Special | |||||
Berserker Rage, Aura of Chaos | |||||
Berserk Ability | |||||
Berserk Ability | |||||
Berserk Ability | |||||
Greater Berserker Rage |
Weapon and Armor Proficiency: simple weapons, marital weapons, light armor, medium armor, shields Berserker Rage (Ex) - When the berserker goes into a rage, he can elevate his rage to bloodlust. Going into a berserker rage causes the rage modifiers to increase as follows; an additional +2 bonus to Strength, an additional +2 bonus to Constitution, an additional +1 morale bonus to Will saves, and an additional -2 penalty to Armor Class. While in this state the berserker is also immune to fear (magical or otherwise). The berserker must use one of his daily rages from another class (such as the barbarian) to go into a berserker rage. Though the berserker can still go into a normal rage if he desires. After all of his enemies are defeated, the berserker must make a Wisdom check (DC 15) or start attacking his allies (starting with the closest one). Each round thereafter he may attempt another Wisdom check (DC 15) to end his berserker rage. The berserker must also make this check if he is accidentally hit by an ally (such as a wayward arrow, or a poorly aimed spell). Failure results in the berserker attacking the ally who hit him. When the berserker rage wears off, the berserker becomes exhausted for one hour. He moves at half normal speed, cannot run or change, and suffers a -6 penalty to Strength and Dexterity. After one hour the berserker returns to normal. Aura of Chaos (Ex) - A berserker, regardless of his actual alignment, has a particularly powerful chaos aura (see the detect evil spell for details). The power of the aura is based on the total hit die of the berserker, and the aura is present even if the berserker is not raging. Berserk Ability (Ex) - The berserker gains a special ability chosen from the following list. Each ability can only be selected once, and only function during a berserker rage. -- Berserker Charge When performing a charge during a berserker rage, the berserker inflicts an extra 1d6 points of damage per class level. For example, a 4th level berserker would inflict +4d6 points of damage during a charge. -- Berserker Damage Reduction During a berserker rage, the berserker gains damage reduction 1/- per class level. For example, a 3rd level berserker would have damage reduction 3/- during a berserker rage. This stacks with similar damage reduction from other sources (such as a barbarian's damage reduction). -- Berserker Fury During a berserker rage, the berserker can elect to take an extra attack with the full attack action. This extra attack uses the berserker's highest base attack bonus, however this attack and all other attacks made during the round suffer a -2 penalty to the attack roll. -- Berserker Resistance During a berserker rage, the berserker gains acid, cold, electricity, fire, and sonic resistance equal to twice his class level. For example, a 5th level berserker would have energy resistance 10 during a berserker rage. -- Berserker Speed During a berserker rage, the berserker's speed increases by 5 feet per class level. For example, a 2nd level berserker would gain +10 feet to his speed during a berserker rage. -- Mindless Rage During a berserker rage, the berserker is immune to all mind-affecting effects. In addition, the berserker gains a bonus to Will saves equal to his class level. -- Painless Rage During a berserker rage, the berserker is immune to non-lethal damage. In addition, the berserker cannot be dazed, disabled, fatigued, nauseated, sickened, staggered, or stunned. Greater Berserker Rage (Ex) - When the berserker goes into a berserker rage, his rage bonuses increase by an additional +2 bonus to Strength, an additional +2 bonus to Constitution, and an additional +1 morale bonus to Will saves. |