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Golden Sun 2: The Lost Age
An FAQ By Ikillkenny (Mike Bentley (lostage@comicsoft.zzn.com)) Version 0.94 (J): 11/7/2002 Golden Sun Anonymous: http://gsa.nin-gaming.com Please Do Not Use This Walkthrough On Your Site Without My Permission First! ~-~-~-~-~-~-~-~-~-~- ~-~-~-~-~-~-~-~-~-~- Table of Contents: ~-~-~-~-~-~-~-~-~-~- =Chapter 1: FAQs -1) Frequently Asked Questions =Chapter 2: Introduction -1) Reason For Being -2) About the Author -3) Version Information =Chapter 3: Game Basics -1) Controls -2) Story -3) Towns =Chapter 4: Walkthrough -1) Venus Lighthouse and Suhulla Gate -2) Idejima -3) "Three Spear Temple" Town -4) To "Yellow Gate" Town -5) "Yellow Gate" Town -6) Catch the Jupiter Djinn -7) "Soft Soil Cliff" -8) Moving On -9) "Sunlight Town" -10) To The Next Continent -11) The "Pink" Desert -12) "Moonlight" Town -13) "Grassy Hut" Village -14) Back Through The "Pink" Desert -15) "Pirate" Town -16) To "Reveal" Mountain -17) "Reveal" Mountain -18) "Moonlight" Town Pt. 2 -19) New Continent -20) Gondowan Cliff -21) "Totem Pole" Village -22) "Dirt" Cliff -23) "Red Totem Pole" Village And The Gear Tower -24) Back to "Sunlight" Town -25) "Sunlight" Town Pt. 2 -26) Your Ship -27) "One Horse" Town -28) "Jungle" Town -29) "Blue" Mountain -30) "Small Jungle" Town -31) "Purple Roof" Town -32) "Brown" Mountain -33) "Purple Roof" Town Part 2 -34) "Jungle" Town Part 2 -35) "Sunlight Grave" -36) "Old Stone" Tower -37) "Three Spear Temple Town" Part 2 -38) "Water" Cave and "Yellow" Tower -39) Sailing South -40) "Snow" Tower -41) "Pirate" Town Part 2 -42) Creating a Trident -43) "Blue Door" Town -44) "Sinking Lake" -45) Finding Lemuria -46) Reaching Lemuria -47) Lemuria -48) Sailing West -49) "Mudbrick" Village -50) "Mudbrick" Arena -51) "Mudbrick" Village Part 2 -52) "Brown Stairs" Town -53) Finding Some Djinn -54) "Brown Sail" Port -55) "Crater" Town -56) Jupiter Lighthouse -57) "Crater" Town Part 2 =Chapter 5: Boss Strategies -1) Three Monkeys -2) Scorpion -3) Pirates -4) Giant Squid -5) Dragon -6) Red Dinosaur -7) The Sea King -8) Indian Chief -9) Agiato and Karst =Chapter 6: Wrap Up -1) Credits -2) Copyright ~-~-~-~-~-~-~-~-~-~- ~-~-~-~-~-~-~-~-~-~- Chapter 1: FAQs ~-~-~-~-~-~-~-~-~-~- `-`-`-`-` Section 1: Frequently Asked Questions `-`-`-`-` Q) Why are you so unsure of things in the game? A) I don't speak a drop of Japanese which makes it hard to write a walkthrough for a game that involves a lot of Japanese. However, I will do my best to generally explain the different puzzles, battles, etc. in the game. Q) Do you need someone who reads Japanese to help you with this guide? A) Yes! If you can read Japanese please e-mail me at LostAge@comicsoft.zzn.com Q) I have a question. How do I ask it? A) E-mail me at LostAge@comicsoft.zzn.com. Q) When does the game come out in America? A) The game is scheduled for a Q1 release in America. That's anywhere from January 2003 through March 2003. I don't know when the European version is coming out. Q) When does Picard join your party? A) Picard does not join your party until you reach the third continent, Gondowan. You find him staring at the Gear Tower in the town with the red Totem Poles. Q) What does a Combo Item do? A) Combo Items changing the character who has the item equipped's class. They also allow users to use Combination Summons such as the 1 Fire / 1 Earth Summon. Q) How do I use the ship? A) You need the Black Orb that you get in the Gear Tower to control the ship, plus permission from the people in "Sunlight" Town. Q) How do I get off my ship? A) Press A when you're on a beach. Q) Do you need to have a Japanese password to play the game? A) No! Q) How do I use my English password in the Japanese version? A) See Mr. Unirogino's Password Guide at www.gamefaqs.com Q) When do you join up with Isaac, Garet, Ivan and Mia? A) Shortly after lighting the Jupiter Lighthouse. Q) I didn't transfer my data in the beginning of the game. Can I do it at a point? A) No, sorry. `-`-`-`-` ~-~-~-~-~-~-~-~-~-~- ~-~-~-~-~-~-~-~-~-~- Chapter 2: Introduction ~-~-~-~-~-~-~-~-~-~- `-`-`-`-` Section 1: Reason For Being `-`-`-`-` This guide's purpose is to help anyone who is having trouble in Golden Sun: The Lost Age. It was also written to be content for my site, Golden Sun Anonymous which is located at http://gsa.nin-gaming.com. I am not making money off of this guide so you probably shouldn't sell this guide for a price. This guide is for the Japanese version of the game. So, there will be several errors in the guide because I do not speak a drop of Japanese. So, it is sometimes hard to determine exactly what triggers what event and where to go directly, etc. `-`-`-`-` `-`-`-`-` Section 2: About The Author `-`-`-`-` What a section! any ways, this FAQ was written by Michael Bentley aka Ikillkenny. I have written several guides which you can find at: http://www.gamefaqs.com/features/recognition/6953.html. I also own the web site Golden Sun Anonymous at http://gsa.nin-gaming.com In addition, I own a freeware gaming site that you can find at http://www.doc-ent.com. `-`-`-`-` `-`-`-`-` Section 3: Version Information `-`-`-`-` In this section you can find out what has been updated in the latest version of the guide. You can also find the date of the current version. If the current version is more than two weeks old, please go to www.gamefaqs.com to make sure that you have the latest version of the guide. Version 0.94 (J) •Completed 11/7/2002 •Walkthrough completed through "Crater" Town Part 2 •New Frequently Asked Questions added Version 0.93 (j) •Complted 11/4/2002 •Walkthrough completed through "Mudbrick" Village Part 2 Version 0.92 (J) •Complted 11/3/2002 •Walkthrough completed through Lemuria Version 0.91 (J) •Completed 10/16/2002 •Walkthrough completed through "Sinking Lake" Version 0.9 (J) •Completed 10/12/2002 •Walkthrough completed through "Water" Cave and "Yellow" Mountain •Spell checked Version 0.8 (J) •Completed 8/26/2002 •Walkthrough completed through "Brown" Mountain Version 0.7 (J) •Completed 8/19/2002 •Walkthrough completed through "Blue" Mountain •New FAQs added Version 0.6 (J) •Completed 8/16/2002 •Walkthrough completed through "Red Totem Pole" Village and The Gear Tower •New FAQs added •Date for completion of Version 0.5 changed from 20002 to 2002. Version 0.5 (J) •Completed 8/14/2002 •Walkthrough completed through "Moonlight" Town Part 2. •Section numbers added to Table of Contents. Version 0.4 (J) •Completed 8/12/2002 (sorry for the delay, I did not have access to the Internet for a while during late July and August.) •Walkthrough updated through "Back Through Pink Desert". •web site link updated to gsa.nin-gaming.com. Version 0.3 (J) •Completed 7/20/2002 •Walkthrough updated through "Sunlight Town" Version 0.2 (J) •Completed 7/18/2002 •Walkthrough updated through "Yellow Gate Town" •"Three Monkeys" Boss added to Boss Strategies Section Version 0.1 (J) •Completed 6/30/2002 •Walkthrough up until Idejima. •Introduction, Game Basics Section, FAQs, Wrap Up Sections more than just bare bones. `-`-`-`-` ~-~-~-~-~-~-~-~-~-~- ~-~-~-~-~-~-~-~-~-~- Chapter 3: Game Basics ~-~-~-~-~-~-~-~-~-~- `-`-`-`-` Section 1: Controls `-`-`-`-` The controls of The Lost Age are the same as the first game, Golden Sun. If you are not familiar with the controls of the original, I will list them here: D-Pad: Move Your Character, Negotiate Menus A: Talk, Confirm, Bring Up In-Game Menu B: Run (Hold), Cancel L: Activate Psynergy Hotkey, Confirm, Zoom Out R: Activate Psynergy Hotkey, Confirm, Map Select: Bring Up In-Game Menu Start: Bring Up Pause Menu `-`-`-`-` `-`-`-`-` Section 2: Story `-`-`-`-` Warning: This section contains spoilers for those who have not played the original Golden Sun. Note: This section will be updated extensively when the English version comes out. `-`-`-`-` `-`-`-`-` Section 3: Towns `-`-`-`-` This section's purpose is to get you used to what to find in a typical town in The Lost Age. The towns remain very similar to the first game, consisting of the following basics: Inn: You should head here whenever you get into a town. In the inn you can rest for the night for a small fee. This will restore all HP and PP to the characters (the exception is if a character has fainted.) The cost of an inn increases slightly as the game goes on. Talk with the person at the desk to stay for the night. occasionally you will have to talk with the other people in the inn as they tell you important things or give you important items. Sanctum: The sanctum is where you go to revive fainted characters (those with 0 HP). You can also remove a cursed item from a character here. Talk with the monk behind the desk to revive your character or remove a curse. Item Shop: The item shop is where you go to buy the latest armor, weapons and stat changing items for your characters. You can buy, sell, or fix broken items here. Note: Sometimes the shops will be split up in a town. `-`-`-`-` ~-~-~-~-~-~-~-~-~-~- ~-~-~-~-~-~-~-~-~-~- Chapter 4: Walkthrough ~-~-~-~-~-~-~-~-~-~- `-`-`-`-` Section 1: Venus Lighthouse and Suhulla Gate `-`-`-`-` The Lost Age begins by asking you to input Felix's name. Unless you speak Japanese, I recommend making his name something recognizable like 5 backward E's. After naming Felix you will be prompted whether or not you have data to send from the original game. Your data must be from the Japanese version of the game or else it will not work. If you do not have data from the original, hit No (always on the right.) You will then be prompted to name Isaac like in the beginning of Golden Sun (after this point in the guide the original game will be referred to as Golden Sun. This game will be referred to as the Lost Age.) Once you've finished naming your characters you'll be prompted with a *lot* of Japanese text that establishes a back story. Since you probably can't read Japanese, hold down B to relatively quickly scroll through the text. Basically, it retells the story from Golden Sun and informs you that you are taking over right before Venus Lighthouse falls to the ground. If you're in a real hurry, press Start to completely skip the opening credits. We now find Felix, Jenna and Kraden in a room in Venus Lighthouse with electricity guarding the pass from the north to south. Felix, Jenna, Kraden and later Alex will talk for about 5 minutes. Eventually, NPCs (Non-Playable Characters) Alex and Kraden will join Jenna's party. You will now have command of Jenna. At this point you will want to flea from Venus Lighthouse. Head down the stairs and in the next room go through the door facing south. In the next room, head to the east and through the door. You'll now be in a room with several platforms with gaps betwix them. You'll want to hug the left wall until you can get to the center and eventually to the southeast platform with a door on it. Go through the door and open the treasure chest to reveal an herb. Now, head back down the stairs and back through the platform room. Go through the door to the south in this room and continue south until you get out of the lighthouse. When you get outside of the lighthouse Jenna will pause a second to look at a bird. Once you have control again, head south to find a *large* group of guards trying to block your path. Alex and Kraden will show themselves and after a lot of talking Alex finally uses his Psynergy to clear the path of guards. Alex then takes off and Kraden once again joins your party. Head to the west and out of Venus Lighthouse entrance. You'll now find yourself in Suhulla gate. Head up the stairs. When you get to the top of the stairs you will be stopped by one of Babi's guards. This will be your first battle in the Lost Age. This battle is a quick one as you'll just need to hit him once with your Psynergy that has a Tiger icon next to it. After you defeat the guard, head left to the next screen. Climb down the first vine that you see and continue down until you see a door. Go through the door. You will be stopped by three more guards. These guards are as easy as the one you just faced, so either attack or unleash Psynergy on them for easy 1-Hit kills. You will now be in a cave with sparkling stones on the walls. Head down the stairs and through the door. In the next screen, head to the east. About halfway through you'll be confronted by a monster. This will be another easy battle. Simply attack or use Psynergy on the beast to kill it. After the battle Kraden will pop out and probably comment on how dangerous the cave is. Continue through and head out the door. Outside of the cave is a sunken ship. Kraden will pop out again and start to investigate the ship. At one point he'll even jump in to get a good look at it. Eventually Alex will arrive. Shortly after that you'll see Venus Lighthouse crumble to the ground and Idejima break off of the main land. `-`-`-`-` `-`-`-`-` Section 2: Idejima `-`-`-`-` Once you come to, you'll find Jenna and Kraden lying on the ground in the same scene that occurred after the credits of Golden Sun. Alex will come over and tell you that Sheba and Felix have washed up. Sheba and then Felix will come to and the whole group will start to look at the sunken ship. Alex eventually will call the group to the beach to look out into the sea. In the distance he sees a large tidal wave coming straight for the island. The screen then fades out as the tidal wave comes over the island. We now find Felix, Jenna, Kraden and Sheba unconscious on the ground. Felix will come to first and you'll now be in command of him. Talk with Kraden, Jenna and Sheba to have them join your party. Once you've obtained all of the party members, start heading Northwest. Soon, all of the characters will pop out and you get to see another exciting Japanese discussion. You'll find that Idejima has crashed into another large continent that you're now free to explore. Once that's finished, head west to the next screen which will take you to the World Map for the first time. `-`-`-`-` Section 3: "Three Spear Temple Town" `-`-`-`-` Start heading south from Idejima. Before long you'll come to your first town, which for the purpose of this guide will be called "Three Spear Temple Town" named for the icon on the large temple in the north part of the town. In this town you'll see several people walking around in a town filled with some grass and some sand. The houses are primarily yellow in color which look like they were made from mud bricks with a gray roof on top. Head south along the west cliff-wall in the town until you get past the small house with the garden in front. Head east from here, going past the well. Head south from there and head into the Weapons shop to buy the latest weapons and armor for your characters. There is an inn to the left of the item shop that you don't need to stop in yet because you probably have not fought any random battles yet. Head back along the east wall and up the stairs. Head past the house and up the small set of stairs. Look in the pot (Press A) to receive an herb. Now, head out of town to the south. `-`-`-`-` `-`-`-`-` Section 4: To "Yellow Gate Town" `-`-`-`-` When you come out of the town you will see a sparkling figure floating in front of you. Walk up to it to find your first Venus Djinn. Answer yes to his first question to get the Djinn to join you. You should probably answer no to his second question because that will just show you how to use Djinn like in the beginning of Golden Sun. You'll fight an auto battle in which the Djinn shows you how to effectively use Djinn and Summons in battle. Head South once you're free to move again and take a left at the fork. Keep going west until you get to a bridge. Don't cross the bridge, but instead head south through the forest and then back east. You'll eventually come to "Yellow Gate Town." `-`-`-`-` `-`-`-`-` Section 5: "Yellow Gate Town" `-`-`-`-` This town is called "Yellow Gate Town" by the walkthrough because of its locked yellow gate that prevents entry to the town when you first arrive. You should notice that there are two guards standing at the gate who won't let you into this town. Head to the west when you get in the town and go north when you get to the left forest-wall. When you get to the north part of the perimeter Kraden will pop out and comment on the brush guarding a cave entrance. When you get control back, go up to the cave and use Sheba's Whirlwind Psynergy on the brush (this has a Tornado icon next to it.) Kraden will pop out again after you've done it to tell you that it worked. Head into the cave to find yourself in a room with shallow water in it. Go south and eventually head east in the room. You'll come to a large brown structure which you can climb up (just hold Up.) When you've finished climbing you'll find yourself outside of a well inside of the town. You'll find three monks in the town who like to think "..." when you get near. You can go past them because they don't have anything really important to say. Head into the temple that is open. As soon as you go into the temple a monk will spot you. Several of them will start levitating. Apparently they decide that you're not there to cause harm and will let you in the main door. Head through it to find yourself in a room with lots of rocks in it. In this room there is a treasure chest directly above you that is actually a Mimic. It's not that tough and I recommend fighting it for its experience and coins. The battle will be easy if you use Felix's Djinn and Summons, Jenna's Flaming Tiger Psynergy and Sheba's Lightening Psynergy. You'll want to head up the left side of the room. Keep heading up along the left wall and around the cave in the middle clockwise. Go down the stairs and down the ladder in the next room. Head to the left to find a monk lying on the ground in pain. After talking to him, head north through the pillars and go up the ladder. Head south past the rock and hop to the stone pillar to your right. Hop to the right, then down, then continue to the right. Head up, then right, and up again. Head to the furthest pillar to the left and then head up. Head back right, then head up twice to find yourself back on a ledge. Go through the door here. In the next room, head north until the path forks. Take the left fork and head down the stairs when you reach them. In this next room there will be a fast moving current of water in the middle of the room. You'll want to run across (hold B) as well as hold up and to the right when you cross it. Head down the stream until you get to an opening, and then head up and make your way to the right side of the steam. Head to your right and go through the door when you get to it. You should now find yourself in a room with one wooden pillar along with two small circular stones being shot into the air by steam. The objective here is to push the wood pillar onto the steam shooter on the left to increase the pressure to the steam shooter on the right. Once you push the log on, hop onto the steam shooter on the right to be shot high into the air and to another room. Quickly jump south and pick up the Gold Letter in the treasure chest. This Gold Letter item, when equipped, allows you to use the Psynergy Avoid. Head back down on the steam shooter and push the wood pillar from the left steam shooter to the right steam shooter. Now, hop on the left steam shooter. Head to your left on the next screen and then head up and onto the tight rope. After crossing the first tightrope, head up and through the pillars. Face the wooden pillar across the gap and use the Psynergy "Move" on it to push it to the right. Then, hop across the gap and push the pillar right until it covers the vent that's letting off steam :). Now, head back and cross the second tightrope. Don't head down the ladder. Instead, continue along the narrow path down the right wall. When you come to a rock blocking your way, hop across the gap to the ledge to your left. Hop back and forth one more time and head down the ladder and out the exit. In the next room you'll see a Mercury Djinn sitting on a ledge. You cannot get this Djinn yet, so don't worry about it. Head south, go through the door and through the other door next to the one you just came through in the next room. In this room, head north and climb up the ladder in the center of the room. You'll see a sign and a large boiling pot of water. If you try to go up to the pot you will get burned. So, use Felix's Move Psynergy to move the pot to the left or right to clear the path. Head up until you find three large, angry monkeys ready for battle. See Boss Strategies for information on defeating these bosses. Once you defeat the Three Monkeys a ladder will drop down. Climb it to find yourself in a blue colored hallway. Head through it to arrive in a room with the monk who saw you earlier. Kraden will pop out and have a conversation with the monk. He'll show off his Drag Psynergy by making one of the ropes on the ground extend to a platform. Once he's done talking, climb up the slanted rope by pressing Up when you're facing the base of the rope. You'll automatically climb up to the ledge. Press A when facing the Silver item next to the monk to receive the Psynergy Drag. Before you leave the cave, head back through the door you came from and down the ladder. Head back down to the pot and use move to get it out of your way. Head down the ladder and down the two flights of stairs. Head down the ladder again and up towards the Djinn. Use Drag on the rope coiled on the ground and climb up it. Press A to fight the Djinn. He's not too hard to beat, although he can do some serious damage to Sheba. I recommend defending with Sheba while using Jenna's Flaming Tiger Psynergy and attacking with Felix. You don't really have any use for this Mercury Djinn right now because you don't have a Water character, but its ability to summon can be helpful. Now, head back towards where you found Drag and out the door to the left in that room. Slide down the crevice and go out of the temple. You can now leave the town by simply going through the main gate at the front of the town. `-`-`-`-` `-`-`-`-` Section 6: Catch the Jupiter Djinn `-`-`-`-` Head back to "Three Spear Temple" Town by heading south, then going back north through the forest. Keep heading north until you reach the town. When you reach the town, head into the Inn to restore your characters HP and PP. Then, head to the Weapons and Armor shop to buy any weapons or armor that you may not have been able to afford your characters earlier. Once you're done, head out of the town. Head to your right and go in the first cave that you see. Head down the ladder and head north. You'll be stopped by two boys who are trapped on opposite sides of a ledge. Once they're done talking, head up the ladder and go to the rope coil up and to your left. Use Drag on it. The trapped boy will climb down and thank you. Climb up the rope and go through the door to your left. In this room you will see a Jupiter Djinn on a cliff. Head left across the two bridges and then head down. Head right across the lower set of bridges to automatically fall off the bridge. Climb up the ladder only to have the Jupiter Djinn fly to another location. Follow it around the hall and go down the stairs. You'll see footprints which you should also follow. You'll eventually come to some shallow water with one of three possible doors to go through. Head through the most north door and across the bridge. You'll see the Djinn running below you to the north. Head down the stairs and then head through the south-most stairs. Head down the ladder and go to your north. Approach the Djinn and he'll fly up to a purple ledge. Push the Flame Pillar all of the way to north and then follow the Djinn. He'll get trapped against the flame and you'll be able to catch him after a battle. Once you've caught the Djinn, use Felix's Retreat Psynergy to get back to the beginning of the cave. Exit to your south. `-`-`-`-` `-`-`-`-` Section 7: "Soft Soil Cliff" `-`-`-`-` You should now be back on the World Map. Head back to your left and south when you get to the town. Head right at the fork and keep going right across the bridge. Head south and then go left across the lower bridge. Continue heading left to find a large mountain. You are now at "Soft Soil Cliff". "Soft Soil Cliff" has a series of cliffs as well as soft soil that if you walk over too many times will drop you down to an underground cave. Head up the three sets of stairs right in front of you. When you get up the third set of stairs you'll see several odd patches of dirt. You can walk over the patches of soil that have X's on them but no holes. You can not walk over the patches of soil with even small holes in them because those holes will collapse when you walk over them. You can hop over the large holes. With this in mind, intentionally fall down one of the small holes to the cave below. When you drop down to the cave, head through the door to your south. Go down the vines and get the defensive item from the treasure chest. Then, head back up the vine and back into the cave. Head up the stairs to your right. When you're up the stairs, head to your right to get to the next screen. On the next screen you will find three weak Stone Pillars. You can only hop over these Pillars once before they collapse, so be careful where you hop. First, hop across the pillar to the north onto the ledge with the treasure chest to get some sort of red potion. When you hop back the pillar will collapse, so climb back up the vines and hop over the two remaining stone pillars to the ledge to your right. Now, head south and then east along the path. You'll eventually come to another section of soft soil. Head across the X tile (see description in previous paragraph) in the middle of the two rocks. Then, go onto the X tile to your right but not across it. Instead, go north. Jump across the large hole to your right and finally go north across the furthest north X tile. Head north to the next screen. The next screen has several more stone pillars than before. Hop across the stone pillar to your left onto the ledge in the middle. At this time you can either go on with your quest or take a little time to get the Ax in the treasure chest. Here's how to get the Ax: Jump to the pillar northwest of you and onto the ledge. Then, hop back and forth between the ledge and the pillar to your right until it collapses. Climb up the vine to get an Ax. If you've done this, you will need to exit the screen and return before continuing. The ax will provide Felix with a big boost in attack. Jump south and hop across the two stone pillars below going to the left. Hop across one more pillar to your left to get to the large ledge on your left. Now, head north but do not hop across the first pillar to your right. Instead, go to the two stone pillars above it. Hop across them and head across the final stone pillar northwest of you. Once you're done the pillar hopping, head to the right, down the long path and to the next screen to your right. Head right on the next screen until you come to yet another Soft Soil puzzle. In this puzzle you will want to intentionally fall, since there is a Mars Djinn to get. When you fall, head south through the door and the head through the door to your north. Head north when you get out of the cave to find the Mars Djinn. He'll run, and fall into a hole. Follow him by walking on the small hole directly above you. Head south through the door after dropping. You'll see the Mars Djinn above you on a cliff. Head south until you come to a vine that you should climb. Head north to come to the Mars Djinn that will once again run. Follow him to the right. You'll now see the Mars Djinn on a run-down old bridge. Follow him across the bridge (it won't collapse, trust me :). When you catch up with the Mars Djinn you'll see him execute the move Pound on a stone pillar. You can't directly follow him, so head back across the bridge and climb down the vine. Continue going south until you come to a series of tightropes. Nimbly cross them to arrive at a ledge with two tree pillars with vines growing on them. Push the lower tree all of the way to the right and then climb it. Hop to ledge and use Drag on the rope coil. Climb it to get a Nut from the treasure chest. Climb back down and push the wood pillar that you did not push yet all of the way to the left and then climb down it. Head counterclockwise around the ledges and then head right. Climb the long vine and head right to the next screen. You'll see the Djinn once again selfishly wrecking the Stone Pillars before falling into a hole. Climb down the vine and push the wood pillar to the right and then climb it. Hop to your right and hop back and forth on the two stone pillars until the one on the left breaks. Go around the platform and push the wood pillar to your left and then climb it. Hop to the stone pillar to your left to have it break. Now, climb up to the ledge in the middle and push the wood pillar off of the cliff. Climb down the vine and use Move on the pillar you just pushed off the cliff to push it to your left. Climb back up the ledge and hop across the pillar to get to the ledge to your left. Now, head down the stairs. Go through the first door you come to when going south. You'll now see that punk Djinn behind another soft soil puzzle. Head near the door on the left but don't go through it. Go right across the first X and step onto the second X. Don't approach the Djinn because he'll pound you down to the floor below. Head south from the second X, and then head across the X to your right and out the door. Go up the stairs to your right in the next room. Head up and to left and intentionally fall in east-most small hole. You'll land directly on the Mars Djinn who still drop an item. This item, when equipped, gives you the Psynergy Pound. Whew, that was a long paragraph. I