Options for Full Body Conversions
Full Borgs, by their very nature, have the advantage of being able
to accept a wider variety of options than any enhanced human. These cyborgs can use
any cyberware mentioned in any of the rules: most Bioware and Organware would be
superfluous, but all Cyberlimb, Optic and Audio Options, as well as other systems,
are perfectly acceptable. The only limitations come from the potential humanity
costs, and the number of option spaces the cyborg has. As a rule, all, all option
components would cost the minimum HC. Ex. Rippers (3D6) would cost 3 Humanity points.
Any options added at the same time as the full body package (ie, it is included in the
body at the time that the person's biosystems are implanted into it) have their minimized
HC costs added together and broken into dice plus modifiers. Example: six 2-point options
would total 12HC, so they would become 2D6HC. Options which are built into the body at a
later time simply cost minimum HC, but they are not broken into dice values.
Stylization (Price varies): Most full body conversions are "standard" model, with no
unique features to set them apart from another body of the same series. Since individuality
is the essence of being cyberpunk, cystomisation is a common occurence among Full Borgs.
Some are sculpted to look sleek and graceful, others are made more fearsome looking.
Such stylization varies in cost, depending upon what the effect is. However, certain
choices can affect skill rolls: a monstrous appearance might add +2 (or more) to
Imtimidation while a smooth "sexy robot" appearance might actually give you a
chance in a seduction roll. Attractiveness really cannot be changed; Personal Grooming
skill is a moot point [D: who says? haven't you heard of a borg needing to keep itself
neat and tidy], while Wardrode and Style skill can simply be used as its own "Stat".
(What, you though Metalheads didn't wear clothes?)
Increased SP (2000eb, HC0): Monocrystalline matrices, latticed palting, chitin-ceramics,
carbon polyalloys and other hybrid materials can all be employed to increase the overall
Stopping Power of the cyborgs armor plating. Each +5 increase in the overall SP of the
body (+5 to arms, legs, head and torso) costs 200eb, adding 10lbs for +5SP, 25 lbs
for +10SP and 50lbs for +15. An overall SP of 40 is maximum. SP must be applied to
the body as a whole not just to specific parts.
Increased SDP (1500eb, HC0): Reinforced joints, denser myomars, metallic
matrix materials and redundant construction can all contribute to increasing a cyborg's
Strucural Damage Points. Each +5 increase in the overall SDP of the body (+5 to arms,
legs, head and torso) costs 1500eb, adds 5.5 pounds and may increase overall size
slightly. Remember that the maximum is +20SDP.
Increased Stats(Cost Varies, HC2): By hardwiring faster response times,
replacing myomars with with magnetic-powered hydraulics, and supercharging
micromotors, the Borg's physical stats can be increased. Reflexes cost 2000eb
per +1 (Maximum 15), MA costs 1500eb per +1 (1MA equals 3mpt/2mph,
Maximum 25), and Body costs 1000eb per +1 (Maximum 20). Humanity cost
is 2 per +1 increase in any stat.
Shielding (2000eb, HC6): Placed internally, this "hardened" sheathing
protects the cyborg from the effects of electrmagnetic pulse, electrical surges,
and microwave attacks. A useful item, since one shot from a Techtronica M40
Pulse Rifle at close range is enough to turn the toughest Metalhead into the
equivalent of a broken toaster.
Quick-Change Mounts (200eb, HC2): All Full Borgs (except the
Gemini) may purchase Quick-Change mounts for any or all of their limbs,
as well as for their hands and feet. If an arm does not have a hand installed,
that space may be used for some other option, and it becomes possible to
install Rifles (2 spaces) and Heavy Weapons (3 spaces) in the limb.
Keep in mind your humanity index will change depending upon what limb
you have mounted. Don't even think about getting a Quick-Change Head, you poser.
Interchangable Biopod (20000eb, 18D6): This drastic option for
full-body conversions allows the purchaser to effectively have an assortment
of interchangable bodies! When the transplant operation is performed, the
patients biosystem (the brain and few organs which cannot be replaced) is
not built into a cybernetic body; rather, the biosystem is placed in a compact
life-support module. This Biopod (which ia about two cubic feet in size) can
then be interfaced with any cyborg body which has been
fitted with the correct receptacle, thereby allowing the biopod to be switched
from body to body, depending on what duty it intends to perform. However,
it can only be put into a cyborg body which was designed to accept an
interchangable Biopod (these bodies cost the same amount as normal ones, but
cannot be used by anything but a Biopod). When the biopod is removed, it is
often jacked into a braindance recording in order to provide stimulus for the
brain while it waits for the next body to be prepped for installation.
Those cyborgs who can afford it often buy human-looking bodies for everyday life,
and also buy other bodies for their "work." Theoretically, it would be possible to place a Biopod
inside a specially modified cehicle (or other non-humanoid body), thus granting the brain unmatched
versatility. However, the alien nature of these bodies would probably incur catastrophic humanity loss.
An Interchangable Biopod can only be bought at the time of the subject's transplant operation, and the Humanity Cost is 18D6
(rather than 16D6 for the basic Full Body Conversion); the humanity index will vary depending upon which body the Biopod is using.
This is determined by the total HC of the body, less 16D6.
Longevity Module (15000eb, HC1): This module, which can be installed in
any full body conversion system, consists of an advanced medical computer
(which functions like a Medscanner and Biomonitor), a chemical synthesizer, and a vast
supply of free-roaming nanosurgeons. Once installed in the body of a cyborg,
the Longevity Modulr monitors the status of the Borg's biosystems (ie, the brain and it's few support organs)
and maintains upkeep of their health. The nanosurgeons isolate local brain degeneration
and stimulate deteriorating cell to regenerate. The medical computer diagnoses any illnesses or dysfunctions
in the biosystems and synthesizes chemicals and catalyst enzymes to heal any problems. Although this system has not been
on the market long enough to prove its full capabilities, it make the cyborg all but immune and will theoretically triple its lifespan
(this based on computer projections). This is a popular choice among those who have a Gemini body.
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