Mana Corrupted Mage
This class is available as Open Game Content.
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Description:
Some sorcerers and wizards have been known to become a little too obsessed with their magic. They are seduced by the arcane knowledge that they possess, and they crave for more. As their power grows beyond that of other spellcasters, their bodies corrode under the stress of raw arcane energies. Thus they walk the path of a mana corrupted mage, one who sacrifices his health for power. A few mana corrupted mages go too far and die from their all consuming magic. Because most mana corrupted mages are obsessed with magic they tend to be neutral or evil, but there are exceptions. Due to their physical weakness, mana corrupted mages usually tolerate the company of others for protection. However, after a mana corrupted mage reaches a high level of power it is not uncommon for him to seek solitude.

Requirements:
Feats: At least one metamagic feat, Iron Will, Spell Focus (any school)
Skills: Concentration 8 ranks, Knowledge (arcana) 8 ranks, Spellcraft 8 ranks
Special: Can cast 3rd level arcane spells, can cast Detect Magic, Read Magic, Identify, Arcane Sight

Hit Die: 1d4
Skill Points: 2 + Int Modifier
Class Skills:
Concentration (Con), Craft (Int), Decipher Script (Int), Intimidate (Cha), Knowledge (all skills, taken individually) (Int), Profession (Wis), Spellcraft (Int)

Level
Attack
Fort
Reflex
Will
Special
1
+0
+0
+0
+2
Improve Existing Caster Level, Physical Sacrifice, Bonus Spells I
2
+1
+0
+0
+3
Improve Existing Caster Level, Short of Breath, Channel
3
+1
+1
+1
+3
Improve Existing Caster Level, Mental Acceleration
4
+2
+1
+1
+4
Improve Existing Caster Level, Physical Sacrifice, Bonus Spells II
5
+2
+1
+1
+4
Improve Existing Caster Level, Sickly Form
6
+3
+2
+2
+5
Improve Existing Caster Level, Arcane Skill Mastery
7
+3
+2
+2
+5
Improve Existing Caster Level, Physical Sacrifice, Bonus Spells III
8
+4
+2
+2
+6
Improve Existing Caster Level, Mental Acceleration
9
+4
+3
+3
+6
Improve Existing Caster Level, Arcane Detection
10
+5
+3
+3
+7
Improve Existing Caster Level, Physical Sacrifice, Bonus Spells IV

Class Features:
Improve Existing Caster Level - A mana corrupted mage continues training in magic as well as his field of research. Thus, when this ability is gained, the character gains new spells per day as if he had also gained a level in a spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking un­dead, metamagic or item creation feats, and so on). This essentially means that he adds one to the level of some other spellcasting class the character has, then determines spells per day, spells know, and caster level accordingly. If a character had more than one spellcasting class before he became a mana corrupted mage, he must decide to which class he improves for purposes of determining spells per day when he adds the new level. This ability can only be applied to arcane spellcasters.

Physical Sacrifice - The mana corrupted mage permanently loses one point of Strength, Dexterity, and Constitution.

Bonus Spells I - The mana corrupted mage gains one bonus 1st level spell and one bonus 2nd level spell to cast each day.

Short of Breath - The mana corrupted mage's speed is decreased by 10 feet.

Channel - Each day the mana corrupted mage has number of channel points, equal to his class level, which can be used to modify or cast spells. Using channel points is a free action, and using them does not increase the casting time of a spell. These channel points are regained the same manner that the mana corrupted mage regains his spells. If the mana corrupted mage runs out of channel points then he becomes fatigued until he regains them. Additionally, after expending all of his channel points, the mana corrupted mage can willingly take temporary ability damage to any of his physical ability scores (Strength, Dexterity, or Constitution) and spend those points as if they were channel points. Channel points can be spent to create the following effects:

CostEffect
1Increase the DC of a spell by 1
2Increase the DC of a spell by 2
4Increase the DC of a spell by 3
6Increase the DC of a spell by 4
9Increase the DC of a spell by 5
2Increase the mana corrupted mage’s effective caster level for a spell by 1
4Increase the mana corrupted mage’s effective caster level for a spell by 2
7Increase the mana corrupted mage’s effective caster level for a spell by 3
1Regain any previously cast spell of 1st level (sorcerers regain a 1st level spell slot)
3Regain any previously cast spell of 2nd level (sorcerers regain a 2nd level spell slot)
6Regain any previously cast spell of 3rd level (sorcerers regain a 3rd level spell slot)
10Regain any previously cast spell of 4th level (sorcerers regain a 4th level spell slot)
1Apply a metamagic feat to a spell, if the metamagic feat only increases the spell’s level by 1
3Apply a metamagic feat to a spell, if the metamagic feat only increases the spell’s level by 2
6Apply a metamagic feat to a spell, if the metamagic feat only increases the spell’s level by 3
10Apply a metamagic feat to a spell, if the metamagic feat only increases the spell’s level by 4


Mental Acceleration - The mana corrupted mage gains a +1 bonus to one mental ability score of his choosing (Intelligence, Wisdom, or Charisma). This is in addition to the ability increases normally gained every four levels.

Bonus Spells II - The mana corrupted mage gains one bonus 3rd level spell and one bonus 4th level spell to cast each day.

Sickly Form - The mana corrupted mage continuiously suffers from some ailment, usually accompanied by coughing, sneezing, and/or wheezing breath. The mana corrupted mage suffers a -4 penalty to Diplomcy, Disguise, Move Silently, and Perform checks. However, he gains a +4 bonus to Intimidate checks.

Arcane Skill Mastery - The mana corrupted mage can take 10 when making Craft (alchemy) checks, Concentration checks, Knowledge (arcana) checks, and Spellcraft checks even if stress and distractions would normally prevent him from doing so. The mana corrupted mage can also take 10 with these skills even if they don’t normally allow him to do so.

Bonus Spells III - The mana corrupted mage gains one bonus 5th level spell and one bonus 6th level spell to cast each day.

Arcane Detection (SP) - The mana corrupted mage can Detect Magic and Read Magic at will. Additionally, he can Identify and use Arcane Sight as a spell-like ability, each once per day.

Bonus Spells IV - The mana corrupted mage gains one bonus 7th level spell and one bonus 8th level spell to cast each day.