probably shouldn't go on rants like that. any ways, head out the door in the northeast part of the room. In the next room, head through the door to your right. You'll once again find the Mars Djinn. Do not approach him. Instead, go down the vine and use Pound on the stone pillar closest to the Mars Djinn. Climb back up the Vine and talk to Mars Djinn to finally get him after a fight. Now, climb back down the vine and go up the vine to your right. Exit the room through the door to your south. Head up the several flights of stairs until you get out of the cave. Head down the stairs to your south and continue heading down the stairs until you exit "Soft Soil Cliffs". `-`-`-`-` `-`-`-`-` Section 8: Moving On `-`-`-`-` You will see your ship directly south of where you came out from "Soft Soil Cliffs." When you go to it, all of the characters with you will pop out. Unfortunately, you will not be able to control the ship yet. So, head back out and go to your left. Enter the first cave that you get to. Head to the north and use Move on the wooden pillar to push it to the right. Then, use Drag on the Rope Coil, climb it, and hop across the pillar. Grab the item there. If anyone can tell me exactly what this does, it'd be great. Give me an e-mail at LostAge@comicsoft.zzn.com. Exit the cave and head left across the forest. Head south and then cross the bridge. Continue to head south and cross another bridge going east. Cut southeast through the forest to arrive at the next town. `-`-`-`-` `-`-`-`-` Section 9: "Sunlight" Town `-`-`-`-` You'll notice large rays of sunlight coming down on you as soon as you enter "Sunlight Town". Head up the stairs only to have two guards stop you. Kraden will pop out and plead your case. After inspecting you, the guards will let you in to the city. Stop at the inn in the south part of town. You can also pick up some weapons and armor in the shops next to the inn, but they don't have anything new there. Once you're done that, head to the left and go down the ladder. Go in the building to your left with the two guards in front of it. This is the prison where your 4th party member, Picard, is in. When you go in, Kraden will pop out and you'll watch the guards interrogating Picard. Picard will pull a prank on the guards, sending one of them into the air on an ice pillar and then having him slip off and hit his face. Once he's done, head out of the prison. You'll immediately see two people go into the prison. I'm assuming that these people are Picard's mother and father who are pleading for his release, but they might not be. Once they're done talking, head back into the prison and mind read Picard using Sheba's Mind Read. This may not be necessary, but he does have a lot to say when you mind read him. Now, head back up the ladder to your right. Head to the main gate in the town where you came in and head south. Do not leave the town. Instead, after going down the first flight of stairs, head to your right to find a graveyard. Go past it and the trees by hugging the left wall and head down the ladder. You're now in the underground part of the town. Go south in the first room, then head through the north door in the next room. Head north, climb down the ladder and go through the door. In the next room, head up the vine that is surrounded by a purple gate. Go left and Move the wood pillar to the right. Go across it and head down the vine further to the left. Head through the first door that you see. In the next room, hop to the ledge to your right. Then, head down the semi-hidden staircase above you. Go through the door here and get the item in the treasure chest. This item, when equipped, will give you the Shake Psynergy. You're now done in the cave. Use Retreat, exit the cave and exit the town. `-`-`-`-` `-`-`-`-` Section 10: To The Next Continent `-`-`-`-` Once you're back on the World Map, head north across the bridge. The two guards at the bridge will stop you but you can still pass once they're done talking. Once you've crossed the bridge, head east towards the land bridge. Here you'll find a crashed ship that you can use to get to the next continent. Head northeast when you get to the ship-area and climb down the rope. Jump on to the sail above you and the to the platform to your right. Use Drag on the rope coil and then climb up it. Head south and down the vine to find a treasure chest. Inside of it is a relatively powerful sword for Jenna. Now, head back across the ship and up the vine. Go up the vine to the south and jump across to the other side via the large stone pillar. Head down the vine and off the screen. You're now on the second continent. Head east along the path to find a destroyed bridge. So, take the detour going south and eventually east. Keep going east until you reach the desert. `-`-`-`-` `-`-`-`-` Section 11: The "Pink Desert" `-`-`-`-` The "Pink Desert" is hazy and has pink colored cliffs. In this desert you will make good use of the Psynergy Pound that you got earlier. Pound is used on those wooden pillars that block your path. When you enter the desert you will want to head east and go south at the first fork. Eventually you will come to a pillar blocking a small crevice below you. Pound it and get the treasure chest with a ring inside of it. Once you've obtained it, head north and exit to the next screen. On the next screen you will find a group of people standing around to the north. Talk with all of them and then head southeast. Head right when the path forks and keep going until you get to the next screen. When you arrive at the next screen you'll see a pillar to your right. Pound it and head north. After you've pounded that pillar, do not pound anymore pillars until instructed to. Head due north from the last pillar and pound the pillar above you. After doing that, get the item in the treasure chest. Now, head back out the exit that you came and re-enter (this will reset the pillars.) Once again, you will want to pound the first pillar that you see above you. Head north and then go east until you reach a wall and a crevice going down. Pound the pillar above this. Head north and pound the pillar that's against a wall to reveal a ladder. Climb it and head across the pillar to your left. Head down the ledge and hop across the pillar to your right. On this large ledge, head to the south and jump to the first pillar that you can that is below you. Hop across the two pillars going left and then make your way to the next pillar below you. Hop across that pillar to reach the ledge with the Jupiter Djinn on it. After a relatively easy battle you will obtain the Djinn. Once you've down that, head down the crevice to your left and pound the pillar next to it. Go north, around the ledge you were just on and down the crevice. Head to your right to reach the next screen. As soon as you arrive at the next screen you will see a Psynergy Stone that will replenish your party's PP. My advice is to use the stone. Once you get the stone, pound the middle of the three pillars. This will reveal a hidden ladder that you can use to climb up to the ledge above you. Once you're up on the ledge, head west and then north along the path to the next screen. On this screen you will find what appears to be a creature moving under sand. You should notice that it changes direction when it hits a pounded pillar. So, pound the remaining pillar. You will see Felix watch the creature change direction and reveal itself as it craws to the next screen. Follow it east. Once again the scorpion will be burrowing around the pounded pillars. Pound the only standing pillar to have the scorpion run to the north. Once again you will want to follow it. This time it's a little more tricky. There are two standing pillars and only one of them will reroute the scorpion into the sand pit in the north part of the screen. That pillar will be the pillar on your right. Once pounded, the scorpion will go into the sand pit. First, save your game because you're about to find a very hard battle. Follow him into the pit only to have it collapse in below you after a bit of Psynergy from the scorpion. The scorpion will also fall and challenge you to a battle. Find strategies on beating him in the Boss Strategies section. When you finally beat the Scorpion you will get a new, green item. This item, when equipped, allows a player to use the Psynergy Dig. You will want to use this Psynergy right away on that center patch of dirt that you're left standing on after defeating the Scorpion. When you dig the center patch of dirt a Water Sprout will be revealed. Hop onto this water sprout to get back up to the screen you were at previously. At this point you will want to use Felix's Psynergy "Retreat" to get back to the beginning of the desert. You may want to head back to "Sunlight" Town to heal your characters after the tough boss battle, especially if you have a character down. You'll now find yourself back at the beginning of the desert. Head east to the next screen. On this screen, head past the group of people you talked with earlier and go south. At the fork, head left and use Dig on the dirt patch in the middle of the four rocks to reveal a ladder. Climb down it to arrive in a cave. There are no puzzles in the cave as you simply follow the path to the other side. Climb up the ladder to exit. When you exit the cave you'll find yourself in another part of the desert. There is a lake below you and a ladder to your right. Climb the ladder to get up onto the ledge and then climb up the ladder leading to the higher ledge. Head to your left to be spotted by the group of people you saw earlier. After some conversation they'll all run off. Once they do that head north to the next screen. On this screen there are three different dirt patches for you to dig. Only the dirt patch on the southeast part of the screen has anything inside of it (315 Coins.) Once you've obtained the coins, head north through the cave door entrance. Inside of the cave is a "sand river" like the one found in Venus Lighthouse in Golden Sun. The objective of this sand river is to let the current take you to the ledge to the north which you should hop on. From there, you can cross the sand river to the east and get to the larger ledge. When you get onto the large ledge, head to the southeast corner of it and hop into the sand river. As soon as you can, head to the ledge to your north and get the treasure chest there. Inside of the treasure chest is a Hard Nut (no jokes about Felix giving Sheba a Hard Nut, m'kay?) which will boost Max HP. Once you get the item, cross the river to the south and then head east on the ledge. Cross back north across the sand river to where you were before. Head as far north as you can on this ledge and then cross the river to your right and then head back to the left and once more to the right. Now, head into the river to the north and go up at the first crevice. You may want to hold Left as you try to get to this ledge as its quite tricky. Use Pound to flatten the pillar to the right when you get on to the ledge. Then, head back into the sand river and go up the gap you just created. Grab the Axe that looks a lot like a Guitar from the treasure chest and then head back into the sand river. Let the river take you until there is a gap in the rocks to your right. Go through the gap, head right, go down the ladder and out the door. Head north along the path on the next screen. On the next screen you will see a large sand waterfall. To forge this waterfall successfully you will need to run (Hold B) as well as hold Up and Right. Cross at the highest point to make it easier. Once you've crossed it, head north to find a smaller, but harder sand waterfall. You actually will not be able to forge the waterfall from this end, so simply fall down it. Head to your right after falling until you reach a ladder which you should climb. Cross the two waterfalls to your left and continue along the path until you reach a Rope Coil which you should Drag. Climb the rope you just dragged to find a large sand "bubble". The goal here is to fall down the sand waterfall as far right as possible so that you get stopped by a rock. If done successfully you will be able to head to the ledge to your right and get the treasure chest. Inside of the treasure chest is a whip that will give whoever has it equipped "Cure Poison." Once you have the whip, head back to the sand waterfall and fall down it. Head back to the right to the two sand waterfalls you crossed earlier. Climb the ladder and forge the two sand waterfalls. This time, instead of going to your right, climb the ladder next to the second sand waterfall you crossed. Head around the bubble and fall down the sand waterfall to the right as far right as you can. You will be stopped by a rock and you can now head to the ledge to your right. Head south at the fork (the northern path will take you out of the desert) until you reach the top of another sand waterfall. Fall down this and enter the cave. Head through the cave that has no puzzles to exit The "Pink Desert". `-`-`-`-` `-`-`-`-` Section 12: "Moonlight" Town `-`-`-`-` To get to "Moonlight" Town, head southeast from the "Pink" Desert around the large desert that you have not yet gone in. As you head south you'll eventually see a town to the left of you which you should enter. When you reach "Moonlight" Town you will need to climb several flights of stairs. There are a series of various easy pillar-pushing puzzles that I think by this point in the game you can figure out for yourself. Along the way up you'll see several cave paintings on the side of the cliffs. Once you reach the next screen, head north to find an odd looking creature dancing around a reflection of the moon in a pond. All of your party will pop out and talk for a while before finally giving you control again. Once you have control, head to the north to reach the actual village. In the village there a lot of super creepy villagers wearing what looks like orange rain coats. You'll also find the normal village accommodations such as an Inn and a Weapons and Armor shop. Unfortunately, the two men at the Weapons and Armor shop will not sell you any merchandise! So, the only thing to do in this town for now is to stop in the inn and rest. Once you get the Psynergy "Reveal" more options will become available. Exit the town, head down the mountain cliffs and exit to the World Map. `-`-`-`-` `-`-`-`-` Section 13: "Grassy Hut Village" `-`-`-`-` To reach "Grassy Hut Village" you will need to head south along the river to the west and then start heading due west for a long period of time. You'll cross a few bridges and eventually will reach a mountain range that has a fork to the south. Do not take the fork. Instead, continue northwest until you find "Grassy Hut Village". "Grassy Hut Village" is characterized by its lush green grass and small, brown huts with green lettering on them. There is a watch tower with two ladders on it directly to the left of you when you enter the town. The only real purpose of going to the town at this point in the game is to buy several new weapons and armor from the store with the three red circles on top of it. Once you've done that, exit the town. `-`-`-`-` `-`-`-`-` Section 14: Back Through the "Pink" Desert `-`-`-`-` Yes, we're heading back through the "Pink Desert". I realize that I'm sending you around in circles, but I feel that upgrading your weapons, armor and level as you briefly stop through these small towns will help you later. Before heading back to the Pink Desert, make a detour by heading north of "Grassy Hut Village". You'll eventually come to a dead end. Run around in circles here until you eventually find a Mercury Djinn willing to battle. The Djinn has some reasonably powerful ice attacks, but you should be able to kill it quickly before it does any serious damage. Once you've captured the Djinn, head back towards "Grassy Hut Village" and once you reach it keep heading south. Follow the path as it crosses a bridge to the west and starts going north. Head left at the fork and keep heading along the *long* path as it starts heading back east. Use your map if you get lost. When you reach The "Pink" Desert, head towards the dirt patch that you revealed on the second screen (consult the previous section if you don't remember.) Head through the cave, up the two ladders, down the next ladder and north to the next screen. Head through the cave door to the north and through the "sand river" room again. Head through the path in the next room and forge the first waterfall on the next screen. Fall down the second and head to your right. Climb the ladder, forge the two waterfalls and climb the ladder. Head around the sand bubble and fall down the right side of the right waterfall. Go right and exit to your north. You will now find yourself on the World Map and the next town will be right above you. `-`-`-`-` `-`-`-`-` Section 15: "Pirate" Town `-`-`-`-` "Pirate" Town gets its descriptive name from the Pirate Ship that is located above the city on the World Map. When you enter "Pirate" Town, head north only to have the group of people who you helped get through the desert enter the town behind you. They will talk amongst themselves and eventually exit to the northwest part of town. Once you're back in control, head to the southeast part of the town and stop in the Inn. There are two different weapon shops in this town but neither one of them has anything worth purchasing. When you're finished healing, head to down the staircase to the right of the two weapons dealers. Head to the right and exit the screen. Head up the staircase on the next screen and go up the large dock above you. As soon as you board the ship you will be stopped by the various sailors on the ship who are in a tight spot because the mast on their ship snapped off. When you get control of Felix again, head through the door to your right and go down the large stairs there. Head south in the room you're now in to find two sinister looking pirates talking each other in Japanese. Eventually Jenna will yell something in Japanese and the two men will quickly rush to the hallway where they find your whole party ease dropping on them. After a little bit of talking the two will challenge you to a battle. See the Boss Strategies section on dealing with these two pirates. After defeating the pirates you will find several of them lying on the ground injured. Eventually, a girl wearing yellow will come up and have a chat with you. After she's done, several of the people who you helped escape from the desert will show up along with a few armed guards. After a lot of talking and several Tear Drops over the character's heads the pirates will all get up. *Finally* everyone will leave and you'll have control again. You will now want to head back up the stairs and out the room. Before you can leave the ship, all of the characters in your party will pop out and have a brief conversation. When you get control back, head south of the plank leading up to the broken mast. Use Felix's Move to push a gray stone south. Once you've Moved it one south, hop onto the wooden crossbeam and push it all of the way south and into the water. Now, you will want to climb up the wooden plank so that you're now able to walk on the broken mast of the ship. Head down the mast until you can go no further and then head south until you can go no further. Use Felix's Move to push the crate into the water. Once you've done that, head back north until you can go no further and climb onto the rope. Tight-walk up the rope and then hop from the yellow wooden crossbeam through the gap to your left back onto the ship. Go north and use Drag on the rope coil there. Head around the elevated ledge and climb down the two vines. Head to the left-most part of the small platform that you're now on and use Pound on the gray pillar. Now, jump on to the small pillar you've just created and jump south, then east on to the board and east once more on to the side ledge. Head south and make your way under the wooden crate. Use Felix's Move Psynergy to move the box one to the left. Now, you're going to need to head *all* of the way back around by hoping on the wooden plank to your left and making your way up the rope above the log. Repeat the same process that you did earlier to get back to the other side of the box. Once you're finally on the other side of the box, use Move one more time to Move the box to the left and then push it into the water. You're now free to hop along the path and make your way to the large, marble stone at the end of the mast. ...And now we have a problem. You currently do not have the Psynergy that you need to find the secret in this rock! Don't yell at me yet, because your actions will be saved so you can conveniently come back later. So, you will now want to head back out of the ship area and back into town. Before leaving the whole party will pop out and Felix will ask you if you're sure that you're ready to leave or not. Tell him yes and exit to the town. Before you leave "Pirate" Town, head to the northwest part of town and climb the two large sets of stone stairs and enter the building that was previously guarded by two guards. Head in the room just to the left of where you entered. Talk with the man wearing purple who is staring at the window. Also talk with the old man standing in the left part of the room. Once you're done, exit the room and head to the door going south in the east hall. Climb the stairs until you reach the top floor and then talk with the main at the window. He will show you "Reveal" Mountain which will give you a good idea of where you're going next. You are now free to exit the town (you may want to stop at the inn on the way out if you're injured.) `-`-`-`-` `-`-`-`-` Section 16: To "Reveal" Mountain `-`-`-`-` From "Pirate" Town you will want to head south, back into The "Pink" Desert. In The "Pink" Desert, simply head south down the long pathway and fall down the waterfall next to the brown sign. Go through the cave door and through the cave to find yourself back on the World Map. Head southeast along the river until you get to a bridge that you should cross. You'll now find yourself in a very large desert and in the middle of the desert you will find "Reveal" Mountain. `-`-`-`-` `-`-`-`-` Section 17: "Reveal" Mountain `-`-`-`-` Get ready for a *really* long quest to get the Psynergy Reveal. This quest is much longer than any in Golden Sun with the possible exception of Crossbone Island, although it's very close. "Reveal" Mountain is characterized by its pink cliffs and yellow sand blocking various pathways. You will want to head north when you arrive in "Reveal" Mountain. The key to passing through the sand blocking your path in "Reveal" Mountain is to use Sheba's Whirlwind Psynergy on the large rock. You will first want to use Whirlwind when you are south of the rock to clear the sand to the north. Head up the path and take a left at the fork and then head north ignoring any other forks. When you reach a clearing in the north you'll notice a treasure chest out in the open that's obviously a Mimic. Fight it if you wish because it's not a very challenging battle. Once you're done, head past it and go south at the next gap in the cliffs. Head along the narrow path and take a right at the fork. Head south when the path forks again and hug the north wall as you go past the numerous rocks but do not go up the path to the north yet. Instead, go south and use Whirlwind on the rock to open up the sand path to your left. Then, head back north and go into the rock-field as you hug the left wall. Eventually you'll head south and come to another rock that you should use Whirlwind on. Head back the way you came and head up the path going north to your right. Head all of the way up until you come to another stone that you should use Whirlwind on. In case you're lose, there are also stairs that you can see from this stone. Now, head south until you can take the path going left. On this path you should go north as soon as you can, head left, and then head south as soon as you can. Follow the path to get yourself back at the area with the large stone Whirlwind. Go south from here and take a right when you can. Keep heading right and take the southern path when you can. Take a left heading past the stone you used whirlwind earlier until you come to yet another stone that you should use Whirlwind on. From there, head all of the way back around the path counterclockwise until reach the clearing with the wooden sign in it. Take a left here and continue going until you reach a stone that you should whirlwind from the south. Head counterclockwise around the ledge until you reach the path you just created. Head north along the long path until you finally reach the Purple Stone Whirlwind. Use Whirlwind on the large Purple Stone Whirlwind to create a gigantic tornado that will wipe all of the sand off of the cliff in front of you revealing a large ladder to climb. Scale the ladder and head north to the next screen. On this screen you will find what looks to be a Tiki head shooting small tornados from the left side of the screen to the right. You will need to time your climbs or else the Tiki will blow you off. So, carefully climb the first ladder and then begin the climb of the ladder to the left. Fall down the crevice in the side of the mountain and intentionally get taken by the Tiki's tornado. Slide down the next two crevices and then head to the left part of the ledge to get taken by one of the Tiki's tornados. Head to your right and push the wooden pillar into the gap. Cross it and head up the ladder. Take the right path on the ladder, being careful to not let a tornado hit you. Climb down the ladder to your left and intentionally get taken by the tornado. Climb the two ladders and push the wooden pillar to your right, then get taken by a tornado. Climb the ladder to the next screen. On the next screen you will have to climb a very large ladder with several Tikis shooting tornados at you. These aren't terribly hard to avoid, so climb up the ladder until you finally reach the top. Fall down the crevice on the top ledge and then push the wooden pillar to your right. Climb down the small set of stairs to your left and grab the item in the treasure chest. Then, step on the Tiki to get blown back up to the top ledge. Exit the screen to your right. On the next screen you will want to climb a very large ladder until you find a ledge with two wooden pillars on it. Get on to the ledge and push the left pillar to the left via Felix's Move Psynergy. Then, climb back down the ladder one flight and slide down the crevice to your right. Step on the Tiki Man to your right and head all of the way to the left on this next platform. Push the wooden pillar to the left and then hop across the gap. Slide down the crevice to land on the Tiki's Mouth to reach the top. Climb the ladder and exit the screen to your left. Climb the ladder on the next screen to reach another screen with purple haze on it. Climb up the small ladder and then use Felix's Move Psynergy to move the wooden pillar into the gap. Now, climb back down the series of ladders until you reach the screen with the Tiki that shot you up. Fall down the crevice on the right side of the platform and then the one after that. Head left on the platform and start climbing the ladder until it goes no further. At this point you should exit the screen to the left. Climb the ladder on the next screen and then head up the ladder to the right. You're now at the Purple Stone Whirlwind which you should use Whirlwind on again. This time the large tornado clears the haze from the screen. Head down the small ladder and go up the small ladder to your left then head up the larger one that will take you to the next screen. Here you will find five stones and yet another Purple Stone Whirlwind. Use Whirlwind on it again to make yet another large tornado. This will create a large hole in the ground with a cave that you can go into. Climb down the ladder and enter the cave. In the cave you'll be granted a handy Psynergy Stone that you should use to restore your party's magic. Make sure to use Felix's Cure Well before using the stone. Head south and don't take the fork to the left. Keep heading along the *long* hallway and head down a ladder when you reach it. Keep going along the pretty straightforward path, not hopping on those floating platforms just yet. Climb the ladder and head down the stairs. Head through the door on your left and go along the path until you reach a pillar which you should push all of the way to the right. Then, head back out of the room. Go through the door on the right side of the room. In this room, head right until the path forks. You will want to go north here and follow the path until you reach a ladder that you should climb down. You now have to arrange the wooden pillars so that one is the in northeast corner of where it can go and the other pillar is right below it. Then, pound the gray pillar on the left. Now, make your way to the gray pillar on the right and pound it. Push the wooden pillar on to where the gray pillar was. Now, head back up the ladder and hop across the path you just created with the intention of going east. You'll notice that when you try to cross the gray pillar on the left that if will collapse. So, climb back up the ladder and cross once more. Because there is a wooden pillar on the right gray pillar, it will not collapse and you can cross the other side safely. Head south, down the ladder and on to the floating pillar. Then, use whirlwind on the stone to get rid of the sand and head back north through the path you just created. Climb the ladder there and use Whirlwind on the green stone (make sure to stand above it to have the tornado go south.) Climb down the ladder and back up the ladder to