Strategier

Undead

Undead Dual Hero Pressuring

1.03 - May be valid in higher versions

     Most strategies that have been thought of so far either revolves around killing heroes or killing the heroes’ support. There are no specific openings that allow players to tech while applying the pressure to the opponent; its either destroy your opponent’s army at that time, or be prepared for counter attack or possibly losing the game all together. Some strategies are more forgiving in terms of failure, but failure usually means that you’d fall behind in teching up since you have to recover for your lost units. I’ve found that the undead has the least amount repercussion when the initial offensive ends up as a failure for several elements. This strategy takes those elements into frequent use and allow the player to tech up straight to late game units while he / she is pressuring the opponent’s base.



     There are few skills that you have to familiarize before you can pull off this strategy correctly. First, you have to know how to multi task; This means that while you’re engaging in the battle with your initial attack force, you have to be constantly teching up the tech tree and upgrade the units / buildings as necessary. Second, you have to know how to manage two heroes. Most people just try to clump up to heroes and expect them to be leveled together. You cannot afford to do this. When you go for two heroes, it should either be for additional supports to your primary hero or you absolutely need certain skills of the 2nd hero for counter-offensive against certain strategies (such as treant rush). Lastly, you have to know what skills to invest in to compliment your army most effectively. Not all skills are effective against all the races or situations. 



     Having said this, I will explain the basic principle of this strategy. This strategy involves using Death Knight as your primary hero and Dread Lord as your secondary hero. Your army will consist of ghouls (with few crypt fiends as support) mostly till the mid game. While you’re constantly pumping ghouls and pouring them into your opponent’s base, you will tech up fast to abomination and necromancer / banshees. The following is the rough (may not be optimized) build order



1. Immediately cue 2 acolytes then send 3 of the acolytes to mine gold. Send the ghoul to harvest lumber.

2. Make a ziggurat, a crypt and then another ziggurat, in that order. Send the acolyte to mine gold

3. When the 2nd acolyte pops out, build graveyard and 2nd ziggurat with it.

4. When the first ziggurat is done, start building DK

5. After you get 2 ghouls / deathknight, start leveling up 

6. When you feel that you have comfortable amount of ghouls, research cannibalize – this will help keeping those ghouls around little big longer. Always cannibalize with the ghouls whose health bar is at red. Keep building ghouls after the production is done

7. Upgrade to Halls of the Dead while cannibalize is still being researched

8. Queue dread lord as soon as the Halls of the Dead is finished.



     After you get Dread Lord finished, you should have about 6 to 7 ghouls with level 3 Death Knight, and already in low upkeep if you made support units like crypt fiends. As for heroes’ skills, make sure to get lvl 2 death coil and level 1 death pact with death knight. The reason you want to get death pact is your ghouls will start falling behind in terms of their damage potential very quickly. You want to kill units as fast as possible to make a corpse for them to cannibalize and later in the game, for necromancers to raise skeletons. Death coil will be used for either hitting your opponent’s heroes or healing support units like crypt fiends or abominations later in the game. As for dreadlord, get lvl 2 vampiric aura (again, for making ghouls last that extra second longer) and lvl 1 sleep. Sleep is generally useless unless you see their heroes coming. In the heat of the battle, sometimes players can forget their hero has been put to sleep. Although heroes can be woken up by being attacked from their own units, that extra lag you cause in their heroes can save you some units or give you enough time to death coil them with DK. After both heroes reach lvl 4, concentrate on leveling Death Knight rather than dreadlord for his ultimate ability, Raise Dead. This spell raises 6 of any units that have been recently killed in the area effect of the spells. As long as the corpses remain, it will auto raise the higher tech units rather than raising random undead units. This is useful when your support units like crypt fiends die and ghouls aren’t doing enough damage to hold of the enemy. 



      After your heroes reached certain amounts of level, there are two choices that you can make depending on the map / type of game your playing (1on1 or team game). When playing 1on1, try to get a hold of temple of the damned and research skeletal longevity. With continued production of ghouls (which are made fast and cheap) you should have lots of corpses to make skeletons with. Skeletons, again, aren’t supposed to be fatal to your opponent, but just enough in numbers that you can hold your opponent off while you’re either upgrading, leveling your heroes and going for higher tech units. The support units should mostly consist of crypt fiends for several reasons. First, they are the most cost efficient support units you can get due to their high damage and high hit points. Also, because of their sizes, only few units can attack your group of fiends at once, if at all (since your main portion of the armies, ghouls, will provide a line that keeps your opponents from getting to the fiends). Second, they are highly resistant to spells like shockwave, blizzard and carrion swarms. These spells deal direct area of damage and the larger the unit size, the fewer the damaged units when grouped together. Thirdly, they are quite effective hero killers. Their projectile attacks follow the targeted units until they hit the target. No matter what distance they run, the projectile from crypt fiends will follow them once they are launched. In fact, your opponent’s hero can town portal home, and those projectile will still follow the target hero. (This has been tested). Continuing with the branch of choices, level up to Dark Citadel as fast as possible, gunning to get abomination with upgrades (don’t waste money upgrading ghouls. They die too fast after the mid game. Ghouls are there for making corpses / holding of enemies from supporting units heroes) Other good support units in the late game are, of course, Abominations with their huge hit points and damage. In fact, when you reach this stage of the game, you should have an expansion and two slaughterhouses to pump up lots of abominations. 



     In case of team games, I’d suggest start pumping out crypt fiends exclusively since ghouls are really crappy when they are surrounded or overwhelmed. Crypt fiends have lots of hit points and deal enough damage with micromanagement. In fact, with enough micromanagement, you will be able to hold off 2on1 rushes against you. Just make sure to pump them back to their life with Death Coil when their hit points go low. Also, in this case, I’d recommend getting lich instead of dread lord since only the melee units get life stealing ability with the vampiric aura. While it is true that Death Knight can benefit off of this aura, it is generally more useful to have lich and his frost armor / nova attack.



Additional Tips / Micromanagement :



1. Don’t try to be reactive to your opponent’s offensive. You have to be offensive and let your opponent react to what you bring them. Always be one step ahead of them in the technology by pouring your units in and force him to get one type of unit that is most effective against them (such as footmen / riflemen vs ghouls)

2. When healing your units with your Death Knight, consider what good it will do to keep them alive. Try to calculate their damage potential and their usefulness in the late game. (Ghouls don’t generally count as good targets to be kept alive. )

3. When you feel that you can keep up with your assaults continually and your opponent(s) is in defense mode, it’s time to expand. Make sure to haunt a gold mine in the position where you can defend it. The expansions in WC3 are more risky than Starcraft because they cost a lot and need lots of money to be fully functional. However, if you do pull it off successfully, make sure your money’s being spent, not being stocked up. Get frequent upgrades, make extra crypt / slaughter house/ temple of the damned, etc.

4. Make sure to frequently purchase items like scroll of protection / healing. Sometimes wand of negation is also useful when other players go for spells such as inner fire / bloodlust or slow. 

5. Banshees are very useful in the late game. However, make sure to keep them alive and mind control everything you can find. You can do this more effectively by hotkeying all of the banshees on the screen and controlling them separately. 

6. Make sure your heroes are safe at all times. You need your heroes’ support for holding of your opponent’s armies

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