Book Of Shadows (Spells)


Earth Spells


Spell NameLR DescriptionModify Amt.Mana CostAlignment
Spell Name1DescriptionModify Amt.Mana CostLight
Spell Name1DescriptionModify Amt.Mana CostDark
Spell Name2DescriptionModify Amt.Mana CostLight
Shadow2The caster's body turns into a shadow, making him/her immune to attacks for 1 round, but vulnerable to spells. Like in Disapperence, Shadow must be stated before AD is rolled.N/A###Dark
Spell Name3DescriptionModify Amt.Mana CostLight
Spell Name3DescriptionModify Amt.Mana CostDark
Absorb4Takes 1d10 HP from the target and gives it to the caster.N/A###Dark
Spell Name4DescriptionModify Amt.Mana CostLight
Spell Name5DescriptionModify Amt.Mana CostDark
Spell Name5DescriptionModify Amt.Mana CostLight
Neutralize Poison/Venom6Neutralizes Poison or VenomN/A###Light
Agility6The caster gains speed and is more able to dodge attacks.+7 to BD###Dark
Venom6The target gets 1d5 damage every round of combat until Neutralize Poison/Venom is cast. If Venom is cast in a DM, the target must cast Neutralize Poison/Venom within 4 mun days, or the character will be killed.N/A###Dark
Lightning Ball7A ball of lightning hits the target 1d30 dmg.###Dark
Wrath of Nature7Everything around attacks the target, hitting him/her1d40###Light
Knowledge7This spell allows the caster to stock one spell of hte opposite alignment up to his/her level.N/A###Dark
Lightning Bolt8A lightning bolt comes from the sky, hitting the target1d45###Light
Spell Name8DescriptionModify Amt.Mana CostDark
Light9A beam of light shines on the opponent, blinding him/her.1d5 rounds Lost###Light
Vine Wall9A wall of Vines Grow Around the Caster, Blocking a Spell/Attack From an ApponentN/A###Dark
Absorb Spell10Allows the caster to absorb a spell, making the spell take no affect.N/A###Light
Neutralize Poison/Venom10Neutralizes Poison or VenomN/A###Dark
Night11Everything around becomes black, not letting anyone see but the caster, allowing him/sher to take 1d4 turns in a rowN/A###Dark
Spell Name11DescriptionModify Amt.Mana CostLight
Poison12Target is Poisoned. If Poison is cast during a DM, the target must cast Neutralize Poison/Venom after 2 mun days or their character will be killed.1d20 per round###Light
Spell Name12DescriptionModify Amt.Mana CostDark
Venom 213The target gets 1d10 damage every round of combat until Neutralize Poison/Venom is cast. If Venom 2 is cast during a DM, the target must cast Neutralize Poison/Venom or his/her character will die in 2 mun days.N/A###Dark
Spell Name13DescriptionModify Amt.Mana CostLight
Spell Name14DescriptionModify Amt.Mana CostLight
Spell Name14DescriptionModify Amt.Mana CostDark
Spell Name15DescriptionModify Amt.Mana CostLight
Spell Name15DescriptionModify Amt.Mana CostDark
Spell Name16DescriptionModify Amt.Mana CostLight
Spell Name16DescriptionModify Amt.Mana CostDark
Venom/Poison Tip17Enchants your Weapon With Venom/Poison. Each time you land a Successful hit with the enchanted weapon, Venom/Poison is Casted on the Opponent.Last for Battle Length only. N/A###Dark
Lightening Hammer17Lightening strikes, hitting opponent for 1d90,and knocking them out.1d3 rounds lost###Light
Zombie18Upon Casting, The opponent becomes a zombie for 1d5 turns.-15 to all dice.###Dark
Spell Name18DescriptionModify Amt.Mana CostLight
Blind19A Black Powder Flies into the eyes of your opponent, Causing The target to lose their sight1d6 turns###Dark
Spell Name19DescriptionModify Amt.Mana CostLight
Slow20 The target loses their speed of attack, causing the caster to attack twice before the target gets one attack.Lasts 2 round###Dark
Spell Name20DescriptionModify Amt.Mana CostLight
Weaken21Causes the target to get -15 to all dice for 1d10 roundsN/A###Dark
Spell Name21DescriptionModify Amt.Mana CostLight
Confuse22 Causes the target to be confused for 1d5 rounds. Before each attack, the target rolls 1d2. 1, they attack opponent, 2 they attack themselfN/A###Light
Spell Name22DescriptionModify Amt.Mana CostDark
Weaken23 Opponent Becomes extreamly Weak, maiking it hard to Attack and defend-15 to all Dice###Light
Spell Name23DescriptionModify Amt.Mana CostDark
Clone24 Causes opponent to think there is 5 of the caster. Opponent has to roll 1d3 before attack, has to roll 3 to attack correct person. If opponent rolls other than a 3, they miss and turn is passed. Lasts until opponent rolls a 3.N/A###Light
Spell Name24DescriptionModify Amt.Mana CostDark
Spell Name25DescriptionModify Amt.Mana CostLight
Spell Name25DescriptionModify Amt.Mana CostDark

