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Cheats -------
------------- Make a copy of the file DRIVER\DATA\MLADDER.DML first! Edit the DRIVER\DATA\MLADDER.DML file in Notepad or a similar text editor. Remove the two lines:
INTERVIEW
------------- You can edit your own Mission in Driver Demo (v5.6u): Open the file Mission661.dms (in SubDirectory Scripts/Missions) with something like notepad. Go into your Driver Demo Directory, and then go into the scripts/missions/ There should be a file by the name of: Mission661.dms NOTE: Always make a backup of this file before making changes. Edit that file. Inside you'll find when cops appear, your damage, the time, and you can also change how your car looks. To get unlimited damage, take out the lines:
EnablePlayerDamage For unlimited time, take out the lines: DebugInfo 1 file://TimePlayer Countdown 70 file://UK 60 seconds USA 70 seconds To change the weather, add any combination of these in a space following the "FelonyBarId 195" line: Night Raining Lightning In place of "Night" you can put "Dusk", and witness a rather -spectacular- sunset (and watch the cars all turn their lights on as it gets dark). Also, "Snowing" seems to be a valid argument (the level loads with it in place, so it is recognized), but it doesn't seem to make any changes to the gameplay like "Raining" does.
To change your car, replace the "0" (zero) in "PlayerCarType 0"
0 - Original Car To disable the "Lose The Tail" mission, which will allow you to play until your car is destroyed, delete or comment out the following lines: (Note: These are scattered throughout the file, with important stuff in-between, so don't just delete everything!)
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SetMaximumCops 0 Cops_Immortal 0
//SpawnCops 1, 3067, 45609, 441019 ForceFelonyRating 1 InformPlayerById 5,103 Set Objective 2
MustBeHidden 1 //Must arrive at drop off point without a tail WaitForObjectiveComplete
Cops_off Disabling the Lose The Tail will enable "prowling" cops. Set the number of cops you wish to have chasing you by changing the number in the line "SetMaximumCops 1" (I find three is a pretty good number), or disable cops by changing "Cops_on" to "Cops_off". You can also add the line: "CopWipeOutDamage 7000" to set the amount of damage it takes to destroy a Cop Cruiser (If this line is not present, it takes about one solid head-on crash to destroy a cop). Finally, it is possible to place a "trigger cop" who will allow you to drive freely without -any- cop intervention until activated. To enable this, do -not- delete the line: "AddCivCar 9,0,1,0,3067, 45609, 441019" This will cause an unactive police cruiser to be placed directly behind your starting position, who will remain inactive unless provoked, thereby activating -all- of the cops.
--------------------- To continue driving after loosing the tail, you have to change the following lines:
Set Objective 1 The File is proceeded from line to line, so think about the right placement for your modification! If the game aborts while loading, something you changed has gone wrong. Search for wrong parameters (i.e. PlayerCarType higher than 17 or too less or too much coords for SpawnCops) A simple rule you should follow: Don't change to much at one time
Bonus city:
     
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