Rinoa: Squall!
       Let's go home! Where are you!?
Squall: (... Where am I?)  (turns to see young Squall, and Edea)
Edea: Squall! Where are you going!?
Young Squall: I'm gonna find Sis!  (runs off)
Edea: Squall!
Squall: (... Matron)
Edea: Excuse me. Have you seen a little boy?
Squall: You don't have to worry.
        The boy won't go anywhere.
Edea: I think so, too. Poor thing...
(Ultimecia appears)
Squall: .... You're alive!?  (draws his Gunblade)
Edea: ... The sorceress?
Squall: Yes, Matron.
        We had defeated her...
        Matron, stand back.
Edea: It's ok.
      There's no more need to fight.
      The sorceress is just looking for someone to pass her powers
      on to.
      In order to die in peace, a sorceress must be free of all her
      powers.
      I know... for I am one, too.
      I shall take over that sorceress' powers.
      I do not want one of the children to become one.
Ultimecia: I.... can't... disappear yet.  (Edea goes over to her)
Squall: Matron!
Edea: Is this... the end?
Squall: ... Most likely.
Edea: You called me Matron. Just who... are you?
Squall: A SeeD. A SeeD from Balamb Garden.
Edea: SeeD? Garden?
Squall: Both Garden and SeeD were your ideas.
        Garden trains SeeD.
        SeeDs are trained to defeat the sorceress.
Edea: What are you saying?
      You're... that boy from the future?
Squall: ... Matron.
Edea: Please return. You do not belong here.
Young Squall: I can't find Sis.
              ...Am I... all alone?  (notices the older Squall)
              Who's he?
Edea: Nobody.
      You don't need to know.
      The only Squall permitted here is you. (turns to the older Squall)
      Do you know where to go back to?
      Do you know how?
      Will you be all right by yourself?
Squall: (... I'll be all right, Matron.)
        (Because I'm not alone.)  (the screen fades)
        (... I'm not alone.)
        (... If I call out, they will answer.)
Squall: Where is everyone!?
        Rinoa! Where are you?
        Zell! Selphie! Quistis! Irvine!
        Rinoa!
        (Am I... alone?)
        (Rinoa? I want to hear your voice.)
        (Which way... do I go?)
        (I can't make it back... alone.)
Squall: Rinoa?
        (Am I... all alone again?)
        (Where... am I?)
*end spoiler*

You should see the ending FMV now... and don't turn the power off until
the words 'The End' appear on your screen, or you'll miss a short movie
after the credits.

Thanks for reading my walkthrough.


========================================================================
VIII. A P P E N D I X
========================================================================

Basically, the Appendix section is a quick reference guide for all
the locations of the G.Fs, magazines, blue magic, weapon remodeling
lists, rare cards and shopping lists.

If you want a list of G.Fs, spells, refinement abilities and other
miscellaneous information, I suggest you check out the game's Tutorial
or Part II of Scott Ong's 'Final Fantasy VIII FAQ' at www.gamefaqs.com.

Tip:
In fact, I highly encourage you to take a closer look at the in-game
Tutorial; you'll be surprised at the info it contains (especially
in the Information section). Many people have written in asking about
abilities without knowing they've got all the data right under their
noses, in the game itself.


a. [G.F. Locations]

