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| Registered Cybers Althought the uniform justice code of the United States says you must actually commit a crime that doesn't stop most police departments from practicing a little selective crime prevention. The Psycho Squad (or C-SWAT or whatever) keeps tabs on who buys what or which borgs are in town. They usally have a good idea which borgs are in town and what each borg stats are. All borgs are reqiured to be registered. Registration is a sort of parole; you agree to see a borg specializing cyberpsychologist for monitoring and analysis (regaining 2 points of HC per week until your original EMP is restored), and the squad implants a small transmitter into the borg, allowing them to know your general whereabouts. Just in case. The police don't hassle you and the Squad doesn't automatically gun you down with 20mm cannon rounds (if not larger caliber) if you boost a can of Smash from the corner vend-mat (or scare the corporate flunkies with your presence). It's also rumoured that some departments implant an explosive charge and a radio detonator, but we all know that's against the Criminal Code, don't we? Besides you don't have to register. But we thought you'd like to know. After all, there are those public-spirited citizens out there.... |
Corporate sponsorship is, in fact, the most common route for attaining
a full body conversion. Many corporations will offer a contract for full
conversion to those who satisfy the extensive screening and testing procedures
(which are structured to determine psychological profile and stability-usually
a minimum EMP of 8 is required to pass these tests). A corporation will
offer an employee a full body conversion on a 10- to 25-year basis, during
which time the employee will be able to perform at fantastic levels, thereby
making the corp a lot of money.Once the contract time has expired, the
employee has the option to keep the body or have it downgraded to a "naturalized"
body (one that is more human in appearance/function). There have been rumours
that the best borgs can have their brains transplanted to clone bodies
after their term of service. Corporate (or Military) sponsership can be
chosen as an option in character creation similar to selling out,but there
is only a 20% chance that you'll be given a borg body. (No luck can be
added to this roll, so don't skimp on you stats, because if you don't get
the body, you're stuck with your original one. You only get a basic body
and all options must be paid for).
| Join the (Covert) Military Become a fighter in the Cyberwars, serving your country's armed forces with distinction and honor as part of it's secret Elite Mechanized Combat Forces (Cybergrunts, to you) See pain, torture, death close up as you participate in one of a hundred covert "police actions" worldwide. Of course Cybergrunts don't exist. Of course your country does send heavily a rmed teams of covert agents into other countries to kill and maim. Of course they're not going to let you quit when you want to. Selling out to Corporation Join a corporation and see the world. While your at it theyt'll bankroll you for tens of thousands of dollars in newtech. But remember, with all business deals there's a price. In this case you have to work for the Corporation. The jobs you get to do are all the fun, suicidal ones on which they don't want to waste their good people: executive kidnappings, black operations and espionage missions. If your really lucky they'll let you be a grunt in a Corporate War-You know the ones that make Vietnam and Afghanistan look like picnics, where you get to defend the Corporation's interestsin some backwater hellhole with a population of natives you're suppressing Big business is fun. |
Although most borgs are corporate or military creations, there have
been a few cases of "street" Borgs-most of these jobs have been
sloppyand unreliable (as well as being psychotic and short-lived). Once
in a blue moon, a custom borg does show up, but they are rare and incredibly
expensive. In any event, whether you have sponsorship or get a custom body,
the transplant operation has a Surgery Code of 2x CRitical
There are rumours on the street of exotic experiments focusing of full
body conversions, and they aren't pretty. Interchangable braincases are
a reality (although rare), but there are suppost to be projects involving
inserting such braincases into tanks and fighter planes, and there are
even roumers of human brains in robohound bodies. Even more speculative
and exotic is the rumor that Microtech can electronically transfer a mind
from a human body into a borg housing an implanted clone brain. These roumours
are unconfirmed, but many experts say it is possible. The implications
are enormous...
