Mars Matrix is a shooter of a different
breed. One where the emphasis is more on surviving seemingly
insurmountable quanities of enemy firepower headed your way, where
your only option to survive is to rely on a force field or reflect
shield of sorts. Now, while there may only be a few games with this
reflect shield feature, you also must remember that the shoot-em up
scene is just about dead, and then take into consideration three of
the last six shooters released in the US sport a reflect mechanism.
It's a rather sad state of affairs, as I am a bit disgruntled at being
forced to rely on something other than my own other-worldly (yeah,
right) skill. Nothing like heading into a bullet-choked melee with
nothing more than your regular old blaster, and manuevering your way
out unscathed. Unfortunately, this is border-line impossible to pull
off in Mars Matrix, but it's ok in this case (unlike the ill-fated
Gigawing), because there are so many other things done right, I just
can't bring myself to fault it in such ways.
Too much, that is.
If you were to grill me about the point of Mars Matrix, I guess I'd
just tell you "You shoot, dodge and reflect bullets, and shoot
some more". Of course, that much is obvious, and you were
probably trying to get info on the story out of me, and in that case,
no dice. I myself didn't pay any attention to the meager backstory
after glancing at it, as it is just that, meager. Something about a
colony on the planet Mars striking back against a 'oppressive' Earth,
or something. To be quite frank, I honestly don't care about the
story, and to be even more frank, I don't think you should be caring
either.
Now on to the game itself. As I've noted earlier, Mars Matrix's
point is for you to shoot stuff, and dodge incoming enemy firepower.
The action is viewed from a top down, vertical-scrolling viewpoint,
and when I say action, I MEAN action; if there are any moments in this
game where there is a serious lull in the action (outside of the
moments leading up to a boss fight), perhaps you could drop me a line
and let me know, because I certainly haven't noticed any yet. It's
quite a rush, really, guiding your ship (you can pick either the red
one, with the spread shot, or the faster blue one, but with a more
straight-forward blaster) through loads upon loads of onscreen
bullets, over the various landscapes of ... Hell, I guess it's Mars.
It's classic shooter gameplay, but you get some neat twists. For one,
the only thing which can hurt you is enemy bullets; You can fly over
anything else undamaged. Second, your ships 'level up'; the more
experience cubes you grab (which generate after killing enemies), the
stronger your blaster will get. Third, you get a rarity in a shooter;
a melee attack, called the piercing cannon. It only extends to a
certain length in front of your ship, but even so, it is amazingly
overpowered, almost rendering the regular blaster useless. And
finally, you don't have a conventional bomb attack. Instead, your ship
is equipped with a "Mosquito", which is a device which sucks
in bullets, and with some deft aiming, launches them back at your
unlucky foes. It's powered by a meter located in the bottom of the
screen. When the bar fills up, you can use the Mosquito. One of the
best parts is you can use it in limited amounts, unlike Gigawing,
where you have to go all the way to produce the reflect shield. Also,
if you charge it up to the maximum capacity, you'll release a "Blackhole
Bomb", which damages everything on the screen (the closer you
are, the more damage it does). Too bad that you lose the whole meter,
because it reduces the Blackhole Bomb to something you'll really never
use, for it is so detrimental to your welfare.
Another cool feature is the shop, which allows you to unlock all
sorts of fun features (like different ship colors, more credits or
opening up new levels for score attack); it gives a lot of incentive
to keep playing, and combined with the arranged mode (Arranged A
allows you to play the arcade game, but with special options turned
on, and Arranged B mixes up enemy placement through-out all the
levels, essentially making it almost like a new game), well, let's
just say Mars Matrix has the beefiest palette of extras I've ever seen
in a shooter (A GOOD THING). There's also a two-player mode, but I
never tried it out, so I really can't comment on it.
That leads to Mars Matrix's two flaws: The fact they made some of
the extras so inanely expensive (get ready to play through score
attack Level 4 A LOT), it becomes very tiresome. The other problem is
the aforementioned Mosquito; Takumi (developer of Mars Matrix) made it
so you have to rely on it. Not fun. I do not like it when a developer
places such a limitation on the player. What if I don't want to use
this damn reflect shield? Well, I could go ahead and not use it, but
then the game is literally impossible. That really deflates a lot of
the fun to be had, so I just grudgingly go back to the Mosquito,
really wishing that Takumi had made things a bit more manageable.
Still, it's easy enough to overcome, and it's a flaw that not all that
many are going to care too much about.
On the graphics front, Mars Matrix looks pretty sharp, if not
unspectacular. I like the special effects used so prettily, but the
animation is rather lacking in all areas, and the enemy and boss
designs are uninspired, and dull. The sound is solid, with some very
nice and loud sound effects, but the music sucks bad. It's like some
kind of crap techno, and is pretty annoying (especially that awful
track in the first level).
Still, despite some flaws, Mars Matrix is one of the funnest, most
addicting games to ever be released for the now-dead Sega Dreamcast,
and considering the game's twenty dollar price tag, also one of it's
biggest bargains. Go pick up a copy today.
-Gimp Mask