High Level
This class is available as Open Game Content.
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Description:
This class allows for characters to reach levels higher than 20 without the power inflation. Basically, characters still gain power as they gain levels, but their power will level off. Thus high level characters get less bang for their buck. With this optional class, all characters multiclass into the High Level automatically at level 21. No other class levels can be advanced.

Requirements:
Character level 21

Hit Die: 1d4
Skill Points: 2 + Int Modifier
Class Skills:
All skills are class skills.

Level
Attack
Fort
Reflex
Will
Special
1
+0
+0
+0
+0
Special Multiclassing
2
+1
+0
+0
+0
Bonus Feat
3
+1
+1
+1
+1
Bonus Feat
4
+2
+1
+1
+1
-
5
+2
+1
+1
+1
Bonus Feat
6
+3
+2
+2
+2
Bonus Feat
7
+3
+2
+2
+2
-
8
+4
+2
+2
+2
Bonus Feat
9
+4
+3
+3
+3
Bonus Feat
10
+5
+3
+3
+3
-
11
+5
+3
+3
+3
Bonus Feat
12
+6
+4
+4
+4
Bonus Feat
13
+6
+4
+4
+4
-
14
+7
+4
+4
+4
Bonus Feat
15
+7
+5
+5
+5
Bonus Feat
16
+8
+5
+5
+5
-
17
+8
+5
+5
+5
Bonus Feat
18
+9
+6
+6
+6
Bonus Feat
19
+9
+6
+6
+6
-
20
+10
+6
+6
+6
Bonus Feat, Beyond High Level

Class Features:
Note: Characters still gain a feat every 3rd level and an ability point every 4th level.

Special Multiclassing - Characters do not suffer experience penalties for becoming a High Level character.

Bonus Feat - The High Level character gains a bonus feat. Note that all characters gain a feat every 3 levels. The ultimate result is that a high level character gains a feat every level.

Beyond High Level - Characters can continue advancement as a High Level character. The advancement is as follows.
Hit Die: 1d4
Skill Points: 2 + Int Modifier
Class Skills: All skills are class skills.
Base Attack Bonus: +1 every even character level (note that the maximum number of iterative attacks cannot exceed 4, no matter how high a character's base attack bonus gets)
Saving Throws: All saves gain increase by +1 every 3 levels beyond 20.
High Level characters gain a bonus feat on each level that they don't gain a normal feat.