Nintendo is currently the handheld giant. They have been for ten
years. Countless systems fought for space in the handheld market, only
to be killed off by the dark lord. NeoGeo Pocket, Game Gear,
WonderSwan... all crushed under the Game Boy's giant thumb. Which is why I'm
so big about the GP32 making it over here. Maybe it'll take some of
the wind out of the Game Boy sail. No competition is unhealthy,
especially if you've had none for 10 years. It's time for the GP32 to
whip the GBA into shape!
Above, you can see an actual-sized picture of the GamePark32,
courtesy of GamePark.com, with a thick blue line surrounding it. That
thick blue line is an outline of an actual-size GBA. As you can see, the
GP32 is a little smaller around the sides, but the GBA is smaller along
the bottom, probably because there are big stereo speakers on opposing
sides of the GP32. Still, they're pretty much the same size (even though the design of the GP32 makes it a little bigger along the bottom) so I'll have to call this a draw.
DRAW |
Above is a picture of the 2.9" GBA screen against the 3.5" GP32 screen. There's more to the GP32 screen that meets the eye. As well as being almost a whole inch bigger, the screen resolution is higher, too. While the GBA's res is only 240x160, the GP32's is 320x240! As well, the GP32 screen's color pallette is a lot higher too. In 16-bit mode, it can display all it's colors at once: 65,536! The same as a $3-or-$400 Handspring Prism pocket PC! But in 8-bit mode, it can only display 256 colors at once, while the GBA can display 512 at once out of it's 32,768-color pallatte. Plus, neither of them are backlit, which is a good idea and a bad idea. Without a backlight, it's a lot smaller and it really adds to the battery life. But without one, you can't play it at night without a light that attaches onto it or a sufficient light source when you want to play it. My personal favorie is the sun or the Interact GlowGuard (GBA light). But still, the pros of the GP32's TFT outmeasure the one con. Not to mention, the GP32 doesn't have that annoying flat piece of plastic protecting it that scratches so easy and is extremely prone to fingerprints. Jack up another point for the GP32!
WINNER: GP32 |
OK, this is the part where the Game Boy Advance waves the white flag and crawls into a cave to die a long, slow death. In case you haven't noticed, the GBA's sound system has been exactly the same as it was in 1989!!! OK, maybe the sound chip in the GBA is an improvement over the 'taller-than-wide' incarnations like the GBC and GB Pocket, but the speaker has remained exactly the same: a crappy, tiny mono speaker that might as well not even be there when you're in a moving car or on a flushing toilet. Nintendo makes up for this with a headphone jack. But for us who have an annoying little brother who's obsessed with ducks and guards his stuff like a lioness guards her cubs, 16-bit PCM stereo sound would be a good thing. 4-channel mixing and WAV and MP3 support don't exactly hurt either. But if you have headphones... then there's a headphone jack on the GP32 too. Scared ya, didn't I? Didn't I?!
WINNER: GP32 |
This is the one category where the GP32 is lagging behind. While GBA goes for 15 hours on two AA batteries (more if you get a better brand), while the GP32 goes for 12˝ hours on two AAs. Sure, it's not much, but 2˝ hours might be the difference between portable entertainment and beat-your-head-on-the-window bordem on the remaining distance home from the family road trip!
WINNER: GBA |
I'm not really sure which is better in this case. As told by the picture above, the GP32 can let up to four people play at once (well, it doesn't show that, but I know it can) with no link cable from up to 10m (30 feet) away! But with the GBA, you need at least one link cable to play a two-player game, and more if you want more then two players. At least, that's how it is with Nintendo's link cable. Now, companies like Nyko are making these kick-butt four-player cables so that you don't need to spend $15 on three Nintendo cables! But that's not the point. As well, with certain GBA games, you only need one cart to play a multiplayer game, but I'm not sure that the same is true with the GP32. It took Nintendo 10 years to overcome the 'multi-cart' hurdle with wires, so I'm not entirely sure they've pulled it off without wires yet. On a less sure note, I might think that wireless portable multiplayer gaming isn't that reliable, but I'm pretty sure I'll be proven wrong on that.
DRAW |
Uh... I never expected this. The GBA is kicking the GP32's butt in one category! While GBA carts can hold up to 8MB of computer memory, around the same as a Chrono Trigger cart, GP32 'Smart Media Cards' can only hold around 512KB, or ˝MB, about the same as a 1992-94 NES cart and some SNES carts. This probably means that it will be extremely difficult, maybe impossible, to make remakes of SNES games on the GP32, but a breeze to make NES remakes on it instead. So if you prefer NES games over SNES (I, personally, prefer SNES), then the GP32 is for you! However, for original ideas, the size usually doesn't matter. Look at this video of Little Wizard! GamePark probably made the cartridges like that so thet they would be easy to develop for. If MIT freshmen could make games for this system, then I'm sure big-time developers like Capcom and Ubi Soft would find this to be as easy as breathing! Plus, similar to the 'Mapper' enhancement chips in NES carts, developers might find ways to work around the smart card's limited memory! Not to mention it may be much, much cheaper then GBA's $60-$70 cart. But still, none of this has been determined, so I'll have to give this point to the GBA for their bigger cart.
WINNER: GBA |
...I couldn't really decide who would win on this one, since I know very little about ARM CPUs and RAM. Anyway, the GP32 has an ARM 9 CPU with 8MB of embedded SDRAM. As for the GBA, it has 128KB VRAM embedded into it's ARM CPU, and 256KB of WRAM by itself, totalling 352KB RAM, significantly less then the GP32's RAM, but I'm not sure if I should give points for that. The GP32 might have more, but maybe the GBA has a better kind of RAM, so I can't award either of them a win for that. As for the CPU, they're much the same, but CPU speed doesn't matter towards great games. Take Super Street Fighter II Turbo for the SNES. That could go blazing fast on the SNES's slow CPU (I don't exactly know how fast it is). Whatever. I can't decide. Draw!
DRAW |
What's this I see? Yahoo! on a giant 3.5" screen? Not to mention the GP32's high res will make it easier to browse with less scrolling. As for the GBA, in Japan you can buy this thing called the Mobile Adapter GB (which is also compatible with the GBC) which plugs into the GBA's link cable and into a mobile modem phone. With the GP32, there's no link cable port to blog up and prevent multiplayer gaming because there's a special port on the bottom of the GP32 that plugs into your modem phone so you can browse on the road! There's another method, but I couldn't understand it, so I left it on the home page for you to see. Plus, since the Mobile Adapter GB never made it stateside, the GP32 will be the answer! Another point!
WINNER: GP32 |
GP32: 7 - GBA: 5
There you have it! The GP32 leaves the arena a winner! But it's shortcomings might not make it high and mighty, and instead give the GBA some healthy competition. I'm not sure what determines what you'll buy. Be it the original games, be it that it's perfect for NES remakes, be it it's bigger screen size, be it it's better sound, be it whatever! It's clear that the battle is won, but the war won't be won unless GamePark is convinced that there is sufficient market venue stateside! What will YOU choose?!