Fire Spells


Spell NameLRDescriptionModify Amt.Mana CostAlignment
Fireball1A Small Fireball Flys at your Opponent, Exploding On Him/Her Upon Impact1d10###Light
Spell Name1DescriptionModify Amt.Mana CostDark
Fireball2A fireball Flies from the Caster, Hitting the Target and Exploding on Impact.1d10###Dark
Spell Name2DescriptionModify Amt.Mana CostLight
Flamebolt3A Bolt of Fire is summoned from the sky, hitting the opponent.1d20###Light
Spell Name3DescriptionModify Amt.Mana CostDark
Spell Name4DescriptionModify Amt.Mana CostLight
Spell Name4DescriptionModify Amt.Mana CostDark
Spell Name5DescriptionModify Amt.Mana CostLight
Spell Name5DescriptionModify Amt.Mana CostDark
Spell Name6DescriptionModify Amt.Mana CostLight
Spell Name6DescriptionModify Amt.Mana CostDark
Spell Name7DescriptionModify Amt.Mana CostLight
Spell Name7DescriptionModify Amt.Mana CostDark
Absorb 28 Takes 1d30 HP from the target and gives it to the caster.N/A###Dark
Spell Name8DescriptionModify Amt.Mana CostLight
Spell Name9DescriptionModify Amt.Mana CostLight
Spell Name9DescriptionModify Amt.Mana CostDark
Spell Name10DescriptionModify Amt.Mana CostLight
Spell Name10DescriptionModify Amt.Mana CostDark
Spell Name11DescriptionModify Amt.Mana CostDark
Fire Sheild11Caster cannot be hit by fire for 3 roundsN/A###Light
Dark Flame12A flame engulfs the caster, healing him/her 1d50###Dark
Spell Name12DescriptionModify Amt.Mana CostLight
Volcanic Blast13Lava erupts from the ground around your Opponent(s), Burning All of them 1d40 to 3 People###Dark
Multiple Fireballs13Up to 10 Small Firballs Fly At your Opponent, Hitting Him/Her, and Exploding On ImpactRoll 1d10 to find out how many fireballs hit the target, and roll that many dice with 10 sides.###Light
Spell Name14DescriptionModify Amt.Mana CostLight
Spell Name14DescriptionModify Amt.Mana CostDark
Spell Name15DescriptionModify Amt.Mana CostLight
Spell Name15DescriptionModify Amt.Mana CostDark
Hell Storm16Fire Starts falling from the Sky, ontop of your opponent.1d80 Dmg###Dark
Spell Name16DescriptionModify Amt.Mana CostLight
Spell Name17DescriptionModify Amt.Mana CostLight
Spell Name17DescriptionModify Amt.Mana CostDark
Spell Name18DescriptionModify Amt.Mana CostLight
Spell Name18DescriptionModify Amt.Mana CostDark
Spell Name19DescriptionModify Amt.Mana CostLight
Spell Name19DescriptionModify Amt.Mana CostDark
Spell Name20DescriptionModify Amt.Mana CostLight
Spell Name20DescriptionModify Amt.Mana CostDark
Spell Name21DescriptionModify Amt.Mana CostLight
Spell Name21DescriptionModify Amt.Mana CostDark
Spell Name22DescriptionModify Amt.Mana CostLight
Spell Name22DescriptionModify Amt.Mana CostDark
Spell Name23DescriptionModify Amt.Mana CostLight
Spell Name23DescriptionModify Amt.Mana CostDark
Spell Name24DescriptionModify Amt.Mana CostLight
Flame Wave24A wave of fire sweeps over the room, damaging all except the caster1d100###Dark
Spell Name25DescriptionModify Amt.Mana CostLight
Spell Name25DescriptionModify Amt.Mana CostDark

