Rules and Objects to the game |
Rules: Rules are pretty much simple, if you know The Sims well enough. You feed them and you play with them... You must be wondering, "How on heck is this guy going to be able to control those ... Simsops if he isn't gonna use computer?" I thought about that thing too. Controlling them efficiently like The Sims is actually hard. So, I've made this. Let's say that a cheap TV has a fun worth 4. Then, that would pass by 4, if one hour passes. So, if A had fun level of 10, and he watches the TV for one hour, he now has fun level of 14(-1 because time passed) Like The Sims, the mood didn't just stayed in one place. The moods now have total of 20, so 20 is the maximum number of mood you could have. Every one hour, every mood is reduced by 1 point, and less or more according to your personality. The moods are:: Hunger, Comfort, Bladder, Higene, Energy, Fun, Social and Room. The personality have total of 3. You have to have and, also at the most, 6 points in personality. Skills: Level 1 skill: 2 hours Level 2 skill: 4 hours Level 3 skill: 6 hours Level 4 skill: 8 hours And so on... until you reach 10. (20 hours...) Total: 110 hours. All the Skills are::: Mechanic, Cooking, Charisma, Logic, Creative and Strength See back for more easier ways, it would be here... soon. The game is Single or couple, 3 player, 4 player... as many as you could manage. The bad thing about single player game is... you can't have a contest, which requires skills and other player. (Higher the skills, the higher wins, while if you have same skills, you have to do siccor paper rock, or roll dice.) You have 9900 on your start. Objects: The fun part in The Sims maybe is... The Objects. So, I've made the lists of items. Although it's not complete, most of it is... (except fun part) The name is not completed, so it would just stay as: Cheap- Table and so on. Bills: Bills comes every 3 days (like The Sims) and, this is how you count the bills: 2 % on your objects worth. Your Object's value falls to half right after you brought it. So, let say that A's brought 9990 worth of objects. After that, the value would turn 4885. Because 5 is a little bit hard to calculate, we'll say the value is 4880 (if it was 4886, it would have been 4890. You make your digit up, if it's 6 or more and down if it's 5 or less...) The Bills would be 48.8*2= 97.6 but it would be 100 for easier calculating. E mail me if you don't get what it means. Food: Fridge: Cheap: Satisfying: 3 / Price: 1000 /Space: 1 square Moderate: Satisfying: 4 / Price: 1990 / Space: 1 square Expencive: Satisfying: 5 / Price: 2790 / Space: 1 square Making Food: 10 is for single guy, 20 is for couple and 30 serves 6 people. Skills: If your skills are 10, add 10 points to your satisfying skills. If your skills are 5, add 5 points to your satisfactions and so on. (Exception: 0... Can't make food!) all 1 square: Oven: Cheap: Satisfying: 3 / Price: 800 Moderate: Moderate: Satisfying: 4 / Price: 1400 Expencive: Satisfying: 5 / Price: 1990 Fire: If your skills are 0, there's 100% your oven will be on fire. At Skill 1, 3 or less has a fire, while 4 or more has no fire. On Skill 2, if you roll 2 or less, your sets are on fire, while 3 or more has no fire. On Skill 3, If you roll 1, fire, and more then 1, no fire, and from skill 4, there's 0% that your oven will catch on fire. Onc sqare: Food Proccesor: Satisfying: 1 / Price: 250 Instant Food (Once only) Pizza: Serves 8 people / Per piece satisfying: 1 / Price: 40 Can only eat 1 piece at once. (1 hour) Canned Food: Serves 1 / Satisfying: 5 / Price: 30 Prepared Food1: Serves 1 / Satisfying: 10/ Price: 60 Prepared Food2: Serves 2 / Satisfying: 10 per piece/ Price: 100 Seating: Chair (Eat, Watch TV) Com: comfort, Mod: Moderate, Exp: Expencive Cheap 1: Com: 3 /80 / Cheap2: Com: 4 /140 / Cheap 3: Com: 5 / 210 Mod1 : Com: 7 / 400 / Mod 2: Com 8: 500 / Mod 3: Com 9: 650 Exp1: Com11, Room1/900 / Exp2: Com1/ Room2/1200/ Exp3: com 15, room 5/1800(ripoff) Sofa: (watch TV only) Com: comfort, Chp: cheap, Mod: Moderate, Exp: expencive Chp1: com: 3, 140/ Chp2: Com4/200 / Chp3: com5/ 270 <Double> (2squares) Chp1: Com3, 180/ Chp2: Com4/ 250 / Chp3: Com5/ 360 <Triple> (3squares) Mod1: Com7: 600 / Mod2: com8/ 740 / Mod3: Com9 / 900 <Double> (2squares) Mod1: com7: 750/ mod2: com8/ 900 / mod3: com9 / 1100 <Triple> (3squares) exp1: com11, room1/ 1240 / exp2: com12, room2/ 1680 / exp3: com15, room5/ 2400 (Double> exp1: com11, room1/ 1600/ exp2: com12, room2/ 2200/ exp3: com15, room5/ 3000 <Triple> Table/Counter: Table: Tables are meant to Eat. (s=square) Because you have a limited space that you could put furnitures on, smaller objects are more expencive... Table-Chp(6s): 100/ Table-chp(4s): 160/ Table-Chp(2s): 240 / Table-chp(1s):300 Table-Mod(6s): room3/ 440/ Table-mod(4s):room3/520/ Table-mod(2s): room3/ 620/ Table-Mod(1s): Room3/700 Table-exp(6s) Room4/700/ Table-exp(4s): room4/800/ Table-exp(2s) Room4/980 Table-exp(1s) Room4/ 1200 Counter: Counters are meant to 1: Place a sink/2: Place food. (No lamps yet, and not planning to) All counters are 1 square... Counter-chp: 200/ Counter-MOD: room3/ 520/ Counter-exp: Room4/ 800 Bathroom: Bathroom stuffs are pretty much easy (well, duh, there isn't much inside that) Toilet Seat: Cheap: -1higene(bladders are shot in one go) 300/ Exp: Com5/higene1/ 900 Showers: Cheap: 10higene/700 / Expencive: 15higene + 3 room/1600 Tubs: Cheap: (2s) 8higene, 4 comfort/ 800/ Mod:(2s) 10higene, 8com: 1200 Exp: 4s) 20 higene, 12 comfort: (ripoff) 2800 Sink: Chp: higene:2/ 150 (30 minuites)/ Exp: Higene: 3/ 300 (30 minuites)-need counter Sink(standing): higene: 3/ 500 Hot Tub: (4s) 5 higene, 8 comfort, 4 fun, 2 room: 5500 (cheaper then the original tub...) Home Next Page |