your left. When you're back on the ledge, head south through the path you just created. Go through the open door and down the ladder. Push the wooden pillar all of the way to the left, then make your way back towards where you came into this room. You will want to head through the right path instead of the left one that will take you to where you came in. Use the pillar you recently placed to hop to the ledge to your left and go out the door there. Head north in the next room to come to a hole in the wall that's shooting water out. You can't climb up this, so head down the ladder, head right and go up the next ladder. Go north through the open door and push the wooden pillar there to either the left or the right. You can now get through the path to the left as its no longer spitting out water. Head north at the fork and climb down the ladder when you reach it. Head left of the open hole and use Move to move the wooden pillar to the right. Now, position yourself so that you're facing the pillar but can't be hit by air coming from the hole to the right. Use Move to push the pillar back to the left and then climb up the ladder. Hop across the wooden pillar and make your way along the hallway until you reach a green stone that you can't whirlwind quite yet. Instead, head south and climb down the ladder. Push the wooden pillar all of the way to the south and then climb the ladder to the left. Don't cross the wooden pillar yet, instead go to the left and move the wooden pillar there to the right. Now, go back to the wooden pillar you pushed earlier and use it to cross the gap to the right ledge. Head south and drop down the crevice. Head left and climb up the ladder and exit through the door to the south. Whew, this cave sure is getting exhausting, isn't it? any ways, on the next screen hop across the various gaps until you get to a door to the left that you should go through. In the next room, head north and climb down the ladder to reach another whirlwind stone. Make this whirlwind go west to move the stone bridge in the middle. Now, climb back up the ladder and cross the stone bridge you just moved. Climb down the ladder and up the one to the left of it and take the path initially going to the left. Take a left when the path forks and climb down the ladder at the end of the path. Use Whirlwind on the stone and head back the way you came. Make your way back to where the two ladders next to each other were but don't go down them. Take the path going north until you can hop onto the stone bridge you just moved. Take the stone bridge south and walk the long tightrope south. Head left and out the staircase. In the next room, take the path that leads south to get the treasure chest. Now, head back north all of the way to the ladder which you should climb down. Hop right across the four floating platforms and then hop across the small platforms going south. Hop onto another floating platform and then go east to get to a ledge with a ladder that you should climb. Hop across the gap and climb down the ladder. Whirlwind the stone from the south to move the stone bridge to your north. Now, head back up the ladder and walk the tight- rope above you. Cross the stone bridge and then the tightrope to your right. Climb down the ladder and use Whirlwind on the stone from the right of it. Climb back up the ladder and cross the stone bridge again. Keep going left along the narrow ledge until you can go left no further and hop south onto the wooden pillar below you. From here, jump onto the tightrope to your left. Walk the tightrope south and then hop the gap to your right to jump to the next ledge. Hop a few more gaps until you finally reach a door. In the next room, hop across the gap to your right and climb the ladder all of the way down until you reach a floor with a large Tiki on it. Go through the door north of you. You will now be in a room with purple colored cliffs. Head counterclockwise around the room until you reach a ledge above you that you can jump to. Go up to the large stone and "talk" with it to restore your party's PP. Keep heading around the room counterclockwise and head out the door. You will now be right above the very large Tiki. Head south and hop on the floating platform to your right. Hop down the seven or so floating platforms until you find yourself below another large Purple Stone Whirlwind. Use Whirlwind on it open the mouth of the Tiki above you and below you. Step onto the bottom Tiki's mouth to be blown all of the way up to the next screen. When you finally stop ascending, you will be right below another Purple Stone Whirlwind. Use Whirlwind on it to open another Tiki's mouth. Now, jump to the floating platform to the left and use Move to move the wooden pillar to the left. Hop on to the ledge with the pillar on it and push it left again. Now, jump south on to the ledge below. Head counterclockwise along this ledge until you reach the small Tiki blowing tornados south. Stand in front of it to get blown to a ledge with a treasure chest on it. This treasure chest has an blue item in it that you won't use quite yet. Hop north and push the wooden pillar out of your way. Jump to the ledge to your right and head clockwise all of the way around the room, climb the ladder and exit the room. Head through the door on your left. In this room, head north until you reach a Tiki that you want to blow you west. Once you've stopped being blown, jump east on to the wooden pillar and head north. You'll come across a Tiki that you can push north. So, push it all of the way north and then head on to the narrow path to be blown west. Here you will be able to get a good defense boosting item in the treasure chest. Head down the crevice, go south and then climb the ladder. Hop to the ledge to your right and then push the Tiki south until he is two squares north of his southern limit. Go on to the narrow platform again and left the Tiki blow you to the ledge to your left. Head south through the open door. Head left and take another left at the fork. Hop on to the floating platform, then head east. When you can no longer go east, head south, west, south, east, east, and north until you come to a wooden pillar that you should use Move on to push west. Now, go back to the open door you passed through earlier and take the right path this time. You can now head down the door that was previously blocked by a hole blowing hot air. Climb down the ladder in he next room, head south and cross the tight-rope to the east. Head south on the next ledge and cross the tight-rope to your right. Climb the ladder and take the tight-rope south. Head down the hallway and exit through the door. In the next room, take the left path and use Whirlwind on the stone from the left of it. Head back east through the path that you just created and climb down the ladder. From here, head south down the hallway and across the narrow platform. Go up the ladder to your right and through the door there. Take the left path in the next room first to come to a treasure chest that contains a Blue Vail. Once you've obtained the item from the treasure chest, head north until you find a Tiki blowing wind south. Push it to the right and head back south towards the door. This time, take the right path all of the way north, head past the Tiki you moved earlier and go out the door. Head through the next room and climb down the ladder. Let the Tiki's tornado push you to the right wall and then climb the ladder above you. Climb the next large ladder until you arrive at a small platform with floating platforms below it. Jump onto the floating platforms and make your way to the door in front of the large stone Tiki. Enter it. This room is apparently outside, above the clouds. The floating platforms that you can hop on disappear after jumping on them once. Make your way north until you come to a wide set of stairs. Climb them and "talk" with the item to have Sheba pop out. She will go up to it and learn reveal! Once you have control again, head along the floating platform path to the west. You'll eventually come to a circle of red floating platforms that appears impossible to cross. It's now time to use your new Psynergy, Reveal. A hidden platform will appear in the center which will now allow you to make it to the ledge to the right. Head south to find a treasure chest with a Gold Star in it. Head back north to where you got reveal and take the path to the right. The path to the right is almost identical with the one to the left, however this time it leads back to the ledge where you came in as opposed to a treasure chest. Once you get back on the ledge, exit the room. You are now back in the main room. You can now proceed to use Felix's retreat to *finally* get the hell out of this cave. Head out of the cave and use Retreat one more time to exit "Reveal" Mountain completely. `-`-`-`-` `-`-`-`-` Section 18: "Moonlight" Town Pt. 2 `-`-`-`-` From "Reveal" Mountain, head due east to find a bridge that you should cross. When you're on the other side of the river, head south until you find "Moonlight" Town. Climb the stairs like you did earlier until you reach the moonlight well. Go north and enter the town. You'll definitely want to head to the Inn in the east part of town as soon as you arrive after the long quest at "Reveal" Mountain. Once you've done that, head to the north part of town and climb the stairs east of the Sanctum. You may or may not see a blue creature come out of his house using reveal. Regardless, go up to the house and use your new Reveal spell to enter. You will now be in a blue cave. Head north to be stopped by the blue creature that you saw earlier. He'll run off to the west and it's up to you to follow him. Hop the gap to your left and go north through the door. Head north a little and hop the gap there. Head right and go up the path going north. Felix and then the rest of the party will stop out and look at a large stone in front of you. Two blue creatures will use Reveal and come out of a hidden door and start to talk with you. The smaller blue creature will run off to the south and eventually the screen will fade out and you'll find yourself talking with the owner of the inn. When you exit the inn you'll find that it's now daylight out. You will now want to head through the stairs to the left of the sanctum. Head left when you enter the cave and head south when you can. Hop on to the green platform to the right and use Reveal to reveal a hidden platform in the middle. Hop across to the ledge on the left, go up the stairs and then go up the stairs in the next small room. You are now on a ledge on the left part of town. Head south, past the tight- rope to get a treasure chest with a new sword. Now, head back north to the tight-rope which you should now cross. Slide down the crevice and head back into town. Head back into the cave which entrance you have to use Reveal on and make your way back to the stone structure where you found the blue creature at earlier. He will appear again and all of your party members will pop out and you'll have another lengthy discussion. All of the sudden he'll give you a Jupiter Djinn that you will get without a battle! You're now done in this cave, so head for the exit that you came in. Head out of "Moonlight" Town, down the stairs and arrive back on the World Map. `-`-`-`-` `-`-`-`-` Section 19: New Continent `-`-`-`-` Before going back, you will want to get a Combo Item that will allow you to use a combination summon such as the 1 Fire / 1 Earth Summon. From "Moonlight" Town, head to "Grassy Hut" Village (see the previous section.) There is no need to go in "Grassy Hut" Village, so head northeast (the same way you went to fight the Djinn in a random battle earlier) and take the path that diverges to the north. You'll see a cave that you should enter. When you enter the cave, go north and take the path to the right. You'll come to an X which you should use the Dig Psynergy on to reveal a ladder. Climb down it and go up a ladder to the left to come out next to the Combo Item. Grab it and then head out of the cave. Head back to "Grassy Hut" Village and then go southwest. Cross the bridge going west and staying along the west coast. Eventually the path will start to head to the east a little and you should still follow it. The path will round the river and once again go northwest. Use your World Map to find the broken ship that leads to the previous continent in case you're lost. When you arrive at the land-bridge, climb the vine and hop across the stone pillar to the left. Climb down the first vine and exit the screen to the left. Head southwest, cross the bridge, and head southwest past "Sunshine" Town. Follow the path north and cross the bridge going West. Head due West from the bridge and run around in circles in the forest there to find a Venus Djinni in a random battle. It's not a very hard battle as the Djinn has under 200 HP. After you capture it, head southwest until you come to a bridge that you should cross. Head north until you reach a bridge going west. Cross it and continue heading west until you come to a Cliff connecting two continents on the map. `-`-`-`-` `-`-`-`-` Section 20: Gondowan Cliff `-`-`-`-` Gondowan Cliff has pale green grass with some sand as well as purple cliffs. When you enter Gondowan Cliff you will notice a small dog standing in front of you. If you look closely, he's smells something beneath the ground to his left. So, use Dig on the small dirt patch left of him to reveal a water sprout. Use this to hop on to the cliff to your left. Slide down the crevice and hop to the cliff to the left. Head south and climb the vine. Take a left and climb a vine when you get to it. Climb the vine on the next ledge and head to your left. You'll come to three crevices that you can slide down and will also see a Mars Djinni. You will want to slide down the middle crevice, then hop across the gap. When you come to a dead end, push the large wooden stump into the ocean. Now, head back south and slide down the crevice. Climb down the vine and start hopping. Hop west, west, west, north, north, west, north, west, west, south, south, west, north, north, north, east, east, east, east, north, north (on to the log you just pushed down), north, west, west and then climb up the vine. Head north and climb up the next vine that you come to. Head south and jump to the ledge to your left when you can. Go south and climb down the vine. Head north and climb up all three vines and then head east. Climb another vine and head east yet again. Don't climb the next vine you see, but instead head south to find the Mars Djinni. Save before you fight the Mars Djinni, because if he runs you'll have to head all of the way out Gondowan Cliffs before fighting him again. The Mars Djinni has about 400-450 HP and has a few powerful attacks, although he doesn't use them that often. Once you've captured the Djinni, head back north going past the small puddle of water and keep going as the path starts heading west. Climb down the vine, head west, and climb down the next vine. Now, cross the tight-rope and then climb down the two vines. Exit Gondowan Cliff along the path going west. `-`-`-`-` `-`-`-`-` Section 21: "Totem Pole" Village `-`-`-`-` To reach "Totem Pole" Village from Gondowan Cliff, simply head north along the dirt path and you'll come across the town after a small amount of walking. "Totem Pole" Village has a lot of dirt and mud on the ground as well as large Totem Poles sticking up at the entrance and in other various parts of the village. The first thing you'll probably want to do when you enter "Totem Pole" Village is to stop at the inn. When you go outside of the inn, use Drag on the rope coil in front of the inn and climb the rope you just made. Climb down the wooden pillar with a vine on it and grab the Helmet from the Treasure Chest. Your next stop should be the Weapons and Armor shop that has a good selection of new weapons. Make sure to check out their Artifacts section as well, since this is one of the first Weapon and Armor shops to have any Artifacts. From the Weapons and Armor shop, head north to a house with two doors. Inside of this house, head through the door in the northwest corner of the room and go out the front door in the next room. Use Whirlwind to get rid of the bush blocking the ladder and then climb it. Use Reveal in the center of the Totem Pole circle to reveal a treasure chest with a green ring within it. Once you have obtained this ring, head back through the house and out the door. You now will want to head to the northeast part of town and enter the house with the Skull sign on it. Talk with the elder there and he will try to give one of your items a boost using his Voodoo Magic. If anyone knows any specific items that he boosts, drop me a line a lostage@comicsoft.zzn.com. Once you're done, head out the north exit in town. `-`-`-`-` `-`-`-`-` Section 22: "Dirt" Cliff `-`-`-`-` To reach "Dirt" Cliff, simply head northeast of "Totem Pole" Village. It's not that far up the path and you should see it within a few seconds of walking. "Dirt" Cliff's characteristics is its brown color. Both the ground and the cliffs are brown in "Dirt" Cliff. Head northwest when you enter "Dirt" Cliff and climb three flights of stairs. When you get to a main staircase, head north. You will be stopped as a few guards start talking. Once you gain control again, go north only to be stopped by a guard. All of a sudden there will be about a dozen guards who will not let you pass into their town (think: Lunpa). So, it looks like you're now going to have to take an alternate route. Head to the right of the main stairs and push the wooden crate there as far right and north as it will go. Then, push the wooden crate you haven't moved yet one to the left. Climb the vine and hop across the two wooden pillars to get to the ledge on the right. Climb the vine and head northwest on the next ledge. Cross over the sign to the gate to the town. From there, head south- west and push the wooden pillar to the left. Climb the vine and then head up the stairs. You will now find a guard patrolling back and forth. You will need to push the crate to the right while the guard is moving to his right. Push the crate right only one square at a time so that you don't get caught and sent back to outside of the town's gate. When the crate is all of the way to the right, and climb up the vine when the guard isn't looking. On this ledge, head to the right and slide down the first crevice you come to. Go northeast and grab the mace from the treasure chest. Now, go back to where you slid down the crevice and push the crate all of the way south and all of the way west. The grad won't be able to see you when you're pushing the crate. Climb up the vine and head to your right. Use Drag on the rope coil and then climb down the rope. Head south, climbing down a vine when you come to it, and push a wooden pillar with a vine on it south. This will make it easier for you to get back if you get caught later. Head back north all of the way to the next screen. On the next screen, head north until you come to another wooden crate. Push it all of the way to the west and then one square to the south. The objective here is to push the wooden crate on to the guard so that he'll be trapped in the box and you can get the treasure chest. Once you've successfully done this, head down the vine and grab the Power Bread from the treasure chest. When you've obtained the Power Bread, head west and the north just a little. Look for a wooden pillar to your left that has a vine that will allow you to climb up it. Climb it, head north, and then hop across the two wooden pillars to the cliff with a wooden pillar on it. Push the wooden pillar one north and two east. Time your push of it off the cliff so that it traps the dog above it. Go across to the other side and climb down the vine. Get the item in the treasure chest and then head back up the vine, and across the gaps until you're finally back on the ground next to the wooden pillar with the vine on it. Carefully head north, staying as far right as possible but not going to the right of the crate with a bone in it. Head through the cave door and then head out. Go back south and climb up the pillar with a vine on it again. This time, trap the dog below the pillar. Head back down the vine on the pillar and head north. This time, head all of the way to the right and use Whirlwind on the bush there. You are now in a cave. Head clockwise around the path to come out the other side. When you get outside of the cliff, head up the two vines. Head west and climb down a vine when you reach it. Head west again and climb down another vine. You will see a Jupiter Djinni on the top of a cliff that you won't be able to get at this point in the game. So, head down the multiple flights of stairs and when you reach the bottom hop west across the river via the small stone. Go north and then head out of "Dirt" Cliff to the east. `-`-`-`-` `-`-`-`-` Section 23: "Red Totem Pole" Village And The Gear Tower `-`-`-`-` When you get back on the world map, head west across the bridge. Go north along the narrow strip of land and head northeast along the path. Eventually the screen will start to darken as day turns to night. You will see "Red Totem Pole" Village north of you before a chain of mountains. "Red Totem Pole" Village is characterized by its large, red totem pole in the middle of town. It's also night time when you reach the town. The houses in this town are gray and have hay roofs. You will notice that all of the buildings in "Red Totem Pole" Village have their doorways blocked by torches. So, you will initially be unable to go to the inn or Weapons and Armor shop. There is also a crowd blocking the path to the north. So, head near the bottom of the town but don't exit to the world map. In the southwestern corner of town there will be a rope coil that you should use Drag on and then climb. Once you're on the ledge, hop on to the red totem pole to your right and make your way all of the way to the ledge on the eastern part of town. Head north until you can go no further and then hop on to the totem poles to your left. Jump across the center two totem poles and then head south. Hop on to the house and then on to the cliff on the western edge of town. Head north to the next screen. As soon as you enter the next screen you will see what looks like a Witch Doctor and his followers performing some sort of spell on a large statue of a man. Once you have control again, head north to find the person who you found in prison in "Sunlight" Town, Picard. Your whole party will pop out and have a discussion with Picard. Suddenly, you will see the Witch Doctor use Lift on the Black Orb in the statue's hands and bring the statue to life. Picard will then look confused and stare at the statue. You will gain control again. Head north and climb up the vine. Heal all of the members of your party using Felix's Cure Well and then grab the Psynergy Stone. Climb back down the vine and use Felix's Move to push the wooden pillar to the left. When Felix uses Move, Picard will suddenly yell out to Felix and your whole party will pop out again. I'm guessing they will realize that they're all Adepts since they can see each other's Psynergy. After a lot of talking Picard will join your party! You now have your fourth party member. At this point you will probably want to send the spare Mercury Djinn that you have over to Picard. Picard will already have two Mercury Djinn of his own as well as some handy spells such as Freeze, Ply, Ply Well, and Douse. any ways, head north, across the wooden pillar that you pushed earlier and head clockwise around the path. You'll come to a vine that you should climb down. As soon as you climb down the vine, you'll find three rocks surrounding an X. Use Dig on this to reveal a ladder that you should climb down. You will now be in a cave. Head west and then south, then east, and south once more. You'll pass two gears along the way. Once you're at the south wall, head west, north, and then west again. Go south through the open door and then climb the ladder between the two gears. Head north and then climb the next ladder. The next room that you find yourself in has green tiles and orange walls. From the ladder, head northwest and then head west when you reach the north wall. Heading down the first path going south will bring you to a treasure chest that is really a Mimic. It doesn't have that much HP, so I recommend fighting it for the EXP and Coins. The second path going south leads to a treasure chest with a Defensive Item in it. The third path going south is just a dead end, so head down the forth one. Climb the ladder to get to the next floor. This floor is the first floor that you will have to make use of the gears. Head south from the ladder and then go west until you reach a wall. Head north and you'll come across a Rope Coil. You will want to time your use of Drag so that the pillar that the rope extends to is diagonally up and to the right of the rope coil. This will stop all of the gears in the room. Head south from here (there is no need to climb the rope) and go up the middle path. Head up the ladder to the east. The first thing that will catch your eye on the next floor is the Venus Djinni surrounded by gears. Head south to the southern wall and then hop across the gap to your left. Head west and go across the small ledge going left. Head around the gears going north. Climb the ladder to the east. The next floor will have you surrounded by gears. Head between the two blue gears and then go down the south path. Head past the ladder and go north past the gears and around the bend when you reach the north wall. You'll suddenly see a rat jump across the gears in an example to what you need to do to find where you're going next. Continue heading south and make your way past the two blue gears and hop across the gap to your left. Head north and then head back across the gap to your right. Climb down the ladder, then head around the gears in the next room and go down the ladder again. Head north and then west and then south. Take the path going south that's furthest to the left. When you reach a color changing gear, use Pound on the stone pillar next to it and head back up the two ladder. Jump back across the gap and make your way to where you saw the rat jumping across the gears. Hop on to the red gear going west. When you're in the center of it, hop to the blue spinning gear above you. Hop to the small green gear to your right, and then the small green one below it. Walk on to the blue gear and then hop to the green gear to your right. Jump north on to the blue gear, then jump east across the green gears. Hop south on to the red gear to finally get back on the ground. Head around the red and blue gears and start heading east. You'll see a ladder that you can get to by simply going south around the blue gear and then heading north. Climb the ladder to reach the next floor. Head around the gears clockwise on this floor and climb down the ladder. Take the path to your left first on the next floor and grab the treasure chest south of you. Head back north and take the path to the right. Head south until you reach the southern wall where you should start heading west. Pound the second of the two pillars the make the color changing gear come down. Head back to the ladder and then climb it and the next one on the next floor. Head back west and make your way back across the gears. You should end up next to the red gear. Head south, going around the gears there and climb the ladder when you get to it. On the next floor, head north through the large red gears. Head to your left and climb the ladder. On the next floor you will see a statue in front of a large wooden block with two gears on either end. There is nothing to do in this room yet, so head up the ladder to the right. As soon as you reach the next floor you will hear the Witch Doctor call something out. Your whole party will pop out and then you'll see the outside of the Gear Tower. He will lift the black orb again and use a magic spell on it to make the Gear Tower come alive. Inside, electricity will start flowing and some new pillars will appear. The characters will talk for a while and occasionally be interrupted by what's going on outside. When you have control again, head to the north part of the room and use Pound on the pillar there. This will cause the brown platforms to start floating in the air. The object to the puzzle here is to rotate the floating platforms so that the electricity lines connect to flow electricity correctly. To rotate the platforms, step on either one of the brown platforms surrounding the center pillar. If you make a mistake, pound the center pillar to make all of the floating platforms come up again. Rotate clockwise once and then Pound the floating platform with straight lines on it in the top left corner of the scree. Also pound the remaining floating platform in the top left corner that has a curve going from north to east. Rotate clockwise again and pound the straight lined platform on the left side of the screen. Rotate clockwise once more and pound the two straight line platforms to the right of the totem pole. Then, rotate clockwise twice and pound the curved platform below the Totem Pole. Pound the final platform with many small dots on it and wait for the Witch Doctor to use his spell on the black orb again. Both electric currents should reach the center totem pole. Once they do, you will see a close of up the Gear Tower coming alive. It will stick its large tongue out and eat the Black Orb. The Witch Doctor will enter through via the tongue. You will see the whole party looking at the statue on the floor below the electricity floor. Suddenly, the Black Orb will come in through the gears and so