Realm Occupations


Assassin


Assassins are the More "Careless" people of the Realm. They kill for a living, and some kill for fun. They arnt know to be alive for long after accepting this job but hey...no one can live forever.

Paygrade:10 every Monday, Plus what you Earn off AA's.
Job Requirements: Have to Conduct a Mock AA, and Send the Log To DrakeRCE2 With your Application. You will then be notified on if you got the Job.
Magic: Assassins Get the Option of 3 Spells that would assist them in AA's. Spells must be Listed in Application, and Explained how they would help in An AA. Saying "It would kill the Target Faster" is not Acceptable. Cannot Use Ranged Weapons.

Warrior/Honor Warrior


Warriors are the "Grunts" of the Realm, but are also the Strongest. You get +3 to All AD Rolls For Being a Warrior. Warriors are also Respected, because they are the ones that get rid of any Problem People of the Realm, if not done by an Assassin. Honor Warriors are Warriors of Level 20 or more, and are in Direct command of 10 Warriors. They Too Are Respected, just like Warriors, but also, they are only a few steps below Masters. Cannot Use Ranged Weapons.

Paygrade: 40 GP every Monday
Requirements: Warrior: None--Honor Warrior: Must be Warrior for 2 Mun Months, Acceptance to Neurtal Allignment, Level 20 or More, And Be Selected by Master and Mistress of All for Position and Meet Further Requirements.
Magic: Warriors Go by the Normal Magic Chart.

Knight/Honor Knight


Knights and Honor Knights are Protectors of the Masters. They are Respected by some, And Known as Kiss Asses by others. Their Job is to escort the Master they are Assigned to into any area Requested to escort them to, and Defind the master from Attacks, AA's, KA's, ect. and to Carry out Orders from their Selected Master (Limited Amounts. Explained Further Upon Selection). Further Instructions will be Given upon Selection as a knight. Cannot use Ranges Weapons.

Paygrade: TBA when Selected.
Requirements: Knight- Must have been a Warrior for a Min of 1 Mun Month, and be selected by a Master to Be their Knight.
Honor Knight- Meet "Knight" Requirements, Also have been a Honor Warrior for 1 mun month, Acceptance of Neutral Allignment, and be selected by Master/Mistress of All.
Magic: Get their Level in Spells, Levels Below them in Spells, and 1 Spell from the Level Above them.

BlackSmith


Blacksmiths are the People of the Realm that Make Items, Armor, Weapons,Ect. ect. 5 Blacksmiths are wanted to Run the Realm (Not Required, but its a Job, and well paying). Blacksmiths are also like not other Jobs in the Realm. A Blacksmith is paid with what he earns. When someone buys a Weapon, they buy it From a Blacksmith, and the Blacksmith gets all the money from it. (Blacksmiths get a RP Room of their Own to use as a shop IC. Further Explination will be given upon taking the Job.)

Paygrade: What you Earn
Requirements: None.
Magic: Blacksmiths are known for working with Physical Power, not Magical, so it takes them a while to learn their Spells. A Blacksmith only gets the Spells of the levels below them.

Archers


Archers Are one of the Middle Classes of the Realm. They are not Highly Honored, tho they are not Disrespected. Archers are the Protectors of the Realm, Just as Warriors , and Are Also Lead by the Honor Warriors. Archers Can only use Bows and Arrows/ Crossbows and Blots. They can Also use Misc. Items (Daggers, Sai's, ect) for Close combat.

Paygrade: 30 every Monday.
Requirements: None.
Magic: Normal.

Calvery


Calvery Are just Warriors on Horseback. They are Exactly the Same Class as warriors, Except they get horses to Fight with, or can Fight on Foot. Can use Any Weapon of their Wish.

Paygrade: 40 GP every Monday
Requirements: None
Magic: Normal.

Wizard/Honor Wizard


Wizards are The People of the Realm with the most Magical Power, But only For Distruction/Defence and War. They are the Battlefield Magic Sources. Honor Wizards are Wizards of Level 20 or higher, and Lead 3 Wizards for Battle.Wizards Also Cannot use Armor or Swords/Axes.

Paygrade: 40 GP every Monday.
Requirements: Wizards: None. Honor Wizards: Must have been a Wizard for a Minimal of 2 mun Months, and Be of level 20 or higher.
Magic: Wizards can not use any type of Healing Spell, Only Damage Spells. If it Heals in Any Form, A Wizard can not use it. Honor Wizards Can Use Healing Spells from levels 1-15. Wizards Recive +1 Usage of Each Spell. Honor Wizards Get +2 Usage of each Spell. All Wizards can Make a Spell of their Own for Damaging. Must be Approved through DrakeRCE2 and Sunspot Dragoon.

Celt/Druid


A Celt is basically the Mix of a Healer, and a Wizard, Except they dont go into Organized Battles. A Druid is an Experianced Celt, of level 20 or higher, and Get their Own Advantages.

Paygrade:35 GP every Monday.
Requirements:Celts: Must have been a Healer or Wizard for at least 1 Mun Month. Druid: Meet Requirements for Celts, And be of level 20 Or Higher. Magic:Celt's Are Advanced in Magic, and Get all their Normal Spells, Plus the spells of the Level Ahead of them. Also, They get to Make a Spell of their Choice for Damage or Healing.Must Be Approved through DrakeRCE and Sunspot Dragoon.

Healer/Honor Healer


Healers are the Battlefield Healers. Since Wizards cant Heal, they are the only option left. Healers are the only people on the Battlefield that cannot be attacked by anyone, but their own kind.Honorhealers are the Head of the Healers. They can Also use Attackspells, and Therefor be attacked by anyone on the Battlefields.

