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Game
Details Nintendo Roulette NSider Roulette is a generalized version of the game show Russian Roulette, where players try to be the last person standing by proving their knowledge of Nintendo Trivia. Those who fail to correctly answer the question will have to face the Roulette & risk "dropping out" of the game. Preparation To prepare for this game, you'll need a couple sheets of paper, pen or pencil & a random number generator (like a calculator with a random integer function, a computer w/ a spreadsheet application or 5 standard [6-sided] playing dice). You will also have to know a good working knowledge of Nintendo Trivia. You may put the random number generator aside as you will not need it until the game starts. First, think up & record around 60 or 150 questions with answers. You may choose to arrange the questions into rounds (5/6) or catagories (10 or so). Each Round/Catagory should have around 10 or more questions as it's possible that your players may be trivia expert. You will need to include multiple choices as the first two rounds are multiple choice. If you prefer to choose to arrange the questions into catagories, you will need to include multiple choices for all catagories. Registration Now that you're ready to run the game, it's now time to pick up players. You may choose to either have open registration OR post 6 registration questions (w/o multiple choice). The first 6 players to register or correctly answer 1 registration question. Once all 6 slots are filled, you may start the game. Gameplay Rules These are the standard gameplay rules that are normally used in the game, but you may make adjustments as you see fit. Please post the rules in the primary post in the game thread so everybody know the rules.
If a player answers a question correctly...
If a player answers a question incorrectly...
In case there's a tie for the lowest score, the player who has been the most active in the game will become the challenger. General Gameplay At the start of the game, each player is given 1,000
If the challenged player is correct, add the question value to their score & post another question with them as the challenger. If the challenger player is incorrect, they will have to face THE ROULETTE & you will have to use the random number generator to see if the player stays or goes. Just to make it simple in the explaination, I'll be using dice. Take the number of dice equaled to the drop rate (if the drop rate is 3, then use 3 dice) & roll them. Make sure that the values on the dice are ALL DIFFERENT & reroll any dice until this is achieved. Compare the value on the dice to the player list & check if the slot number of the challenge player is shown on the dice. If so, that player drops out of the game. In the event that the drop rate reaches 6 (the max in the game), the round goes to "Sudden Death" & the first player to incorrectly answer a question drops out of the game. Once players have dropped out of the game, you replace that player's name & their score (which should be zero) with "---OPEN SLOT---". AT NO TIME SHALL ANY OF THE PLAYER CHANGE SLOT NUMBERS FOR THE DURATION OF THE GAME! The only exception is during the 6th & final round, which is the bonus round where the last standing player faces THE ROULETTE alone. The question value is based on the round & must get progressively larger as the game proceeds. You can choose either a logarithmic or an incremential approach, but here's the rough idea on the question value per round (incremential / logarithmic)
During the 6th Round (aka the Bonus round), the player decides how many of their hard-earned Stars they're willing to risk & they may choose which slot they would like to play on. There's 4 ways you can run this round:
Each time the player survives the bout, the Stars that they wagered are doubled (up to 32x their wager). However, if the player drops out in the bout, they lose all the Stars they wagered. The Player may choose to stop after any bout. This round will last no more than 5 bouts. |
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©
1996 - 2005 TStodden, © 1999-2005 NESpresso Multimedia Entertainment |
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