Wind Spells


Spell NameLRDescriptionModify Amt.Mana CostAlignment
Spell Name1DescriptionModify Amt.Mana CostLight
Spell Name1DescriptionModify Amt.Mana CostDark
Wind2A blast of wind hits the target,Dazing Him/Her for an Extended PeriodRoll 1d10, 5 or above the target loses a turn.###Light
Spell Name2DescriptionModify Amt.Mana CostDark
Spell Name3DescriptionModify Amt.Mana CostDark
Spell Name3DescriptionModify Amt.Mana CostLight
Spell Name4DescriptionModify Amt.Mana CostDark
Spell Name4DescriptionModify Amt.Mana CostLight
Spell Name5DescriptionModify Amt.Mana CostDark
Spell Name5DescriptionModify Amt.Mana CostLight
Spell Name6DescriptionModify Amt.Mana CostDark
Spell Name6DescriptionModify Amt.Mana CostLight
Spell Name7DescriptionModify Amt.Mana CostDark
Spell Name7DescriptionModify Amt.Mana CostLight
Spell Name8DescriptionModify Amt.Mana CostDark
Spell Name8DescriptionModify Amt.Mana CostLight
Spell Name9DescriptionModify Amt.Mana CostDark
Spell Name9DescriptionModify Amt.Mana CostLight
Spell Name10DescriptionModify Amt.Mana CostDark
Spell Name10DescriptionModify Amt.Mana CostLight
Spell Name11DescriptionModify Amt.Mana CostDark
Cold Ball11A ball of ice cold air hits the target,Making All of his Muscles Contract1d60###Light
Resist Cold12Lets the caster take only half damage to cold attacks. (If the damage cannot be equally divided in 2 then round the number up one)N/A###Light
Spell Name12DescriptionModify Amt.Mana CostDark
Spell Name13DescriptionModify Amt.Mana CostDark
Spell Name13DescriptionModify Amt.Mana CostLight
Spell Name14DescriptionModify Amt.Mana CostDark
Spell Name14DescriptionModify Amt.Mana CostLight
Spell Name15DescriptionModify Amt.Mana CostDark
Spell Name15DescriptionModify Amt.Mana CostLight
Spell Name16DescriptionModify Amt.Mana CostDark
Spell Name16DescriptionModify Amt.Mana CostLight
Spell Name17DescriptionModify Amt.Mana CostDark
Spell Name17DescriptionModify Amt.Mana CostLight
Spell Name18DescriptionModify Amt.Mana CostDark
Spell Name18DescriptionModify Amt.Mana CostLight
Spell Name19DescriptionModify Amt.Mana CostDark
Spell Name19DescriptionModify Amt.Mana CostLight
Spell Name20DescriptionModify Amt.Mana CostDark
Spell Name20DescriptionModify Amt.Mana CostLight
Spell Name21DescriptionModify Amt.Mana CostDark
Spell Name21DescriptionModify Amt.Mana CostLight
Spell Name22DescriptionModify Amt.Mana CostDark
Spell Name22DescriptionModify Amt.Mana CostLight
Spell Name23DescriptionModify Amt.Mana CostDark
Spell Name23DescriptionModify Amt.Mana CostLight
Spell Name24DescriptionModify Amt.Mana CostDark
Spell Name24DescriptionModify Amt.Mana CostLight
Spell Name25DescriptionModify Amt.Mana CostDark
Spell Name25DescriptionModify Amt.Mana CostLight

