COMMAND & CONQUER: TIBERIAN SUN Make Adult Visceriods Send a chemical missile into your enemys base(or a civilian city.The missile will send out clouds of gassy stuff blowing up everything and turning infantry into adult visceriods. (who have a very bad attitude and will try to destroy everything around it) [send by:Squall] Artillery Tricks If you are playing a Multiplayer Skirmish, build up about 10-20 artillery. Take them into the enemy base(s), deploy them, and reek havoc on the enemy base. If the enemy is Nod and they have a Stealth Generator, Bring in a Mobile Sensor Array along with the artillery. Better Resolution NOTE: With this code you ae messing with the programming of the game. You might screw the whole thing up if you're not careful. To get better resolution find the folder that TIBERIAN SUN is in, double click on the folder and find a file called SUN.ini, open it and go down to where it says [Video]. In that you should see somthing like this: ScreenWidth= ScreenHeight= StretchMovies= go to ScreenWidth= and change the number to: 1024 then go to ScreenHeight= and change the number to: 768, finally go to StretchMovies= and enter: no This will only work if the max resolution on your monitor is 1024 x 768 or higher. Civilian vehicles If you have a Mutant Hijacker, you can steal civilian vehicles. Listed below is the amount of infrantry each one can carry. Automobile=4 Pickup=2 RV=4 School Bus=20 Demolition truck Take a harvester and fill it with blue tiberium, then put it in your enemy's base. I usually put it beside a building and then when they destroy it, it will blow up the building. Disk Thrower Tricks Send a group of D.T's and place them just out of the range of a laser/component tower and line them up with the defense structure. Force fire in front of the structure and the disks will bounce into the structure. Even though its not as accurate, the laser/tower won't shoot you. You can use this in many situations to increase the attack range of your Disk Throwers. Tell a Disc thrower to force fire someplace. Then when he is about to throw tell him to fire across the map and he Will. Those Arms must really be good. Free GDI Repairs on Upgrade-able Buildings When playing as GDI, you can build structures that can be upgraded, ie. power plants. If a structure that can be upgraded is damaged and you build the add-on for that structure, ie. power turbine, the structure will be fully repaired. The only money that you will lose is the money that you spent on the upgrade. Infinite Firestorm Wall If you have a firestorm wall and it is fully charged, you can make it last forever without having to turn it off to charge. First charge your wall fully, then turn it on. Before it turns off or runs out of power sell or turn off your power plants until the words "On Hold" appear in the firestorm Icon. Your wall will stay on forever and will not run out of power until you build or turn on your power plants. NOTE: This does not work if you install the latest patch ver. 1.11! Submitted by Simon and Charles Cheek Kill a Cyborg Commando in One Hit If you want to kill a Cyborg Commando, with out losing all of your units, there is a very simple way to do it.(You have to be able to build a GDI Firestorm Wall Generator, and Firestorm wall sections.) First fortify your base and build it up until you have the option to build a Firestorm wall, and sections, then build firestorm walls across any sections where an enemy can get into your base. When a Cyborg Commando is over one of the sections turn the Firestorm generator on and Blam! All of your problems are solved. Missile defense tactics When playing as GDI, build a Firestorm generator and Firestorm wall sections but do not turn them on yet. When your opponent launches a Multi-missile at your base, turn on the Firestorm defense. The Missle should disintegrate. However,a HUNTER SEEKER drone will overload the generator and the defense will have to recharge. This trick doesn't work with chemical missiles. You can stop the creation of those by killing that weird thing at the center of a vein field, though .This will cause the creation of veins to reverse. Submitted by TACHION One-Hit Kills When playing as Nod, if you have the laser fence sections you can kill any unit one hit. Set up two laser sections as you would normaly. Turn one of them off with the lightning icon thing. When a unit passes between the fences turn it back on. Any unit, even the Mammoth mk2 is destroyed. This is very effective in multiplayer if there are alot of bridges. Submitted by Jack Alexander Special GDI ending Leave the NOD's "Temple of NOD" until the very end and make sure your ion cannon destroys it. You will get the special ending. Baby Visceriods To MAKE baby visceriods, order an infantry unit into tiberium until the soldier dies. Be careful though, once they become adults they are not friendly. Hijacking