CyberEmp Humanity recovery system
The CyberEmp (also known as EmpDoc and BorgEmp) is a very rare and very (very) expensive procedure. The subject is confined to a compound in Europe and has little contact with the outside world during the period of the procedure. am minimum of 6 months is spent in the facility and over 1 million eurodollars (on top of 'borg expenses) but 12 months us usually spent in the facility. The whole system is geared to minimizing the amount of HC to the subject by slowly transferring their view of themself from a 'normal' human to a borg. For 6 months spent in the facility 60% of the expected Humanty Loss is countered and this increases for time spent there. The system consists of two wrist units, a neck and a head unit which are all connected to one of the sixteen high level AI's which control the process.
The process is a slow one due to the way that it works. The surgery on the subject is done in the first week and the control units are added at this time. Over the next few months the system slowly adjusts the patients view on the world until they accept themselves as a full-body conversion. Daily psych tests and weekly analysis is standard and all staff are trained to treat each patient as their system is acknowledging them to be (staff are briefed daily). The controlling units reduce the levels of the subjects REF, BOD, MA, etc to their pre-borg ranges and slowly increses the control over it until the subject has accepted themselves as a borg.
Notes: The cost is 150,000eb per month spent in the facility and time spent is calculated from the amount of HC loss to be countered. 60% - 1D6+6 months, 70% - 1D6+11 months. The is a limited size storage area at the facility with room for one vehicle and 1 shipping container worth of gear per patient. There is no charge for the storage. Minimum charge for stay is 1 million eurodollars. The system changes the view the subject has of themselves to the level of change they are at (ie 1st month - normal human, last month - full borg).
The success of the system can be shown by the fact that it is the only facility to convert subjects to a Dragoon and a Spyder full-body conversion and having both the subjects keep their sanity, reasonable empathy and, more so in the case of the Dragoon, their free will.

Oxygen Battery Recharger
Originally developed for the cold vacuum of space this system is now available for aquatic use (although still usable in space). The system recharges the shell's internal oxygen battery, slightly modified of course, making the time a borg can spend underwater, or inside that hazardous contaminated environment, even longer.
Available only at specialist Full Body Replacement outlets.
Spare battery tanks available at speciality diving stores and borg cybernetic outlets.
Notes: The extra batteries hold 10 hours of oxygen and transfer to the borgs's internal battery in 10 minutes and can only be transferred in full. The original internal battery must be repalced with a specially rebuilt version (paid for in cost below, replacement takes 2 hours, CR operation, biosystem must be disconnected from body) which allows for the recharging to be accomplished. The amount of oxygen available is reduced to 14 hours but is worth it when taking into account that a total of 64 hours can be spent outside of an oxygenated habitat. Overfilling the internal battery can cause it to "explode," (1 in 10 chance. Biosystem has no oxygen being added and you can die. get thee to a hospital with cyber-surgeons or borg docs within 10 mins for any chance of survival (shell will collapse or freeze after 8 mins) Lose 1 point of INT for every minute over 6 that biosystem is without oxygen being added to system. After 15 mins without oxygen biosystem is dead - no chance of recovery [40 emergency medical roll to recover] critical emergency surgery and oxygen battery must be replaced (it blew up remember) but in most cases it will simply loose all the oxygen in all batteries concerned (except for a 5 minute reserve in the borg. see above for what happens once this runs out). The connection point on the borg is usually on the lower torso at one side but can be, potentially, anywhere on the torso. The spare batteries are a similar size to SCUBA and FLUBA tanks but are in no way compatable with those systems.
Cost: 2000eb HC: 1D6
Oxygen Battery (tank): 300eb (refill): 100eb.

Stylization Options for Full Body Conversions
Stylization. Doesn't give you a lot of information does it? Sure you are told that it individualises the borg but how? Where does it start? Where does it finish? How much does it cost? (varies, yeah and so does the GM's mood) Well TST hope to reduce your confusion with the release of the Beast 'Borg stylization line. For a set fee (yes we do tell you how much) we will stylize your shell in an animalistic style that you select from our large library.
The modifications can be as limited or extensive as you like. From as simple as a face mask colorisation to a complete shell rebuild (stat changes no included).
Contact TST today and discover your animal style.
Note: shell rebuilds in no way affect the stats of a borg shell. Stat change can be done at this time but at an extra 10% cost over standard costs.
Also note that this is only a guide. Final cost is up to the GM.
Face Mask Primary Color Paint 50eb
Complex Multicolored Design 600eb
Head & Hand color Primary Color 300eb
Complex Design/Many Colored 1,000eb
Upper-Body Colorisation Primary Color Paint 500eb
Complex Design/Many Colored 1,600eb
Full Body Colorisation Primary Color Paint 700eb
Complex Design/Many Colored 1,900eb
Head & Hand Rebuild Basic 700eb
Complex Design 1,400eb
Upper-Body Rebuild Basic 800eb
Complex 2,000eb EG Croc Head on torso, Reptillian Arms, Head Color 1,700eb
Full Body Rebuild Complex 2,500eb
Note: I was channel surfing one afternoon and saw Beast Wars® and thought that a borg would look good rebuilt like one of them. See Beast Wars® for some examples.
Humiguise
The cry has been 'if you want to look human, get a Gemini' for a while now, but that is soon to change. It will now be 'look human?, get Humiguise'.
Humiguise is a system which allows a 'borg to look human but unlike other systems it doesn't mean your shell won't be able to work as normal.
The system works differently systems by not concentration on concealing the whole 'borg but working on subsections. This system works on the Head & neck, and/or hands. The Shell is required as this is not a off-the-shelf option. It should also be noted that this system is not an armor and is not a heavy duty sytem and tears are possible in it (Get enough tears, damage, and you might look like the Terminator®) [after all it's only synthskin].
Awareness 22 to spot ('borg size can effect this) with distance to spot as normal.
Cost: 1,000 eb (replacement 800eb)       HC: 0
Full body and custom Humiguise also available.

Frame Reinforcement
Every so often a 'borg comes to us for a frame upgrade 'cause they want to mount a bigger/more effective/higher recoil weapon. Why?, we ask ourselves, when a frame reinforcement would do the same job with the same effectiveness. Then the answer was found, because no-one provided the re-inforcement. So we decided to do it.
        e.g. a torso upgrade would allow a 4-space weapon/somthing to be mounted from the shoulder.
Cost: 3/4 rds (three quarters, 75%) of the cost of the frame (SDP) upgrade. (Hey we didn't say it would be cheap)
HC: ??? (ask your GM, personally I'd make it the same)
An example of this upgrade/re-inforcement is the installation of a 20MM Vulcan cannon (canibalised from an auto-gyro) from the right shoulder of a 'borg (Note: this includes a ammunition drum) without structural damage to the 'borg)