Quezacotl: Study Panel at Balamb Garden 2F Classroom
Shiva: Study Panel at Balamb Garden 2F Classroom
Ifrit: Defeat Ifrit at Fire Cavern (Disc One)
Siren: Draw from Elvoret in Dollet (Disc One)
Brothers: Defeat Brothers at Tomb of Unknown King
Diablos: Summon using 'Magical Lamp' given by Cid, and defeat Diablos
         ('Magical Lamp' item --> Disc One)
Carbuncle: Draw from Iguion in Deling City, Presidential Residence
           (Disc One)
Leviathan: Draw from NORG in Basement of Balamb Garden (Disc Two)
Pandemona: Draw from Fujin at Balamb Hotel (Disc Two)
Cerberus: Defeat Cerberus at Galbadia Garden (Disc Two)
Alexander: Draw from Edea at Galbadia Garden (Disc Two)
Doomtrain (Ghoulish): Have 6 Steel Pipes, 6 Malboro Tentacles, 6
                      Remedy Pluses, locate and use Solomon's Ring
                      found at Tears' Point (Disc Three onwards)
Bahamut: Defeat Bahamut at Deep Sea Research Center (Disc Three onwards)
Cactuar (Sabotender): Defeat Jumbo Cactuar (Sabotender) at Cactuar
                      Island in Centra region (Disc Three onwards)
Tonberry: Defeat 20-plus Tonberries at Centra Ruins, then take down
          subsequent Tonberry King (Disc Two onwards)
Eden: Draw from Ultima Weapon at bottom of Deep Sea Research Center
      (Disc Three onwards)
Phoenix: Receive 'Phoenix Pinion' from Elder at Shumi Village
         (Disc Two onwards)
Boko the Chocobo: Summon using Gysahl Greens purchased from Chocobo
                  Forests (Disc Two onwards)
Odin: Locate and defeat Odin at Centra Ruins (Disc Two onwards)
Gilgamesh: Acquire Odin before fighting Seifer at the end of Disc
           Three in Lunatic Pandora

MiniMog, Moomba: These G.Fs are only obtainable via the Pocket Station
                 mini-game, 'Chocobo World'.

Once you miss a drawable G.F, you can still draw it from the 7 bosses
in Ultimecia's Castle in Disc Four. These G.Fs include: Siren,
Carbuncle, Leviathan, Pandemona, Cerberus, Alexander and Eden. This
method applies only to the U.S version.


b. [Magazine Locations]

{Timber Maniacs Magazines Locations}

1. At Balamb Hotel/Train Station   7. At the Repair Shop in F.H
2. At Timber Maniacs Building      8. At F.H Hotel 2F
3. At Timber Hotel 2F              9. At the Inn/Artisan's house in
4. At Hotel Dollet 2F                 the Shumi Tribe Village
5. At Dollet Pub                  10. At Trabia Garden's cemetery
6. At Galbadia Hotel 2F           11. At Edea's Orphanage
                                  12. On the White SeeD

View these magazines using Squall's Study Panel at the 2F Classroom
in Balamb Garden. They're under the 'School Festival Committee's
homepage.

{Weapons Monthly Magazines Locations}

March: Defeat the Elvoret at Dollet (Disc One)
April: On Squall's table in his single room dormitory at Balamb Garden
   May: In the Deling Sewers
  June: Defeat BGH251F2 at the Missile Base (Disc Two)
  July: At Balamb Garden's Training Center (Disc Three)
August: 5 steps south of gargoyle statue at Trabia Garden
First: Lunatic Pandora Laboratory (Final Laguna Scenario)

These are also purchasable from the Esthar Shopping Mall using G.F
Tonberry's 'Familiar' menu ability.

{Pet Pals Locations}

Vol. 1: On train en route to Timber (Disc One)
Vol. 2: In Resistance Base during Timber Kidnap Operation (Disc One)
Vol. 3: Timber Pet Store
Vol. 4: Timber Pet Store
Vol. 5: Esthar Pet Store
Vol. 6: Esthar Pet Store

These are also purchasable from the Esthar Shopping Mall using G.F
Tonberry's 'Familiar' menu ability.

{Combat King Locations}

001: D-District Prison, Floor One (Disc Two)
002: Defeat Raijin and Fujin at Balamb City (Disc Two)
003: Random event triggered by resting at Balamb Hotel
     (Disc Two onwards)
004: Esthar soldier before Lunatic Pandora invasion event (Disc Three)
005: Lunatic Pandora crystal halls (Disc Three)

These are also purchasable from the Esthar Shopping Mall using G.F
Tonberry's 'Familiar' menu ability.

