Get ready to be shaken to your core by the all-new prequel to the original Tremors!

When workers in a remote mining town of Rejection, Nevada, fall prey to an unseen creature, the mine's owner, Hiram Gummer (Michael Gross), great-grandfather to Tremors' Burt Gummer, hires a mercenary to destroy the carnivorous creatures before they swallow up his profits. What follows is an all-out assault that takes the battleground from deep in the earth to a suspense-filled showdown on the streets of Rejection!

Tremors 4: The Legend Begins will thrill you with incredible action sequences, awesome bonus features and earth shaking special effects created by the award-winning team behind the original box-office hit, Tremors.


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Play the Tremors 4 Online Game! - 16/12/03

You can play the Tremors 4 online game which has been set up by our friends at
Stampede Entertainment! It's called 'Dirt Dragons'. It's really easy to get a grasp of and can be played on almost all computers, no matter what their speed! So make sure you check it out, as this shows your interest in the movie. Remember, the more interest you show, the more chance we have of seeing a Tremors 5! Click here to give it a whirl!


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Trailers From Tremors 4! - 26/11/03

Haven't seen Tremors 4 yet? Well have no fear because we've got the answer for you right here! Here are some links to two official trailers for Tremors 4!!!! The first one is the pre-release trailer and the second is the post-release trailer. Make sure you check them both out!

Click here to view the pre-release Tremors 4 trailer at 056k
Click here to view the pre-release Tremors 4 trailer at 128k
Click here to view the pre-release Tremors 4 trailer at 300k

Click here to view the post-release Tremors 4 trailer at 056k
Click here to view the post-release Tremors 4 trailer at 128k
Click here to view the post-release Tremors 4 trailer at 300k

Enjoy!


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No CGI Graboid Effects in Tremors 4


During the production of Tremors 4, it was anounced that there were to be no CGI Graboid effects in Tremors 4 at all, unlike Tremors 3, which was packed with them! This was a bit of an unexpected turn, as many fans just assumed that it would be loaded to the brim with CGI Graboids, just like Tremors 3, as CGI allows more shots to be achieved, which can be tricky to shoot with minatures. But I must admit that I personally think that minature photography can often be more realistic than some CGI effects. If you want to read more on this topic, please see the S.S. Wilson interview on this page, as we ask him all about this!


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Cast And Crew Screening Of Tremors 4! - 04/09/03

As with all new movies, Tremors 4 is different when it comes to a cast and crew screening. The cast and crew screening took place on Wednesday 10th September 2003. I'm told that everyone was present to see the finished product before it is released.


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The Interviews!

Below are all four of the current interviews that we have for Tremors 4. We have an interview with Forest Temple, Dale Gibson, Jay Ferguson and of course SS Wilson. Check them out!


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TREMORS 4 - THE LEGEND BEGINS
DALE GIBSON EXCLUSIVE INTERVIEW WITH TREMORS MOVIES! - 05/19/03

We recently caught up with Dale Gibson, the man who's hopefully going to be giving Tremors 4 a bit of a bounce! So here's another quick sneak peak behind the scenes of Tremors 4!



THE INTERVIEW


First of all, for those fans out there who may not be in the know, tell us a little bit about yourself and what exactly it is that you do.

I grew up on a ranch in Kentucky. Then moved to California in 1986 to become a Stuntman. My speciallity is horsework, but I have done everything from being set on fire to rappelling out of helicopters.


So at what age did you decide to get into the stunt industry?

I wanted to come to California at 17, but began a career riding bulls instead. My family is all about rodeo, my mum was a trick rider and my dad rode bulls, bucking horses and roped calves. My sister still ropes professionally and trains horses.


How did you hear about, and then become involved with the Tremors 4 project, landing a role as a stunt double for Michael Gross?

My friend Noon Orsatti, who coordinates stunts on a lot of films and TV called me to do it.


So what sort of stunts were you required to perform for the movie? Can you give us some details of the best bits?

Mostly riding a horse and driving a wagon. Out at Calico Ghost Town, up the hills, we did somepretty cool stuff, on some hairy trails! Cody Smith, the wrangler, has excellent wagons and teams of horses that I have worked with many times before, on many different shows.


