Constitution Master
This class is available as Open Game Content.
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Description:
The constitution master is a meta-class. This is a game mechanic that allows a character to focus on being tough.

Requirements:
Must have at least one level in another class

Hit Die: 1d12
Skill Points: 2 + Int Modifier
Class Skills:
Climb (Str), Concentration (Con), Craft (Int), Jump (Str), Profession (Wis), Swim (Str)

Level
Attack
Fort
Reflex
Will
Special
1
+0
+2
+0
+0
Special Multiclassing, Constitution Ability
2
+1
+3
+0
+0
Increased Constitution
3
+1
+3
+1
+1
Constitution Ability
4
+2
+4
+1
+1
Increased Constitution
5
+2
+4
+1
+1
Constitution Ability
6
+3
+5
+2
+2
Increased Constitution

Class Features:
Weapon and Armor Proficiency: none

Special Multiclassing - Like all prestige classes, the constitution master does not bestow any experience penalties for multiclassing. Additionally, the multiclassing restrictions placed on monks and paladins do not apply to the constitution master.

Increased Constitution - The constitution master's Constitution score increases by 1. This is in addition to the ability score increases normally gained every 4 levels.

Constitution Ability - The constitution master gains a special ability chosen from the following list:

-- Damage Reduction (EX)
The constitution master gains damage reduction equal to 1/-. This ability can be gained multiple times, each time increasing the damage reduction by 1.

-- Energy Resistance (EX)
The constitution master gains energy resistance against one type of energy (acid, cold, electricity, fire, or sonic). The amount of energy resistance is equal to the constitution master's Constitution bonus. This ability can be gained multiple times, each time against a different energy type.

-- Evasive Fortitude (EX)
If the constitution master makes a successful Fortitude saving throw against an attack that normally deals half damage on a successful save, then the constitution master instead takes no damage.

-- Impressive Resilience (EX)
The constitution master adds his class level to all Constitution checks, and skill checks that have Constitution as a key ability.

-- Second Wind (EX)
Once per day, as a free action, the constitution master can heal himself of a number of hit points equal to his Constitution score plus his class level. This ability can be gained multiple times, granting one additional Second Wind each day.

-- Improve Existing Caster Level
A constitution master continues training in magic as well as his field of research. Thus, when this ability is gained, the character gains new spells per day as if he had also gained a level in a spellcasting class he belonged to before he added the meta class. He does not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking un­dead, metamagic or item creation feats, and so on). This essentially means that he adds one to the level of some other spellcasting class the character has, then determines spells per day, spells know, and caster level accordingly. If a character had more than one spellcasting class before he became a constitution master, he must decide to which class he improves for purposes of determining spells per day when he adds the new level. When applied to a psionic class, this ability will increase the character's power points and powers known as if he had advanced one level in that class. This ability can only be applied to spellcasting classes that use Constitution as its key ability (such as a savant psion). This ability can be gained multiple times.