Elven Shaman
This class is available as Open Game Content.
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Description:
Long ago, the elves were members of the fey. At some point the elves broke away from the fey, but they retained a connection to their fairy relatives. Some elves take this connection a bit farther and become shamans able to call upon the spirits of fairies. This is commonly known as fairy magic. Elven shamans can call upon five distinct fairy spirits. The salamander, the shee, the spriggan, the sylph, and the undine. Each elven shaman specializes in summoning one of these five spirits, much the same way a wizard can specialize in a school of magic. Most elven shamans are druids and rangers, but any spellcaster can join their ranks. Like the fey, elven shamans tend to be elusive and untrusting of strangers, even to other elves. Combining fairy magic with alertness, speed, and stealth, an elven shaman can be a valuable ally, or a dangerous opponent.

Requirements:
Skills: Hide 4 ranks, Knowledge (nature) 4 ranks, Listen 4 ranks, Move Silently 4 ranks, Spellcraft 4 ranks, Spot 4 ranks, Survival 4 ranks
Race: Must be an elf or half-elf
Spells: Can cast 3rd level spells
Special: Must speak Sylvan

Hit Die: 1d6
Skill Points: 6 + Int Modifier
Class Skills:
Balance (Dex), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex)

Level
Attack
Fort
Reflex
Will
Special
1
+0
+0
+2
+2
Fairy Magic, Way of the Fey
2
+1
+0
+3
+3
Resist the Fey, Speed of the Fey
3
+2
+1
+3
+3
Fairy Light, Skin of the Fey
4
+3
+1
+4
+4
Animal Friendship
5
+3
+1
+4
+4
Fairy Dust
6
+4
+2
+5
+5
Fairy Charm
7
+5
+2
+5
+5
Fairy Flight
8
+6
+2
+6
+6
Fey Touched
9
+6
+3
+6
+6
Timeless Body
10
+7
+3
+7
+7
One with the Fey

Class Features:
Weapon and Armor Proficiency: simple weapons

Fairy Magic - The elven shaman learns fairy magic, an exotic blend of elemental spells. Fairy magic is divine, its power comes from fairy spirits summoned by the elven shaman. There are five types of fairy magic (described below). An elven shaman must choose one type of fairy magic to be his favored type of fairy magic, and gains a special bonus from that type. Elven shamans gain bonus spells for the key ability of their favored type of fairy magic. The DC for an elven shaman’s spells is governed by the key ability of the fairy magic to which the spell belongs. To casts spells from a type of fairy magic, the elven shaman must have a high enough score in the key ability of that type of fairy magic. Elven shamans cast their spells spontaneously like a sorcerer. The caster level of the elven shaman equals his class level plus the level of his highest spellcasting class. The "F" in the spells per day chart and spells known chart represents a bonus spell that must come from the elven shaman's favored type of fairy magic. Every even-numbered level (2, 4, 6, 8, and 10) the elven shaman can "lose" an old spell in exchange for a new spell of the same level. The spell must also be at least 2 levels lower than the highest level spell the elven shaman can cast.

-- Salamander (Con) - The salamander represents the fairy spirit of fire. The key ability for salamander fairy magic is Constitution. In order to cast a level of spells from this type of fairy magic, the elven shaman must possess the minimum required Constitution score. Elven shamans that choose salamander to be their favored type of fairy magic gain fire resistance 10.

-- Shee (Cha) - The shee represents a mix of fey powers including charms, information gathering, communication, and illusions. The key ability for shee fairy magic is Charisma. In order to cast a level of spells from this type of fairy magic, the elven shaman must possess the minimum required Charisma score. Elven shamans that choose shee to be their favored type of fairy magic become immune to fear, magical or otherwise.

-- Spriggan (Str) - The spriggan represents the fairy spirit of earth. The spriggan also has the power to change the size of objects. The key ability for spriggan fairy magic is Strength. In order to cast a level of spells from this type of fairy magic, the elven shaman must possess the minimum required Strength score. Elven shamans that choose spriggan to be their favored type of fairy magic gain the ability to burrow, speed 5 ft.

-- Sylph (Dex) - The sylph represents the fairy spirit of air. The sylph also has the power to affect movement and transportation. The key ability for sylph fairy magic is Dexterity. In order to cast a level of spells from this type of fairy magic, the elven shaman must possess the minimum required Dexterity score. Elven shamans that choose sylph to be their favored type of fairy magic gain the uncanny dodge ability. If the elven shaman already has uncanny dodge from a different class, then he automatically gains improved uncanny dodge instead.

-- Undine (Wis) - The undine represents the fairy spirit of water. The undine also has the power to heal. The key ability for undine fairy magic is Wisdom. In order to cast a level of spells from this type of fairy magic, the elven shaman must possess the minimum required Wisdom score. Elven shamans that choose undine to be their favored type of fairy magic gain the ability to breathe under water.