Water Spells


Spell NameLRDescriptionModify Amt.Mana CostAlignment
Ice Shield1Absorbs Damage inflicted by ApponentAbsorbs 1d10 dmg for 1d5 turns###Light
Spell Name1DescriptionModify Amt.Mana CostDark
Wave2A wave of water crases over your opponent, and Shortly Suffocating them.1d15###Light
Spell Name2DescriptionModify Amt.Mana CostDark
Icespray3A spray of ice hits the target. 1d15###Dark
Spell Name3DescriptionModify Amt.Mana CostLight
Iceblast4Roll 1d10, 5 or above the target is frozen in place for 2 rounds.N/A###Light
Cold Bolt4A bolt of ice hits the target.1d20###Dark
Spell Name5DescriptionModify Amt.Mana CostLight
Spell Name5DescriptionModify Amt.Mana CostDark
Spell Name6DescriptionModify Amt.Mana CostLight
Spell Name6DescriptionModify Amt.Mana CostDark
Spell Name7DescriptionModify Amt.Mana CostLight
Spell Name7DescriptionModify Amt.Mana CostDark
Spell Name8DescriptionModify Amt.Mana CostLight
Spell Name8DescriptionModify Amt.Mana CostDark
Spell Name9DescriptionModify Amt.Mana CostLight
Spell Name9DescriptionModify Amt.Mana CostDark
Spell Name10DescriptionModify Amt.Mana CostLight
Spell Name10DescriptionModify Amt.Mana CostDark
Spell Name11DescriptionModify Amt.Mana CostLight
Spell Name11DescriptionModify Amt.Mana CostDark
Spell Name12DescriptionModify Amt.Mana CostLight
Spell Name12DescriptionModify Amt.Mana CostDark
Spell Name13DescriptionModify Amt.Mana CostLight
Spell Name13DescriptionModify Amt.Mana CostDark
Spell Name14DescriptionModify Amt.Mana CostLight
Spell Name14DescriptionModify Amt.Mana CostDark
Spell Name15DescriptionModify Amt.Mana CostDark
Hail Storm15Chuncks of hail are blown at your opponent, Hitting them at High Force1d70###Light
Spell Name16DescriptionModify Amt.Mana CostLight
Spell Name16DescriptionModify Amt.Mana CostDark
Spell Name17DescriptionModify Amt.Mana CostLight
Spell Name17DescriptionModify Amt.Mana CostDark
Ice cube18A block of ice surrounds your opponent, And Entraps Them.Lose 1d6 Turns###Light
Spell Name18DescriptionModify Amt.Mana CostDark
Spell Name19DescriptionModify Amt.Mana CostLight
Spell Name19DescriptionModify Amt.Mana CostDark
Spell Name20DescriptionModify Amt.Mana CostLight
Spell Name20DescriptionModify Amt.Mana CostDark
Spell Name21DescriptionModify Amt.Mana CostLight
Spell Name21DescriptionModify Amt.Mana CostDark
Spell Name22DescriptionModify Amt.Mana CostLight
Spell Name22DescriptionModify Amt.Mana CostDark
Spell Name23DescriptionModify Amt.Mana CostLight
Spell Name23DescriptionModify Amt.Mana CostDark
Spell Name24DescriptionModify Amt.Mana CostLight
Spell Name24DescriptionModify Amt.Mana CostDark
Spell Name25DescriptionModify Amt.Mana CostLight
Spell Name25DescriptionModify Amt.Mana CostDark