So whilst working on the set of Tremors 4, what for you was the highlight of the whole experience?

Working with a great crew and driving the wagon team in Calico in the cliffs!



What other movies have you done stunts on? Could you tell us a little about the biggest production you've been involved with, and what you did in it?

Actually, one of my favourites was 'Glory'. I had some fight scenes with Denzel Washington, and doubled Matthew Broderick (I did saber work on horseback, doubling Matthew). I met Morgan Freeman and Ed Zwick the director. I got to do what I do, and they loved it! It was a very powerful experience!


Working in the stunt industry can be quite high risk. Have you ever sustained or come across any set backs whilst shooting your stunts?

Usually things are very planned out! There have been a few injuries (blown right knee, concussions etc.), but mostly scrapes and bruises.


And finally. For those people out there who want to get into the stunt industry, could you give them any advice on how to get started? 

Honestly, right now it's tough in Hollywood. So much 'run away production' has gone to Canada that I have alot of friends here that have only worked a few days this year. Hopefully, Arnold will become Gov and help bring back what Grey Davis was only to happy to watch leave the state; the movie business!


Thanks for taking the time to talk to us Dale!

You're welcome!

FOREST TEMPLE EXCLUSIVE INTERVIEW WITH TREMORS MOVIES! - 15/06/03

We quickly spoke to Forest Temple, a man who's got a little bit of inside information on how things are going behind the scenes of Tremors 4! Read on to learn more!



THE INTERVIEW


First of all, tell us a little about yourself and what it is that you do.

Well I became intersted in working in the film industry when I was cast as a U.S. Marine extra in the movie Windtalkers, filmed in Oahu, Hawaii during the summer of 2000. Moving to L.A. after that, I continued to work, more of course in California. 


So how did you become involved with the Tremors 4 project then?

I heard about a film underway that I was suited for, taking place at the Bronson Caves that day. It was only a mile from my house in Hollywood. It's a very beautiful nature place, horse country, truly. It's only a five-minute drive up the hill from Hollywood proper, bordering on Griffith Park.


Have you ever seen any of the present three Tremors movies before, or was this a completely new venture for you?

I've never seen any of the Tremors series or movies, so knew nothing about it.


Tell us a little bit about your character within the movie, and what happens to them.

I play an old minor, who gets killed along with a few others in a cave collapse caused by Graboids! But we don't want to give too much away now, do we?!


Because Tremors 4 is set in the 1800's, we're guessing that they must have some pretty funky costumes. So what was your costume like and how comfortable was it to wear?

My wardrobe was my own, and being a living history person, I didn't have to change; only they provided some good boots, better than my own. So I was pretty confortable!


How did you get along with the cast and crew on set?

The crew were very nice, and I know it will be a good film for those Tremors fans out there, and I'm looking forward to its eventual release!

Indeed! We can't wait either!


And finally, if you could have been an extra in any movie that has ever been made, which one would it be and why?

I think I would have been an extra on 'Return To Mayberry'; I would have been a good one!


Thanks for taking the time to talk to us!

Cheers!
JAY FERGUSON EXCLUSIVE INTERVIEW WITH TREMORS MOVIES! - 07/12/03

We recently talked with Jay Ferguson, the creative composer behind the soundtrack to Tremors 2, and now, Tremors 4! Here's what he had to say about the latest installment to the Tremors franchise!


THE INTERVIEW


First of all, how are you and what are you up to at the moment?

Recently, I've been wearing my other hat, which is music producer. I've been recording an art-rock ensemble called Jade Redd, and a songwriter known as Shand. It's a nice balance to composing.


One of your most known tracks from a movie has got to be 'Picture Of You' which was featured in the original Terminator movie, when Ginger is listening to her walkman. How did you become envolved with the Terminator movie?

I got a phone call from from my manager, Budd Carr, who was just starting to branch out into music supervision. He said, "I'm working on this movie. It's probably going to be a weekend-at-the-drive-in thing, and they need a couple of songs quick. Got any lying around?" Out of the blue, I was in the film business.


Prior to Tremors 4: The Legend Begins, you wrote the music for Tremors 2, in which you created a whole new type of music when compared to the original movie. What inspired you to make these changes?

