Savage Butcher
This class is available as Open Game Content.
Back to main page.

Description:
One of the most feared enemies on the frontier is the savage butcher. They have a persistent bloodlust that can only be satisfied by massacring many lesser opponents with their large swords and axes. They usually act alone or in small bands, though evil armies may employ them as shock troops. Ogres and minotaurs often become savage butchers, but smaller humanoid races do as well, including humans. Though rare, some good warriors become savage butchers to defend their homelands. This is especially true among barbarian tribes.

Requirements:
Alignment: Must be Chaotic
Feats: Weapon Focus (any slashing two-handed weapon), Power Attack, Cleave, Great Cleave
Skills: Intimidate 5 ranks
Base Attack +6

Hit Die: 1d12
Skill Points: 2 + Int Modifier
Class Skills:
Climb (Str), Intimidate (Cha), Jump (Str), Ride (Dex), Survival (Wis), Swim (Str)

Level
Attack
Fort
Reflex
Will
Special
1
+1
+2
+0
+0
Butchering Slash
2
+2
+3
+0
+0
Awesome Cleave
3
+3
+3
+1
+1
Savage Howl (1/day)
4
+4
+4
+1
+1
Mobility
5
+5
+4
+1
+1
Charge through the Ranks
6
+6
+5
+2
+2
Savage Howl (2/day)
7
+7
+5
+2
+2
Butchering Cleave
8
+8
+6
+2
+2
Savage Speed
9
+9
+6
+3
+3
Savage Howl (3/day)
10
+10
+7
+3
+3
Savage Cleave

Class Features:
Weapon and Armor Proficiency: simple weapons, martial weapons, light armor

Butchering Slash (EX) - When the savage butcher wields a slashing two-handed weapon, he gains double his Strength bonus on damage rolls instead of 1-1/2 times his Strength bonus on damage rolls.

Awesome Cleave (EX) - Once per round, the savage butcher can take a single 5-foot step before making a cleave attack. Thus a savage butcher can cleave opponents that may otherwise be out of reach. This 5-foot step does not provoke attacks of opportunity, and the savage butcher can still take his normal 5-foot step if applicable.

Savage Howl (EX) - As a standard action, the savage butcher can release a frightening howl. This extraordinary ability has the same effect as the Fear spell. The DC is equal to the result of an Intimidate skill check. For caster level variables, use the savage butcher’s class level. This ability may be used the listed number of times per day.

Mobility - The savage butcher is treated as having the Mobility feat, even if he does not have the normal prerequisites for that feat. The savage butcher loses the benefit of this feat when wearing medium or heavy armor.

Charge through the Ranks (EX) - As a full-round action, the savage butcher can move a distance up to his speed and can use his full iterative of attacks against opponents as he moves. Each attack must be against a different opponent and any extra attacks left over are lost. The savage butcher must move in a straight line and cannot cleave while performing this maneuver. Moving in this way provokes attacks of opportunity.

Butchering Cleave (EX) - If the savage butcher drops a foe after using his Awesome Cleave ability, then the savage butcher can take another 5-foot step and can make another cleave attack. This 5-foot step does not provoke attacks of opportunity, and the savage butcher can still take his normal 5-foot step if applicable. Thus, the savage could move 10 feet while cleaving.

Savage Speed (EX) - The savage butcher's speed increases by 10 feet. The savage butcher loses this benefit when wearing medium or heavy armor.

Savage Cleave (EX) - If the savage butcher drops a foe after using his Butchering Cleave ability, then the savage butcher can take another 5-foot step and can make another cleave attack. This 5-foot step does not provoke attacks of opportunity, and the savage butcher can still take his normal 5-foot step if applicable. Thus, the savage could move 15 feet while cleaving.