Special | |||||
Improve Existing Caster Level, Physical Sacrifice, Bonus Spells I | |||||
Improve Existing Caster Level, Short of Breath, Channel | |||||
Improve Existing Caster Level, Mental Acceleration | |||||
Improve Existing Caster Level, Physical Sacrifice, Bonus Spells II | |||||
Improve Existing Caster Level, Sickly Form | |||||
Improve Existing Caster Level, Arcane Skill Mastery | |||||
Improve Existing Caster Level, Physical Sacrifice, Bonus Spells III | |||||
Improve Existing Caster Level, Mental Acceleration | |||||
Improve Existing Caster Level, Arcane Detection | |||||
Improve Existing Caster Level, Physical Sacrifice, Bonus Spells IV |
Improve Existing Caster Level - A mana corrupted mage continues training in magic as well as his field of research. Thus, when this ability is gained, the character gains new spells per day as if he had also gained a level in a spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, and so on). This essentially means that he adds one to the level of some other spellcasting class the character has, then determines spells per day, spells know, and caster level accordingly. If a character had more than one spellcasting class before he became a mana corrupted mage, he must decide to which class he improves for purposes of determining spells per day when he adds the new level. This ability can only be applied to arcane spellcasters. Physical Sacrifice - The mana corrupted mage permanently loses one point of Strength, Dexterity, and Constitution. Bonus Spells I - The mana corrupted mage gains one bonus 1st level spell and one bonus 2nd level spell to cast each day. Short of Breath - The mana corrupted mage's speed is decreased by 10 feet. Channel - Each day the mana corrupted mage has number of channel points, equal to his class level, which can be used to modify or cast spells. Using channel points is a free action, and using them does not increase the casting time of a spell. These channel points are regained the same manner that the mana corrupted mage regains his spells. If the mana corrupted mage runs out of channel points then he becomes fatigued until he regains them. Additionally, after expending all of his channel points, the mana corrupted mage can willingly take temporary ability damage to any of his physical ability scores (Strength, Dexterity, or Constitution) and spend those points as if they were channel points. Channel points can be spent to create the following effects:
Mental Acceleration - The mana corrupted mage gains a +1 bonus to one mental ability score of his choosing (Intelligence, Wisdom, or Charisma). This is in addition to the ability increases normally gained every four levels. Bonus Spells II - The mana corrupted mage gains one bonus 3rd level spell and one bonus 4th level spell to cast each day. Sickly Form - The mana corrupted mage continuiously suffers from some ailment, usually accompanied by coughing, sneezing, and/or wheezing breath. The mana corrupted mage suffers a -4 penalty to Diplomcy, Disguise, Move Silently, and Perform checks. However, he gains a +4 bonus to Intimidate checks. Arcane Skill Mastery - The mana corrupted mage can take 10 when making Craft (alchemy) checks, Concentration checks, Knowledge (arcana) checks, and Spellcraft checks even if stress and distractions would normally prevent him from doing so. The mana corrupted mage can also take 10 with these skills even if they don’t normally allow him to do so. Bonus Spells III - The mana corrupted mage gains one bonus 5th level spell and one bonus 6th level spell to cast each day. Arcane Detection (SP) - The mana corrupted mage can Detect Magic and Read Magic at will. Additionally, he can Identify and use Arcane Sight as a spell-like ability, each once per day. Bonus Spells IV - The mana corrupted mage gains one bonus 7th level spell and one bonus 8th level spell to cast each day. |