The Tremors team wanted a score with character and quirkiness as well as the horror elements. And they are never afraid to make changes. The film had already taken the Southwest motif a step further by placing alot of the action in Mexico, so I had a chance to create in a new genre: Tex/Mex/Horror! We had the funky slide guitar energy meeting the mariachi thing head on - sometimes in the same cues! Bullfight music for Graboid chases; country rhythms morphing into more gothic horror moments. It was really fun!


When you first found out that Tremors 4 was going to be set in 1889, how did you go about creating the overall feel of the music?

Steve Wilson and Nancy Roberts get much of the credit for the score. Steve was a big fan of Big-Sky Westerns of the 60's and 70's. He was ready to go for the Elmer Bernstein/Dmitri Tyompkin energy and orchestral palette. Many of the big moments musically pay homeage to that style. Nancy was more into the High Plains Drifter kind of ambience. Many of the ensemble are played more sparingly with period-sounding acoustic textures. They spent many hours at my studio and together we developed the direction for the score. 


Which instruments did you decide to use most for the soundtrack to Tremors 4 and why?

I assembled a small grab-bag of acoustic sounds: Spanish guitar, accordian, fiddle, and especially dobro guitar. Hopefully these would feel like sounds you could hear on the street at that time. To that I would sometimes add contemporary rhythm loops (to give it that Tremors quirkiness). When the action got big I brought in orchestral horns, strings, and percussion. the fun was throwing all this together. The idea was to have period character driven by contemporary energy.    



Which is your favourite musical point in the movie and why? And could you tell us a little bit about what happens at this point? Without giving too much away of course!

Well, there's a cosy little campfire scene early on where some Graboid induced hell breaks out. It's a very fast moving piece of score that has some fun textures. There are other cues relating to the arrival, departure and return of a particular character in the film. They bookend the story and offer a chance to build themes in a classic western manner.


Who has influenced you musically, and has that influence been reflected in your creation of the Tremors 4 sountrack?

This will sound strange. Phillip Glass, Danny Elfman, Bill Monroe, Elliot Goldenthal and Aaron Copeland. That's the short list! Most people don't know that the first 'group' I was in played old-timey Appalachian music (I played 5 string banjo). I drew on that as well. There is a strong traditional American music element to the Tremors scores.

Which soundtrack are you most proud of, Tremors 2 or 4?

Unfair! If I had to pick, it's probably the score that's freshest in mind; Tremors 4.


And finally, if you could have composed the soundtrack to any movie that has ever been made, which would it be?


Metropolis. An amazing movie that would support as modern a score as you could conceive!


Thanks for taking the time to chat with us!

SS WILSON EXCLUSIVE INTERVIEW WITH TREMORS MOVIES! - 15/08/03

We recently interviewed the big man himself, Mr S.S. Wilson, about the highly anticipated fourth installment to the Tremors franchise! So if you can't wait for it (just like us) then make sure you read on to hear what S.S. Wilson had to say about everything related to Tremors 4! Enjoy!



THE INTERVIEW


Well, first of all, how are you at the moment? Not too stressed out we hope?!

Tremors movies are so much fun to do, we dont get too stressed out anymore. There were some bad days, mostly due to weather, but my fantastic producer and crew kept things going no matter what. I'm now on a road trip, currently in Arizona.


So when you got the green light for Tremors 4, we're guessing that there were a few celebrations! But why did you choose to set the fourth installment in the 1800's?

This decision was a function of having been told by Universal that Tremors 3 would be the last in the series. That's why we revealed the last metamorphic phase of the Graboids' life cycle (the AB's), so the trilogy would be complete. When Tremors 3 was wildly more successful than anyone anticipated, and Universal ordered Tremors 4, we were really taken by surprise. I said, half-joking, to one of our executives there, Patti Jackson: "Where are we going to go for something new? We'd have to do something really unexpected, like set in the old west." She said that was a great idea and she'd support it. So, Nancy Roberts, Brent Maddock and myself imediately started on the story, trying to figure out how to make it all consistent with the present day Tremors films and still deliver some surprises. Nancy solved one of the biggest problems: If Graboids appeared in 1889, why did no one know about them in 1989? See Tremors 4 to learn her solution.