{Occult Fans Locations}

Volume   I: In Library bookshelf at Balamb Garden
Volume  II: In private room of Master Card Player at 2F Dollet Pub
Volume III: Apologise to Master Fisherman at F.H. after Balamb Garden
            collision (Disc Two)
Volume  IV: In Presidential Palace at Esthar; talk to Presidential
            Secretary within after speaking to the Presidential Aide
            near the Air-Station before or after the events at Lunar
            Gate (Disc Three)

These are also purchasable from the Esthar Shopping Mall using G.F
Tonberry's 'Familiar' menu ability. The only exceptions are Volumes
III and IV, which you have to find.


c. [Blue Magic List]

(Laser Eye}
Learnt from beginning

{Ultra Waves}
Item: Spider Web
Defeat/Mug: Caterchipillar
Card: Caterchipillar

{Electrocute}
Item: Coral Fragment
Defeat/Mug: Blitz, Creeps, Cockatrice
Card: Creeps

{LV?Death}
Item: Curse Spike
Defeat/Mug: Forbidden, Imp, Malboro, Tri-Face
Card: Tri-Face

{Degenerator}
Item: Black Hole
Defeat/Mug: Gesper, Wendigo
Card: Diablos, Gesper

{Aqua Breath}
Item: Water Crystal
Defeat/Mug: Chimera, Fastitocalon-F, Fastitocalon, Grand Mantis
Card: Fastitocalon-F, Fastitocalon

{Micro Missile}
Item: Missile
Defeat/Mug: Death Claw, GIM52A

{Acid}
Item: Mystery Fluid
Defeat/Mug: Gayla
Card: Gayla

{Gatling Gun}
Item: Running Fire (Fang Machine Gun)
Defeat/Mug: Iron Giant, SAM08G
Card: SAM08G

{Fire Breath}
Item: Inferno Fang
Defeat/Mug: Hexadragon, Ruby Dragon
Card: Ruby Dragon

{Bad Breath}
Item: Malboro Tentacle
Defeat/Mug: Malboro
Card: Malboro

{White Wind}
Item: Whisper (Wind Whisper}
Defeat/Mug: Adamantoise

{Homing Laser}
Item: Laser Cannon
Defeat/Mug: Belhelmel, Elastoid, Mobile Type 8 BIS

{Mighty Guard}
Item: Barrier
Defeat/Mug: Behemoth
Card: Behemoth

{Ray-Bomb}
Item: Power Generator
Mug (rare): Blitz
Find: Lunatic Pandora

{Shockwave Pulsar}
Item: Dark Matter
Refine: 100 Curse Spike (only when G.F Siren at level 100)


d. [Weapon Remodeling List]

I've only detailed the final weapons here, and created a list on how to
get the rest of the raw materials for the other lower level weapons.
Only the more common methods will be listed:

+---------------------------------------------------------------------+
| Betrayal Blade: Mug Blitz or defeat level 1 - 19 Forbiddens.        |
|                 Modify Forbidden cards (1 for 1)                    |
+---------------------------------------------------------------------+
| Bomb Fragment: Mug or defeat Bombs.                                 |
|                Modify Bomb cards (1 for 1)                          |
+---------------------------------------------------------------------+
| Chef's Knife: Mug or defeat Tonberries.                             |
|               Modify Tonberry cards (1 for 1)                       |
+---------------------------------------------------------------------+
| Cockatrice Pinion: Mug or defeat Cockatrices at levels 20 - 100.    |
|                    Modify Cockatrice cards (1 for 1)                |
+---------------------------------------------------------------------+
| Dino Bone: Mug or defeat T-Rexaurs.                                 |
|            Modify Armadodo cards (1 for 1)                          |
+---------------------------------------------------------------------+
| Dragon Fin: Mug or defeat Grendels.                                 |
|             Modify Grendel cards (1 for 1)                          |
+---------------------------------------------------------------------+
| Dragon Skin: Defeat Anacondaurs at levels 30 - 100.                 |
|              Card modifying is not possible.                        |
+---------------------------------------------------------------------+
| Dynamo Stone: Defeat Blitz at levels 30 - 100.                      |
|               Modify Blitz cards (1 for 1)                          |
+---------------------------------------------------------------------+
| Fish Fin: Mug or defeat Fastitocalon-Fs.                            |
|           Card modifying is not possible.                           |
+---------------------------------------------------------------------+
| Fury Fragment: Mug Blue Dragons.                                    |
|                Modify Blue Dragon cards (4 for 1)                   |
+---------------------------------------------------------------------+
| Inferno Fang: Mug Ruby Dragons.                                     |
|               Modify Ruby Dragon cards (10 for 1)                   |
+---------------------------------------------------------------------+
| Life Ring: Mug Lefty or defeat levels 30 - 100 Turtapods.           |
|            Modify Turtapod cards (5 for 1)                          |
+---------------------------------------------------------------------+
| Magic Stone: Mug or defeat Bite Bugs at levels 20 - 29              |
|              Modify Buel cards (1 for 1)                            |
+---------------------------------------------------------------------+
| Mesmerize Blade: Mug or defeat Mesmerizes at any level.             |
|                  Modify Mesmerize cards (1 for 1)                   |
+---------------------------------------------------------------------+
| M-Stone Piece: Mug or defeat Bite Bugs at levels 1 - 19             |
|                Modify Bite Bug cards (1 for 1)                      |
+---------------------------------------------------------------------+
| Ochu Tentacle: Mug or defeat Ochus.                                 |
|                Modify Ochu cards (1 for 1)                          |
+---------------------------------------------------------------------+
| Red Fang: Mug Chimeras or Hexadragons.                              |
|           Modify Hexadragon cards (3 for 1)                         |
+---------------------------------------------------------------------+
| Saw Blade: Mug or defeat Belhelmels.                                |
|            Modify Belhelmel cards (1 for 1)                         |
+---------------------------------------------------------------------+
| Screw: Mug or defeat Geezards at any level.                         |
|        Modify Geezard cards (1 for 5)                               |
+---------------------------------------------------------------------+
| Sharp Spike: Mug or defeat Grand Mantis.                            |
|              Modify Grand Mantis cards (1 for 1)                    |
+---------------------------------------------------------------------+
| Shear Feather: Mug Thrustaevis at levels 1 - 29.                    |
|                Modify Thrustaevis cards (1 for 1)                   |
+---------------------------------------------------------------------+
| Spider Web: Mug or defeat Caterchipillars.                          |
|             Modify Caterchipillar cards (1 for 1)                   |
+---------------------------------------------------------------------+
| Star Fragment: Mug Iron Giants.                                     |
|                Modify Iron Giant cards (3 for 1)                    |
+---------------------------------------------------------------------+
| Steel Orb: Defeat Wendigoes at any level.                           |
|            Modify Wendigo cards (1 for 1)                           |
+---------------------------------------------------------------------+
| Steel Pipe: Mug Wendigoes at any level.                             |
|             Modify Elastoid cards (1 for 1)                         |
+---------------------------------------------------------------------+
| Turtle Shell: Mug or defeat Armadodoes at levels 30 - 100.          |
|               Modify Adamantoise cards (3 for 1)                    |
+---------------------------------------------------------------------+


{Squall}

Revolver: 6 Magic Stone Pieces, 2 Screws
Shear Trigger: 1 Steel Pipe, 4 Screws
Cutting Trigger: 1 Mesmerize Blade, 8 Screws
Flame Saber: 1 Betrayal Blade, 1 Turtle Shell, 4 Screws
Twin Lance: 1 Dino Bone, 2 Red Fangs, 12 Screws
Punishment: 1 Chef's Knife, 2 Star Fragments, 1 Turtle Shell, 8 Screws
Lion Heart: I get so much mail about this weapon! Here's the method --

1 Adamantine: Adamantoises found on Long Horn Island, north-west of
              Dollet drop it occasionally. They ONLY appear on the
              shores of Long Horn Island.
4 Dragon Fangs: Blue Dragons on the Island Closest to Hell (western
                -most island on Galbadian continent) drop it.
12 Pulse Ammo: Elnoyles found in Esthar Capital, after Lunar Cry event
               drop Energy Crystals at levels 40 and above. They're
               extremely rare, but you can pin-point their locations
               using the map of Esthar I've drawn up in Disc Three
               (event 4n) of the 'Walkthrough' section. It's marked
               with an 'E'.
               Use Ifrit's 'Refine Ammo' menu ability to refine 10
               Pulse Ammo from 1 Energy Crystal.

