TOON MATRICKS

Please read the following rules for TOON: Matricks. After reading the entire thing (no skipping over), you will be awarded 30 Plot Points! Use those PPs to buy special Shticks, bring up skills, or keep a few stashed away to purchase One-shot Shticks, Temporary Shticks, Gizmoes, or re-rolling (some of these are optional rules that I will allow. Gizmoes are items in your back pocket that can be whatever you want when you pull them out, but will stay that item permanently. Re-rolling costs one Plot Point and lets you re-roll so you can succeed or fail). With 30 PPs you'll be able to purchase every Shtick allowed, but what would be better is to buy the important Shticks (like combat Shticks) and bring up important skills (like Fire Gun) and then worry about which Shticks you'd like to have. If I have given out too many PPs I can take them away, if I haven't given you enough, then complain until I give you some more.

Character Types
Heroes: These are the guys trying to shut down the Matricks and return the world back to its loony state of lunacy. These will include the players and any friendly NPTs.

Bad Guys: There are various different bad guys as discussed below. Police - They're not really bad guys, but they're going to get in your way. Agents - These are the meanest of the bad guys. They each have MUSCLE and ZIP at 6. They also have the skills Break Down Door, Fire Gun, Jump, and Run at level 9.

Double Agents - These are characters who are fully aware of the matricks, but are working for the agents.

Triple Agents - These are the craftiest of all bad guys because they're fully aware of the matricks and are working for the agents, but are pretending to be working with the heroes. Anything more than triple agents is just getting silly.

AIs - These things are artificial intelligence created by cartoon characters, but eventually took things over.

Sentinals - AIs designed for one thing, search and destroy. They go after the ship in The Real World. The only defense against them is an electronic impulse, which shuts down any electronic in the blast area.

New Rules & Shticks
Any basic shtick can be purchased for beginning characters, except, Cosmic Shift, Hypnosis, Incredible Luck, Incredible Speed, Incredible Strength, Change Shape, and Invisibility. The reason for this is because most of these will be purchased later on after character creation. These shticks will have special affects while players are in the Matricks.

The Basic Shticks
Cosmic Shift: (cost of this shtick is up to Animator if he will even allow your character to have it) This shtick, when used inside the Matricks, will allow players to bend spoons and other such nonsense.
Incredible Luck: (3) Inside the Matricks, the players will be able to dodge the bullets of three hundred soldiers firing machine guns at them. They will just move in slow motion and somehow every single last bullet will manage to miss them, leaving the entire room bullet ridden. A successful roll against this shtick will let you combine all attacks against you so only one dodge roll is needed. You cannot use this in place of a Dodge roll.
Incredible Speed: (3) Inside the matricks Incredible Speed will give the character an extra action before the next character gets their action. This will allow a character to use any combination of these skills twice: Fight, Throw, Fire Gun, and Sleight of Hand. Unfortunately, you cannot use this like a "road runner" shtick and run very quickly.
Incredible Strength:(5) Inside the matricks, your character will be able to use this shtick as normal (use in place of any MUSCLE skill except Climbing and Break Down Door). A successful roll will add 3 points of damage in a Fight. In order to use it outside the matricks, it must be purchased for the real world. It may be given for free if the character would normally have it, like an ant that could pick up 1000 times its body weight.
Hypnosis, Change Shape, and Invisibility shticks will not be used inside the matricks. A vampire outside of the matricks may have Change Shape so he can transform into a bat, for instance, but will not be able to do that inside the matricks, unless previously could.

New Shticks
Super Leap: (3) With this shtick you can leap from building to building, usually good to escape an agent or for quadricep exercises.
Toughness: (3) You may only buy this shtick against Fight damage. This represents the silliness that an agent can smash down a wall with a single punch, but when he hits you; you go flying through the air and into a wall, but still live. A bullet will still harm you as normal, of course. A successful roll against this shtick will allow you to roll 1d and reduce the amount of damage by that amount, or by half, which ever is greater.
Toon Fu: (3) This shtick represents your training in about a dozen or so martial arts style. You may roll against this instead of your Fight skill. With this shtick you do 1d+1 damage at level 5, and +1 damage for every level past 5 for a maximum of 1d+5.
Wild Acrobatics: (3) With this shtick, inside the matricks, your character will be able to run along the side of walls, up walls, up along the ceiling, and do many, many flips, twists, axles, summersaults, and other such impossible acts of acrobatics. You may use this shtick in place of a Dodge roll. A roll of a 2 will boggle everyone attacking you, in fact, some may lose their turn because they'll hold up score cards.
Weird Science: (3) With this shtick any character can make programs within the matricks while outside the matricks. This shtick is very important when receiving calls or getting equipment to people. A successful roll will allow a character to create a program for training or a program to equip characters with guns. A successful roll will also allow a character to upload a skill program into the brain of a player.
Bullet Time: (3) Inside the matricks you can roll against this shtick whenever a bullet is fired at you, a failed roll means that time will slow down so we can watch a bullet slowly go across the screen. A successful roll means time will slow down, as above, but all Fire Gun rolls against you will automatically fail. When not being fired at, you may roll against this shtick at any time just to make things look cool. If used against a pie, it is called Pie Time. Of course, you shouldn't use this if dodging thrown hammers, or else we'll have to call it Hammer Time, and that would summon a dancer with big pants. Pudding Time will start playing a Primus song in the background.

Stuff
Phones: Not every phone will be able to get a character out of the matricks and back into the real world, only specific ones located in the most annoying/dangerous/silly places. The phone operator needs to make a successful Weird Science roll to locate a phone.
Guns: What can I say? There's going to be lots of them. Each will do 1d damage.
Programs: Any skill may be pumped up to 9 for a duration of 1d turns. To do this, a character has to use their cel phone to call the operator and ask for a specific skill (like a program for Ancient Egyptian Hieroglyphic reading, not asking for a Read skill of 9). A successful Weird Science shtick roll is made by someone outside the matricks is needed. A failed roll will mean the program was not uploaded properly. The animator may choose to say the program was not uploaded at all, or, for something sillier, the character suddenly gets a skill 9 in something like tap dancing, or political speeches, causing the character to spontaneously burst into performance of those skills.

Places to Go
The Matricks: This is the world in which all characters think is real, but is really just a computer program designed for the sole purpose of artificial intelligence entertainment. It's called The Matricks, because it tricks you into thinking it is the real world. While inside The Matricks, all the players will suddenly wear black leather and sunglasses.
The Constrict: This is a computer program where the players can train, get equipment, clothing, weapons, etc.
The Real World: This is the place all the players wake up to and find out the world they thought was real, was really false. They will find out that there is a war against artificial intelligence vs unartificial intelligence. While plugged into The Matricks, if you are unplugged in the Real World, then you will automatically Fall Down.

CONGRATULATIONS, YOU RECEIVE 30 PLOT POINTS!