MTG "Arts and Crafts" |
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Here I keep all the "arts and crafts" of Magic, those combos you get off the Internet that make you buy all the cards that you need off the Internet just so you can try it out. Don't deny that you don't, either. I know you do, and I do too. These combos may be totally impractical, and cost you money, but that sense of "I just created Magic history in my town" is worth any cost, and any actual odds of getting the cards in play all in a single game. I prefer cards with unique abilities, the "curious" cards like Mist of Stagnation and Quicksilver Fountain that can be devastating in the right circumstances, to all-powerful single cards, like Phage the Untouchable and Wrath of God. I believe in a good combo as opposed to a good card, and find that Phage the Untouchable works just long enough for someone to cycle a card with an Astral Slide. So, here we go. This is Magic Arts and Crafts with James Griffith. |
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The Best of Darksteel As I sit here at my computer, taking the test so I can get my permit and forever disturb the peace of Northwest Florida, I'm waiting for the time to let me go on to the next section. They've set up a four-hour course which can be summed up in four words: "Don't drink and drive." Anyway, I'm waiting to go on to the next section of the test, and my internet connection is to slow for me to download music and get sued by celebrities with millions of dollars that are pissed off because I was too cheap to buy their $10 CD. So, I go to magicthegathering.com and see what the latest ideas are from the people with all the resources. I get reading "Rage Against the Machine," and I come across a vaguely familiar combo. The pinheads at WoTC finally put the Mycosynth Lattice/Kill Switch combo in an article!!! At this point I am beating my head against a wall, because it took them THAT LONG to capitalize on the total board lockdown. They don't even act like it's a TOTAL BOARD LOCKDOWN!!! Maybe it doesn't help you win, but it's so cool! They didn't even throw in something like Inertia Bubble. The stupid, STUPID IDIOTS!!!!! Sorry for that outburst. I've decided that before Fifth Dawn is released, I am going to review the best of Darksteel. Like I try to assure with all my combos, they will be unique, not like the overdone Dross Scorpion combos that we saw thousands of variants of a few months back. Any combo you see from me is the work of my own twisted mind. (Mua ha ha ha ha ha!!!) Thought Dissector. Go ahead. Say it. Wirewood Channeler and Pemmin's Aura. I saw that one coming. Arcbound Reclaimer. This is always fun. It gets really fun with Arcbound Ravager, Fecundity, Aluren, Arcbound Worker, and Whispersilk Cloak. [pause for effect] I love infinitely* big unblockable Arcbound Ravagers. And I love machines. This, like most machines, can be modified for a different effect. You can take out the Cloak and put in Brain Freeze for a decking combo, or add Dross Harvester for infinite life. If you want a Wrath of God effect, add Grave Pact. What distinguishes the powerful engines from the weaker ones is how many ways, and how easily, their power can be harvested. Panoptic Mirror. Have you ever felt like all your work means nothing, that you spend your entire life building up power, and it all goes to waste? And even worse, you realize you don't even work for the government!!! Chances are that you are spending your life in a "subgame" of life, and that if you die, you reenter the real world feeling halfway exhausted, only to return to the subgame in five minutes. But this is not the Matrix, this is only a Panoptic Mirror, with a Shahrazad imprinted onto it. Can you say "sinister laugh!" Mua ha ha ha ha ha ha ha!!!!! Sundering Titan. Fluctuator and Astral Slide. Why did I even need to say that? And besides, it's a 7/10... Voltaic Construct. Come on, people. It doesn't take a genius to figure out the value of this... Let's move on to one less obvious. Chittering Rats. While there's always weak cards like Darksteel Colossus and Furnace Dragon running around, only true MTG fanatics have cards like Chittering Rats in their decks. I mean, think about it, target opponent loses his or her draw for one round when this comes into play. Isn't that cosoulfoundryol? How many othastralslideer cards can do that? I'm sure there's some combo with that, like putting it on a Soul Foundry and building up a huge army of 2/2's while your opponent loses his draw step every turn for, well, the game. For a combo that leaves your cards virtually untouchable, save for mass remove-from-game spells, try the following: Mycosynth Lattice, Leonin Abunas, Darksteel Forge. Do I smell chaos? Shatter can't even target them. Shatterstorm backfires. Add 1 part True Believer and Nuisance Engine for blockers, and your opponents have problems. Mua ha ha ha ha ha!!!! I know this isn't Darksteel, but it was too good to exclude. There was once a card back in the Urza block called Donate. Now, years later, there is a lot of fun to be had in reviving this card. Other cards that see a lot of play and fun combos are cards that give you something for a price. Like Spoils of the Vault. This card could lose you the game if you're not careful, or it could win you the game. But what if someone else gave you Spoils of the Vault, and told you which card to name! Like you were playing your mono-white soldier deck and someone told you to search for a Pyrite Spellbomb...Unless your name is Casey Norris, you just decked yourself and lost 1 life for each card you had in your library. If you are Casey Norris, you had a mountain in play, and used the Spellbomb to kill Zamir, who was at 1 life. :) This incident is possible if you play Isochron Scepter, imprinting Spoils of the Vault, Donate it to an opponent, and use Mindslaver to control their turn. Can I get a sinister laugh from everyone? All together now...Ready... 1...2...3... "Mua ha ha ha ha ha ha ha!!!!!!!" If you have a combo, comment, or suggestion, please send it to trumpeteer519@yahoo.com between the hours of now and then. *The term "infinite" is a figure of speech and is not meant to be taken literally. Under all rules of Magic: the Gathering, no creature can be "infinitely" big, and a more correct term would be "a million billion kajillion zillion." We apologize for any confusions that might have been caused as a result of the term "infinite." |