I recommend you get Lion Heart in Disc Three, after receiving the
Ragnarok. Getting it any earlier than that might prove difficult,
even though it's still possible to do so; you'll simply have to play
a lot of Card Battles to get the required raw materials.

{Rinoa}

Pinwheel: 3 Magic Stone Pieces
Valkyrie: 1 Shear Feather, 1 Magic Stone
Rising Sun: 1 Saw Blade, 8 Screws
Cardinal: 1 Cockatrice Pinion, 1 Mesmerize Blade, 1 Sharp Spike
Shooting Star: Here's how --

2 Windmills: Steal from Thrustaevis in the Timber or Galbadian region.
             They carry it occasionally.
1 Regen Ring: Steal from Toramas on Esthar continent after 'Lunar Cry'
              event in Disc Three.
1 Force Armlet: Purchase from Esthar City's Pet Store. You must have
                learnt GF Tonberry's 'Familiar' menu ability.
2 Energy Crystals: Levels 40 and above Elnoyles in Esthar City drop
                   this item after the 'Lunar Cry' event.

{Zell}

Metal Knuckle: 1 Fish Fin, 4 Magic Stone Pieces
Maverick: 1 Dragon Fin, 1 Spider Web
Gauntlet: 1 Dragon Skin, 1 Fury Fragment
Ehrgeiz: You can get this weapon relatively easily --

1 Adamantine: Adamantoises on Long Horn Island north-west of Dollet
              drop them occasionally.
4 Dragon Skins: Levels 30 and above Anacondaurs near the cliffs of
                Dollet drop them.
1 Fury Fragment: Plunder Blue Dragons on the Island Closest to Hell.

{Quistis}

Chain Whip: 2 Magic Stone Pieces, 1 Spider Web
Slaying Tail: 2 Magic Stones, 1 Sharp Spike
Red Scorpion: 2 Ochu Tentacles, 2 Dragon Skins
Save the Queen: Here's the method --

2 Malboro Tentacles: Steal from Malboros on the Heaven/Hell Islands.
4 Sharp Spikes: Steal from Grand Mantis in the Centra forests.
4 Energy Crystals: Levels 40 and above Elnoyles in Esthar City drop
                   this item after the 'Lunar Cry' event.

{Irvine}

Valiant: 1 Steel Pipe, 4 Screws
Ulysses: 1 Steel Pipe, 1 Bomb Fragment, 2 Screws
Bismarck: 1 Steel Pipe, 4 Dynamo Stones, 8 Screws
Exeter: Here's how --

2 Dino Bones: Steal from T-Rexaurs in Balamb Garden's training center.
1 Moon Stone: Plunder from Elnoyles in Esthar City.
2 Star Fragments: Steal from Iron Giants in the Esthar region after
                  'Lunar Cry' event.
18 Screws: Geezards carry and drop Screws. They're found in the Timber
           and Galbadian regions.

{Selphie}

Flail: 2 Magic Stone Pieces, 1 Bomb Fragment
Morning Star: 2 Steel Orbs, 3 Sharp Spikes
Crescent Wish: 1 Inferno Fang, 1 Life Ring, 4 Sharp Spikes
Strange Vision: This weapon has a 255% Hit rate --

1 Adamantine: Adamantoises on Long Horn Island north-west of Dollet
              drop it occasionally. They appear ONLY on the shores of
              Long Horn Island.
3 Star Fragments: Steal from Iron Giants in the Esthar region after
                  'Lunar Cry' event.
2 Curse Spikes: Forbiddens in the Centra Ruins drop this item at
                levels 30 and above.