Vehicles Take a Mutant Hijacker in to a city and find a Car, truck or a bus, and select it. Now you have control over the Vehicle. They are used as transports. Kill a Cyborg Commando in One Hit If you want to kill a Cyborg Commando, with out losing all of your units, there is a very simple way to do it. (You have to be able to build a GDI Firestorm Wall Generator, and Firestorm wall sections.) First fortify your base and build it up until you have the option to build a Firestorm wall, and sections, then build firestorm walls across any sections where an enemy can get into your base. When a Cyborg Commando is over one of the sections turn the Firestorm generator on and Blam! All of your problems are solved. Infinite Firestorm Wall If you have a firestorm wall and it is fully charged, you can make it last forever without having to turn it off to charge. First charge your wall fully, then turn it on. Before it turns off or runs out of power sell or turn off your power plants until the words "On Hold" appear in the firestorm Icon. Your wall will stay on forever and will not run out of power until you build or turn on your power plants. Level 9 Hint At this moment the most asked question is: "How do I get behind the lasercannon ( The Obelisk of light ). Well, at the right of the cannon there is a small base with a 'hand of NOD' building and a few powerplants. first at all you must distroy the units on that base. After that distroy all the powerplants.So the NOD has low power. Then you can pass the lasercannon or you can distroy it. when you go to the top of the map there is a base you can capture. capture it and distroy all NOD units. Easy Way To Capture Construction Yard To capture the enmy construction yard while you are the Nod, Build a subtaranium APC and put some engineears in to it. Then tell it to go to the enmies base unload the engineers and capture the base. NOTE: THIS WILL NOT WORK IF ENEMY HAS BASE PAVED OFF. Infinite Troops During the second mission build exactly 68 infantry to allow you infinite troops on the 12 mission (make sure the troops dont die or get injured or the cheat is invalid). Someone Said This Was the Real Way Ok here is the Real way. Take 1 MLRS hoover tank and the APC to the upper-most left hand point that is still out of range of the obleisk. Then attack the obleisk with the other two MLRS's and sneak the APC and hoover tank past the obleisk. Make sure to attack first so that the Obleisk hits one of the attacking hoover tanks and no the one escorting the APC. Time it right and its easy. Then take over the Construction Yard of the old GDI base. Destroy the power plants outside the firestorm walls to get a engineer inside to the Yard. Now secure the area by turning on the "turrets" by useing that "lightning" button by the "sell" command. Read my next tip to finish off the level and everyone after it. Double the range of your disk throwers In order for this trick to work you must have some disk throwers (this works best with flat terrain). Then send them out to battle. Press the [Ctrl] key and force fire toward your target (not at the target. Aim for the ground in front of it). The discs will bounce off of the ground and if you aimed right, hit the target. With this, you can destroy those laser cannons or light towers without getting fired at or detected. Stealth Generator Hint When you are NOD and can build a stealth generator, not only is there no use for pavement but it hurts your as well. when you build pavement and a generator the genrator does not put the pavement into stealth. so if your playing against a friend (the computer is stupid so you can do it with them) dont use pavement or they will be able to see where your base is. but if your playing with redeployable mcv's then it wont matter because you can throw them of by moving it and putting pavement somewhere else and then moving your mcv back. Easy Way To Capture Construction Yard To capture the enmy construction yard while you are the Nod, Build a subtaranium APC and put some engineears in to it. Then tell it to go to the enmies base unload the engineers and capture the base. NOTE: THIS WILL NOT WORK IF ENEMY HAS BASE PAVED OFF. Conquering Tip. Before conquering a base,Build a defencing structure(Let's say Obelisk of Light).Don't Deploy the structure until you conquered your enemy's building. Deploy it next to your just-captured-building.This will give you a stronger post in their base. Put a hand of NOD in your foe's base to supply more engineers to conqure more buildings Cripple Enemy in Skirmish If NOD during a skirmish map find the Construction Yard and the Weapons Factory they are always very close. Send the Subterranian APC with 3 Engineers A Cyborg Commando and a Highjacker. Have a Oblisk of Light ready get in grab the weapons factory and Construction Yard (YOU MUST GET THIS ONE WEAPONS FACTORY IS OPTIONAL) and