Way of the Fey - In an attempt to be as close to the fey as possible, the elven shaman will wear loose fitting clothing (and possibly none at all). Wearing armor of any kind is forbidden, as are shields. If armor or a shield is ever worn then the elven shaman will lose all of his class abilities and spells while doing so, and for 24 hours thereafter.

Resist the Fey (EX) - The elven shaman gains a +4 bonus to saving throws against the spell-like abilities of fey. This bonus stacks with the druid's Resist Nature's Lure ability.

Speed of the Fey (EX) - The elven shaman's speed increases by 10 feet.

Fairy Light (SP) - As a standard action, the elven shaman can create light (as the spell Light, page 248 of core rulebook I). This is a spell-like ability can be used an number of times per day equal to the elven shaman's class level. Use the elven shaman’s caster level for caster level variables.

Skin of the Fey (EX) - The elven shaman gains a natural armor bonus equal to his Constitution bonus.

Animal Friendship (SP) - Once per day, as a standard action, the elven shaman can charm an animal (as the spell Charm Animal, page 208 of core rulebook I). This is a spell-like ability. Use the elven shaman’s caster level for caster level variables. The Will saving throw DC is equal to 11 plus the bonus from the key ability of the elven shaman's favored type of fairy magic.

Fairy Dust (SP) - Once per day, as a standard action, the elven shaman can cause creatures to sleep (as the spell Sleep, page 280 of core rulebook I). This is a spell-like ability. Use the elven shaman’s caster level for caster level variables. The Will saving throw DC is equal to 11 plus the bonus from the key ability of the elven shaman's favored type of fairy magic.

Fairy Charm (SP) - Once per day, as a standard action, the elven shaman can charm another creature (as the spell Charm Person, page 209 of core rulebook I). This is a spell-like ability. Use the elven shaman’s caster level for caster level variables. The Will saving throw DC is equal to 11 plus the bonus from the key ability of the elven shaman's favored type of fairy magic.

Fairy Flight (SP) - Once per day, as a standard action, the elven shaman can give himself or another creature the ability to fly (as the spell Fly, page 232 of core rulebook I). This is a spell-like ability. Use the elven shaman’s caster level for caster level variables.

Fey Touched (SU) - The elven shaman becomes so close to the fey that he gains damage reduction 1/cold iron.

Timeless Body (EX) - The elven shaman no longer suffers ability penalties for aging and cannot be magically aged. Any penalties that already have been accumulated remain in place. Bonuses still accrue, but the elven shaman still dies of old age when his time is up.

One with the Fey (SU) - The creature type of the elven shaman changes to fey and he is forevermore treated as such. Additionally the elven shaman's damage reduction increases to 5/cold iron.


Spells per Day
Level
0-Level
1st Level
2nd Level
3rd Level
4th Level
5th Level
6th Level
7th Level
8th Level
9th Level
1
-
1+F
1+F
1+F
-
-
-
-
-
-
2
-
1+F
1+F
1+F
1+F
-
-
-
-
-
3
-
2+F
2+F
1+F
1+F
-
-
-
-
-
4
-
2+F
2+F
1+F
1+F
1+F
-
-
-
-
5
-
2+F
2+F
2+F
2+F
1+F
-
-
-
-
6
-
2+F
2+F
2+F
2+F
1+F
1+F
-
-
-
7
-
3+F
2+F
2+F
2+F
2+F
1+F
-
-
-
8
-
3+F
2+F
2+F
2+F
2+F
1+F
1+F
-
-
9
-
3+F
3+F
2+F
2+F
2+F
2+F
1+F
-
-
10
-
3+F
3+F
2+F
2+F
2+F
2+F
1+F
1+F
-

Spells Known
Level
0-Level
1st Level
2nd Level
3rd Level
4th Level
5th Level
6th Level
7th Level
8th Level
9th Level
1
-
2+F
2+F
2+F
-
-
-
-
-
-
2
-
2+F
2+F
2+F
2+F
-
-
-
-
-
3
-
3+F
3+F
2+F
2+F
-
-
-
-
-
4
-
3+F
3+F
2+F
2+F
2+F
-
-
-
-
5
-
3+F
3+F
3+F
3+F
2+F
-
-
-
-
6
-
3+F
3+F
3+F
3+F
2+F
2+F
-
-
-
7
-
4+F
3+F
3+F
3+F
3+F
2+F
-
-
-
8
-
4+F
3+F
3+F
3+F
3+F
2+F
2+F
-
-
9
-
4+F
4+F
3+F
3+F
3+F
3+F
2+F
-
-
10
-
4+F
4+F
3+F
3+F
3+F
3+F
2+F
2+F
-

