Here is what we started with.
The 6 center pylons made great dividing
points. It also helped the power situation by giving us a place
to mount the power strips and lights.
From there the walls went up pretty Easily.
Here
is a list of the walk through rooms we had.
Complete
with what scare there was.
Entrance
Here
we set up the outside of the mortuary.
The
entrance was set up with camo netting in the ceiling, and strobes
for
use as lightning.
A
thunderstorm soundtrack played in the back.
Parlor
Here
was the parlor where the funerals were held.
A
coffin jumper was installed in the coffin as the customers walked
by,
he went off.
Embalming
room
Here
Jacobe embalmed the bodies of his victims.
And
look there is one now, is she still alive?
Coffin
Storage room
Here
is where Jacobe stored his coffins, tools and materials
for
more coffins. 4 exits are there, only one is the way out.
Ghouls
are hiding behind the other 3.
Jacobes kitchen, dining room and Rest room.
Here
you can see the remnants of Jacobes life.
His
food and feasts of the dead.
Some
say you can still see Jacobe roaming
the
halls.
(
This was the best effect we had. Just one person
dressed
as Jacobe roaming the halls of his house.
Saying
nothing, seeing nothing, doing nothing.
Its
a great intimidation factor, I suggest you try it.)
Hallway
of the Damned
Here
is the long hallway that leads to the
lower
levels of Jacobes house. You can still hear
the
screams from the damned.
Here
we just used a simple screaming hallway effect.
Cave
of the damned
Here
the remaining living souls (or undead?)
of
Jacobes experiments are left to roam
free.
Beware for they might have you for dinner.
Hell
hound pit
Here
was my second favorite room.
3
Cages set inside house the most dangerous of all
pets,
the hounds from hell.
The
two on the outside appear to still be alive,
but
the center cage is broken? Where's the 3rd?
Here
use Oscillating fans under masks for the
hounds.
Playing a snarling dog loop track
for
sounds makes it scarier.
The
living Wall
Here
the walls seem to be alive, what remaining
body
parts are trying to grasp their only link to life.
The
maze
A
simple maze, kept completely black kept them in suspense.
The
storage room
Here
Jacobe kept the supplies he used for embalming and other things.
The
Cemetery sighn
Here
we emerge again to the outdoors.
A
large crypt marks the entrance to the cemetery
with
a spooky sign pointing the way.
The Cemetery
Here we have the cemetery outside
the funeral home.
All the tombstones, entrance collumn.
and even a flying ghost hovering
above her fresh grave.
Using a F.C.G. here was fun. Running
the connections across the ceiling
we had a puppet style control to
add more realism.
(Sorry its blury)
The cornfield
Here
you can see the cornfields of the surrounding
areas.
Walking the path through the cornfield watch out
for
the scarecrows.