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The Legend of Zelda: The Wind Waker There are many games that have been given the titles classic, legendary and best game ever, and most of the time is rubbish PR hype simply to get the dumb minded public to spend money on it, but I doubt that any of those 3 names have fitted so snugly on any other series than that of Zelda, Nintendos own, almost cult, adventure series. The
Wind Waker is the latest instalment of the epic adventure,
and one that has drastic changes from its N64 predecessors - gone
are the attempts at life-like graphics and in has come a new style, Also, the cast of the N64 games have massively changed in fact, its 2 main characters are long gone, as the game is set 100 years forward in time from Ocarina of Time on the N64, meaning that a new Link, your character, has to step up and become a part of folklore. But you dont want to be tied down with the storyline before you try and take on this massive beast of a game, and me trying to explain the plot will ruin a lot of great moments in the game, moments I would have killed for if theyd have been ruined over the net. It plays like a dream, buttons become instinctive within the first 5 minutes and the camera is a much improved version of Mario Sunshines irritating self-control method. From the instant that you get your sword and first infuriate a pig, you know that youre going to fall in love with this game. But when you first set sail, you realise that, just like a partner, youre going to have to put up with its bad parts if youre going to fall in love. It
just confuses me why Nintendo put in such an annoying element of
the game to spoil the experience. It ruins what couldve been
a contender for the greatest game of all time. All the lands are
split up by water, which you have to cross using your boat, and
these boats rides could take anywhere for 1 minute to 5, dependant
on the length you have to travel. The annoying thing is that in
these times you have absolutely NOTHING The game does have its ingenious moments however, and the game itself is littered with sub-quests which will distract you from the main game. One of which is having to take pictures for a mans collection, as he asks you to accomplish certain tasks for him, like snapping a heart broken man sending letters amongst a barrage of others, like playing Battleships, finding pigs for a woman and even playing Hide and Seek with a bunch of school children. Solving puzzles and dungeons is what Zelda games are all about, however, and without them it would be just an empty shell of a game. Puzzles have you wondering for ages as you try to figure what to do with which box and if there is anything you missed. Although the puzzles may not be as tough as they were on the N64, they still challenge your gray matter as you attempt to solve them, and any other game would be proud to have such inspirational and revolutionary problems to be solved on their disk. The game does have its humourous moments as well, and the first time you encounter the shop keeper you may be forgiven for rolling on the floor. Maybe its because he looks like on of my school mates, maybe its his high pitched tone or maybe its just because hes plain funny, but I do cherish every purchase I make from that travelling boat-shop. The game also has its cheesy in game jokes as well, the kind that youd find on any CITV or CBBC programme, but at least the Japanese giants tried to inject a little fun. All in all, Zelda is a great game, and possibly the best on the Gamecube, but the fact that a huge block of its 30 hour Gameplay is sailing around aimlessly on a ship takes away the shine on what couldve been perfect. The
sound on the game is as awesome as ever, and as morning As I have said, the graphics are a thing of mastery and, although creating much up roar when first seen, should now become necessity to the Zelda experience. Gameplay is class, and as you wonder through dungeons, unlocking doors and solving puzzles, you truly will feel great.
4
out of 5 Pacs |
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Written
by: Matthew Britton |
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