Vosk Delta (noun): delta at the mouth of the Vosk River where it empties into the Tamber Gulf and the Thassa beyond, is a marshland thousands of square pasangs long, is treacherous and difficult to navigate, having channels that change almost overnight.  The marshes can be traversed in small rush crafts through hundreds of shallow, constantly shifting channels.  The treacherous delta is inhabited, particularly in the east, by communities of rence growers who eke out a living harvesting rence.  Often little more than a trackless marsh its poor visibility is due to the rence plants and its sluggish, muddy waters that vary from a few inches deep to deep enough for a ship; quicksand can be found there as well. The average depth, after the spring thaws upriver, is three to five feet and is infested with insects, snakes and tharlarion. It is the habitat of the marsh tharlarion and the predatory Ul.  Marsh sharks even swim among the reeds. The eastern portion has fresh water. Port Kar that lays some hundred pasangs from its northwest edge, bordering on the shallow Tamber Gulf, claims the delta. Ships from Thassa cannot pass through the delta to the Vosk River due to the delta’s almost impassibility.  The entire area is claimed by Port Kar which lies within it, some hundred pasangs from its northwestern edge. (Book 6:  Raiders of Gor, pages 5-6; Book 13:  Explorers of Gor, page 26; Book 24:  Vagabonds of Gor, page 88)

vosk gull (noun): a gull of the Vosk Delta and Vosk River, it apparently has a loud or insistent cry, which is imitated by the rence people as a means of surreptitious communication at night. Its feathers are used on sheaf arrows. It winters on the prairies of the Wagon Peoples and flies north in the spring, when the ice breaks up. (Book 4:  Nomads of Gor, page 137)

Vosk League (noun): an alliance of 19 towns (Fina, Forest Port, Hammerfest, Iskander, Jasmine, Jort’s Ferry, Point Alfred, Port Cos, Ragnar’s Hamlet, Sais, Siba, Sulport, Tafa, Tancred’s Landing, Tetrapoli, Turmus, Ven, Victoria, White Water) formed to keep the Vosk River clear of pirates and to promote trade (Book 16:  Guardsman of Gor, page 235)

Vosk River (noun): Gor's mightiest river, some forty pasangs in width and flowing thousands of pasangs in a slightly southwesterly direction from its source in the Voltai Range to the marshes of the Vosk Delta, the Tamber Gulf, and on the the Thassa, it rampages across most of known Gor.  It passes by Ar and pours into the Tamber Gulf.  The scene of mighty naval battles, involving fleets of warships, it is under constant threat from river pirates and cities that would control its merchant trade.  River ships of Ar and Cos battle here for influence over the river and its towns. The Vosk League, a political and protective alliance, was formed to promote trade interests by the towns along its banks.  Most towns on the river are free states and belong to the Vosk League. The southern bank is much less populous than the northern bank.  (See also “Vosk League”)  (Book 1:  Tarnsman of Gor, page 72)

Vosk Sorp (noun): a giant clam that thrives in the seas and Marshes of Gor, the shell of which is large enough to be used as a throne.

Vosk turtle (noun): can grow to be gigantic, these animals are carnivorous, aggressive and persistent. Can be difficult to kill. (Book 4:  Nomads of Gor, page 204)

Voyages of Acquisition (noun): voyages made to Earth by the Priest-Kings to gather biological samples; this perhaps accounts for the similarity in many animals, as well as in language and culture, between Earth and Gor (Book 1:  Tarnsman of Gor, page 32; Book 13:  Explorers of Gor, page 326)

vulo (noun): a tawny colored poultry bird, similar to a pigeon, which also exists in the wild; used for meat and eggs (Book 4:  Nomads of Gor, pages 1 and 84; Book 8:  Hunters of Gor, page 34; Book 10:  Tribesmen of Gor, page 48)