You don't need Weapons Monthly magazines to remodel your weapons. Just
the necessary raw materials and Gil will do.


e. [Rare Card Locations]

-Level 5 Monster Cards-

{PuPu}
Win: Complete 'UFO Sightings' side event in Disc Three. Encounter PuPu
     at Balamb region and give it 5 Elixirs
Mod: 1 Hungry Cookpot

-Level 8 G.F Cards-

{Chubby Chocobo}
Win: Card Queen quest -- Student sitting on a bench outside Balamb
                         Garden's Library
Mod: 100 LuvLuvGs

{Angelo}
Win: Watts
Mod: 100 Elixirs

{Gilgamesh}
Win: CC Group quest -- CC Group King at Balamb Garden Dormitory or
                       3F Bridge
Mod: 10 Holy Wars

{MiniMog}
Win: Boy jogging around 1F Balamb Garden
Mod: 100 Pet Houses

{Chicobo}
Win: Complete 'Chocobo Forests' side event in Disc Two or Three
Mod: 100 Gysahl Greens

{Quezacotl}
Win: Mayor Dobe at Fishermans Horizon
Mod: 100 Dynamo Stones

{Shiva}
Win: Exchange 'Girl Next Door' magazine for free with Zone aboard White
     SeeD ship in Disc Three
Mod: 100 North Winds

{Ifrit}
Win: Defeat Fire Cavern's boss in Disc One
Mod: 3 Elem Atks

{Siren}
Win: Master Card Player at 2F Dollet Pub
Mod: 3 Status Atks

{Sacred}
Win: Defeat Brothers in Tomb of Unknown King
Mod: 100 Dino Bones

{Minotaur}
Win: Defeat Brothers in Tomb of Unknown King
Mod: 10 Adamantines

-Level 9 G.F Cards-

{Carbuncle}
Win: CC Group quest -- CC Group Heart at Balamb Garden 3F Bridge
Mod: 3 Glow Curtains

{Diablos}
Win: Summon Diablos using 'Magical Lamp' given by Cid in Disc One
     after Timber mission briefing and defeat Diablos
Mod: 100 Black Holes

{Leviathan}
Win: CC Group quest -- CC Group Joker at Balamb Garden Training Center
Mod: 3 Doc's Codes

{Odin}
Win: Defeat Odin at Centra Ruins
Mod: 100 Dead Spirits

{Pandemona}
Win: Hotel Owner outside Balamb Hotel, after liberating Balamb City
     from Galbadia in Disc Two
Mod: 100 Windmills

{Cerberus}
Win: Defeat Cerberus at Galbadia Garden in Disc Two
Mod: 100 Lightweights

{Alexander}
Win: Piet at Lunar Base or Escape Pod Crash Site in Disc Three
Mod: 3 Moon Curtains

{Phoenix}
Win: Card Queen quest -- Presidential Assistant in Esthar's
                         Presidential Palace room
Mod: 3 Phoenix Spirits

{Bahamut}
Win: Defeat Bahamut at Deep Sea Research Center
Mod: 100 Megalixirs

{Doomtrain}
Win: Card Queen quest -- Aphora Pub owner in Timber
Mod: 3 Status Guards

{Eden}
Win: Defeat Ultima Weapon at Deep Sea Deposit
Mod: 3 Monk's Codes

-Level 10 Player Cards-

{Ward}
Win: Dr. Odine at Esthar City in Disc Three
Mod: 3 Gaea's Rings

{Kiros}
Win: Card Queen quest -- Man in black at Deling City's Shopping Arcade
Mod: 3 Accelerators

{Laguna}
Win: Ellone at Lunar Base in Disc Three
Mod: 100 Heroes

{Selphie}
Win: Selphie's classmate near gargoyle statue in Trabia Garden
Mod: 3 Elem Guards

{Quistis}
Win: Any member of the 'Trepies' in Balamb Garden -- the 2 girls in
     2F classroom or wishful student at Cafeteria
Mod: 3 Samantha Souls

{Irvine}
Win: Card Queen quest -- Mayor Dobe's wife, Flo at Fishermans Horizon
Mod: 3 Rocket Engines

{Zell}
Win: Ma Dincht at Zell's house in Balamb City. Zell must be with you
Mod: 3 Hyper Wrists