will the Witch Doctor. Jenna will show the Witch Doctor how you made the electric current reach the center. He will then have an idea and will place the Black Orb in the statue's hands to reveal a hidden door. Shortly after this you will get control back. Follow the Witch Doctor through the door. Head north in the next room until you reach a dead end. Suddenly, the platform you're on will start to descend like an elevator. Head north when it reaches the bottom. Head north in the next room to find the Witch Doctor standing next to another statue. He appears to not know what to do next, so it's up to you to figure out. Go up to the statue and "talk" with it to have the Black Orb start to float in the air. The statue will say something and eventually a treasure chest will come down. After a while, he will bring the treasure chest back up. However, he will give you the Black Orb which is the key to controlling the ship you found much earlier in the game. You will now find yourself in a small room talking with the Witch Doctor and another person with white hair. Shortly after that you will gain control of Felix again. Climb down the ladder and exit the Sanctum that you're in. When you exit back in to town you will notice that it's daylight and all of the shops are now open. So, head to the Inn and the Weapons and Armor shop to replenish your characters and stock up on the latest equipment. Once you've done that, head to the north part of town and go back in to the gear tower via the tongue Entrance. Head down the ladder on the left and use Drag on the rope coil on the western ledge in the next room. Head down the ladder to arrive at the next room. Head north along the west path and hop on the Red Gear. Make your way to the right and come down the red gear there (see previous description on how to do this if you don't remember.) Now, go on to the left pink gear and fall to the floor below. You will now be right next to the Venus Djinni. Simply walk up to it to battle it. The fight won't be too hard as your characters should be at pretty much full HP and PP after stopping at the inn. Once you've captured the Djinni, use Felix's Retreat to leave the Gear Tower. You are now done with "Red Totem Pole" Town and you should exit to the world map. `-`-`-`-` `-`-`-`-` Section 24: Back To "Sunlight" Town `-`-`-`-` Head southwest from "Red Totem Pole" Village, head south down the narrow strip of land, cross the bridge and go back in to "Dirt" Cliff. On the first screen in "Dirt" Cliff, head up the first three flights of stairs but not the last one. Head south and use Picard's Freeze on the puddle to turn it into an ice pillar. Once you've done that, climb the last flight of stairs and head south. Hop on to the ice pillar and then on to the ledge to your right. Climb the vine and then use Growth on the wobbling plant to the left of the vine. If you do not have Growth, simply equip 1 Mars Djinn on Felix. Climb the vine you just created to find a Jupiter Djinni that you can get after battling it. The battle should be pretty easy. Concentrate on using strong Water and Fire Psynergy on the Djinn. Once you've captured the Djinn, climb down the vine and then up the vine to the right. Head south along the ledge and eventually you'll come to the exit to the next screen. Slide down the crevice, head south and climb down the stairs. Head south along the ledge and climb down the two vines. Climb down the ladder, then head down the multiple flights of stairs to exit "Dirt" Cliff. When you're back on the World Map, head south along the path. Cut through the forest to your south when the path starts to be blocked by it. Pass "Totem Pole" Village without actually going in it. Continue going south until you reach Gondowan Cliff on the east coast. Climb up the two vines in Gondowan Cliff and cross the tight rope going right. After crossing the tight rope, climb up the two vines and head east. Don't go up the next vine that you see quite yet. Instead, head south and freeze the puddle of water. Now, head north and climb the vine. When you're on the ledge, head south and hop across the ice pillar to the ledge to the west. Slide down two of the crevices. Thanks to Ken Nguyen for this information: "I suggest to slide down the first and second crevice but don’t slide down the third. Instead, run to the right and get the green mushroom which you can trade for a Mars Djinni in Sunlight town at the house that has 2 stories. Talk with the old man inside and give him the green mushroom, he’ll go upstairs and bring down a Djinn for you." After getting the green mushroom, head back and slide down the third crevice, climb up the vine to the east and use Drag on the rope. Climb it, then head down the vine and then slide down the crevice. Hop across the gap to the east and continue along the path until you reach the exit of Gondowan Cliff. Head east from Gondowan Cliff, across the bridge. Head south and cross another bridge. Hug the south coast going east until you see a path going north that you should take. Cross the first bridge that you see that will be going to the east. Enter "Sunlight" Town that's southeast of the bridge. `-`-`-`-` `-`-`-`-` Section 25: "Sunlight" Town Pt. 2 `-`-`-`-` Head up the stairs when you enter Sunlight Town and stop at the inn. Head towards the west part of town. A woman with red hair will say something to you that you can just ignore for now. Head up the stairs to the left of her and enter the house. When you enter the house, head to the left where a large group of people are standing. In this group are the people who you rescued in the desert earlier in the game. Your party will pop out and everyone will have a short conversation. Once you've got control again, exit the house. When you leave the house, one of the people who you rescued in the desert will come out and have a word with you. After a little bit of talking, he will give you a card that will give you a different kind of Whirlwind Psynergy. After he goes back inside, that red head standing next to the stairs will yell something at you again. A lengthy conversation will ensue. She'll say a few things about Isaac and then run off. All of the sudden Jenna will start glowing red. Shortly after that, you will get control back. Head to the east part of town and climb down the ladder into the cave. Head southwest in the cave's first room until you reach a door. In the next room, head counterclockwise around the black border and climb down the ladder to the south. Use Reveal when next to the door to reveal a hidden switch where the tablet was. Hit it to open the door. Head north, and then west along the paved hall. Go through the door to the north when you come across it. You will now be in a hallway with blue floors. Head through the door on the right. In this room, head past the stairs going down. Take the stairs that go up in the north part of the room. The next room is just a long hallway. Head to the west side of it and go down the stairs. Grab the lucky medal from the treasure chest in the next room. Head back up the stairs, go back through the hallway and down the stairs. Head south through the next room to end up back in the main hallway. Exit through the door to the south. You should now be "outside" of the building you were in. Head south until you can take a path going east. As soon as you get on the path going east, head north through the gap in the wall above. Freeze the puddle of water there and continue going north. When you can no longer go north, head south- east. Grab the Apple from the treasure chest. Go east from there and push the wooden pillar to the right. Once you've done that, head north until you come to a Wooden Pillar with a vine on it. Push it one square to the east and then climb it. Hop to the platform to your right and then go north on to the ledge. Head east and go down the ledge. Hop across the gap and then and then on to dirt mound to your right. Hop to the ledge to the right and start going south. You'll eventually come to the end of the ledge. At this point, hop on to the wooden pillar that you pushed earlier. Jump to the ledge to your left and across the gap. Use Drag on the rope coil and climb it. Slide down the crevice to get to the lower ledge and then head to the northwest corner of it. Hop on to the ice pillar to your left and then step on to the ledge next to it. Hop across to the ledge to your left with the door on it. Head through the door. You will now be in the "building" that you were in earlier again. Go through the door on your left to reach a room with a broken bed and a treasure chest on top of a bookcase. Go to the north wall of the room and then face the bookcase. Use the Shake Psynergy that you got when you were in the cave last time to knock the treasure chest on top of the bookcase in to the gap to your right. Head out the door and then out the building. When you're "outside" again, head south along the western wall of the room. You'll eventually come to a blue ledge with a vine on it. Climb down it and get the treasure chest with a potion on it. Climb back up the vine and slide down the crevice. Now, head along the path going west. When the path starts to go north, follow it and go through the door. You will now be in the "building" again. Head through the main door that's directly north of the door you used to enter. You will now be in a broken down throne room. To your left will be the treasure chest that you pushed down earlier. Inside of the treasure chest will be a key. Exit the room and then head through the door to the right in the main hallway. Head down the staircase just north of the door in the next room. You are now in a room with a large red door blocking your path. Go up to the door and "talk" to it. After saying something, the in-game menu will pop up. Use the Key that you just got to open the door. When the door opens, the camera will pan north and you will see fire igniting around a Combo Item! This Combo Item will allow you to use a 2 Water, 1 Wind Summon. Once you've obtained the item, use Felix's Retreat to exit the cave. Stop at the inn if your characters need healing. Once you're done there, exit the town. `-`-`-`-` `-`-`-`-` Section 26: Your Ship `-`-`-`-` When you get back on the World Map, cut northwest through the forest and cross the bridge going west. Head north and cross another bridge going west. When you've crossed the second bridge, start heading northeast along the river. Once you clear the top part of the river, start heading due east past the cave. Eventually you'll come to a beach where you will find your ship beached on it. When you arrive at the beach where your ship is, head south. The whole party will pop out and Picard will jump forward. When they're done talking, head southwest and freeze the puddle that you come across. Climb the vine north of you and then head back south. Hop across the ice pillar to the ledge to your left. Check the rectangular wooden crate to find a cookie. Head back across the ice pillar and down the vine. Now, head south along the shallow water path south of your ship. Keep going along the path as it starts to go east. Climb the ladder when you get to it. You should now be on the deck of your ship. Head to the door northwest of the ladder to have Picard jump out and yell something at you. He will then go up to the door and use the Black Orb that you got from the Gear Tower on the door. It will open and you can now go inside. Head to the northwest corner of this room to find a door that you should go through. Head southwest in the next room to find a squid. "Talk" to it to initiate a battle. The squid is not a very hard opponent to beat, since he basically has the strength of any random battle monster that you would find. After beating him, he will turn in to a puddle of water that you can pass through. Head south and climb down the ladder. Battle the squid there to form a puddle of water. Freeze it using Picard's Freeze and then climb back up the ladder. Head south and hop across the ice pillar to reach the treasure chest. Once you've obtained the potion, hop back across the pillar and head down the staircase to the east. Head through the door in the east part of the next room. You'll now be in a room with a ton of squids. You will not have to battle them yet, however. Go through the door to the east. Once again go through a door to the right of you. In the next room, you will once again find many squids. Head down the ladder to the north and start battling all of the squids except the northern most squid. Freeze all of the puddles that now exit and climb back up the ladder. Hop across the ice pillars and the wooden crate until you reach the ledge on the eastern part of the room. Head out the door to the south. Go through the door to your right in the next room to enter a room with many blue pipes and squids in it. Climb down the ladder north of you and defeat the squid there. Freeze the puddle and climb back up the ladder. Use the ice pillar you created to jump to the ledge to your right. Destroy the squid there and freeze the puddle. Then, move the wooden crate one square south and one square west. Climb back up the ladder and go across the ice pillar to the ledge on the west side of the room. Climb down the ladder southeast of you and defeat and freeze the Squid there. Hop east until you reach a ladder that you should climb down. Head northwest and defeat and freeze the Squid there. Do the same thing to the squid northeast of the one you just defeated. Now, head back south and climb up the ladder. Head west until you get back on to the ledge you started on. Go to the northern ladder but don't climb down it. Hop across the ice pillars to the east until you can no longer go east. From there, jump north on to the wooden crate and then on to the ledge. Jump east on to the ice pillar and then on to the ledge on the east part of the screen. Head northwest and climb down the ladder. Kill and freeze the Squid there then climb back up the ladder. Head southeast and hop back across the ice pillar on to the ledge. Hop west on to the ice pillar you just created and on to the ledge to your left. Go through the door to reach the next room. Head through the door to your left in the next room. You'll now be in a room that you were in earlier with several squids in it. A squid will get scared and jump under the make-shift bridge to your left. Climb down the ladder and defeat and freeze the squid there. Now, climb back up the ladder, cross the bridge and head through the door. Go through the door to your left to enter yet another room with many squids. Climb down the staircase and go on to the box to the south. Hop across the gap and save your game. When you try to fight the squid on the box all of the squids will join up with him and become a Giant Squid. See the Boss Strategies section on information on beating him. When you defeat the Giant Squid, there will be green water all around the room you are in. There will also be a green treasure chest that you will be unable to get at this time. Instead, hop across the boxes to make your way to the door in the northwestern part of the room. Head through the door to your left in the next room and then head south, down the ladder. You'll now be in a cave of some sorts with a torch that you can push. So, push the torch on to the water droplet in the center. Once it's there, have Picard use his Douse Psynergy to fill the torch with water. This will open the door in the center of the room. Go through it to reach the next room. Head east, then south, then east again in the next room. Go through the door when you reach it. You will now enter a room with a small ledge in the middle of it. Your party will pop out and Picard will start talking. He'll go up to it and use a Psynergy on it. All of the sudden, you will see the ship moving on the World Map. You'll see your party on the deck of the ship. They will talk for a while. When they're done talking, you will now have control of your ship on the World Map. `-`-`-`-` `-`-`-`-` Section 27: "One Horse" Town `-`-`-`-` Yes, the made up name of this town is a joke :). To reach "One Horse" Town, head northeast in your ship. "One Horse" Town is located on the first small island that you reach when heading northwest from where you initially got your ship. When you reach the beach of the island, press A to have Felix get off of the ship. Head north to enter "One Horse" Town. "One Horse" Town is characterized by its one horse in the northwest part of town. It is primarily a farming town as there are several plowed fields in the town. Head north in "One Horse" Town and enter the only house. Use Sheba's Reveal in the western part of the house to find a barrel that's sparkling. Check the barrel to find a Lucky Medal within it. You're now pretty much done with "One Horse" Town. That was quick, wasn't it? Head out of the town and get back on to your boat (press A when next to your boat to hop back on it.) `-`-`-`-` `-`-`-`-` Section 28: "Jungle" Town `-`-`-`-` Head east from "One Horse" Town for about a minute and a half. You will want to get to the large set of islands on the very east part of the map. When you reach land, head to the north to find a beach to land. Enter the town directly to the east of where you landed. When you enter "Jungle" Town, you will notice the abundance of palm trees and bamboo houses in this town. Head to the inn which will be right above you when you enter house and heal your party. Once you're done doing that, head to the south part of town and take a right instead of going on to the beach. Hop across the small stream to the platform in the center of the town. Go north to find a large blue stone that sort of looks like a Hershey's Kiss. Use Picard's Douse Psynergy on the stone to cause the water to start turning the different colors of the rainbow. You will then see the multi-colored water head south to a large Blue Mountain which will be your next destination. You will also see several water spitting statues fall in to place because of the stream of multi-colored water. A guy with dreadlocks will then say a few words to you and you'll have control again. You are now finished with "Jungle" Town, so head back west and then north to the world map. `-`-`-`-` `-`-`-`-` Section 29: "Blue" Mountain `-`-`-`-` When you exit "Jungle" Town, head west and hop on to your boat. Head west when you get back on your ship and go around the islands counterclockwise. Keep going until you reach the "6" o'clock position which will be pretty much due south of "Jungle" Town. There will be a beach here that you will be able to land on. Head counterclockwise around the pond in the middle of the land mass that you're on. When you reach a narrow strip of land, head north on it to reach "Blue" Mountain. "Blue" Mountain is characterized by its blue cliffs and its abundance of water. When you enter "Blue" Mountain, head north to come to those five water spitting green statues that you saw earlier. Head past them, taking the path west of them. Take the path south when the path you're on forks. Keep going along this path until you reach a ladder that you should climb. You will see several waterfalls on the ledge that you're now on. A few of them, including the one to your left, will disappear for a few seconds at a time allowing you to get pass them. So, wait for the waterfall to your left to disappear and then quickly pass through it. Climb the ladder to the left of the waterfall to reach the next ledge. Head past the waterfall to your right and climb the ladder. You will now have the option of climbing the ladder on your left or the ladder on your right. Choose the ladder to your left, since the one on the right is currently impossible to climb. When climbing the ladder, you will need to dodge the water coming down on to the ladder a few times. The first time won't be so hard as you're just passing the waterfall to your left. The second time, however, you will need to start climbing the danger area as soon as the waterfall starts disappearing. If you time it right, you should be able to get through. When the ladder offers two paths, take the one to the right and finish the climb to the ledge above. When you reach the ledge, head to your left, past the water spitting statue to reach a wooden pillar. Push the wooden pillar to the right, past the statue while being careful to avoid getting pushed down the mountain yourself. Push it all of the way to the right so it blocks the water being spat by the statue on the right. Now, climb back down the ladder to reach the ledge below. You can now freely climb the ladder to your right, which you should do. Climb the ladder above you when you reach the ledge to get to the next screen. Climb the ladder above you on the next screen, then head east. Intentionally fall down the middle of the waterfall. You will be stopped by a rock in the middle of the waterfall. Head to your right and get a nut from the treasure chest. Now, fall down the waterfall again. Head down the ladder to your right and use Douse on the statue that is not spitting water to make it start spitting water. Intentionally fall down this waterfall you just created to land on a ledge below. Head south along the path and continue to go south even when the path forks. Head north when the path forks again and then stay to the right. You will come to another large blue stone. Use Douse on this will cause the waterfall above you to start glowing and flowing up. Now, head back south but take a left when the path forks. You will come to two disappearing waterfalls and a ladder with two paths. For now, head up the path to your left. The most difficult part of this path will come when you need to climb a danger area on the ladder vertical twice. Do not try to climb this all of they way. Instead, sidestep to the path going in a circle to the right. Climb this, then cross the waterfall again to reach and continue to climb the ladder to reach a ledge with a treasure chest on it. Grab the item in the chest and then either climb down or intentionally fall down to the ledge below. Now, it's time to take the path to the right. The path to the right is even tougher, as you need to do the risky two vertical climbs in danger areas four times. All I can say is that you will need to perfect your timing so that you go exactly after the waterfall passes you. Once you've reached the top, climb the ladder leading to the next ledge. Climb another ladder to your right and step in the glowing waterfall to your right. You will be shot up to the next screen. Head north on the next screen until you come to the northern wall. Now, cross the waterfall going right and then head southeast. You will see a blue stone that you should Move two squares to the right. Head north and also Move a blue stone to the right. Now, head back to the blue stone that you moved originally and go between it and the rocks to the north. Use this to cross the waterfall. Now, head north to the ladder but don't climb it. Cross the waterfall to your left to get to a platform with a treasure chest on it. Once you've obtained the golden item that looks like a lucky medal but isn't one, head back across the river and climb the ladder to the north. On this ledge, head to the west and climb the ladder. Freeze the water puddle there and then head north and freeze the two water puddles there. Head back down the ladder and head east. Climb the ladder, head north, and climb another ladder. You will now be on a ledge with stones blocking the path in the middle and north. So, head clockwise around them and head north. Cross the two ice pillars to reach a ledge with a treasure chest on it. Grab the ice sword from the chest and then head back east. Head south on the ledge you're now on until you see an ice pillar to the west. Hop across it and climb down the ladder on the south part of the ledge. Head west to the next screen. Head down the first ladder but not the next quite yet. Instead, head north- west to come to a large blue stone that you should use Douse on. This will create a current going down to the lake below. Head down the two ladders to the east and then head west and hop on to the floating platform. Make your way into the center where the gold stars are to fall down to an underground cave. Head south across the floating platforms to reach the next room. Heal all your party and then use the Psynergy Stone next to the door. Once you've restored your party's PP, hop on to the floating platform to your right. Head south, then east, then north and head through the door. Head through the door right above you in the next room. You'll now be in a room with a large lake in the middle and holes spitting hot air on top. Head north to come to two holes spitting hot air with wooden pillars next to each of them. Push the wooden pillar on to the hole to the left and then cross the hole. Now, stand about 3/4 of a square to the right of the wooden pillar that you just moved and Move it to the right. Once you've done that, get as close to the hole spitting air to the right of you and use Move on the wooden pillar to move it on to the hole. Head past it and then use Move to move the pillar to the left. Now, climb the ladder to the right and hop across the pillars you moved to get the treasure chest. Head back east and climb down the ladder. Head south around the lake and go through the door when you come to it. In the next room you will see a green statue spitting water in to a lake. There will also be a wooden pillar to the left of it. Move the wooden pillar in front of the statue to drain the water in the room. Now, climb down the ladder and freeze the three puddles still left in the room. Head back up the ladder and use the ice pillars that you just created to jump to the ledge on the right side of the screen. Head south to reach the next room. Head south in the next room until the path forks. When it forks, you will want to take the path going to the north. Continue heading north when the path forks again to reach a door that you should go through. Head through the door northwest of you on the next screen. You'll once again be in the room with the large blue stone in the center. Hop east across the yellow floating platforms to reach the platform with the large blue stone on it. Use Douse on the stone to create a golden walkway over water going west. Walk across this to reach a ledge on the northwest corner of the room. Head through the door there to reach the next room. In the next room, head north and take a left when the path forks. Hop on to the floating yellow platforms to reach the ledge to the left. Head north on this ledge until you come to another yellow floating platform that you should hop across to get to the ledge on the top of the screen. Head east on this ledge to come to two holes in the wall shooting hot air. Use Move on the wooden pillar to move it to the right. Now, head in to the remaining stream of hot air to be pushed down. Hop on to the yellow platform below you, then jump right and then north. Head northeast along the plat from to reach a door that you should go through. You will now be in a room with a statue that is not spitting water and another large blue stone. The first thing that you want to do in this room is to head down the ladder and move the northern pillar one square to the right and one square south. Go back up the ladder and use Douse on the statue to make it start spitting water. This will cause the room to fill with water. Once you've done that, use douse on the large blue stone to create a golden pathway that you can walk on. Use this pathway to reach a ledge with the door to the next room. Head east in the next room, hopping across the two gaps of water. Go down the stairs when you get to them. Head northwest in the next room to reach another set of stairs that you should go down. You'll now be in a room with purple walls that has a Psynergy Stone in the middle. Unfortunately, you can't get it yet. Head through the door east of where you came in for now. Climb down the ladder in the next room and start heading south. When the path ends, you should see some yellow floating platforms to your right. Hop on to these and head south to reach a ledge to your left. Climb the ladder on this ledge and head south to get to the next room. You will notice a large waterfall to your left in the next room. Head into it at the northern-most point possible and start to cross it. Head south along the ledge on the left until you come to a ladder that you should climb down. Your goal here is to get right next to the wooden pillar to the right so that you can move it. So, cross the waterfall along the northern cliff and try to stay that far north until you reach a spot with a rock below you. Move the wooden pillar to your right and then head back to the ledge on the left. Climb the ladder and cross the waterfall so that you end up landing on the wooden pillar you just moved. Hop to your right to reach a ledge with a treasure chest on it. Grab the item from the treasure chest and then intentionally fall down the waterfall. Cross the waterfall going right to reach the platform on the right. Head through the door to reach the next room. You will now be in a room with a green water spitting statue to your left and several yellow floating platforms below you. Hop on to them and then go east, south, east, east, east, and jump to the ledge south of you. Head west and continue along the path until you reach a door in the northwest corner of the room that you should go through Climb down the ladder in the next room and head northwest. Climb the ladder when you come to it and use Douse on the statue to your right. After the room fills with water, hop across the floating platforms to the east to reach the ledge in the northeast part of the room. Climb the ladder here and go through the