put the oblisk at their base hahahah youve screwed them build a barraks and waa laa what happens next is up to you. (DOESNT WORK IF PAVEMENT IS AROUND IT) Mission Tips Mission 1: Reinforce Pheonix Base This is a nice, easy one to ease you into the game. If you can't get through this level, take the game back to the shop and ask if you can swap it for some knitting needles and wool. This is war, and it's hell! Build a refinery and barracks near to the Tiberium that you start near. You don't need to build any silos, as you will be spending your hard-earned cash straight away on light infantry. Get cracking, and once you have at least 10 men - although 15--20 is advisable - follow the road to the east. Leave a handful of men back in case you are attacked, and use the rest of your men to flatten those NOD forces, and finish the first mission. Mission 2 You will see at the start of the level that the first rescue craft were shot down by two SAM sites. Set up your base near to these, by the large Tiberium field there. Use the Tiberium you mine to finance the training of 10-15 disc throwers. This will be your strikeforce. If you are in a bit of a hurry to get killing, create a support team of 10-20 light infantrymen, otherwise hang around until you can double the number of your disc throwers. You should also train a couple of engineers, and leave them somewhere safe until you need them. When you are happy with your fighters, you may begin taking out the SAM sites. Begin with the two to the east that took out the rescue craft earlier. Revenge is every bit as sweet as they say, so enjoy avenging your comrades' glorious deaths! When attacking the SAMs, make sure that your back-up team is earning its money, by disposing of any NOD troops who may try to stop you. Once the first two are dealt with, take out the next site which is just to the north. After these three, the remaining four SAMs are to be found to the south of your Tiberium fields. Take out the two obvious ones, then fix the damaged bridge using your engineers. On the far side is another SAM site, and the final one is just before you reach the NOD base to the east. Once all these sites are safely disposed of, you can launch your final push on the NOD base. Make sure that you have sufficient numbers first, but then storm the place. You should have such a large force that nothing survives, and you will have completed another mission. Mission 3: Capturing Train Station This is a bit of a toughie, and it is the first time that you will experience numerical poverty. This might take a bit of getting used to, compared to the relative riches of the last level. Here you must make the most of what you are given, so don't go wasting your soldiers' lives. Take your light infantry and head north. Take the two civilian settlements you find here, whereupon you will be rewarded with reinforcements. You will notice on this level that you have a medic. Treat him well, and keep him out of harm's way. He can heal any wounded soldiers, so is an excellent addition to your hardy group of fighters. Although he should not be exposed to danger, keep him near to the action so that you can treat anyone who gets wounded. Head to the east next, then south back down the road bridge. Keep following the road up to the north, using an engineer to fix the broken section. When you find the train track in the far north, follow it south. Kill the NOD forces and destroy the structures by the station. Don't forget to pull out when you are getting beaten so that your medic can fix up your men ready for a renewed push. Try to concentrate on those lethal lasers first, then take out the rest of the NOD forces and use an engineer to occupy the station. Mission 4: Secure Crash Site On this mission, you must secure the area where the alien ship has landed - where are Mulder and Scully when you need them? Set up your base near to the Tiberium that you enter the region close to. Get a radar functional, along withbarracks and a refinery. The minimum force you should go with here is 20 disc throwers, two medics and five engineers. Take out any NOD troops in the settlement immediately north of you, then head to the east. When you reach the next civilian settlement, destroy the gates, but don't go south just yet. Instead, follow the bridges round and take over the well defended research points. When this is done, head south through the gates you destroyed earlier. Take the alien site to complete the level. Mission 5: Defend Crash Site This is a simple level - you just have to defend the crash area until time runs out. Spend all your cash on disc throwers, and try to split your forces in three. One should defend the south, one the north, and one should stay between the two to pick off survivors. It is important not to chase the NOD troops if they fall back, as they will nip around your men if you aren't