Note: We suggest you use the Therapy rules [included below] with these conversions. HC for high stats or special options are marked by astericks: *N*
| Therapy Biotechnica-licenced clinics provide therapy programs to ease you transition from mere human into your new form. (Other hospitals and clinics also provide therapy) Therapy costs money and time, but it's worth it in the end! Therapy is a regime (often referred to as "torture" by the patients) designed to assist the patient in recovering. In game terms, therapy lowers the humanity loss from full body conversion (as well as any other injury or cyberimplantation) as the patient is helped to understand what has happened and how to use his/her new parts; and is given practice in using them. There are three levels of therapy; Outpatient, where th patient attends therapy sessions at the clinic/hospital; Inpatient, where the patient lives in the hospital and practices everyday under medical supervision ; and Intensive Care Therapy,where the patient not only lives in the facility but has his/her nervous system and psyche probed each day for "fine-tuning" (in essence, a trained psychological team rebuilds the patients personality into one that minimizes identity loss. By the time they're done, the psych team knows more about the person than the person does, so you'd better trust these people with your innermost secrets). The time needed for successful therapy is based on the complexity of the operations performed. Add up the surgery codes as follows: |
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| 4 | Negligible | = | 1 | Minor |
| 2 | Minor | = | 1 | Major |
| 2 | Major | = | 1 | Critical |
| The time needed for each kind of therapy is listed below. The surgeries add together, so the therapy time for multiple surgeries is determined by the surgery total. For instance, a patient who experienced 1 Major surgery and 3 Minor surgeries would treat therapy time as if he had had 1 Critical and 1 Minor surgery (1 Major + (3 Minors/2))=22 weeks of outpatient therapy or 11 weeks of inpatient/IC therapy. | ||||
| THERAPY | ||||
| Surgery | Out | Inpatient/ICT | ||
| Negligble | 2 weeks | 1 weeks | ||
| Minor | 6 weeks | 3 weeks | ||
| Major | 8 weeks | 4 weeks | ||
| Critical | 16 weeks | 8 weeks | ||
| THERAPY COSTS AND EFFECTS | |||
| Therapy | Cost/Week | Time Required | HP * |
| Outpatient | 1,000eb | 14 Hours/week | 25% |
| Inpatient | 5,000eb | 168 Hours/week** | 33% |
| ICT | 10,000eb | 168 Hours/week** | 50% |
| *Humanity Points regained | |||
| **In these sorts of therapy, you live in the facility 24 hours a day and they don't let you out | |||
| TOTAL BODY CYBERWARE To illustrate the point of how a Full Borg is made, a list has been provided showing the relative costs (in Humanity and Eurodollars) for the component parts of a total cyborg |
||
| Individual Components | HC | Cost |
| Neural Processor (required) | 1D6 | 1000eb |
| Interface Plugs (assumed) | 1D6 | 200eb |
| Cyberoptics (no options) | 2D6/2D6 | 500eb/500eb |
| Cyberaudio (no options) | 2d6 | 500eb |
| HEADWARE TOTAL | 8D6 | 2,700eb |
| Cyberarms (basic) | 2D6/2D6 | 3000eb/3000eb |
| Hands (standard) | 0/0 | 150eb/150eb |
| Arm Armor (SP25) | 0/0 | 250eb/250eb |
| Cyberlegs (basic) | 2D6/2D6 | 2000eb/2000eb |
| Feet (standard) | 0/0 | 200eb/200eb |
| Leg Armor (SP25) | 0/0 | 250eb/250eb |
| Cyberlimbs Total | 8D6 | 11,700eb |
| Cowl (skull SP25) | 1D6 | 200eb |
| Faceplate (face SP25) | 4D6 | 400eb |
| Torso Plate (torso SP25) | 3D6 | 2000eb |
| Body Plating Total | 8D6 | 2,600eb |
| Body Replacement | ||
| (H30/T40/SP25) | 8D6 (was 5D6) | 20000eb (was 8000eb) |
| Replacement Total | 8D6 | 20,000eb |
| Totalled Seperate Costs | 32D6 | 37,000eb |
| The list above covers all the basic components required to make a full borg. The "Body Replacement" is not a standard cybernetic item - it is only available as part of a full borg conversion. However, for reference's sake, it has been itemised in the complete list. Compare these costs to the Alpha body which represents a basic full borg conversion. | ||