door. In the next room, head west across the yellow floating platform to the ledge to your left. Go through the door here. Climb down the ladder in the next room and push the stone block one square to the left. Freeze the puddle to the left of the stone block and then climb back up the ladder. Use douse on the statue to fill the room with water. Hop south on to the yellow floating platforms and then make your way west. Eventually you'll come to a ledge with a treasure chest on it. This treasure chest has a Water of Life on it which will revive a fallen character. Exit the room from where you came in and then re-enter it. This time, push the stone pillar all of the way to the left and douse the statue again. Hop to the ledge in the middle of the room and exit through the door there. Head north in the next room and hop on to the yellow floating platforms. Make your way northeast and use Move on the wooden pillar in your way. Jump on to the platform of the pillar you just moved and then head north via the floating platforms. Go through the door on the north ledge you're now on. Move the wooden pillar all of the way east and all of the way north in the next room. Now, climb the ladder and hop on to the wooden pillar you just moved. Jump north and go up the stairs. Cross the long tightrope in the next room and climb down the ladder once you get off of it. Head as far east as you can on the ledge you're on. When you reach a dead end, hop on to the yellow floating platform to the west. Make your way south to land on a a platform with a door going south that you should go through. You will now be in another room with a large blue stone and a statue that is not yet spitting water. Head down the ladder to find a *ton* of pillars with electric directions on them. Starting with the western most "fixed" pillar (which is a pillar you can't move) that has an L shape to it, place a "7" shaped pillar 4 squares west of it. Place a "J" pillar 4 squares west of the southern most "L" pillar. Finally, place a "|6" pillar in the northeast corner of the screen. Now, double check to make sure your path makes sense for electricity to pass through it. Climb back up the ladder, use Douse on statue to fill the screen with water then use Douse on the large blue stone. If done correctly, you will be able to walk across a golden path to reach the ledge on the east side of the room. Exit through the door when you get there. Head north on the next screen and go down the stairs. Push the wooden pillar to the right in the next room and use it to jump across to the ledge to the right. Go through the door on this ledge. Head north in the next room. Take a right when the path forks and hop on to the floating yellow platforms when you reach them. Head south on to the platform in the middle of the room and then left on to the yellow floating platform. Hop north to reach a long ledge. You will see a treasure chest to your right that is really a Mimic. The Mimic has at least 700 HP, but I do recommend fighting it because you're about to get a Psynergy Stone. Once you defeat it, heal your party and then head to the left. Go through the door at the end of the path. You will once again find yourself in the room with the purple walls. This time, however, you can get the Psynergy Stone in the middle. Hop south to floating yellow platforms and then hop west to reach the platform with the Psynergy Stone on it. Hop south from here and exit through the door. You'll enter the next room through an opening in the large waterfall. Head south to find a large blue stone that you should use Douse on. This will create two golden walkways. You will want to take the one that leads to the left first. Hop from the "|6" platform to the regular floating platform to your right to reach the treasure chest. Once you're obtained the pepper from there, head back to your right and take the path to the right. Keep going along the golden path until you reach an "L" platform. Head south from here and hop on to the large platform in the center of the room. Climb the ladder to your left to reach a treasure chest. Inside of the treasure chest is some sort of Frost Jewel. Once you've obtained the Frost Jewel, climb back down the ladder and hop back on to the yellow floating platforms to your right. Make your way to the ledge on the right and then head south. Go through the door on the left when you come to the two doors. Head southwest on the next screen and hop on to the yellow floating platforms when you can. Go through the door in the middle of the stairs and the yellow water spitting statue. Head north in the next room to reach a small table. "Talk" to it to have it say something. The in-game menu will then pop up. Apparently the Frost Jewel read the bible, since it is able to part the water just like Moses to make a path to a door north of you. Head through this door to reach the next room. Hop along the yellow floating platforms to reach a large staircase that you should climb. Head to either the left or right and climb down the ladder when you come to it. Climb up the ladder in the middle and obtain the tablet. Picard will pop out and will go up to the tablet. Once he's done, the water will rise and it looks like you're trapped! Not to fear, as Picard has now learned the Dry Psynergy which will get rid of the water. Use it to be able to exit this room. Head back south through the next room. In the next room, head east and exit through the door there. Climb up the two ladders in the next room and head north. Make your way to the northeast corner of the room and exit through the door to the south. Climb down the ladder and cross the waterfall to the right. Climb up the ladder on the right ledge and head north. Use Dry when facing the water spitting statue there to dry the waterfall. Once you've done that, head south and go down the ladder. Go north where the waterfall once was to find a Mercury Djinni. Save before you battle because the Mercury Djinni really likes to run! in fact, you will need to use Sleep Bombs and Sheba's Sleep Psynergy if you want any chance to catch this pesky Djinni. The Djinni also has some strong attacks that is likes to use freely. It's got about 500-750 HP so it will take about 4-5 turns to kill it. This will be one of the harder Djinn battles. When you finally do catch it, head out of the room from the entrance you came in. Go back south and through the door on the left. Head south in the next room to find a treasure chest submerged in water. Use Picard's Dry Psynergy to get rid of the water. Once the water is gone, climb down the ladder to get the Wooden Sword from the treasure chest. It's not very useful but you can sell it. Climb up the ladder south of the treasure chest to find a door leading out of the cave. Use Retreat when you get out of the cave to exit "Blue" Mountain. `-`-`-`-` `-`-`-`-` Section 30: "Small Jungle" Town `-`-`-`-` When you're back on the World Map, head counterclockwise around the lake to reach the beach with your ship. When you're back in your ship, head clockwise around the large set of islands head go back to Jungle Town. Heal your characters at the Inn in the west part of town and then head south. Now, exit the town and head back to your ship. Start heading northeast until you reach a small island. Land on the north- western part of the island and head south to get to reach "Small Jungle" Town. "Small Jungle" Town is characterized by its palm trees when you enter as well as only one house on the island. Head south and go down the stairs and then up the stairs to your right. Head to the east of the house to find a barrel with a Luck Medal in it. You are now done with the town for now, so head back to your ship. `-`-`-`-` `-`-`-`-` Section 31: "Purple Roof" Town `-`-`-`-` Head due north from "Small Jungle" Town to reach another chain of islands. Head to the northwest part of the islands to find a beach that you can land on. When you land your ship, head east to reach "Purple Roof" Town. "Purple Roof" Town is characterized by its multi-colored trees as well as its buildings with purple roofs on them. You can head in to the Inn near the entrance if you want, although you're probably not that badly hurt. Head northeast to in the town to find a set of stairs that you should climb. Head west across the bridge to find a large house that you should go in. Inside of this house are two girls going around in a circle. Head past them and talk with the woman in the north part of the house. She has an item above her head that you won't be able to get yet, so head out the door to the south. Once you're outside of the house, head west and enter the house with the two guards next to the entrance. Walk up to the weeping woman to have her say a few things but not let you get close to her. Exit the house and then exit the town via the way you came in. `-`-`-`-` `-`-`-`-` Section 32: "Brown" Mountain `-`-`-`-` When you get back on the World Map, head south around the mountain and then head east to reach "Brown" Mountain. "Brown" Mountain is characterized by its Brown appearance on the World Map as well as its pine trees on either side of you when you enter. Head north when you enter and go up to the cave but do not enter it. Instead, head to the left and climb the ladder. When you reach the ledge, push the wooden pillar off of the cliff to the right and then climb the ladder. Climb down the ladder to your right, Move the wooden pillar one square to the right and then head right on the next ledge. Keep going until you reach a ladder that you should climb down. Head all of the way back to your left until you reach the ladder you climbed earlier. Climb it again and hop across the wooden pillar to the ledge on your right. Head right once more and climb the ladder when you get to it. Head up the ladder to your left to reach the next screen. You will have the option of heading up the ladder to your left or the ladder to your right on the next screen. Take the one to your left and climb either path to reach a green vine. Climb up this vine to reach the ledge above you. Head up the ladder to your right on the next ledge and then go left. Climb down a ladder when you get to it and then the one after that. Head to your left and use Sheba's Whirlwind on the hanging vine to swing it next to you. Swing across the gap to reach the other side. Use Move on the wooden pillar to move it to the left, then head back across the vine using Whirlwind again. Climb down the vine below you and then head to the left. Climb the ladder, the vine and then the small ladder after that to reach the ledge with the wooden pillar on it. Push it to your left and then climb the ladder it was blocking. Head right and climb the ladder to reach the next ledge. Go left to reach the next screen. Climb down the ladder to your left when you enter the next screen. Climb down the vine and then down the ladder. Hop left across the two gaps and climb the ladder/vine to your left. Head to your right and use Whirlwind on the vine to reach the ledge to the right. Climb the ladder/vine to your right to reach the next ledge. Head left and use Whirlwind on the vine to swing to the other side. Climb the ladder to the left and then the one right above it to reach the next screen. You will find two ladders leading to the same path on the next screen. Climb the ladder on the right and stick to the right until you can't go up anymore. At this point, head left and then north. Take a right at the fork in the ladder path. You'll reach a square section of ladder. Here, head up one square and then stick to the right to avoid a Tiki popping out of the mountain and knocking you off. When the path forks, head left but don't go to the extreme left. Head up the path with another square section of ladder. This time, go up the middle of it and keep climbing the ladder to reach the ledge above. Head up the small ladder to your right and then go around the stones clockwise. Climb the two small ladders and head around the stones clockwise again. Head to the east to reach the next screen. Make your way northeast through the rocks to reach a wooden pillar that you should use to hop to the ledge to the right. Head east and the south to find a treasure chest with an apple in it. Head back to the ledge to the left via the wooden pillar and then climb down the ladder to the south. Head to the right and climb the ladder there. Go north and push the wooden pillar all of the way south. Head back down the ladder and up the ladder to the left. Make your way right and hop across the wooden pillar to reach the ledge to the right. Head southwest to reach a ladder that you should climb down. Go up the ladder to your right and head clockwise around the rocks to reach a ladder that you should climb down. Climb the ladder to your right to reach a ledge with a large tablet on it. "Talk" with it to have it say something and then bring up the in-game menu. Use Sheba's Reveal to reveal a floating green creature. Talk with it to have it join you. Now, use retreat to get off of the mountain. Head north and go inside of the cave. Go up to the tablet and "talk" with it to have it say a few things and then once again the in-game menu will pop up. Use the item of the floating green creature that you just got to move the red statues left and right of you. Head through the door to the right. In the room that you're now in, head through the hallway and go up the stairs when you get to them. Head south in the next room and keep going around the hallway until you reach a staircase that you should go down. When you get down the stairs you will see a lot of grass in the center of the room. Go into the center of this and use the Grass Whirlwind Psynergy that you got back in "Sunlight" Town to create floating, moving grass platforms. Head back up the stairs, through the hallway and out the room. Head back through the next room as well. You should now be back in the main room. Head through the door to the left and go through the long hallway there. You'll now be in the same room with the floating and moving grass platforms. Head south on the ledge and hop on to the platform to the right. Make your way south on the platforms, then east, then north. You should eventually reach a ledge. Head north on this ledge and go through the door. Head through the long hallway in the next room. You'll eventually reach a fork in the path. Take the path to the right and go down the stairs. Use Grass Whirlwind on the grass with a beam of light coming down on it to see an image of a dragon below being hurt by the light. Go up to the stone tablet and use the green creature item that you used before to move the statue to the right and once again harm the dragon below. Head back up the stairs and head to the left part of the room. Head north through the path here to reach a door that will take you to the next room. Head south in the next room and go past the grass there (if you used Grass Whirlwind on it you would have to fight reasonably hard flower monster.) Continue to head south until you reach a door that will take you to the next room. Climb down the stairs in the next room and head to the right. Go through the door to reach another room with a stone tablet in it. Once again, use the green creature item on it to move the statue to the right and weaken the dragon once again. Head back through the door, go back left and climb up the stairs. Climb the ladder and start heading right. Go across the lower path but stay as high as possible on that path. When the paths fork again, take the lowest path and then the one right above it. Climb as high as you can when you reach the large ladder square and then climb off of the ladder. Use Whirlwind on the vine to swing to the ledge to the right. Climb down the stairs and go through the door to reach the next room. In the next room you will see a stone tablet in the middle of a spider web. Use Grass Whirlwind on one of the grass patches to cause the stone tablet to fall to a room below. Slide down the crevice in the north part of the room to fall down next to the stone tablet. Once again, use the green creature item on it to move the statue to your left and weaken the dragon a fourth time. Now, instead of going back through the hallways, use Felix's retreat to return to the beginning of the cave. Exit the cave and then exit south to the world map. Head back to "Purple Roof" Town and heal your characters in the inn. Head back to "Brown" Mountain and go north into the cave. Go past the stone tablet and continue along the long hallway to the north until you reach the next room. Go west in the next room and push the wooden block up twice, then right. Go to the north wall and get one square to the right of the second wooden block. Move it to the right and then get in the gap two squares below it. Move it to the right, then get one square below it and move it down. Repeat this process until you can move it into the small crevice to the left. Once you've done this, the path should be clear for you to go through. Head through the long hallway and out the door. In the next room there will be a psuedo-compass in the middle. You will need to choose the correct room or else the rooms will start to repeat themselves. Head north, west, west, west, north, north, north, west, north, north, north, north, west, west, west, north. If done correctly you will finally end up in a room with many bottles in it. You will see a man talking to the dragon that you weakened earlier. He will pull out a sword and start attacking the dragon. The dragon will then snort a fireball at him and he'll fall down. You'll then have control again. Head east and go down the stairs. Save your game and then head north. "Talk" with the dragon to begin the fight. See the Boss Strategies section for information on beating the dragon. When you defeat the dragon, Kraden will pop out and start talking about it. Suddenly, the man the dragon injured earlier will come up and strike the dragon. He will walk away and a Stone Tablet will pop up. Kraden will pop out and presumably tell Felix that he should go up to it. Felix will then learn Burrow from the tablet. Burrow will allow you to dig around in sand to pass things such as rocks that are in your way. Head through the door to the south and then use Retreat to exit "Brown" Mountain. Note: When you're exiting you will see the man who fought the dragon lying injured on the ground. Just head past him for now. `-`-`-`-` `-`-`-`-` Section 33: "Purple Roof" Town Part 2 `-`-`-`-` Head out of "Brown" Mountain and go clockwise around the mountain to get back to "Purple Roof" Town. You'll most likely want to revive and heal your characters here. Once your party is back to full strength, head northeast and climb the stairs. Go back left across the bridge and into the large building. Head to the top part of this building to listen to a conversation between two women and a man. After a while, your whole party will pop out and see that one of the women is an adept. Eventually the man who got injured fighting the Dragon will come into the room. The characters will all talk for a while and eventually agree on something. At this point, you should have control again. Go up to the woman with the purple hair band and give her the item that looks like a Brown Teddy Bear that you got at Brown Mountain. She will give you a Mars Djinni in exchange for it. Once you've obtained the Mars Djinni, exit the building. The man who fought the Dragon will follow you out and say a few things to you before heading back into the building. Head back towards the exit of the town, but don't leave quite yet. Go behind the Inn and hop across onto a small stone in the middle of the river. Head north to find a vase with a Water of Life in it. Once you have the Water of Life, head out of the town and jump back on your ship. `-`-`-`-` `-`-`-`-` Section 34: "Jungle" Town Part 2 `-`-`-`-` Before heading to the next destination, make a detour back to "Juggle" Town. Simply head southeast back to the chain of islands with "Juggle" Town and "Blue" Mountain on it. Once you reach the land mass, beach the ship at the beach west of "Jungle" Town and enter it. Head south when you enter "Jungle" Town to reach the beach. Use your new Psynergy Burrow and head under the rocks to the right and un borrow on the other side. Head east through the shallow water until you reach the next screen. Head along the path until you reach a dead end. Hold down to fall down the waterfall to a ledge below. Then, hold Up to enter a cave behind the waterfall. Inside of the cave you will see four bushes, with only one of them revealing a door. Use whirlwind on the second bush from the right and head through the cave. You will now be standing right next to a Jupiter Djinni. It will join your party without a fight. Once you've obtained the Djinni, head back through the waterfall and through the first room. Head southeast when you reach the next room and go out the door. Use the Drag Psynergy on the rope coil there and climb it up to the ledge to the left. Head out of the town and get back on your ship. Now, you're going to need to head *all* of the way back west until you reach land. So, head due west until you reach land. At this point, head due north. You should reach a long southern beach of the large northern horizontal continent. Land here and enter "Sunlight Grave". `-`-`-`-` `-`-`-`-` Section 35: "Sunlight Grave" `-`-`-`-` "Sunlight Grave" is characterized by its rays of sun and graveyard that you will see immediately as you enter the area. Head up the stairs to the right to reach the graveyard. Use reveal to turn the rock there into a treasure chest that contains a helmet. Head back down the stairs and go into the town above. You will probably want to visit the item shop in the southeast section of town, as well as the inn in the northwest. You will probably notice the door to the cave to the left ot the inn. However, there is no need to go in there yet. For now, exit towards the World Map. However, when you try to exit Alex will come up from behind you and start a conversation as soon as you try to exit. Suddenly, the evil looking redheaded woman that you saw in "Sunlight" Town (hereafter referred to as Karst) will also appear. Shortly after she appears, her partner Agiato will appear. Everyone will talk for a long time. Eventually, Agiato and Karst will leave. Alex will say a few things that Kraden apparently does not like and then leaves. Your party will then have its own long conversation before you are finally granted control again. Exit "Sunlight Grave" and hop back in your Ship. `-`-`-`-` `-`-`-`-` Section 36: "Old Stone" Tower `-`-`-`-` Simply head to the beach northeast of the beach you just landed on. The trip should literally take you two seconds. Hop out of your ship and head into "Old Stone" Tower which is against the mountains. "Old Stone" Tower is characterized by its broken yellowish stones when you first enter its surrounding area. Head north through the crack in the gate and go into the main tower. When you enter the tower, hop to the platform to the left. Make your way north to find a ledge with three bushes on it. Use Sheba's Whirlwind on the middle bush to enter a room with many gray statues in it. Head left and through the door on that side of the room. Head south and then west in the next room. Use whirlwind on the bush furthest to the west and then go up the stairs. Head counter-clockwise in the next room and step on the sand in the left part of the room. Use Burrow to follow the sand under the small opening. Continue digging under the sand-path as it turns to the right. You will eventually reach a treasure chest with a mace in it. Head back to the left and un borrow yourself. Head through the door to the north. Head north in the next room until you reach a part of a gray head that you can push to the east. Once you've done that, the gray statue will start spitting out sand. Head back south through the door and then burrow back south in the next room. Head down the stairs that you reach by going clockwise along the path. Head east and then north in the next room but don't go out the door. Instead, head west on to the center ledge and use Whirlwind on the bush to reveal a staircase. Go up it and head north in the next room. Climb down the vines in the next room and go left across the sand. Grab the Power Bread from the treasure chest there. Then, burrow north to reach the sand spitting statue that you made complete earlier. Un-burrow and then climb the vine to the right. Head through the door in the northeast corner of the room. Head south in the next room until you reach a door that you should go through. Head north, hopping back and forth between the ledges on the left and right in the next room. When you reach the top of the room, head left to come to a dead end with a wooden pillar and a treasure chest behind some blocks. Use Move on the pillar to move it to the left and reveal the sand underneath it. Head back east and go south down the narrow hallway. Head through the door when you get to it. Go north in the next room head west and then north. When you can, go west to the western wall and then head north through the door. You will now be in the room with the sand and the treasure chest. Burrow in the sand and un borrow on the other side of the blocks. Grab the item from the treasure chest and then head all of the way back through the next two rooms and up the narrow hallway. This time, head right and go through the door. In this room, you will see a stone statue with its mouth open. Head down the stairs. This will trigger the statue to start "spitting" sand. Head to the gray switch to the right of the statue and step on it when the sand is equal level with it. This will cause the pillar blocking the door to your right to come down. Go through the door to reach the next room. Head west in the next room and then hop south. Go through the door to reach a room with a crevice in it. Slide down this crevice to drop to a room with a pushable statue piece. Push this piece into its position and then go through the door to your left. You will now be in a room with two bushes in it. Head all of the way to the east and Move the wooden pillar there into the small groove. Head out of the room and climb down the vine. Go through the door on the ledge that you should now be on. Head clockwise around the room until you come to a staircase that you should go down. Burrow under the pillars in the next room and exit the room. You will now be in the room you were in earlier that has many stone statues in it. Head to the right in this room and go through the door there. Go around the room clockwise ignoring the various bushes. When you reach an area that you can burrow under, do so and burrow north. Head through the door to the right. Go north and use Whirlwind on the left bush to reveal a door to a room with a tunic in a treasure chest. Head right and go through the door. Climb down the vine in the next room and head north. You will see an incomplete statue there. Don't worry about that quite yet. Hop to the ledge to the left and climb the vine. Go up the staircase to your left. Head north in the next room to come to some sand. You will probably remember moving the pillar here earlier. So, burrow to the other side and then head to the right. Use Whirlwind on the first bush you come to reveal a staircase that leads to a ledge with a treasure chest on it. Grab the sword and then head out and continue heading right. Go south along the narrow hallway and through the door when you reach it. You'll now be in another room with a stone statue spitting sand at a constant rate. Once again, step onto the gray switch to the left of the stone statue to un-block the exit. Head through the door to reach the next room. In the next room, go south. Use Whirlwind on the first bush you come across to reveal a door to a room with another treasure chest in it. Push the pillar and climb down the vine to get the potion from the treasure chest. Exit the room and continue heading left. Go down the stairs to reach the next room. Head through the sole path in the next room and go through the door when you get to it. Head north in the next room until you come to another piece of the statue. Push it into its proper place to make the statue's eyes turn green. Head back south and go through the door. Go back through this room and the next. Keep going back through the room with the sand spitting statue and until you reach the sand in the next room. Use burrow to go back underneath the blocks. Head south and go up the stairs. Climb down the vine in the next room and go in front of the green-eyed statue. Suddenly, the statue will push you south along the hallway. As soon as you are pushed on to the sand, use Burrow to burrow underneath the statue. Once it has passed you, un burrow and go north. When you come to a patch of sand, burrow north. Climb up the vines in this area and go up the stairs. Head up the stairs in the next room. Go south and then west in the next room and head through the door to the south. You will now be in a room with a piece of a statue surrounded by blocks. Push the statue on to the yellow center block to make it fall to the floor below. Once you have done this, head down the stairs to the north. Push the statue piece you just pushed down into its place. This will cause the statue's mouth to open and he will start spitting sand. Go back up the stairs and back through the next room. Push the wooden pillar to the left in the next room and burrow underneath the pillars. Head down the stairs and go left in the next room. Go out the door to the south. Climb down the vine southwest of you (Move the pillar out of the way if you have not already done so). Climb down the next vine as well. Head to the center of the room is where there is a sand waterfall. Burrow