careful. Be careful of the massed assault they will launch just before the end of the level, but you should have enough men to defend the base by then. Mission 6: Destroy Radar Array As on the other "strike" missions, you have a limited force, so be careful. Most important is to keep your medic healthy, and not to use your machines just yet. To the south, past the relay station, is a NOD base. This is your first target, NOT the relay station itself. Get your disc throwers together, and take out the lasers fist. Drop back and use the medic as required, but you should be able to destroy the buildings and vehicles in the base without losing any units. Look out for wandering vehicles supporting the base from the north, too. When the base is destroyed, use your disc throwers to take out the southern relay station. When it is destroyed, take out the eastern relay station using only your ground troops again. You will receive reinforcements when you destroy each relay, but you are still on a tight budget - use that medic wisely! Once the eastern station is destroyed, show the same treatment to the western station. This site is the best defended, so use your machines too, in a massed attack. Heal up the wounded, then destroy the large radar site in the centre. The level is complete once everything is destroyed in the central section, so leave nothing standing! Mission 7: Rescue Tratos This truly is a game of two halves. To begin with, you must be stealthy. Then you can go mad with a huge fight! At the start of the level, sneak west. Kill the first couple of NOD troops, and make sure that you reach the attack buggy before the next set of NOD men do - if they get away, your mission is over! Shortly after this, you will be joined by the mutant sheep-type thingy in the next field - a useful fighter. Next, attack the base to the north of the area with the tower. Kill the man there, and destroy the vehicles. You can then destroy the generator which powers the search light. Using just your foot soldiers, try to lure the remaining forces round the corner of the checkpoint, so you can destroy them away from that lethal laser. When there is just the laser to go, attack it with the buggy and the sheep, taking it out as quickly as you can. Head west along the road until you reach the hospital area. Kill the lone soldier in the encampment to the south, then use your sapper to blow up the generator, letting you into the hospital grounds. You really just need to stay alive until the clock reaches zero now, and as soon as Tratos appears, leg it! You will need to keep an eye on him, as he falls behind your men and gets a bit confused. Get him back to the rescue site. Once he is gone, reinforcements are dropped to the north. Set up your base near to the Tiberium fields there, and build barracks and a war factory. Get up a decent sized army of disc throwers and Titans, then go all out to destroy the NOD troops hiding to the north. There is no urgent rush, so take the time to build up a really impressive force first, as the battle will be tough. When it is over, victory on this level is yours! Mission 8: Destroy Vega's Dam This is another level with limited resources. You must be careful not to lose too many units. To begin with, head to the south west of the area, so that you can get over the section with the broken bridges. Take out the enemy camp there, and push northwards, over another bridge. On the far side, you need to take out the two generators on either side of the dam. Reinforcements do arrive, but they are thin on the ground. Be careful, and be ruthless! Keep your men tight together, except for the engineers, and attack the lasers and NOD troops as one large unit. You should have enough firepower to pull the mission off. OR At the 8th mission, it will be easier to destroy the 2nd generator in the nod base if u keep 2 engineers at hand, one to take over the construction yard in the nod base u encounter b4 the 2nd generator, and one to take over the refinary. After that, build a power plant, build a hand of nod for engineers to take over the enemy's hand of nod, or just blow it up, and a war factory.. build one tick tank and one artillary and position it at the middle of the two bridges, deploy them and happy killing the generator! GameTips Tip: The tried-and-true tank rush has become a bad memory by the time of Tiberian Sun--defenses are too cheap and fast to build. Instead, look at longer-term, combined-arms assaults to destroy your enemy's base. Tip: In the quest to find and restore the Hammerfist Base, look for the base in the top left corner of the map. Tip: For the NOD, a group of missile bikes makes for an excellent distraction while the main forces smash down walls and turrets elsewhere. This works especially well against human opponents. Often a few bikes can break through defenses and wreak havoc deep in an enemy base. |