Spell List
1st Level
Salamander
Burning Hands, Endure Elements, Faerie Fire, Produce Flame
Shee
Cause Fear, Charm Person, Chill Touch, Comprehend Languages, Disguise Self, Ghost Sound, Hypnotism, Message, Silent Image, Sleep, Ventriloquism
Spriggan
Enlarge Person, Magic Stone, Reduce Person
Sylph
Expeditious Retreat, Feather Fall, Longstrider, Obscuring Mist, Mage Hand
Undine
Acid Splash, Bless Water, Create Water, Cure Light Wounds, Curse Water, Grease, Obscuring Mist, Ray of Frost

2nd Level
Salamander
Continual Flame, Flame Blade, Flaming Sphere, Heat Metal, Pyrotechnics, Resist Energy (cold or fire only), Scorching Ray, Summon Nature’s Ally II (fire elemental only)
Shee
Darkvision, Hypnotic Pattern, Invisibility, Minor Image, Scare, See Invisibility, Spectral Hand, Whispering Wind
Spriggan
Bull's Strength, Reduce Animal, Soften Earth and Stone, Summon Nature’s Ally II (earth elemental only)
Sylph
Cat's Grace, Fog Cloud, Gust of Wind, Levitate, Summon Nature’s Ally II (air elemental only), Whispering Wind
Undine
Chill Metal, Cure Moderate Wounds, Delay Poison, Fog Cloud, Lesser Restoration, Resist Energy (cold or fire only), Summon Nature’s Ally II (water elemental only)

3rd Level
Salamander
Fireball, Flame Arrow, Protection from Energy (cold or fire only), Quench
Shee
Arcane Sight, Deep Slumber, Invisibility Sphere, Major Image, Suggestion, Tongues, Vampiric Touch
Spriggan
Meld into Stone, Shrink Item, Stone Shape
Sylph
Fly, Gaseous Form, Haste, Stinking Cloud, Wind Wall
Undine
Cure Serious Wounds, Neutralize Poison, Protection from Energy (cold or fire only), Remove Disease, Sleet Storm, Water Breathing, Water Walk

4th Level
Salamander
Fire Shield, Summon Nature’s Ally IV (fire elemental only), Wall of Fire
Shee
Arcane Eye, Bestow Curse, Charm Monster, Confusion, Crushing Despair, Fear, Greater Invisibility, Locate Creature, Phantasmal Killer, Scrying
Spriggan
Mass Enlarge Person, Mass Reduce Person, Spike Stones, Stone Skin, Summon Nature’s Ally IV (earth elemental only)
Sylph
Air Walk, Freedom of Movement, Solid Fog, Summon Nature’s Ally IV (air elemental only)
Undine
Control Water, Cure Critical Wounds, Ice Storm, Restoration, Rusting Grasp, Solid Fog, Summon Nature’s Ally IV (water elemental only), Wall of Ice

5th Level
Salamander
Flame Strike, Summon Nature’s Ally V (fire elemental only)
Shee
Contact Outer Plane, Dream, Nightmare, Persistent Image, Prying Eyes, Seeming, Sending
Spriggan
Animal Growth, Passwall, Summon Nature’s Ally V (earth elemental only), Transmute Mud to Rock, Transmute Rock to Mud, Wall of Stone
Sylph
Cloudkill, Control Winds, Overland Flight, Summon Nature’s Ally V (air elemental only), Teleport, Telekinesis
Undine
Cone of Cold, Mass Cure Light Wounds, Summon Nature’s Ally V (water elemental only)

6th Level
Salamander
Fire Seeds, Summon Nature’s Ally VI (fire elemental only)
Shee
Legend Lore, Mass Suggestion, Permanent Image, Programmed Image, Repulsion, Symbol of Fear, True Seeing, Veil
Spriggan
Flesh to Stone, Mass Bull's Strength, Move Earth, Stone to Flesh, Stone Tell, Summon Nature’s Ally VI (earth elemental only)
Sylph
Mass Cat's Grace, Summon Nature’s Ally VI (air elemental only), Wind Walk
Undine
Acid Fog, Freezing Sphere, Heal, Mass Cure Moderate Wounds, Summon Nature’s Ally VI (water elemental only)

7th Level
Salamander
Delayed Blast Fireball, Fire Storm, Summon Nature’s Ally VII (fire elemental only)
Shee
Greater Arcane Sight, Greater Scrying, Insanity, Mass Invisibility, Sequester, Vision
Spriggan
Statue, Summon Nature’s Ally VII (earth elemental only)
Sylph
Control Weather, Greater Teleport, Summon Nature’s Ally VII (air elemental only), Teleport Object
Undine
Greater Restoration, Mass Cure Serious Wounds, Regeneration, Summon Nature’s Ally VII (water elemental only)

8th Level
Salamander
Incendiary Cloud
Shee
Antipathy, Demand, Discern Location, Greater Prying Eyes, Mass Charm Monster, Symbol of Insanity
Spriggan
Earthquake, Repel Metal or Stone
Sylph
Whirlwind
Undine
Horrid Wilting, Mass Cure Critical Wounds, Polar Ray