and then climb up the sand waterfall. Once you've climbed a level, go to the right where one of the blocks is missing. Head right and climb down, right and then back up the vine. Go up the stairs when you reach them. Head south and then west in the next room. Exit through the door to the south. You will now be in a room with a large sand waterfall. Use burrow to once again climb the sand waterfall. When you reach the top, un burrow and climb up the vine to the left. You will now be on top of the tower. Head counter-clockwise and climb up one of the vines in the middle. Grab the sparkling item on top of the block in the center. You can now use Retreat to exit the Tower. `-`-`-`-` `-`-`-`-` Section 37: "Three Spear Temple" Town Part 2 `-`-`-`-` Head back to your ship and then go back to the beach directly to the west. Re-enter "Sunlight Grave". Head north all of the way to the Inn where you will want to heal your characters. Once everyone has been healed, exit the town and go back on your ship. Head due south and just a little bit west. You should come upon a beach on the small continent that you started on. Head past this beach and land on the one directly south of it. Head west along the dirt path going past the cave to your north. You'll eventually come to a town to the north. Enter this town, which happens to be the first town that you visited, "Three Spear Temple" Town. When you enter "Three Spear Temple" Town, head due north and go in the temple with the three spears. Head past the healer and go down the ladder. Use Picard's Freeze on the two puddles to the left and then go back up the ladder. Go counter-clockwise around the ledge and hop onto the ice pillars. Grab the Water Droplet. You can now proceed to exit "Three Spear Temple" Town to the south. `-`-`-`-` `-`-`-`-` Section 38: "Water" Cave and "Yellow" Tower `-`-`-`-` Head back east and this time go into that cave you come to. Head north in the cave and climb down the ladder. Go northeast and climb the ladder there. Keep to the left and head north. Drag and climb a rope coil when you come to it. Go through the cave door to your left. In the next room, head left across the wooden bridges until you reach the ledge on the left. Go south and then go east across the bridges there. You will fall off the first bridge, but you just can climb up the ladder to the right and continue on your way. Head down the narrow path and go down the stairs. Head left in the next room and go south down the stream. Head through the lower staircase and climb down the ladder in the next room. Go north through the long hallway to come to three drops of water on the left. Freeze them all and then climb the ladder to the left. Hop across them to reach the ledge on the right. Go through the door to the north. You will now be in a room with a deep blue sea and many gray pillars sticking up. Take the path to the left and make your way to a small platform. Head north and hop to a platform to the right. There is a wooden pillar here that you will want to push south. Use that pillar to jump right. Go to the right and down the staircase. Head north in the next room and cross the wooden bridge to the right when you reach it. Cross the next bridge as well and then go north. Walk on to the bridge to your left to have it crack and send you floating to the south part of the room. Once you stop floating, head to the right, climb up the ladder and go up the stairs. Head right in the next room and go down the first set of stairs that you get to. You will now be in a room with teal water and white rocks. Hop north and then on to the ledge on the left. Go north until you can hop on to the stones to the right. Head south, then right, then eventually up to reach a circle of stones. Use Reveal to reveal a center stone. Use this to hop to the ledge above. Talk with the statue there to bring up the In-Game Menu. Use the Water Drop that you got in "Three Spear Temple" Town to cause the water to rise. Head left in the next room and climb the long ladder. This brings you to a much different room with yellow tiles on the walls. Hop to the ledge in the middle and then to the ledge to the right. Climb the large ladder to reach the top of the tower. You will see another sparkling gray item which you should grab. Use retreat to exit the cave/tower. `-`-`-`-` `-`-`-`-` Section 39: Sailing South `-`-`-`-` Once you've exited the tower/cave, head east back to your ship. Board it and start heading heading south. When you reach land, start hugging the coast of the large continent as you go around it in a clockwise fashion. Start heading southwest after the coast of the continent is horizontal again. You will want to reach a small, ice covered island on the map. Go to the south part of that island to find a beach that you can land on. Head northwest to reach a small town. There is not really much to do in this town. However, you can obtain a Lucky Medal by going north when you enter town and going in the buliding. Check the Purple vase to get a Lucky Medal. Then, jump on the floating ice blocks below you. Make your way to the ledge on the left and climb up the ladder. Go around the log and then push it into the water. Climb back down the ladder and go back to the ledge on the right. You can now cross the water via the log you pushed in the water to get a Psynergy Stone. Then, push the Penguin there back across the log and on to the square above the other penguin. You will then get some green stones from the penguins. Exit the town and go back on your ship. Head west and a little north from the islands to find a break in the rock barrier. Go through this break to find a beach on the long continent on the south of the map. Hop off of the ship and start heading left. Keep heading left for a *long* time. Continue taking the path that goes left the furthest until you come to a small peninsula more than halfway down the island. Here you will find a tower that you should enter. `-`-`-`-` `-`-`-`-` Section 40: "Snow" Tower `-`-`-`-` "Snow" Tower is characterized by the large amounts of snow outside of it. Head north to enter "Snow" Tower. When you enter "Snow" Tower you will notice the water on either side of you. Use Picard's Dry Psynergy on the water to the right to drain it. Once you've done this, go down the stairs and through the door. In the next room, head south, then west and then north until you reach a staircase which you should go up. Head through the door to the north to reach a room with a sheet of ice on it. Go north of the ice and grab the treasure chest with 365 coins in it. Then, slide across the ice to slide all of the way to the left part of the room. Exit through the door below you. Head south in the next room and go out through the door. Climb down the ladder and go on to the ice at the gap in the blocks. Go north, then west, then south, then east, then north, then east, then north, then east (grab the item from the treasure chest), then go back west, south, east, north, east, south and east on to the platform on the right. Climb the ladder and go through the door. Go north through the room you were already in and slide west on the ice in the next room again. Head south through the next room to get back to the room with the large patch of ice. Go on to it again and go north, west, south, east, north, west and up the ladder. Exit through the door above you. Go up the staircase north of you in the next room. You will now be in a room with three possible staircases to go up. Head up the center staircase first and then slide south down the slippery ice to fall to a room below. Head off of the non-slippery part going left, then go up, right, up, left, down, right, up, right to knock the Mars Djinni to the right. Continue to right but don't fight the Mars Djinni quite yet. You will probably want to heal your characters and save the game because the battle is pretty tough. The Mars Djinni has two attacks that can do a decent bit of damage to the whole party, so make sure you're prepared. I recomend going in with atleast two high level summons to get a quick blast on him (especially a high level Water summon that will do serious damage to it). Once you've defeated the Mars Djinni, head back left, down, left, up, then go left on the platform, up, and left once more. Go through the door and go down the crevice in the next room. Go up the staircase to the left to reach a room with an ice pillar blocking your way. Use the Pound Psynergy to get by the pillar and go through the door to the east. In the next room, pound only the pillar to the left. Grab the treasure chest that it was blocking and then climb up the ladder to the right. Use the remaining ice pillars to jump to the ledge to the left and grab the treasure chest there. Head back through the door from whence you came (I'm not going to be starting that again, don't worry). Go back through the next room and down the stairs. Now, head up the staircase all of the way to the right. Climb the ladder, head south, and then go down the ladder. Head left across the slippery ice and keep going until you reach a staircase that you should go up. Head north in the next room and go out the door. Go down the ladder and get under the wooden pilar to the left of the crevice in the middle of the room. Move it to the left to have it slide all of the way to the blocks. Then, Move it up so that it is up against the ledge above. Finally, move it to the right and then head counter- clockwise until you are under the three ice pillars. Pound the two ice pillars to the right and then head north so that you are in a position to push the wooden pillar there. Move it down, then left, and then north. Once you've done that, climb the ladder northeast of you and then step on the wooden pilar. Move the wooden pillar left of you to the right one square. Then, head back down the ladder and climb the ladder on the left part of the screen. Go on the wooden pillar that you moved earlier and then hop to the ledge in the center of the screen. Move the wooden pillar blocking the door to the right and then go through the door. Head through the next room and go up the stairs in the south part of the room. Head left through the next room and go through the door. You will now be in a room with a reflection stairing back at you. Use Reveal to reveal a door in the middle of the ice. Go through it and go up the ladder to the left. You will now be on top of the tower. Go up the ladder in the center of the tower and Move the wooden pillar down off of the ledge. Climb the ladder it was blocking and obtain the red item. Equip the red item to get the Bomb Psynergy. Once you've obtained the item, climb down the ladder and then the one right below it and finally the ladder a little to the right and use the new Bomb Psynergy on the cracked door to go through it. Once you're back in the Tower, use Retreat to exit the tower. You're not done quite yet. Enter the tower again and use Dry on the water to the left. Go down the stairs and through the door. Head south and then west, and finally north in the next room and go through the door. You will now be in another room with a wall of ice blocking your way. Use the Bomb Psynergy on the crack in the ice to create a door that you can go through. Do so, and exit through the door to the north. Head right in the next room and go through the first door to the south. Get items from both treasure chests, then head back into the previous room. Continue to head right until you reach a door that you should go through. You will now be in another room with treasure chests on either side. Grab items from both of the treasure chests and then head back to the main room in the tower (this is the room where you drained the water from; you may want to just Retreat back to here.) Now, head through the center door. You will see another shiny gray item entrapped by ice. Use your Bomb Psynergy on it to break the ice and then obtain the item. You should now have three of these shingy gray items. Exit the tower and return to the World Map. `-`-`-`-` `-`-`-`-` Section 41: "Pirate" Town Part 2 `-`-`-`-` So, head all of the way back east across the ice continent to reach your ship. Head counter-clockwise around the large horizontal continent and keep along the coast until you reach the beach closest to the land bridge between the two continents. Hop out of the ship and head east until you reach the town there. You will now be in "Pirate" Town once again. Stop in the inn in the east part of town and then head northwest. Go up the stiars to find a graveyard surronding a rock. Use Reveal to change the rock to a treasure chest that contains a Psy Crystal. Now, head east and go down the stairs and continue east to the next screen. Head up the stairs, go north, and get on to the pirate ship. Head down the mast in the middle and then go up the pole. Climb the rope going left, and then hop on to the pirate ship. Head north and climb the rope going to the right to reach a ledge. Go right and climb down the two vines. Hop south along the stepping stones and go south when you reach the ledge. Hop on to the crate to your left when you reach it and then go north. When you come to a rock with a crack in it, use your new Bomb Psynergy to blow it open. Nothing seems to happen, so head back off of the ship and back into town. However, when you try to get off of the ship two men will start saying something, then two different people will come on to the ship. Follow them off of the dock to be greeted by four more people. You will eventually be taken to a house where you and what appears to be the mayor are talking. You will eventually gain control again. At this point, exit the home and head back to the pirate ship east of the town. When you walk back on the dock you will see the mayor and a few guards down on the ground. Suddenly, you will see two pirates sailing on the newly restored ship. These pirates apparently escaped from the prison they were put in earlier in the game. After saying a lot, the ship will eventually sail off. You will see the mayor and his guards get back up and will gather the rest of the people on the ground and walk back into town. Kraden will say a few things to you and then you will have control again. You are now free to leave the town. `-`-`-`-` `-`-`-`-` Section 42: Creating a Trident `-`-`-`-` Remember those three shiny gray items that you just spent the last few hours collecting? Well, they do have a purpose. They are all parts of a Trident (if you don't know what it is, the king in Little Mermaid had one of these). In order to put the trident back together you will need to travel back to "Sunlight Grave". So, go back to your ship and head due north to the large horizontal continent in the northern hemisphere. Land on the beach next to "Sunlight Grave" and enter the town. Head north and go into town. Attempt to go up the stairs that leads to the entrance to the large cave. One of the pirates that you just saw sail off will be there and he will run into the cave. Follow him in. Head up the middle hallway and go up the stairs. Go north on the next floor and go up the stairs. Head south and go up the staircase in the middle dumbbell shaped ledge. Go through the long hallway and out the door. Save your game before you do anything else, as a boss battle is coming up. Walk east in the next room to find the pirate standing next to an old lady. The old lady will ask you a series of questions that your answer is actually important to. Answer No to have her throw an item into the well. A big red dinosaur will come out of the well to attack you. See the Boss Strategies section on how to beat it. After beating the Red Dinosaur, the old lady will come over to you and talk with you. Your whole party will pop out and watch the pirate chase the old woman around the well. Suddenly, the woman pirate will come in and will convince the male pirate to leave. Once you gain control again, go up to the old woman and talk with her. You will give the three pieces of the Trident to her and she will throw them into the well. The well will start glowing and suddenly a trident will pop out. When you have control again, use Reveal to reveal floating platforms that allow you to get the Trident. Make your way out of the cave by going back into the previous room, heading through that and going down the stairs. Then, go down the stairs to the north and head southwest, down the stairs and then out the door which is also southwest. You should probably visit the Inn again before you leave town. `-`-`-`-` `-`-`-`-` Section 43: "Blue Door" Village `-`-`-`-` Get back on your ship and then head southeast to reach a small island not too far from where you just were. Land on the beach on the south of the island and enter the town. This is not a very large town, so there is not that much to do. Head east when you enter and walk onto the ship. Check the gray box to find a Lucky Medal. Then, head back west and use Freeze on the puddle. Go up the two sets of stairs and then move the box south and push it off of the cliff. Go down the stairs and then move the box two squares to the right of the ice pillar. Go up one flight of stairs and push the other box on top of the box you just pushed. Hop onto the double boxes and then jump over to the ice pillar to the left. Climb the vine and then the vine after that and then head north. A red bird will land in the nest. Go up to the bird and use Mind Read on it (press Select to bring up the in-game menu) to get a red item. If anyone has any idea what this item does, e-mail me at lostage@comicsoft.zzn.com Once you've obtained the item, go back down the vines and exit town. Go back on your ship. You will now want to go around the coast of the large horizontal continent in the southern hemisphere. Sail south and then start going clockwise around the continent until you find two small beaches seperated by a river in the southeast part of the continent. Land on the left beach and then head north. Head northwest to reach a bridge that you should cross. From there, continue to head north along the dirt path and cross a bridge to the east when you reach it. Head north to enter "Blue Door" Village. "Blue Door" Village is characterized by its small stone huts that have blue doors on them. You will probably want to visit the Weapons and Armor shop as it has a decent selection in the Artifacts section. Once you've done that, head east of town. You will see a few stumpts of trees cut down and some kids running around one of them. Talk with the southern most kid to start getting involved in what appears to be a game of theirs. You will start to go around the tree stumpts. Pay attention to the order, as you will use this later when sailing around Lemuria. Once they're done, head to the northwest area of town by going up the hill in the middle and crossing the bridge. Enter the hut next to a wooden pillar. In this hut you will see a Black Smith on a bed. Talk with him to have him bring up an item screen. Go through all of your items and see if he will accept any of them to forge a new weapon for you. Items that I know he will exchange include a Blue Feather that you should probably have obtained by now. In order to get him to forge your weapon, exit town and then re-enter. The weapon should be done by this point. In order to obtain it, talk with the man's wife in the bottom of the house. The sword is a very good weapon to equip on either Jenna or Picrad at this point. Note: You can come back later and give him a different item to get a different forged weapon, although you may not have any of the other items at this point. I hope to update this section soon with the different items that can be exchanged for weapons. Once you've obtained your forged weapon, exit the town to the north. `-`-`-`-` `-`-`-`-` Section 44: "Sinking Lake" `-`-`-`-` When you are back on the World Map to the north of "Blue Door" Village, start walking along the path. Keep along it as it twists and turns and go across a bridge going south when you reach it. Go east from here to reach "Sinking Lake". "Sinking Lake" is characterized by its green, murky water that you slowly sink in if you walk in it. After entering "Sinking Lake", head east past the canoe and on to the next screen. Go on to the dock and Move the wooden stumpt to the left into the water. Hop to the dock to the right and then head north on to the ledge. You will see three bushes and you should use Whirlwind on the one furthest to the left. Go through the revealed door. You will now be in a purple cave. Go north to find a blue item stuck in the mud. Talk with it to have it say something. After that, the in-game menu will pop up. Use your Dig Psynergy to obtain the item. Once you've done this, exit the cave. Head down the stairs to the right once you get out of the cave. Before you go into the water, here's a little description on how it works. You will sink in it after walking about eight to ten steps. In order to prevent yourself from sinking, walk on the bubbles which will bring you back up to maximum height above the water. Walk on to the first bubble next to the stairs and then head due south on to the bubble there. Make your way left around the dock until you reach a fork. Take a right at the fork and go right once more. Now, go to the bubble northeast of you. Then, go right, up, and right. You will now be near a ledge to the right. Go on to the bubble northeast of you and then head south to the final bubble next to the stairs. On this ledge, use Whirlwind to reveal a door behind the bush. You will now be in another purple cave. Head north and go down the stairs. Go south to find air being spat out of small openings in the wall. You will need to time yourself moving right so that you walk past the openings when they are not spitting air. When you get past the first two openings, wait for the third one to stop spitting air and then Move the wooden pillar that is right of you to the left. You can now get past the fourth opening. You will see a Venus Djinni that you can't get quite yet. Head north and go down the stairs. Go through the next room and go down another flight of stairs. Head south to find another blue item that you will have to dig out. Once you've done that, go back up the stairs. Head clockwise around the large middle wall to find more openings in the wall that are spitting air out. Once again, time moving left so that you go past the openings when they are not spitting air. When you get past the fourth opening, push the wooden pillar to the right so that it covers up the fourth opening. This will cause the Venus Djinni to your left to be pushed down the crevice below it. Intentionally fall down crevice that is second to the left. You should land on a ledge next to the Venus Djinni. Go into the battle with Summons ready, as it can be a tough enemy. Once you have defeated the Djinni, slide down the crevice, head right and go up the stairs. Head all of the way left in the next room, going by the openings and then go north up the stairs. Head south to exit the cave. You will now be outside of the cave again. Have atleast 1 Earth Djinn and 1 Fire Djinn set on Felix so that he has Growth. Then, use Growth on the plant to your right. Head north and then slide down two crevices. You should now be right next to another bush. Use Whirlwind on it and go through the door to enter yet another purple cave. Head north in the first room and go down the stairs. Go south in the next room and take a right at the fork. Go through the door in the right part of the room. Go left in the next room to find an opening spitting air. You will need to go right after it stops spitting air to get through. You should now see a small hole below an opening. Wait for the opneing to spot spitting air, then use Douse on the hole and quickly after that Freeze the puddle of water. Climb the ladder to the right and use the ice pillar to jump to the ledge above. Head left and slide down the crevice. Continue to head to the left and then go down the staircase. Head right in the next room and go down the stairs. You will now be in a room with a lake of magma. Head south to find a glowing rock which you should use Douse on. Once you've done that, Move it into the magma lake. Use it to hop to the the stone below and then get back on the ledge. Head southeast until you come to a fork. At this point you will want to go the left and through the door there. You should now be in a room with several stepping stones in the middle of a lake of magma. Go south and hop onto one of the stones below an opening that is spitting air. Head right, then go north, then go right once more to a series of stones under another opening. Hold up against the wind and then when it stops quickly get to top of the series of stones and jump to the right. Head right and then south to reach a small ledge. Go south from here and jump onto a stepping stone. Jump south once more to reach a ledge to the south. Head right and jump north onto the first stepping stone that you come to. Go north and step onto the stepping stone to the left of a burning rock. Douse it and then Move it to the left. It will float north, so follow it and use it to jump to the ledge to the right. Go north to reach the next screen. Go north on the next screen until you reach a large rock above a wooden pillar. Use the Shake Psynergy to knock it into the lava. This will divert the lava and dry up the river above. So, head around the river and use Douse on the burning rock. Push the rock into the lava below to have it float to the left. Use it to jump to the platform below. Head northwest in the small passage to the right of the lake to reach a door to the north that you should go through. You will now be in a room with another burning rock below you. Douse it and then move it down. This will allow you to reach the door to the south. Go north along the small ledge in the next room. Keep going until you reach a door to the south that you should go through. You will now be in a room that just has a burning rock in the middle. Douse it to cause a flash of light to appear to the left. Use Reveal to reveal a sparkling gold object. Check it to bring up the In-Game menu. Use Dig to get a blue crystal item. Use Retreat to exit the cave. Slide down the crevice once you're outside of the cave to land on a bubble. Go left, left, south, left, southwest, left, northwest, northeast, east, east, and finally north to reach the bubble next to the stairs. Go up the stairs, then head southeast along the docks and then exit "Sinking Lake". `-`-`-`-` `-`-`-`-` Section 45: Finding Lemuria `-`-`-`-` When you arrive back on the world map, head east and the north across the bridge. Continue along the path until you get back to "Blue Door" Village. Head south in "Blue Door" Village and heal your characters in the inn. Then, head up the hill south of the inn and go west to the blacksmith. He will be back on the bed again, so you will need to talk with him in order to get your new Blue Crystal item made into a weapon. Then, exit the down and come back in to have your item finished. Talk with the woman in the blacksmith's house to buy a blue defensive item. Now, head out of "Blue Door" Village and go across the bridge south of you. Head south along the dirt path until you reach your ship which you should board. Head back around the continent counter-clockwise until you are north of it. You will now want to head northwest to the white cloud in the middle of the ocean. The screen will start to get foggy and you should see an entrance in the south part of Lemuria. Enter it. `-`-`-`-` `-`-`-`-` Section 46: Reaching Lemuria `-`-`-`-` When you enter Lemuria, you will notice that you are still in your ship. This will be the first real puzzle that you need to while in your ship in the game. You will also see several whirlpools and water currents that you will need to navigate through. At first, it seems like it is impossible to get through Lemuria. You'll probably be sent out at one point and you will see the whole party discussing how to get through Lemuria. I'm assuming that they are talking about the kids back in "Blue Door" Village as they revealed how to get through Lemuria. The key is building up speed going around the whirlpools and then making your way to the volcanoes. Circle the volcanoes a few times and they will start to sparkle and eventually one of the water currents will disapear allowing you to pass through. So, head north on to the first whirlpool and then make your way to the one above that by making a circle with the D-Pad to gain speed and then holding Up when you get near the top of the Whirlpool. Use the same procedure to reach the water above the whirlpool you're now in. Circle around the volcanoe starting at the bottom left corner going counter-clockwise around volcano twice to make the water current to your right disapear for about three seconds. Quickly sail to the whirlpool to the right of the current you made disapear. Head around the whirlpool you're now in and transfer to the whirlpool below you. Then, transfer to the whirlpool to your right. You will now need to make your way to the calm water above the whilrpool you're in. This is tricky because there is only a small opening to travel through. Try circling around the whirlpool a few times before attempting to move through the opening. Sail north and travel into the whirlpool. Make your way north going diagonally from whilrpool to whirlpool until you reach the top-right whirlpool. At this point, transfer to the calm water above. Head counter-clockwise around the volcanoe until you are northwest of the volcanoe. At this point, change directions and go around the volcanoe clockwise three times. When the water current above you disapears, quickly head north and sail into the whirlpool to your left. Transfer left through three whirlpools until you