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Cheats
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Full Version:
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Can't complete the Training mission in Driver for the PC, but want to play the game? Easy.

Make a copy of the file DRIVER\DATA\MLADDER.DML first!

Edit the DRIVER\DATA\MLADDER.DML file in Notepad or a similar text editor. Remove the two lines:

INTERVIEW
QUITONFAIL
Save the file, then you can start Driver and go straight to the missions!!

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Demo Version:
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You can edit your own Mission in Driver Demo (v5.6u):

Open the file Mission661.dms (in SubDirectory Scripts/Missions) with something like notepad.

Go into your Driver Demo Directory, and then go into the scripts/missions/ There should be a file by the name of: Mission661.dms

NOTE: Always make a backup of this file before making changes.

Edit that file. Inside you'll find when cops appear, your damage, the time, and you can also change how your car looks.

To get unlimited damage, take out the lines:

EnablePlayerDamage
MaxPlayerDamage 24576 file://( 0 ->4096*6 is range)

For unlimited time, take out the lines:

DebugInfo 1 file://TimePlayer Countdown 70 file://UK 60 seconds USA 70 seconds

To change the weather, add any combination of these in a space following the "FelonyBarId 195" line:

Night Raining Lightning In place of "Night" you can put "Dusk", and witness a rather -spectacular- sunset (and watch the cars all turn their lights on as it gets dark). Also, "Snowing" seems to be a valid argument (the level loads with it in place, so it is recognized), but it doesn't seem to make any changes to the gameplay like "Raining" does.

To change your car, replace the "0" (zero) in "PlayerCarType 0"
to one of the following numbers:

0 - Original Car
1 - Crew Cab Pickup
2 - "Luxury"/Pimp Coupe
3 - Sports Coupe
4 - Camaro? (Fast)
5 - Toronado
6 - Nova?
7 - Cadillac Sedan
8 - Bonneville?
9 - Chevelle?
10 - L.A.P.D. Caprice Cruiser (Horn activates lights and siren)
11 - Cadillac? Coupe
12 - Firebird/Camaro Z28
13 - Taxi
14 - Cadillac Sedan
15 - Error - Do not use
16 - Jaguar (CrazyFast: 170+)
17 - '55 Thunderbird (CrazyFast)

To disable the "Lose The Tail" mission, which will allow you to play until your car is destroyed, delete or comment out the following lines: (Note: These are scattered throughout the file, with important stuff in-between, so don't just delete everything!)

####################################### SetMaximumCops 0
Cops_off
Cop_Respawn 65000

Cops_Immortal 0

//SpawnCops 1, 3067, 45609, 441019
AddCivCar 9,0,1,0,3067, 45609, 441019

ForceFelonyRating 1

InformPlayerById 5,103

Set Objective 2

MustBeHidden 1 //Must arrive at drop off point without a tail
NeedToLoseTail 1
OuterRadius 1000000

WaitForObjectiveComplete

Cops_off
InformPlayerById 5,3
StopTimer
wait 2
MissionEnd
##################################

Disabling the Lose The Tail will enable "prowling" cops. Set the number of cops you wish to have chasing you by changing the number in the line "SetMaximumCops 1" (I find three is a pretty good number), or disable cops by changing "Cops_on" to "Cops_off".

You can also add the line: "CopWipeOutDamage 7000" to set the amount of damage it takes to destroy a Cop Cruiser (If this line is not present, it takes about one solid head-on crash to destroy a cop).

Finally, it is possible to place a "trigger cop" who will allow you to drive freely without -any- cop intervention until activated. To enable this, do -not- delete the line:

"AddCivCar 9,0,1,0,3067, 45609, 441019"

This will cause an unactive police cruiser to be placed directly behind your starting position, who will remain inactive unless provoked, thereby activating -all- of the cops.

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Some basic commandos:
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StopPlayer - Should be at start of script
LoadMap "Map.lev" - Does not! Load a Map. Joke! Loads a map
Snowing - Snow-effects (looks bad in my demo)
Raining - Let it rain!
Night - Night Driving
Darknight - Darker than Night Driving
Foggy - Fog
Lightning - The Sun will shine, the birds will... OK, It is
- what it sounds like
Cops_off/Cops_on - toggles cops on/off SetMaximumCops x - Set maximum count of following cops
Cops_Respawn x - Set Cop Respawn rate to x seconds
SpawnCops c,x,y,z - Spawns CopCar at given coords (c is for count.
coords must be entered for each car)
AddCivCar a,x,y,z - Spawns Civilian, lika above
EnablePlayerDamage - Player Car takes damage
DisablePlayerDamage - Player Car is undestroyable
MaxPlayerDamage x - Set how much damage your car can take (0 to 4096*6)
CountDown x - Starts Demo-Time (disable with //)
PlayerCarType x - Set Player Car (range is 0 to 17)
ReleasePlayer - Here the Mission actually starts

To continue driving after loosing the tail, you have to change the following lines:

Set Objective 1
NeedToLoseTail 0

The File is proceeded from line to line, so think about the right placement for your modification!

If the game aborts while loading, something you changed has gone wrong. Search for wrong parameters (i.e. PlayerCarType higher than 17 or too less or too much coords for SpawnCops) A simple rule you should follow: Don't change to much at one time

Bonus city:
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Successfully complete the game once to unlock a hidden city.

 

 

 

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