Paygrade: 45 every Monday.
Requirements: Healer: None. Honor Healer: Must Have Been a Healer for 2 mun Months, and Be Of level 20 or higher.
Magic: Healers, When at Level 1,2,3,4 or 5, when at one of them 5 levels Get all healing spells between them 5 Levels. When at Levels 6,7,8,9 and 10, They get all the Spells of them 5 levels, at any of them levels. And So on. Also, Healers Get to Make 3 Healing Spells of their Choice. Must be Okayed through DrakeRCE2 and Sunspot Dragoon Honor Healer Gets all Healing and Damage Spells. Get to Make an Aditional 2 Healing Spells of their Choice. Also must Be Okayed through DrakeRCE2 and Sunspot Dragoon.

Theif/Dark Theif


Theif's Are the Most Disrespected People of the Realm. All they know to Do is Lie, Cheat, and of course, Steal. But, When someone has a Talent, Good or bad, Most of the time the Talent is needed somewhere. Theifs are mostly For use by people of the Realm so they can Get things they need, But like the Assassin, A Theif Risk his/her life every time they do, so they are to be paid half of their GP up front before Stealing someting from someone. A Dark Theif is Just an Experianced Their (Check "Requirements" below)

Paygrade: They Steal Money when its Needed, or Steal for Money.
Requirement: Theif: Must be of Dark Alignment. Honor Theif: Must have been a Theif for 2 mun months or more, Be of Level 15 or higher, and Successfully Compleated 5 TA's or More.
Magic: Theif: None- Dark Theif: Only the Spells of their Level, and the 5 levels Below them.

Hight Preist/ess


High Preist and Preistess's are the Highest of the Realm. They are the only ones that are Protected by the Master's. Tho High Preist/ess's Can not Fight, They Are Allowed to Recruit One Private Warrior For their Own Person Protection while the Warrior is not in War (The Warrior will be Paid by the Master and Mistress of All). High Preist/ess Are the Life Blood of All in the Realm. They Hold togeather The Elements as one, and Creat All The Spells for the Book of Shadows. They Also Perform All Services for the Dead, All Services for those getting married, ect ect.

Paygrade: Not Needed. All their Supplys Are Given to them as Needed.
Requirements: Must Have been an Active Person in the Realm for at least 2 mun Months. Must Wright an E-mail to DrakeRCE2 and Sunspot Dragoon Explaining Why you belive you Deserve to be an HP or HPS. E-mail Must be Of a Decient Length. A Board of Masters will then Decided if you have met the Requirements and Sould be deamed a HP/HPS. Also, Must be of Level 10 or Above.
Magic: They Get all Spells at Any level.

Magic Knight


Magic Knights are Basically Wizards Enlightened with the knowladge that Kinghts Have. Unlike Knights, They are on the Battle Field (Lead by Honor Wizards), and Unlike Wizards, Can Use Armor and Swords/Axes. Magic Knights Are your More Feared Battle Field People, Because of the Fact they have a choice of how to Kill you. Bleed you To Death, or Tourture you with Spells till you die. Can only use Swords/Axes for Weapons.

Paygrade:40 GP per Monday.
Requirements: None Magic: Can only use Healing Spells For Level's 1-10 (get them as you get your levels, But as you pass level 10, you do not get any more Healing Spells.). Get all Other Spells in a normal Fashion. Get to Make 1 Spell for Personal Use.


Dragoons


The dragoon is not too dissimilar from the knight.Their fighting styles are learned from observing those of actual dragons. This includes the dragon's flight. Many dragoons attach makeshift wings to their armor. These do not allow actual flight, only gliding short distances or gaining extra lift when jumping. They also trained to fight in places of high altitudes, such as mountain tops or bridges. Dragoons are primarily human, though any race can be one. They usually use a sword of some type, but can also use a pike or other hand held weapon with long reach. They are also taught to fight without the use of a shield.They are taught one virtue above all others: loyalty. Loyalty towards their master and friends.

Paygrade:35 Per week.
Requirements: Must be Selected by the Dragoon Master Sunspot Dragoon to be a Dragoon.Wright him an E-mail Saying why your Fit to be a Dragoon, and he will select you from there.
Magic:Most prefer to fight without the use of magic, but circumstances demand, at times, that they learn it for emergency situations. Can only use the Magic of a level below their level, and lower.

Warder


A+++ Grade warrior bonded to an Aes Sedai. The bonding is a thing of the One Power: by it the Warder gains such gifts as quick healing the ability to go long periods without food, water, or rest and the ability to sense the evilness..These things the Warder can sense from a great distance. So long as the Warder lives the Aes Sedai to whom the Warder is bonded knows the Warder is alive however far away he is, and when the Warder dies the Aes Sedai will know the moment and manner of his death.
Paygrade: 30 every Monday
Requirements: Must have someone in the Realm that has agreed to Bond you to them.
Magic: Warder Gets Regular Magic Standards, And Also get to make one Personal Spell for themselves.


Templar/Death Templar


The Templar elite are an upper class of foot soldier.  This class have no restrictions to their race.  Within ranks, a Templar might gain the role of superior officer amongst Templars, the Death Templar.  Death Templars are innately of the dark alignment.  The Templars usually fight with a scythe blade, axe, halberd, or other moderately ranged weapon.  They tend to fight more defensively than most soldiers.  Because of the armor they wear, however, they are limited in speed, mobility, and accuracy with long range weapons.  They find little need for quickness with such high defense in its place.((Templars always get +5 to all BD Rolls))
Paygrade:35 per Monday
Requirements:Templar: Of Dark Alignment
Death Templar: Of Dark Alignment,Level 10 or higher and Selected by Master of Darkness and Master/Mistress of All Elements.
Magic:Regular Access to Spells.


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