reach a volcanoe. Sail clockwise around the volcanoe until you are directly below it. At this point, reverse direction and go counter-clockwise around the volcanoe twice and then head south across the water current into the whirlpool. Transfer to the whirlpool to your right and then to the whirlpool below you. Transfer into the calm water to your left using the same technique you used earlier to get through the small opening in the rocks. Head to the left and go into the whirlpool. Head left once again to reach the calm water surronding the volcanoe. Get directly south of it going clockwise and then change directions. Head around the volcanoe counter-clockwise three times and then head south across the water current. Sail south and enter the whirlpool below you. Transfer directly south to reach another volcanoe. Start to the left of it and then change directions and circle it twice. Go to the left and into the whirlpool. Head to the left to reach calm water protected by a small stone opening. Then, head all of the way north to reach the final volcanoe. Start above it, change directions and then circle it thrice to make the waterfall above you disapear. Travel through the opening it revealed to reach the next screen. Save your game at this point, because you're about to fight a boss. Travel northeast and go into the whirlpool. Transfer out to the south and then go into the water current to reach two large volcanoes. Suddenly, a whirlpool will appear and a giant boss will appear. See the Boss Strategies section on how to beat the "Sea King". When you defeat the "Sea King" several boulders will rise above sea level and the "Sea King" will fade into the water. Head north to find an exit that you should go through. You will now be back on the world map. Head northeast and enter the island. You will still be in your ship when you enter this island. Head north and hug the right wall. When you reach the top of the room, head to the right. You will see several ships tied up on docks. Head all of the way to to the right to find an empty dock. When you get near this dock you will now be on your ship. Head south to reach land. Go counter-clockwise around the room to reach a staircase. Climb the staircase and use Felix's Move Psynergy on the ice statue. You will hear someone say something and then Felix will automatically hop across the gap and go north. Two people with green hair will start talking with you and then Kraden and Picard will pop out. Picard, Kraden and the two people will talk for a while. When you gain control again, go through the door to the north. You will now be outside in what looks like a place built a very long time ago. Head to the right and go up the stairs. Continue to the right and head up the main staircase to reach a semi-town. `-`-`-`-` `-`-`-`-` Section 47: Lemuria `-`-`-`-` Head north and go up the stairs on either side of the fountain (I'll cover the coin-tossing game here later). When you get to the top of the stairs, Kraden will pop out and lead your north. Continue to head north up the stairs to reach a castle guarded by two guards. Kraden and Picard will pop out once again and will start talking with the guards. Once they're all done talking, you won't be allowed in! So, head back south down the two flights of stairs and head to the right when the path forks. When you reach the end of the path, you should see a wiggling plant below you. Use growth on it to be able to climb down the vine. Head south and use Grass Whirlwind on the grass to reveal a Hard Nut. Climb back up the vine once you've obtained this. Head back to the left and keep going until you reach a house to the left of the main path. Go in this house to find one person and a chicken in it. Talk with the man next to the chicken to have Picard and Felix pop out. The man there will say something that freaks Picard out and makes him run out of the building. Shortly after this you will gain control again. When you try to leave the house the man will say a few things and make his bird fly around before you can finally leave. Head back to the right and keep going until you can go right no longer. There will be a rope coil here which you should use Drag on. Climb it and go through the door on the platform you're now on (you will have to hold up against the door). Head through the door on the left to reach a man with a brown coat. Your party will pop out and have another long conversation with him. He'll run through the door to the south. Once you have control again, follow him through the door. Head back to the left and then go up the stairs in the middle. Continue heading north up the stairs and enter the large building that you are now allowed to go in. Head north in the building and go up one of the two stairs in the middle of the room. Head north when you reach the next floor to find Picard, the man you talked with earlier and two other men talking. Your party will pop out and the old man will eventually make a large glowing rock appear in the middle of the room. Another old man with glasses will come in and stop the demonstration. He'll eventually get upset and leave the room. The man with the brown cape will then give you a treasure chest. When you have control again, grab the item from the chest. This item will allow your ship to sink the brown rocks that frequently block your way, but it must be equipped on Felix to be able to use it. Head south and go down the stairs. Head out of the building and then go south until you reach the fountain. Talk with the man next to the fountain to make him move out of the way. Then, go up to the fountain to enter the fountain mini-game. Here you can toss coins or lucky medals in order to obtain valuable prizes like weapons and armor. Just like the game in Tolbi in Golden Sun, the more turtles you hit the better prize you will get. Once you're done with the fountain mini-game, go south and go down the stairs. Head to the west and go down the stairs. Head clockwise around the next room and board your ship. Kraden will pop out when you board the ship. Talk with him to be able to sail your ship again. The characters will say a few things as your ship automatically sails west and then out of the cave. Head back into the cave and sail north along the left wall. When you come to a brown rock, use Felix's Sink Psynergy that you just obtained to sink it into the sea. Head along the path that it blocked to reach the next screen. Go south and then west in the next room. You will find another empty dock in the southwest corner of the room. Dock your ship at the empy dock and head off of the ship. Head east and go through the door to the south when you reach it. Go down the stairs in the next room and head west. There is a Mercury Djinni hiding underneath a grass patch to the left of the gray statue there. Use Grass Whirlwind to unbury it and have it run under the ice statue to your right. Use Shake on the statue to have the Mercury Djinni pop out. You will obtain the Mercury Djinni without a fight. Once you've obtained it, head back to your ship and exit the cave via the way you came in. When you get back on the World Map, head south and go back in the whirlpool area. Head to the left immediatly when you enter. When you reach a brown rock, Sink it and head to the left to reach the next screen. Continue to head to the left and Sink the next rock. Go south and go into the water current to exit Lemuria. `-`-`-`-` `-`-`-`-` Section 48: Sailing West `-`-`-`-` From Lemuria, sail west southwest (that's going more to the west than to the south) into the water between the large vertical continent in the center of the map and the round continent to the right of that. Sail past the small island inbetween the two continents and continue hading south along the narrow river. Eventually you will reach Gonodowan Cliff by sea. There will be a brown rock blocking your way that you should Sink. Head south to reach the water south of Gonodowan Cliff. You will now be on the west part of the map. A large new area is now open for you to explore. In addition, the seas are now a little rougher and you will have to fight some harder monsters, although they shouldn't be that hard. Sail clockwise around the three islands to the south of the large continent to the left of you. Head up the west coast until you reach a large navigable river. Sail up the river and then head south when the river joins a larger one. Sail south until you reach two small rivers. At this point, land your ship on the west coast of the river. Head due east to reach "Red Totem Pole" Village. Your only real purpose in "Red Totem Pole" Village right now is to heal your party in the inn. Do so and then head back to the ship. Sail back out of the river by the same way you went in. Once you're back in the open sea, sail north between the large continent on your right and the small round one that is northwest of you. Keep going until you reach a relatively small horizontal continent in the northern hemisphere. Sail up the river that has its mouth on the southern coast of the continent. Make sure that you sail up the left of the two rivers. You will reach a large lake in the middle of the continent. Head northwest in the lake and then go up the right river when you come to a fork. Sail north until you reach a dead-end next to a cave. At this point, hop off of your ship and enter the cave. Head north and then take a left at the fork. Use Whirlwind on the bush to reveal a ladder that you can use to climb to the ledge above. Exit through the door to the north. Head clockwise around the next room, hopping across the various gaps and go through the door in the southeast part of the room. Note: You will see a Mercury Djinni in this room, but you can't get this yet as you need the Psynergy Lift to get it. Push the wooden pillar in the next room off of the ledge to the right and then use it to jump to the ledge to the right. Head northeast and go along the path. Climb down a ladder when you reach it and exit through the door to the south. You will now be outside of the cave. Head northeast to reach the next town. `-`-`-`-` `-`-`-`-` Section 49: "Mudbrick" Village `-`-`-`-` "Mudbrick" Village is characterized by its inn with beige colored mud bricks north of you when you enter it. The village also has a few red and white teepees. You'll also notice that the people in the village are not very talkative, and you'll be lucky to get more than a "..." out of them. When you enter "Mudbrick" Village, stop into the inn regardless of whether or not your characters need rest or not. Go down the stairs to the left of the inn-keeper to reach the ground floor. Head southwest and exit through the door to get out of the inn. Head north and hop across the river to a ledge with a wiggling plant on it. Use Growth to make the vine grow and then climb it. Head north and grab the item from the treasure chest. Once you've obtained the item, head back down the vine and back through the inn. Head to the right of the inn and then go up the bridge to the north. Then, head across the bridge to your left and go up the large set up stairs. When you attempt to enter the large building above the stairs an Indian Chief and two guards will pop out and not let you in. Pfffttt.... You didn't want to go in their stupid house anyways :). Head back up the stairs and talk with the Indian Chief again. He will say something and then the in-game menu will pop up. Go to the items menu and use the Shaman's Rod. This will cause your whole party to pop out. The chief will pointlessly walk back and forth a few times with a question mark over his head and then will say something that makes Kraden upset. The guards will then have an idea and they and the Indian Chief will run off. When you gain control again, head to the right and go across the bridge. Then, go north to the next screen. Continue to the north, going back and forth between the two bridges to reach the next screen. Here you will see the Indian Chief and two guards surronding a large purple tornado. Use Whirlwind on this tornado to have your whole party pop out. Sheba will then proceed to use Whirlwind on it which will create a giant tornado. This tornado clears the sand above you. Everyone will talk for a while and then the Indian Chief and his two guards will exit to the north. When you have control again, follow them north. The Indian Chief will then show you something similar to Collosso in Golden Sun! Also noteworthy is the fact that Felix will say "?". `-`-`-`-` `-`-`-`-` Section 50: "Mudbrick" Arena `-`-`-`-` "Mudbrick" Arena is my lame name for an event similar to the Collosso Event in Golden Sun. You need to use Psynergy and speed to beat the Indian Chief in a race to the finish. Before you step up to the starting line, make sure to save your game so that if you mess up you can easily try again. Also, since you will be fighting a boss at the end of this battle you will want to configure your settings like Djinn set now. Once you're ready, step up to the starting line to have the Indian Chief begin the race. The walkthrough will be split up into different parts based on the different "rooms". There will be an optional guide on how to get the item in each room as they are not required to beat the boss. Also note, you should probably give up the weapons on your weakest character (probably Sheba) as you need to fight a boss after the race. Room 1: Push the steel pillar up twice and then climb the vine to the right. Hold left and wait until the water shoots up to hop to the pillar and then on to the ledge to the left. Climb the vine and then go up the path above you. Treasure Chest 1: Instead of going up the path above you, go to the right wall and climb down the vine. There is a potion in the treasure chest. Room 2: You will want to get to this room before the Indian Chief so that you will only have to place one item in the treasure chest. Step on the green foot step and then go to a treasure chest. Select Yes and then goto the Items menu. Choose a weapon or armor item to give to the treasure chest. This will open the door. Room 3: Head north until you reach an area with five yellow pillars. Psuh the middle pillar down and then the lower two towards the center. Then, climb the vine to the right and hop across the pillars to the ledge on the left. Go through the path north of you to reach the next room. Treasure Chest 2: Climb down the vine to the right instead of going through the path to the north to grab the Blue Veil. Room 4: This is another step on the green pad and place an item in the treasure chest room. It behooves you to be early so that you only need to give up one item. Room 5: Head north until you reach a sand waterfall. Use Burrow to dig under the sand and climb the sand waterfall. Stay to the right and you'll eventually unburrow next to a bush. Use Sheba's Whirlwind on it to reveal a vine that you should climb. Head north to the next room. Treasure Chest 3: Head up the sand waterfall but do not burrow. Instead, keep to the left and go down the left path to grab a potion from the treasure chest. Room 6: This is another step on the pad and put items in the treasure chest room. Room 7: Head north until you reach a room with three steel pillars and two wooden ones. Whirlwind the bush on the middle steel pillar to be able to Move it. Pound the wooden pillar on the left and the one on the right. Then, move the steel pilar on the left onto the pillar you just pounded and the move the middle pillar on to the other pounded pillar. Climb the vine to the west and hop across the pillars to reach a ledge to the east. Climb the vine and head north to reach the final room. Treasure Chest 4: Push the pillar on the left one square to the left of the ledge with the treasure chest on it. Then, climb the vine on the left and grab the blue veil. Room 8: The final step and give an item room. I hope you have some decent weapons left :). You are now outside of the cave. Climb up the long vine to the left and then hop across the the arena to the right to start the battle. See the Boss Strategies section on how to defeat the Indian Chief. `-`-`-`-` `-`-`-`-` Section 51: "Mudbrick" Village Part 2 `-`-`-`-` Once you defeat the Indian Chief, he will give you a Green Item that will allow you to use the Psynergy Vortex (more on that later). He will also give you back your weapons and you will end up laying in one of the beds in the inn. Hop out of bed and exit the room. Climb the stairs to the left and then exit the building. You may have already noticed that the townspeople will now talk with you. You can also go in many buildings that were previously locked. Head to the right and go across the bridge. Enter the two story building to the right of the bridge and head north in it. Climb the stairs and exit the room to the south. Head to the right on the next screen until you reach a dead end. Move the wooden pillar to the left and then slide down the crevice below you. Head back to the left and cross the brdige. Go over the bridge to the north and then the one to the west. Go into the Indian Chief's house. There is no need to talk with the Indian Chief, so head down the stairs in the northeast part of the house. Go south through the room with the beds and use Drag on the rope coil outside of the building. Climb it and head right on the ledge. Continue until the next screen. Hop across the gap via the wooden pillar that you moved earlier and head to the right. You will find a Jupiter Djinni sitting on the edge of the ledge. Talk with it to obtain it without a fight. Head back to the left and slide down the crevice on the next screen. Then, head north to the next screen. Continue north heading across the two bridges and go to the next screen. Head north past the tornado to where you started "Mudbrick" Arena. Climb the ladder to the left and head south to obtain a Hard Nut from a treasure chest. Climb back down the vine and enter the cave on the right. Surprisingly, the two sides of the cave were not identical. So, in the first room grab the treasure chest to the left and then use the Bomb Psynergy to destroy the cracked wooden pillars. Head along both paths to get both treasure chests. Head north and go past the next room in which you will no longer need to place an item in the treasure chest to open the door. In the next room, push the steel pillar on the right all of the way to the north to grab the treasure chest. Then, push the steel pillar to the left all of the way north. Push the torch to the left below the ice pillar to make it melt. Once the ice pillar has melted, go north and climb the vine. Hop across the steel pillars and climb the vine to the right. Head north to reach the next room. Push the horizontal log north in the next room. Then, push the lower vertical log to the left. Climb the vine to the left and then up and down the one to the right. Push the horizontal log south, then move the steel pillar up and to the right so that it does not block the path of the log to the left when you push it into the stream. Do so, but don't hop across the stream quite yet. Push the horizontal log north and then push the lower vertical log to the right. Hop across the lower log to get the treasure chest, then hop back across and go north. Hop to the right and climb the two vines to reach the next room. In the next room, push the steel pillar furthest to the left all of the way to the top. Climb the vine to the left and use the pillar you just moved to hop to the ledge above. Move it to the right and exit through the door to the north unless you want the potion and veil. You should now be outside of the cave. Climb the long vine and hop across where you battled the Indian Chief to the ledge to the left. Climb down the vine and then head to the purple vortext to the left. Step on the purple vortex and use your new Vortext Psynergy by equipping the large Green item on a character. This will cause you to float in the air. Quickly float to the ledge to the left and then go through the door there. Unforetunately you cannot get through this cave yet, so exit the room, slide down the crevice, push the wooden pillar to the side and climb the vine. Go back into the cave and head back through it. Make your way out of town. `-`-`-`-` `-`-`-`-` Section 52: "Brown Stairs" Town `-`-`-`-` Head southwest from "Mudbrick" Village and re-enter the cave. Go back along the path and climb down a ladder when you reach one. Then, head south and go out of the cave via the door in the south part of the room. Get back on your ship and sail back down the river. Sail south past the lake and keep going down the river until you reach the sea again. Head west once you're back in the sea and head towards the beach on the other side of the gulf. Land on this beach to find a town right off of the sand. Enter "Brown Stairs" Town. "Brown Stairs" Town is characterized by its brown cliffs and three flgihts of stairs that you will need to climb to get to the one house in "Brown Stairs" Town. Climb the stairs and then head west. Climb a vine when you reach one and continue to the west. Use Growth on a wiggling plant to create a vine that you should climb. When you reach the top ledge, head to the right to reach a small area enclosed by a fence. There is a wooden crate here that you need to stand two squares below to Move down. Then, push the crate all of the way to the left and then push it down the cliff in the left-most opening. Head back down the vine that you used growth on earlier and then go right. Push the wooden crate off of the ledge to the right and then climb down the vine below you. Get beneath the wooden crate and Move it to the right then climb the vine again. Hop on to the wooden crate and then climb the ladder to the right to reach the Mars Djinni. You will obtain him without a fight. Climb back on to the ladder and go all of the way to the left. Enter the cave and obtain the 166 coins from the treasure chest. Then, go back out of the cave and slide down the crevice. You can now head out of "Brown Stairs" Town. `-`-`-`-` `-`-`-`-` Section 53: Finding Some Djinn `-`-`-`-` From "Brown Stairs" Town, head back counter-clockwise around the continent. Keep going until you come to the second navigable river (the one to the right of the river you went in earlier to reach the large lake). Keep sailing up the river until you reach an area with a mountain on the coast to your right and a dead-end river to your left. You want to drop off directly above the mountain. You should now be on a small strip of land inbetween two rivers. Walk around and get in a random battle and you should face a Venus Djinni. Once you've defeated and obtained the Venus Djinni, sail back down the river and out to sea. Sail southeast to reach a round continent in the middle of the western hemisphere. Head counter-clockwise around the coast until you reach a beach on the northwest corner of the continent. Land your ship here. Head southeast from the beach. When you reach a narrow peninsula, head east towards the edge of the peninsula. Walk around in the small area between the eastern-most forest and the one directly to the west. You should encounter a Mars Djinni in a random battle. Once you have defeated the Mars Djinni, head back to your ship. You now need to continue traveling counter-clockwise around the continent going past the southern tip of it and then continuing north. Keep going until you reach a navigable river inbetween two large beaches. Travel up it and take a left at the first fork. Head south when the river forks again and left at the fork after that. Head south along the river until you reach an enclosed gulf. Head left and go in the large bay when you reach it. You should see the next town on the north coast that you want to enter. `-`-`-`-` `-`-`-`-` Section 54: "Brown Sail" Port `-`-`-`-` You will be docked on your ship when you enter "Brown Sail" Port. Head off of your ship via the dock to the south and then head west to reach the beach. Then, go north to find several people underneath what looks like a Brown Sail (hence the name I gave to the port). Head past the people standing under the brown sail and exit to the left. On the next screen, head to the left and go up the hill. Head to the left and climb the ladder between two sets of trees. Head over the town sign to the right and continue right until you reach the next screen. Go down the vine here and grab the Blue Veil from the treasure chest. Head back the way you came and climb down the ladder. Exit the port through the door to the left. You will now be back on the world map. Head east until you reach a path that you should follow. Stay along this path to reach the next town which will be next to a giant crater. `-`-`-`-` `-`-`-`-` Section 55: "Crater" Town `-`-`-`-` "Crater" Town is characterized by its gigantic crater next to it on the World Map. The town also is very barren and dry as sand is all over. Head west when you enter the town and go up the hill. Stop in the inn northwest of you to heal your characters, then you will probably want to buy the latest weapons and armor in the shop to the east. While you travel from the inn to the item shop, grab the golden object on a stand next to the inn. Once you're done with the item shop, head east on the path north of the shop. Head east on the next screen and then head north after going up the hills. Go north to find some drawings on the sand and several people including a guy who keeps having a "?" appear over his head. Head past these people and continue north to reach a large temple with many monks walking outside of it. Remember this, as you will need to come back here later. For the time being, head back into town the way you came. You are now done with "Crater" Town for now. Head back towards the exit south of town but don't leave quite yet. Head to the right of the exit to find a bunch of grass with a center with no grass on it. Use Dig on it to reveal a Venus Djinni that you will get without a fight. Once you've obtained the Venus Djinni, you can now exit the town. When you are back on the World Map, head northwest along the dirt path. Continue along this path until you reach Jupiter Lighthouse. `-`-`-`-` `-`-`-`-` Section 56: Jupiter Lighthouse `-`-`-`-` Finally it's time to enter the third of the four elemental lighthouses. You should notice the dark purple cliffs to your left when you first enter Jupiter Lighthouse. Head north to reach the lighthouse itself. Go through the door that is past the two statues (which is probably the closest thing to nudity you will ever see on the GBA) to enter Jupiter Lighthouse. Head north in the first room and then take a left. Go through the door on left side of the room. Head south through the hallway in the next room to find yourself outside of the lighthouse again. Go south and step on the purple circle. Use Grass Whirlwind on the purple circle to warp to another purple circle inside of the lighthouse. Head north and go through the hallway in the next room. Go north when the path forks to reach two doors. Head through the eastern door to reach the next room. You will see a vortex in the next room. Climb down the ladder and then step on the purple circle. Use the Vortex Psynergy to float in the air and move to the ledge to the right. Head south to reach another purple circle. Use Grass Whirlwind on this to reach the next room. Head north in the next room and then go west. You will see a purple switch and a steel pillar. Push the steel pillar onto the purple switch to open the door above and below you. Go north and head through the door. You will see many statues in the next room and a bunch of purple orbs floating around a white beam. Head to the left and go through the door. Climb down the ladder in the next room and head to the right. You will see a white pillar out of place at the end, so Move it to the left. Head back west and go up the ladder and then up the stairs. The next room has a mini-log rolling puzzle. Get under the northern vertical log and push it north. Then, push the horizontal log below it north as well. Head around the horizontal log you just pushed clockwise to be in a position to push the vertical log to the left. Do so and then push the horizontal log to your right north. Push the vertical log back to the east and then use the the log you just pushed to hop to the platform in the middle and grab the armor from the treasure chest. Then, hop back to the left and exit through the door to the south. Use Grass Whirlwind in the next room to transfer to the ledge above. Go through the door to your left. Head west and then south in the next room. Head past the purple cirlce and exit through the door to the south. Head southeast in the next area to find a door that you should go through. Head up the stairs in the next room and then head through the door on the left. In the next room, go north until you reach several pillars in a circle. Hop onto the one on the left and then use Reveal to reveal a pillar in the middle. Use this to hop to the ledge on the right. Head north on this platform and go up the stairs. In the next room there are a series of pillars that you will need to jump over. Head right, right, down, right and then right on to the ledge. Go south just a little and then jump back onto the pillar southeast of the one you just jumped off. Head left, down, left, and then down onto the small platform. Slide down the crevice and then head to the steel pillar north of you. Move it all of the way to the left and then move the pillar below one square to the left. Head west and then north to come across anther pillar. Push this one all of the way north and then climb the ladder to the left. Head north, going around the treasure chest until you reach the stairs. Instead of gonig up the stairs, hop on to the pillar to your right and then hop