The following console commands come from Commander Keens website @ Q3Center.
You can view the console in Quake3 by hitting the tilde key (~).
The following table shows the FPS
(Frames Per Second) gained on my machine when setting the given variable to the
"FAST" value. The recommended value may not always be the fast value if I felt
the gain in FPS was not worth the loss in visual quality.
Use these commands at your own risk.
Variables |
FPS Value |
FAST |
SLOW |
Recommended |
cg_brassTime "1250" | 0.3 | 0 | 1250 | 0 |
cg_draw2D "1" | 2.4 | 0 | 1 | 1 |
cg_draw3dIcons "1" | 1.3 | 0 | 1 | 0 |
cg_drawAttacker "1" | 0.2 | 0 | 1 | 0 |
cg_drawStatus "1" | 1.3 | 0 | 1 | 1 |
cg_drawTimer "1" | 0.1 | 0 | 1 | 0 |
cg_errordecay "100" | 0.2 | 0 | 100-999 | 0 |
cg_gibs "1" | 0.7 | 0 | 1 | 0 |
cg_drawGun "1" | 0.8 | 0 | 1 | 1 |
cg_lagometer "1" | 0.3 | 0 | 1 | 1 |
cg_marks "1" | 0.8 | 0 | 1 | 0 |
cg_shadows "0" | 0.3 | 0 | 1-3 | 0 |
cg_simpleItems "0" | 0.8 | 1 | 0 | 0 |
r_allowExtensions "1" | 6.5 | 1 | 0 | 1 |
r_colorbits "16" | 0.2 | 0 | 16 or 32 | 0 |
r_depthbits "16" | 0.1 | 0 | 16 or 32 | 0 |
r_dynamiclight "0" | 2.3 | 0 | 1 | 0 |
r_ext_compiled_vertex_array "1" | 4.2 | 1 | 0 | 1 |
r_ext_compress_textures "1" | 0.1 | 1 | 0 | 1 |
r_ext_multitexture "1" | 2.5 | 1 | 0 | 1 |
r_fastsky "1" | 0.5 | 1 | 0 | 1 |
r_finish "1" | 0.1 | 0 | 1 | 0 |
r_flares "0" | 0.5 | 0 | 1 | 0 |
r_ignoreFastPath "0" | 0.5 | 0 | 1 | 0 |
r_lodbias "0" | 0.4 | 2 | 0-1 | 2 |
r_lodCurveError "250" | 0.5 | 0 | 1-999 | 0 |
r_picmip "1" | 0.1 | 3 | 0-2 | 3 |
r_primitives "0" | 4.6 | 0 | 1 | 0 |
r_subdivisions "4" | 0.3 | 999 | 0-100 | 999 |
r_swapInterval "0" | 0.1 | 0 | 1 | 0 |
r_texturebits "0" | 0.1 | 0 | 16 or 32 | 0 |
r_textureMode "" | 0.1 | NEAREST | LINEAR | NEAREST |
r_vertexLight "1" | 1.9 | 1 | 0 | 1 |
r_vertexLight w/r_dynamiclight 0 | 2.0 | 1 | 0 | 1 |
s_khz "22" | 0.5 | 11 | 22 | 11 |
s_loadas8bit "1" | 0.1 | 1 | 0 | 1 |