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¿How can I play the new levels of Dario? 1-You have to install full or demo game on your PC. 2- Then you must download de .ZIP files into your Data directory 3- Install this patch File "Tomb3.exe" in the main directory of the game replacing the old file 4-Play and enjoy the levels. Thanks¡¡¡ 5-Any doubt "send an E-Mail message" |
Experiences: Here i will put the experiences about my levels. Problems when i was building them and their respectives solutiones. Also some advices for you. The structure of this article is divided in some subjects such as: textures, sound, moveables, geometry,etc Name of the level: "Journey to the sideral space" There was not a lot of problems when i built this my first level, except when i used the TRVIEWER 0.95V to make a new outfit for Lara that was very bad and uggly according to the critics.It´s very important to me, that you give me your opinions with details about my works, so I can grow as levelbuilder and learn new things and design levels better than the before that i built, so i could fix bugs and matters and don´t make the same mistakes again. Now, iam going to tell you some matters and their respectives solution¡¡¡¡¡See ya¡¡¡ TEXTURES: The textures were hard to design, because I used a customized bitmap program to make them. This program is named "MSPAINT WINDOWS" . Then i had to draw the tiles with size "64*64", and the I import them to the base level using the TRtexture Manager. As I wanted to change all the level aspect totally, I removed each old "tile"replacing it with a new one created by me, but also taking the precaution, that NOT delete and replace a "tile" that belong to the moveable, Static_mesh or sprite images, be carefull with this¡¡. Always you have to replace a "tile" that belong to the texture and NOT an Item "tile" .Almost ever, the texture tiles are placed in the first pages of the Trtexture Manager window and the Items tiles are placed in the last pages. Bugs in the textures steps and their solutions. 1- When I imported new textures, the amount of a pages was added to the base level. But when i compiled the level with the editor the textures became disorder and they change the places. If you can see with the treditor and Rview panel texture, all the textures are disorderer. I didn´t find a possible solution to this problem, but Turbo Pascal tell me that textures reoraganizate according to the amount of pages actually in the level. There was no problem to me, so the textures are ALWAYS the same, but in different places. GEOMETRY: The geometry was very esay to do, so I haven´t any problem to linking rooms and put atributtes to the sectors.To build this my first level, I worked with version 2.5 and really there wasn´t any problem. Anyway I worked with a BACKUP copy of my .TRE file, if the .TRE get corrupt I started to work on the second copy. Bugs in the geometry steps and their solutions. If you see with Rview program, the level has 91 rooms totally, but i used only 80 rooms, because in room 81 I have a problem adding Static_Mesh in the next rooms, so I have to finish level quickly. The dimesnions size of my level are at about: 100 pos X, 85 pos Z and 65 pos Y. The editor works properly. ADDING ITEMS: In this step of the level, i found a lot of bugs and errors. The first one was when i edited a new Outfit for Lara, because I commit a mistake deleting the "Lara Uzi animation" that contains the animation when lara is shooting and her face get angry. I decided to change any laras aspect importing a .TGA file replacing the Textures from "Laras true appeareance" moveable. So, without want to I delete the MESH 14 (Laras face angry) and when i played my level I noted that laras head dissapeared each time that i shooted with any weapon. I decided to not try to fix this bother bug. Another problem was when I added the last Stati_Mesh to my level and suddenly my level get CRASH. Other else, was when i put the cameras and they didn´t work correct. Bugs and their respectives solutions 1- I was adding Static_mesh in the rooms 86 and 84 and when i put some meshes ID:41 and then I compiled, played the level, it CRASHES. The solution was in my .SCP file, so I decided to delete the bigger quantity of Static_Mesh until my level run for last time. So, I discovered that Static_Meshes provocated an overflow to my level. But I would like if the quanitity of Static_Mesh in the level used up all the memory OR the quantity of the SAME TYPE of the static_mesh 41 used up the memory available, too. The amount of Static_Mesh in all the level were 210 and the Static_Mesh with ID:41 were 81. Yet, we don´t know if the bugs were produced by the memory available in the TReditor or in the Tomb3.exe Patch. 2- Another problem were the cameras. I used until 14 cameras, because i wanted to put more than this, but they didn´t work correct. I had no solution to this, because I left to put cameras. Jeje WARNING: Actually, Iam working on a TESTLEVEL, to determinate how many items with triggers could we insert in our SCP files. When I have this testlevel ready, I will take some information about it and I will write the conclusions. SOUNDS: Your question is How did I delete all the sounds? . First i believed that was a memory problem, but i discovered that i was compiling my level using the MAIN.SFX FROM THE DEMO. I was using a level base complety different and it wasn´t compatibility with the Demo. So my level was built with NO sound. The solution to this problem was given by TURBO PASCAL that he put the sounds again to my level. Thanks¡¡¡ WARNING: Posibility, some bugs editor writen by me, are errors from me. Be carefull¡¡¡¡¡ WARNING 2: ¿ What would be that some people have differents bugs playing a level, if every one use the same TOMB3.EXE patch. The reason would be that many differents versions of patches, can´t allow some resources. THANK YOU¡¡¡¡ SEE YOU LATER
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