down, right, down, right, down, left, down, down, left, up, up, left, left, down, left to reach the treasure chest containing an attacking item. Head back on to the ledge using the same path. Go up the stairs next to where you just hopped. Slide down the crevice below you in the next room. Head east past the white pillars and climb the ladder. Head south along the right ledge and exit through the door in the southeast corner of the room. Head left in the next room and go up the stairs. Go south past the four statues in the next room and exit through the door in the southeast part of the room. You will now be outside of the lighthouse. Head up the two flights of stairs to your right and then climb the stairs to your left. Head down the stairs to the left of the purple blocks and climb down the two flights of stairs on the left side of the lighthouse. After you have climbed down the stairs, go through the door on the right. Head north in the next room and go down the stairs. In the next room, head south and slide down the crevice when you reach it. Head to the right and climb up the ladder in the middle of the room. Something will say something to you which you should just ignore. Continue climbing the ladder and then use Vortex when standing on the platform. The four platforms surronding you will start to hover as well as other platforms throughout the lighthouse. Use the floating platforms to hop to the ledge on the right. Head north and go through eastern-most door in the room. You will now be in another room with the levitation now activated. Head north and climb down the ladder. Push the white pillar in the middle all of the way north on to a vortex pad and then climb back up the ladder to your right. Use the pillars to hop to the ledge on the left and go down the stairs. Head all of the way south in the next room and go out the door. You will now be outside of the lighthouse again. Head south past the purple switch and push the white pillar one square to the right. Now, go back to the purple switch and stand on it to make the pillar fall. Head over the bridge that you just made collapse and keep going along the path to reach a door that you should go through. Head north in the next room and hop on to the northern-most pillar that you can hop on. Hop on to the ledge in the middle of the northern part of the room and go down the stairs. Head south in the next room and go around the wall in the middle. Head to the right and jump on to the floating platform circle. Use Reveal to reveal a hidden pillar in the middle that you can use to jump to the ledge to the right. Once you reach the ledge on the right, go south to reach a treasure chest with a Psy Crystal in it. Head all of the way back to the west and go through the door in the southwest part of the room. Go down the stairs south of you to reach the next room. Head south through that room and then go northwest and through the door in the next area. Go northeast in the next room until you reach a door going south that you should go through. Use Grass Whirlwind on purple circle in the next room to sink to the ledge below. Go through the door right next to where you just fell to. Push the horizontal log above you north and then go counter-clockwise around it and push it back south. Go through the door in the northwest corner of the room. Go down the ladder south of you in the next room and then head east. Push the white pillar there one square to the west to make it hover in the air. Then, go back up the ladder and use the pillars to hop to the ledge on the right side of the room. Go up the stairs north of the ledge. Head south in the next room hopping to the platform below you when you need to. Continue south and go out the door. Push the block with a vertical line going through it off of the ledge to the left. Then, slide down the crevice and move the block up once and left twice to fit it into its place. Step on the purple vortex below you and use Vortex on it. Hover on to the platform to the left and then go north to the purple circle. Stand on it and use Grass Whirlwind to float to the ledge above. Go through the door to your right. Go east, then south and then east again in the next room. Exit through the door to the south. You will now be outside of the lighthouse again. Push the block with a metal rod sticking up from it to the right. Felix will be confused. Suddenly, lightening will strike and complete the current of purple energy. Head back through the door that you came in and back through the next room. Grass whirlwind back down to the lower level. Head south and walk on to the purple vortex. Hover to the right and fall down. Head to the left and go through the door. Head north in the next room and go up the stairs. Push the top vertical log north, then the one below it north and then the vertical log west. Push the final horizontal log north and go through the door. Step on the purple circle in the next room to ascend to the ledge above. Go through the door to the left. Go southwest through the next room and out to the outside of the lighthouse. Head southeast and then go through the door and up the stairs. Head through the door on the left in the next room. Go north and hop on to the circle of pillars. Use reveal to reach the middle ledge and then go up the stairs to the north. Head east on to the ledge on the east in the next room and then go through the door to the south. Head clockwise around the outside of the lighthouse and through the door. Go north along the left ledge and go up the stairs. Slide down the crevice in the next room and step on to the purple vortex. Hover to the ledge on the left and grab the red key that is sitting on the ground. At this point, the quickest way to reach your destination is to use Retreat. Enter the lighthouse again and continue heading north until you reach the main room. Head through the door on the left, then head up the stiars to the north. Make your way through the log puzzle room, then Grass Whirlwind up to the ledge above. Enter the door to the left and head southwest. Step on to the purple circle inbetween two statues and use Grass Whirlwind. Go up to the red door and use the Red Key that you just obtained to open it. Head through the door to the west and then head west across the bridge. About halfway through the bridge there will be a series of purple blocks. Zig-zag inbetween these blocks to avoid the whirlwind being spat by a woman. Head through the door when you reach it. Head north through the first room and then head east (going west leads to a Mimic). Go up the stairs and then go through the door to the west in the next room. It's now time for another log rolling puzzle. Head right and go around the blocks. Push the horizontal log down. Head north and go up the stairs. The next room has several tiles that will crack and drop you to the previous floor if you step on them too many times. Head on to the cracked tile to the right and then go north. Head down the lane second to the right. If you want 306 coins, go up the path northwest of the statue and grab them from the treasure chest. If not, head through the door to the south. Go up the stairs to the right in the next small room. Then, go through the door to the left. Go up the stairs northeast of you in the next room. The next room is made up almost entirely of cracking tiles so be careful where you walk. Head right, down, right, right, and then up on to the purple vortex. Use Vortex on it and hover as far south as you can. Then, head down, down, left, left. Intentionally fall through the isolated crack in the middle. Fall through the next two cracks to reach a blue key. Once you've obtained the blue key, push the horizontal log below you south. Make your way back up the four floors the same way that you went before. When you reach the floor with the many cracked tiles, head left, down, left, left, and up on to the purple vortex. Use Vortex and hover down three squares and left two squares. Move the steel pillar to the right on to the purple switch to open a door to the south. Then, step on to the tile just south of the three dark gray tiles. Head right, right, right, up, right, right, up, right, right, up, right, and up on to the vortex. Use Vortex to hover all of the way south. Walk south along the tiles to reach solid ground again. Head south and then west. Watch out for the cracked tile below the stairs! Carefully walk around it and go up the stairs. Head through the door to the south in the next room. You will now be on top of the west tower. Head up the stairs to the west and push the backwards 7 tile into its slot to make the archer shoot an arrow at the woman holding a gray block on the main tower. Head back down the stairs and through the door. Go down the stairs and fall down the cracked tile below you. Make your way down the west tower and make your way back to the bridge going back to the main tower. Head back in to the main tower when you reach the door. Head back on to the purple circle and use Grass Whirlwind on it. Head north- east and go through the door to the south. Descend to the level below using the puprle cirlce and Grass Whirlwind. Go through the door next to you and go back through the log puzzle room. Head south along the left platform in the next room and go through the door. Head to the east in the next room to find a vortex on the ground. Stand on this and use Vortex to hover to the ledge to the left. Step on to the vortex and hover in to the white beam to the left. This will float you to a floor above. Hop to the right via the floating platforms and go through the door to the south. Go through the door northeast of you in the next room. You will now be in a room with a blue door. Go up to this door and use the Blue Key on it to open it. Head through the door to reach the outside of the lighthouse again. Step on to the purple vortex below you. Use Vortex to have the statue to your left blow you over to the east tower. Head through the door in the front of the east tower. Head north through the first room. Continue north and go through the door directly above you. You will now be in a large room. Go to the northeast corner of it to find a vortex that you should use Vortex on. Hover to the right and push the L pillar south. Then, slide down the crevice north of you. Push it left until you see a hole above you that you should push the pillar in. This will activate a new vortex. Step on this vortex and hover to the ledge to your left. Move the horizontal line pillar south and then slide down the crevice. Move the pillar to the right into the hole to activate another vortex and force up a pounded pillar to the right. Step on to the right-most vortex and hover to the platform to the right. Pound the pillar there to pound out both the horizontal line pillar and the L pillar. Slide down the crevice and then move the L pillar into the south- western-most hole. Move the horizontal line pillar to the hole where the L pillar once was (it is east northeast of where the L pillar now is). Stand on the vortex you just made and hover on to the ledge where the Jupiter Djinni is. You will have to fight this Djinni. Just use summons and psynergy on it for an easy win. Once you've obtained the Djinni, slide down the crevice below you. Head back to the vortex in the northwest corner of the room and hover on to the ledge with the poundable pillar. Pound it and then slide down the crevice. Push the horizontal line one square to the west and then all of the way north. Push the L pillar back to where it once was and where the horizontal line pillar formally was. Use the newly activated vortex to hover to the ledge on the left. Go up the stairs. Pound the pillar to your left in the next room to stop the levitation. Move the | pillar two squares to the right of the small set of stairs so that you can hop to the platform on the right. So, go up the stairs, hop to the platform on the right and climb down the ladder. Push the northwest pillar two squares to the west. Then, push two pillars on the yellow tiles with green circles within them below that pillar. Push a pillar two squares to the left of the southern-most pillar. Finally, pushing the remaining pillar inbetween the northern most pillars so that you can hop from the right one to the left one. Climb back up the ladder and head to the left and down the stairs. Move the | platform back into place to make the pillars below you hover. Hop across the platforms on to the ledge in the southwest corner of the room. Exit through the door to the south. Head up the staircase to the right in the next room. Head counterclockwise around the next room and make your way north. Go up the stiars when you reach them. You will now be in another cracked tile room. Head left and then go around the blocks making sure not to get taken away by the statue's whirlwind. Go left and then head south. Intentionally get blown by the southwest statue to the right wall. Then, head up, right down, left, down and then right and up the stairs. The next room might give you a headache with all of the purple vortexes surronding you. Use Vortex on the one right below the stairs and then head to the right. Get on the row one south of the statue and then "fake" to the north so that the statue spits out a whirlwind but you don't hit it. Go north directly after the coast is clear and you should avoid getting hit by it. It's a little tricky, but you'll get it eventually. The second one is even harder as you will need to very quickly dart around the right corner and get past without running out of hover time. Once you reach the platform, head north and go up the stairs. Head south through the next room to reach the top of the eastern tower. Go up the stairs on the right and push the 7 tile into place to make the archer shoot the second arrow. The two angel statues will now completely lift the gray top off of the lighthouse. The fastest way to get where you need to go is to retreat. Head north and make your way back into the main room in the tower. Head through the left door in the main room and then go north up the stairs. Make your way through the log puzzle room for about the 5th time and then Grass Whirlwind up to the ledge above. Go through the door on the left and then head southwest and go outside. As soon as you exit the tower you will hear Garet and Mia talking! Then Ivan and (yes, even mute) Isaac will be talking. Your party will pop out and then they will run to the center of the tower where you will see Mia holding Garet from falling off the edge of a lighthouse. Suddenly, Agiato and Karst will appear. Isaac and Ivan will talk with them and eventually they'll start battling (which actually looks pretty funny as they're not in the attack screen). At this point you will gain control again. Head through the door above you and then go up the stairs in the next room. Head through the door northwest of you. Head north in the next room and use Reveal to once again reveal a hidden pillar in the middle so that you can reach a ledge in the middle of the room. Go up the stairs north of you. Head east to reach the ledge on the right side of the room. Then, hop to the platform in the middle of the room and slide down the crevice. Head west and climb up the ladder. Save your game! You are about to fight a boss battle. Alex will warp in and say a few things to you. He will perform a weird Psynergy on you before you gain control again. Head south and go through the door. When you are outside of the lighthouse you will see Ivan go down and then Karst unleashing a powerful fire Psynergy to knock out Isaac. Your party will move down and talk with Agiato and Karst. Eventually, they will walk out the door and Felix will follow. Picard will now join Felix and you will gain control again. Head north and go up the stairs. Head east across the white pillars to reach the ledge on the right. Head south and go through the door. Head left and go up the stairs in the next room. Go south and through the door to find yourself outside of the lighthouse. Climb the stairs to find Agiato and Karst. Keep going towards the lighthouse to have Felix and Picard place the Jupiter Star into the lighthouse and have it light. After the lighthouse is lit a confrontation will ensue and it's time to battle! See the Boss Strategies section for information on fighting them. After the battle Alex will show up and heal Agiato and Karst. The three will run off. Isaac, Garet, Mia, Ivan and Kraden will then show up and have a conversation. Eventually, Isaac's party will join him and he will descend down the lighthouse. Felix will do the same after that. Head right and go down the stairs. Then, go south and climb down the ladder. Exit the lighthouse to the south. `-`-`-`-` `-`-`-`-` Section 57: "Crater" Town Part 2 `-`-`-`-` Once you're back on the Wolrd Map, head southeast along the dirt path to reach Crater Town. Enter it and head up the hill to the left. Head north- west to find a hill leading up to a house in the north part of town. Inside of here you will find Isaac and Co. Your party will pop out and everyone will start talking. After about a minute of talking Master Hamma (from Lama Temple in Golden Sun who apparently knew Ivan when he was a child) will come in. She'll say something that will shock everyone and then will go on talking. She will then use a Psynergy and then leave the room. A little after this everyone in the room will join your party! You will now have control of Felix, Jenna, Sheba, Picard, Isaac, Ivan, Garet and Mia. If you transfered your data at the beginning of the game (unlikely as this is an English version of a Japanese game and I doubt that many of you also played the Japanese Golden Sun) your characters will have the same stats as the characters you transfered from Golden Sun. If not, your new characters will be at Level 29 with 5 Djinn on each of them. They will come with an excess of Venus and Jupiter Djinn while you will have a shortage of Mars and Mercury Djinn. Set the classes as you see fit, although I recomend just going with a straight Djinn class set up for now. Note: You can also trade Djinn between all 8 characters, so you can mix and match Djinn so that you have a good set-up on one party. Since Isaac and Co. will probably be at a lower level than your other characters, you will want to go to the Status option on the in-game menu and Press L to bring "Isaac's Party" to the top row so that they will be usable in battle. You will also want to check the items of Isaac's Party. Equip all of the items that are not equipped to have the Psynergy Lift and Catch. Unless you transfered your game data in which you had the item Force Orb you will not have Force in this game, sorry. Anyways, head out of the room and then exit the town to the south. The weapons and armor shop is not open for you to buy new items for Isaac's party at this time. `-`-`-`-` To Be Continued... ~-~-~-~-~-~-~-~-~-~- ~-~-~-~-~-~-~-~-~-~- Chapter 5: Boss Strategies ~-~-~-~-~-~-~-~-~-~- `-`-`-`-` Section 1: Three Monkeys `-`-`-`-` The Three Monkeys are the first boss that you will face in The Lost Age. These primates like to use health and status boosters frequently, so you can afford to let your characters get low on HP before healing them because it's unlikely that all three monkeys will attack. Plus, the monkeys don't have much more than 200 HP, so they're a relatively easy kill. Have Felix's Venus Djinn on standby before the match so he can unleash a summon right away. Have Jenna use any of her multiple enemy attacking Psynergy and use Lightening with Sheba. `-`-`-`-` `-`-`-`-` Section 2: Scorpion `-`-`-`-` The Scorpion is a reasonably tough boss. His attacks can do a lot of damage, so make sure to have your characters healed at all times. Come into the battle with all of your Djinn on standby and unleash summons on him during the first series of attacks. From there, you should have Felix healing; Jenna Summoning, using the Tiger Fire Psynergy or using healing items such as Herbs or Nuts; Sheba should be using her Plasma Psynergy and occasionally using Djinn and Summons. The most important thing is not to let any of the characters die. Feel free to use Herbs throughout this match because you won't have much use for them after this point. The Scorpion has a large amount of HP so don't expect any quick KO's. `-`-`-`-` `-`-`-`-` Section 3: Pirates `-`-`-`-` Despite there only being two pirates who confront you, you will have to fight up to three pirates. However, only the pirate in the middle poses any serious threat. The middle pirate has the ability to revive any of his fallen comrades, so focus your fire on him. Go into the battle with all of your Djinn on standby and unleash on them (make sure to always target the middle on as the primary pirate to hit.) Once you've finished the initial summoning, have Felix use Djinn as well as summon. Jenna should also use any of her attacking Fire Djinn to allow Felix to use the 1 Earth, 1 Fire Summon. When Jenna is not using a Djinn, have her use her effective Tiger Fire Psynergy on the middle pirate. Sheba pretty much should use Plasma throughout the battle. However, it's not a bad idea to give her healing items as she's the nimblest character and isn't obliged to use Djinn frequently. One thing to watch out for in this battle is the smaller pirate's strong sword attack that can do a lot of damage especially when both the stronger pirate and the supporting pirates attack the same character. Once you kill the main pirate the other two will come down relatively easy. Just use strong Psynergy and attacking Djinn on them to take them down quickly. The small pirates have less than 500 HP while the larger one has between 1000 and 1250 HP. `-`-`-`-` `-`-`-`-` Section 4: Giant Squid `-`-`-`-` Go in to the Giant Squid battle with all of your Djinn on Standby. This battle will be about blasting the Giant Squid with summons early. Initially, have all of the characters summon their straight Djinn summons (for example: Felix summons 3 Earth, Jenna 2 Fire, etc.) You should have at least 2 Level 4 Summons that should unleash about 500 damage a piece on the Giant Squid. After the first unleashing, the Giant Squid will probably deal some serious damage on your characters since their stats will be low as the Djinn are recovering. In the second round you will probably want to heal with both Felix and Picard while Jenna uses her Fire Tiger Psynergy and Sheba uses her most powerful Lightening Psynergy. Once your characters are pretty much recovered, have Felix use Ragnarok; Jenna continue ot use her Fire Tiger Psynergy; Sheba alternate between using Impact on Felix or Jenna; and Picard should continue to heal whoever is damaged. You may want to occasionally have Felix or Jenna use Djinn to get some summons again. The Giant Squid has only about 1,750 - 2,000 HP which really is not that much after dealing out the big summons him initially. He also does not have any truly powerful attacks and will probably attack after your characters have the opportunity to go. This will make it easy to keep your characters alive. `-`-`-`-` `-`-`-`-` Section 5: Dragon `-`-`-`-` Go into the Dragon Battle with everyone's Djinn on standby except for Sheba, who should have only 2 Djinn on Standby since she is the most likely to die early. Also, distribute healing items such as Nuts evenly between Jenna and Sheba who probably don't have healing Psynergy. Unleash the standard earth summon with Felix, 1 Fire/1 Wind with Jenna, Impact on Felix with Sheba and 4 Water with Picard. On the second turn, heal like crazy with all of your characters as the Dragon attacks twice per turn. From here on out, basically just start using Djinn on the Dragon with two characters while the other two characters heal. Don't let anyone lose too much HP, since the dragon will occasionally double attack that character. As long as you keep your characters from dyeing and continue to blast the Dragon with Summons and Djinn, it won't be that hard of a battle. The Dragon has around 3,000 HP, so the battle will be fairly long. `-`-`-`-` `-`-`-`-` Section 6: Red Dinosaur `-`-`-`-` Go into the battle with everyone's Djinn on standby except for Jenna. Unleash your straight Summons on the Red Dinosaur on the first turn and use Jenna's equivilant of Wish Well on the Red Dinosaur. The Red Dinosaur does not have particulary strong attacks, so you don't need to worry too much about him killing your characters off in one attack. However, always keep the characters healed using primarily Jenna who should now have the equivilant of a Wish Well spell. Felix should be pounding the boss with his Ragnarok Psynergy, while Sheba should be using Spark Plasma and occasionally Impact on Felix. Picard should use his Djinn on the boss and then summon when you a Level 4 Water Summon avalible. The unleashing of a Level 4 water summon on the boss should kill it. `-`-`-`-` `-`-`-`-` Section 7: The Sea King `-`-`-`-` Go into the battle with Felix and Sheba's Djinn on standby. Jenna and Picard should have all of their Djinn set so that they have healing spells. Equip the Trident on Felix. The Sea King will not take any damage unless you use the Trident on him first. So, go into the battle using defense building and healing spells with everyone except Felix who should use the Trident item (note: Goto the items menu and use the Trident, don't actually attack). This will allow you to do damage to The Sea King and it will also do about 165 damage to him. So, continue to use the Trident with Felix throughout the match. Sheba should use Summons on The Sea King for the second and third turns and then she should use Psynergy on him. Jenna should use her level-2 party healing spell throughout the battle. Picard should be using his Djinni that looks roughly like a backward L with two horizontal dashes within it, then an I, then a T with its right "top" pointing up, then a K with two horizontal dashes above the \ part of the K. This will probably be the fourth Djinni on his list and will make four blue boxes appear in front of the party. This is equivalant to Flash in Golden Sun as it will reduce all damage taken by 90%. The Sea King attacks *three times* per turn, so be fanatical about keeping your party at perfect health. Make sure to keep four Venus Djinn set on Felix so that he can Revive and characters that fall. The Sea King does not have as much HP as previous bosses, so a slow-but-steady approach is your best bet. `-`-`-`-` `-`-`-`-` Section 8: Indian Chief `-`-`-`-` Make sure that you configure your character before you start the race so that you do not waste valuable time. Felix, Sheba and Picard should all have atleast 4 Djinn on standby to unleash summons this round. Make sure that Picard has his Flash-like Djinni (see The Sea King strategy above) set so that he can use it in this match. Unleash each character's appropriate summon (Felix would unleash 4 Earth, etc.) on the first turn while Jenna attacks. The second turn, and from here on out, Jenna should use her whole party healing spell while Felix uses Ragnarok to pound on the two guards. Sheba should constantly use either Spark Plasma or High Impact. Picard should continue to use or set his Flash type Djinni each turn. Try to make sure that Sheba always has the most HP possible because you probably gave away her defensive items during the race so she's especially prone to dieing. You may want to start just attacking with Felix to save Psynergy in case he needs to Revive Sheba. Once the first guard falls the battle should get pretty easy as you should no longer be in danger of dieing. The guards have about 2,500 HP each while the Indian Chief has around 4,000 HP. `-`-`-`-` `-`-`-`-` Section 9: Agiato and Karst `-`-`-`-` You will only have two characters to fight Agiato and Karst with: Felix and Picard. Since you have so few party members, I recomend going into the battle with all of your Djinn Set to have the best Psynergy and stats. Have Felix and Picard use their Super Ragnarok and Super Ice Missile Psynergies (they should be the first on the list) respectively. After two series of attacks Jenna will join you in the battle. She should pretty much heal throughout the battle. Finally, after four series of attacks Sheba will join your party. She should use Djinn, Summons and powerful Psynergy against Agiato and Karst. Throughout the rest of the battle have Picard use his Flash-like Djinni while Felix continues to attack and use Super Ragnarok. Keep your party at full heatlh throughout the battle as Agiato has a very powerful Tiger Psynergy similar to Jenna's and periodically they will attack with a Summon. Don't let Felix's PP get too low because Karst has an attack that will occasionally kill you in one shot, so you will need him to revive frequently. The battle shouldn't be too hard if you play conservatively. Agiato and Karst do not have many more points than the Indian Chief did. `-`-`-`-` ~-~-~-~-~-~-~-~-~-~- ~-~-~-~-~-~-~-~-~-~- Chapter 6: Wrap Up ~-~-~-~-~-~-~-~-~-~- `-`-`-`-` Section 1: Credits `-`-`-`-` Walkthrough By: Ikillkenny (Mike Bentley (lostage@comicsoft.zzn.com)) My web site: Golden Sun Anonymous (http://gsa.nin-gaming.com) Contributes Credited Where Their Contribution Was Used `-`-`-`-` `-`-`-`-` Section 2: Copyright `-`-`-`-` This guide is © 2002 Michael Bentley. You may use this walkthrough on your site only after contacting me first. The author reserves the right to revoke a site's right to post the walkthrough at any time (if I originally gave you permission to post it I can still revoke that and you are no longer allowed to post it.) You may not alter or abridge this walkthrough without express written consent from the author. Golden Sun and the Lost Age are trademarks of Nintendo. © 2001-2002 Nintendo and Camelot Software Planning. This guide is not affiliated nor endorsed by Nintendo or Camelot. `-`-`-`-` ~-~-~-~-~-~-~-~-~-~-