Because of the different time period in which this movie is set, there'll be many fans out there just waiting to find something wrong with it that doesn't add up with the other movies. So did Tremors 4 involve more thorough planning and research (e.g. looking at old history books etc.) than the previous movies?

Yes, we tried to make the film period accurate. And we actually had fun setting up many little bits of background information for our hardcore fans. I think you'll all find Tremors 4 is very consistent with the other three films. That having been said, I'm also confident some of you will catch us on a few mistakes. You always do!


We understand that Bob and Dennis Skotek are back for Tremors 4 after their amazing minature photography. I must personally admit that I do prefer minatures to most CGI. But why did you decide to use only miniature Graboid effects for Tremors 4?  

Two reasons: cost and look. Miniatures, properly planned and shot, can be more cost effective than CG work. We are able to do more shots for less money. But more importantly, we agree that, at least for Graboids, miniatures just look better, more realistic, than computer generated Graboids. One of the problems is getting CG creatures to interact believably with dirt and dust. In the computer world it is very difficult and time-consuming to to get dust and flying dirt to look right. In miniatures you get it for 'free' (if you know all the tricks the Skotaks know). The Graboids in Tremors 4 are the fastest, smartest, meanest, most energetic Graboids we've had yet. The work of Bob and Dennis' miniature team is fantastic. I can't wait for the fans' reaction.


In Tremors 4, one of your main ideas was to focus mainly on Graboids, rather than all three stages of the life-cycle. Why is this?

This decision was partly aesthetic and partly financial. Tremors 3 was hard to construct, since we had to go from Graboids to Shriekers to AssBlasters in one movie. We actually had to cut a whole lot of shrieker action from the middle of the script for length and budget reasons. Secondarily, production costs had gone up when we started Tremors 4, so we couldn't do as much for the same amount of money. But we felt that our 1800's setting would help. It's something like a vampire movie, where the characters don't know about vampires, but the audience does. The fun is seeing the characters discover what they're up against. We hope you agree that it works. And by the way, there are some surprises with the Graboids of the Old West, not seen more in the present day critters.


We all love the legend that is Mr Michael Gross himself, and it just wouldn't be Tremors without him! So was it a hard decision for you to have to place him in a new role, giving up the famous survival character of Burt Gummer?

Yes. That's the thing that worried us most. We know how loved Burt is. That said, we worked hard to provide the energy of Burt in a new way. And creating a new character with Michael Gross was really fun.


Whilst filming any movie, there are bound to be problems of some kind, technical or otherwise. Did you ever run into trouble whilst shooting Tremors 4? If so, what went wrong?

Weather was the worst ever (and wheather is always bad when we shoot Tremors). We had record rains on the first two days of the shoot and on the last. On both occasions the rains were so bad they washed out roads on our sets. One actor's car was totaled in a rain related crash. Sets were damaged. Sound recording was impossible. We actually had to shut down (a Tremors first) after a half day of shooting on the second day because the road was dissapearing and the transportation team wanted to get the crew out before it washed out completely.

Another problem was unexpected. We discovered late in the process of building the western version of our town that we could not dig pits for our Graboids. The location was littered with huge underground boulders which would have required extensive blasting. So the problem: how do you make a movie about underground monsters when you can't put them underground? Luckily, this did not affect the miniature shots already planned, but it did make it tough to work with our full-scale Graboid from KNB Effects. Hopefully you won't notice the tricks we used to solve it.


Now that the shoot has finished, you'll be well into the ongoing editing process. How's the movie looking at the moment; excellent as usual?

As of this interview, it's done! We love it. Universal loves it. That's why they moved its debut to Christmas. It's going to be their 'big' DVD release. We'll have more special features on the DVD this time, too.


And finally, there are many devoted fans out there just dying to know the answer to this question. Are there any signs that could suggest Universal maybe willing to give the green-light for a Tremors 5?

Well... I'll say this: after Universal executives saw the finished film, it was the first time they did not say "Thank you very much. This is the last Tremors we're going to make." I'm making no promises, but I think that's a good sign!


Thanks for taking the time out to talk to us!

My pleasure. Tremors 4-ever!

S.S. Wilson

Interviews