Strategier Generelle
Strategier Making Use of
Stunners
1.03 - May be valid in
higher versions
Stunner generally refers to the skills that immobilizes the target
units. Several heroes and normal units in the game have such skills that
they can utilize from time to time. In this guide, I will discuss the
effectiveness of these skills and how they should be used in the actual
battle. The list of the stunners is like following :
Area of Effect Stunner:
Mountain King’s thunderclap. Thunder Clap
deals good damage around the Mountain King and stuns them for a while.
This skill is useful in melee combats against hard hitting uints.
Single Target:
Mountain King’s storm bolt : Deals good
damage against single targets with reasonable mana cost. The stunning
duration lasts for 2 seconds.
Keeper of the Grove’s Entangle:
This is a skill in which vines pop out of the ground and grab onto the
targeted unit.
The Wolf Rider’s Ensnare : Although it deals no damage, the
ensnared target will not be able to move or attack. In addition to that,
any flying ensnared units will be brought down to the ground, rendering
the flying unit vulnerable to ground units. This is one of the most
useful spells in the game.
Crypt Fiend’s Web : Much like the Wolf Rider’s ensnare, but
only works against air units. The function of the web is similar to
ensnare, but with longer cool down duration.
Dread Lord’s Sleep : Need I explain this? Just try to have a
nice dream J
As you can see, all the races have their share
of stunners in the game. There are quite a few reason that stunning is
useful : Your units will be allowed to have free hits, selectively
targeting / killing the units that are dealing the most damage to your
army and catching the retreating opponent.
Free hits:
This one is a no brainier. Stunning or
immobilizing units for short period of time could mean the differences
between the defeat and victory in small micromanagement-intensive
battles. And because Warcraft 3 revolves around these small and frequent
battles, the stunning can provide a HUGE boost in your overall
effectiveness. The Mountain king’s thunderclap, in this respect, is
very abusive at killing off the melee units in early game. With one
well-placed thunderclap, you might find yourself claiming victory over
the whole game.
Cutting of certain units in the battle:
Stunners are the best way to keeping those
annoying spell casters out of the fight. This is especially effective
against melee-range units or heroes. In addition to keeping them from
inflicting damage on you, you erase the unit’s ability to respond any
threats around him / her. This can be abused to extreme with spells like
entangle and storm bolt. All you have to do is target the unit that you
want out of the picture and they will no longer be able to contribute
their power in the battle. For example, lets say you had keeper of the
grove with level 3 entangle. You are in the process of fending off those
annoying footmen, but you see a mortar team and archmage coming for the
support. You can quickly entangle archmage, eliminating any chance of
taking damage from blizzard or water elemental. (However, entangle is
not a true stunning skill as archmage can still attack cast spells in
certain radius. He just can’t move while entangled by the vines) This
will allow you to divide the groups of enemies and face them selectively
in easier and more digestible amount. Picking off heroes is also an
important part of the stunning aspect. At this, Mountaing King excels
the most with his stormbolt skill. Stormbolt deals big damage against
the heroes and stuns (completely immobilizing) for 2 seconds. While the
hero is stunned, he will not be able to cast spells, use items, move or
attack. You can use this opportunity to surround that hero and kill it
quickly. If your units that are dispatching of the other hero get in
trouble, you can simply use your Mountain King’s thunderclap to buy
yourself some more time to finish the job.
Stopping the retreating units:
Stuns, especially the area effect stuns can
cause a lot of damage to retreating units. Most smart players will
retreat their heroes / units when they realize that they are fighting a
losing battle. However, with stunning, you can prevent them from running
away and finish the job quickly. With single target stuns, you will
usually be able to deal damage AND prevent them from running away. This
is especially useful against units with large size since if the smaller
units around it might not find enough space to go around it. The units
then can be easily disposed of. Also, this is ideal for sniping the
running heroes with high mobility. Entangle and Stormbolt is the best
skill for doing such sniping – while sleep gets the worst stunning
skill award (any heroes can be awoken from the attacks from his / her
own units as well as enemy units)
Tilbage |