Spirit Spells


Spell NameLRDescriptionModify Amt.Mana CostAlignment
Heal Minor Wounds1Heals the target Char.1d10###Light
Dark Heal 11 Heals Target Char 1d10###Dark
Spell Name2DescriptionModify Amt.Mana CostLight
Spell Name2DescriptionModify Amt.Mana CostDark
Heal Minor Wounds 23Heals the target Char.1d15###Light
Dark Heal 23Heals Target Char1d15###Dark
Disappearance4The caster disappears for one round, allowing him/her to dodge all attacks and spells. This spell must be stated before AD or the spell's dmg dice.N/A###Light
Spell Name4DescriptionModify Amt.Mana CostDark
Fear5The target becomes scared of the caster, making him/her more vulerable to attacks and weaker.-5 to dice.###Dark
Dark Heal 35Heals Target Char. 1d30###Dark
Heal Medium Wounds5Heals the target Char 1d30###Light
Spell Name6DescriptionModify Amt.Mana CostLight
Spell Name6DescriptionModify Amt.Mana CostDark
Spell Name7DescriptionModify Amt.Mana CostLight
Spell Name7DescriptionModify Amt.Mana CostDark
Hate8Makes the target enraged with hate toward the caster+3 AD but -7 BD###Dark
Spell Name8DescriptionModify Amt.Mana CostLight
Fear 29Makes the target scared of the caster, subtracting 10 sides from all dice.N/A###Dark
Dark Heal 49Heals Target Char1d40###Dark
Heal Medium Wounds 29Heals the target Char. 1d40###Light
Holy Shield10A wall Of Energy Forms around the Caster, Blocking a Spell/Attack from an Opponent.N/A###Light
Spell Name10DescriptionModify Amt.Mana CostDark
Spell Name11DescriptionModify Amt.Mana CostLight
Spell Name11DescriptionModify Amt.Mana CostDark
Spell Name12DescriptionModify Amt.Mana CostLight
Spell Name12DescriptionModify Amt.Mana CostDark
Spell Name13DescriptionModify Amt.Mana CostLight
Spell Name13DescriptionModify Amt.Mana CostDark
Heal Major Wounds14Heals target Char 1d60###Light
Reflect Spell14Roll 1d30, 20 or above a spell is reflected back to the caster.N/A###Light
Dark Heal 514Heals Target Char.1d60###Dark
Black Out15 The room goes black, and no one can see, giving the caster the chance to leave combat.N/A###Dark
Spell Name15DescriptionModify Amt.Mana CostLight
Spell Name16DescriptionModify Amt.Mana CostLight
Spell Name16DescriptionModify Amt.Mana CostDark
Summon Evil17Evil starts flowing through the casters body, Turning them into their Most Demonic form+20 to Dice for 1d3 turns###Dark
Spell Name17DescriptionModify Amt.Mana CostLight
Spell Name18DescriptionModify Amt.Mana CostLight
Spell Name18DescriptionModify Amt.Mana CostDark
Heal Major Wounds 219Heals target Char 1d80###Light
Spell Name19DescriptionModify Amt.Mana CostDark
Light Flood20The room fills with light and is so bright that no one can see,Letting the caster take the chance to get away from a battleRoll 1d10, 6 or higher to escape###Light
Spell Name20DescriptionModify Amt.Mana CostDark
Remove Undead21Dispells Any Resurected Creatures (Not Applicable on Resurected TER Members)1d10, 6 or higher to work###Light/Dark
Assassins Skill22Caster is given the skill of an assassin for the rest of combat. Opponent has to start rolling 1d10, and has to roll 5 or higher to be able to attack. 4 or lower and they lose that turnN/A###Dark
Raise Bone Slave22A skeleton is Resurected to assist the Caster In Battle for 1d5 turns, or untill killed, Which ever comes first.1d50 Dmg Per turn,100 HP.No BD.Mana CostLight
Dark Chains23The target is covered in chains, Holding them inplace so they cant move1d5 Turns###Dark
Spell Name23DescriptionModify Amt.Mana CostLight
Full Cure24Fully cures target Char.N/A###Light
Spell Name24DescriptionModify Amt.Mana CostDark
Summon Master of All Light Elements25The Master of All Light Element's powers and stats are given to the caster1d2 rounds###Light
Summon Master of All25Gives caster the Master of All Dark Element's stats and powers1d2 Rounds###Dark
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