{Rinoa}
Win: Lose Ifrit card to General Caraway, then win Rinoa's card. The
     lost Ifrit card is with Martine at Fishermans Horizon
Mod: 3 Magic Armlets

{Edea}
Win: Edea at Edea's Orphanage in Disc Three
Mod: 3 Royal Crowns

{Seifer}
Win: Cid at Balamb Garden (Disc One and Two) or Edea's Orphanage
     (Disc Three)
Mod: 3 Diamond Armours

{Squall}
Win: Laguna at Esthar's Presidential Palace or aboard Ragnarok in
     Disc Three
Mod: 3 Three Stars

Assuming you've done the 'CC Group' side quest in Balamb Garden, the
members of the CC Group will reappear aboard the Ragnarok in Disc
Four; they should hold almost all the rare cards at this point.

The CC Group, PuPu and Card Queen side-quests are covered in events
4h, 5h and 5n respectively in the Walkthrough section.


f. [Shopping Lists]

{Balamb City/Man from Balamb Garden}
(Timber/Dollet/Deling City/Winhill/Fishermans Horizon}

-ITEMS ON SALE-    -GIL-

Potion              100
Hi-Potion           500
Phoenix Down        500
Antidote            100
Eye Drops           100
Soft                100
Echo Screen         100
Holy Water          100
Remedy             1000
Tent               1000
Fuel               3000
Normal Ammo          20
Shotgun Ammo         40
G-Potion            200
*G-Hi-Potion        600
G-Returner          500

(Timber Pet Store}

G-Potion            200
G-Hi-Potion         600
G-Returner          500
Pet House          1000
Magic Scroll       5000
GF Scroll          5000
Draw Scroll        5000
Item Scroll        5000
Amnesia Greens     5000
*HP-J Scroll      10000
*Str-J Scroll     10000
*Vit-J Scroll     10000
*Mag-J Scroll     10000
*Spr-J Scroll     10000
Pet Pals Vol 3     1000
Pet Pals Vol 4     1000

And below are the lists for Esthar's Shopping Mall:

{Cloud's Shop}

Hi-Potion           500
Phoenix Down        500
Eye Drops           100
Soft                100
Remedy             1000
Tent               1000
Fuel               3000
Normal Ammo          20
Shotgun Ammo         40
Dark Ammo           300
Fire Ammo           500
*Demolition Ammo    800
*Fast Ammo          100
G-Potion            200
G-Hi-Potion         600
G-Returner          500

{RinRin's Store}

G-Potion            200
G-Hi-Potion         600
G-Returner          500
Pet House          1000
Amnesia Greens     5000
HP-J Scroll       10000
Str-J Scroll      10000
Vit-J Scroll      10000
Mag-J Scroll      10000
Spr-J Scroll      10000
Pet Pals Vol 5     1000
Pet Pals Vol 6     1000
*Giant's Ring     20000
*Power Wrist      20000
*Force Armlet     20000
*Hypno Crown      20000

{Karen's Store}

*Weapons Mon 1st  50000
Weapons Mon Mar    1000
Weapons Mon Apr    1000
Weapons Mon May    1000
Weapons Mon Jun    1000
Weapons Mon Jul    1000
Weapons Mon Aug    1000
Combat King 001    1000
Combat King 002    1000
Combat King 003    1000
*Combat King 004   1000
*Combat King 005  30000
Pet Pals Vol 1     1000
Pet Pals Vol 2     1000
*Occult Fans I    35000
*Occult Fans II   35000

{Johnny's Shop}

Potion              100
Hi-Potion           500
*X-Potion          5000
*Mega-Potion      10000
Phoenix Down        500
*Mega-Phoenix     10000
*Elixir           50000
Antidote            100
Soft                100
Eye Drops           100
Echo Screen         100
Holy Water          100
Remedy             1000
Tent               1000
*Cottage           1800
G-Potion            200

A '*' beside an item name denotes additional items available for sale
when you've learnt G.F Tonberry's 'Familiar' menu ability. All prices
are listed without G.F Tonberry's 'Haggle' menu ability.


g. [EXP and AP Havens]

For some serious EXP, head for the Island Closest to Hell, or the
Island Closest to Heaven in Disc Three and Four. Gaining AP can be
done relatively easily on Cactuar Island, which is in the Centra area,
east of Kashkabald Desert. Btw, the Heaven and Hell islands also hold
several (hidden) draw points on them.

