Special | |||||
Special Quality, Cost +200 gp, Train 1 week (DC 25) | |||||
Special Quality, Cost +800 gp, Train 1 week (DC 25) | |||||
Special Quality, Cost +1,800 gp, Train 1 week (DC 30) | |||||
Special Quality, Cost +3,200 gp, Train 2 weeks (DC 30) | |||||
Special Quality, Cost +5,000 gp, Train 2 weeks (DC 30) | |||||
Special Quality, Cost +7,200 gp, Train 2 weeks (DC 35) | |||||
Special Quality, Cost +9,800 gp, Train 3 weeks (DC 35) | |||||
Special Quality, Cost +12,800 gp, Train 3 weeks (DC 35) | |||||
Special Quality, Cost +16,200 gp, Train 3 weeks (DC 40) | |||||
Special Quality, Cost +20,000 gp, Train 4 weeks (DC 40) |
Special Quality (Ex) - The exceptional animal gains a special quality selected from the list below. -- Combative (Ex) The exceptional animal's base attack bonus increases by 1. This special quality can be gained multiple times, however the exceptional animal's base attack bonus can never exceed its hit die. -- Feat The exceptional animal gains a feat from the following list. The exceptional animal must meet the prerequisites for the feat. This feat is in addition to the feats gained normally every three hit die. This special quality can be gained multiple times. Acrobatic, Agile, Alertness, Athletic, Awesome Blow, Blind-Fight, Dodge, Endurance, Fly-By Attack, Hover, Improved Bull Rush, Improved Initiative, Improved Natural Armor, Improved Natural Attack, Improved Overrun, Mobility, Multiattack, Power Attack, Run, Skill Focus, Spring Attack, Stealthy, Toughness, Track, Weapon Finesse, Weapon Focus, Wingover. -- Well Trained (Ex) The exceptional animal can learn one extra trick in addition to the tricks it can normally learn (see the Handle Animal skill). This special quality can be gained multiple times. -- Fast (Ex) The exceptional animal's speed increases by 10 feet. This special quality can be gained multiple times, however the total amount of this bonus speed cannot exceed the exceptional animal's normal speed. For example, a horse normally has a speed of 50 feet, thus an exceptional horse could gain this quality several times until its speed was 100 feet. After which the horse can no longer gain this special quality, though it could still increase its speed by other means (feats, magic, etc.). -- Increased Ability (Ex) The exceptional animal increases one of its physical ability scores (Strength, Dexterity, or Constitution) by one point. This ability score increase is in addition to the ability score increases normally gained every 4 hit die. This special quality can be gained multiple times. -- Rage (Ex) The exceptional animal gains the ability to rage (as a 1st level barbarian) once per day. As a trick (trained separately) the exceptional animal will rage on command, otherwise it will rage when attacked. -- Scent (Ex) The exceptional animal now has the scent ability, even if normal animals of its type do not. If the exceptional animal already has the scent ability, then its scent range doubles. -- Skilled (Ex) The exceptional animal gains 4 skill points to distribute among its skills, or learn a new skill. However, the exceptional animal is still limited to the normal skill rank maximums. This special quality can be gained multiple times. |