If you want to build up your party, but have yet to receive the
Ragnarok, try Balamb Garden's Training Center for EXP, and Kashkabald
Desert in the Centra area for AP.


========================================================================
IX. C R E D I T S
========================================================================

This walkthrough wouldn't have been possible without these great people;
I'll like to thank them here:

CJayC (gamefaqs@gamefaqs.com) for hosting this FAQ on his website.

Scott Ong (kangning@mbox5.singnet.com.sg) for his permission to use
Disc Four of his Final Fantasy VIII FAQ Part I. It's at
www.gamefaqs.com, under Final Fantasy VIII. Also check out his website
at http://risland.square-eternity.com (The Round Island).

Heero Yuy (kanketsu@usa.net) for his permission to use his Final
Fantasy VIII Walkthrough. It's at www.gamefaqs.com, under Final
Fantasy VIII. Most of the decision points you see were referred from
his guide.

Steven Bruck (stevenbruck@bigfoot.com) for his permission to use his
Guardian Force FAQ. It's at www.gamefaqs.com, under Final Fantasy VIII.
The majority of translated abilities were taken from his guide.

The Webmaster (tomo1657@aol.com) of http://ffmusic.vovoid.com (Musical
World of Final Fantasy) for the lyrics to "Eyes on Me".
"Eyes on Me" performed by Faye Wong, music composed by Nobuo Uematsu
and lyrics by Kazumi Someya.

John (kiros@ff8.org) for his translation guide. It's located at
http://oro.simplenet.com/ff8 (The Unofficial Final Fantasy VIII
Translation Homepage).

Kao Megura (kmegura@yahoo.com), whose ff 7 FAQ prompted me to
re-organize the format of this FAQ somewhat.

GamePlayers Magazine from which most of the material in this guide was
referred from. Buy this if you can read Chinese; they offer some of the
most comprehensive guides, reviews and previews for games.

The Final Fantasy VIII Official Strategy Guide by BradyGames for
providing one of the most detailed Bestiary sections I've ever seen.
Many of the Boss statistics in this FAQ were updated using it. The
changes made to the SeeD Ranking System in the U.S version were also
added using the Official Strategy Guide.

The trio of Jon Chang, Hodaka Tsyuchida and Mark Gilson for letting me
use their translation guide for reference purposes - thanks people!
Btw, if you're looking to find it, it's at www.gamefaqs.com, under
Final Fantasy VIII Demo.


Final Author's Notes:
Once again, I'll like to thank the rest of you out there for reading
my guide; it's been great working on it, but perhaps it's best to end
it all now. I hope that this FAQ has been of some help to you. Feel
free to post any questions, I'll answer them as long as it doesn't
take too much effort.

Of course, mails on how to receive Squall's 'Lion Heart' weapon, plot
-related questions, sending you my guide, vague requests, why your HP
levels never seem to rise above 4,200, etc... will happily be tossed
into the trash can. I hope you understand ^_^

As for any readers who may wish to post this guide on their website,
all I request is for you to reproduce this document in its original
state, and that you credit me for it. I do not wish to see it being cut
up or altered, nor do I want to see information being blatantly rippped
off it.

And that's all.


Disclaimer:
This FAQ is intended for private and personal use, and can only be re
-produced electronically if you contact me via e-mail first. This FAQ
cannot be used for profitable purposes. All copyrights and trademarks
that are not specifically mentioned in this FAQ are acknowledged. No
parts of this FAQ may be altered in any way; please give credit where
it is due. Permission is not granted for anyone to update this guide.

"Final Fantasy VIII" (c) 1999 Squaresoft
"PlayStation" is a registered trademark of Sony Computer Entertainment
Inc.
"An Unofficial Final Fantasy VIII Walkthrough" (c) 1998-1999 Cephiroth

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