OPNET Resource - Rules Data

 

 

 

 

Character Creation
Blue Booking
Vehicles
Other

 

 

 

 

 

Character Creation

 

 

Character creation will proceed as normal for a Trinity game. There are a few differences, as listed below:

  1. Think of character concept. Go over it with the Storyteller and flesh it out.
  2. The sheet starts with one dot in each attribute, and one in willpower.
  3. Decide if you want to be a psion or not. If you do, you must have at least one dot in a mode and a willpower of 5.
  4. The player will have 163 bonus points to distribute. For you math wizards and those who want to compare to the basic rules, that comes out to 75 from attributes, 46 from abilities, 7 from backgrounds, 12 from modes, 8 from willpower and 15 bonus points. This makes the basic character.
  5. Flesh out character some more.
  6. Add in bonus points assigned from your character's back history (these come from me). If I catch you comparing what each person is assigned, I will dock you bonus points. I don't want any arguments or hurt feelings.
  7. Calculate psi (just 1 for non-psions), init, movement and all that great stuff.

Some people may want to play some wild stuff (Qin, android, psychomorph, etc.). This is allowed, but first must be run by me. I will allow, for example, a PC who wants to be a psychomorph becuase it fits into a cool story. I don't want one just because a PC wants many kewl powers, but will still probably let you do it.

 

 

 

 

 

Blue Booking

 

 

Blue booking is when a player adds to the story of their character, or contributes to fleshing out the world between adventures. It can take many different forms. A player could write a story about their character's past, or about what they do in downtime. They could write about the religions in the UAN or the fashions of China. They could make pictures that help me out or illistrate something in this page. As a general guideline, anything produced should be OK to put into this page. To reward you (other then the fun of creation and influencing the game world), there will be XP kickbacks to sweeten the deal. How much XP depends on the quality and size of the work.

 

 

 

 

 

Vehicles

 

 

Health Boxes and Damage

We will be using the optional vehicle sheets that provide more health boxes for larger vehicles. Wound penalties will not be applied. Once the vehicle begins taking damage beyond its boxes, it will roll in the vehicle hit location / effect table in the Tech manual (result multiplied by damage taken). If one of these penetrating hits does more damage then the armor value (in one hit, after armor soak), the vehicle is spectacularly destroyed.

Heavy Weapons and Accuracy

Trinity's vehicle rules have always struck me as far less thought out compared to the rest of the game. One place this is very noticeable is the fact that heavy weapons have a better accuracy bonus then light ones (usually +3 vs +1). Frankly, this is silly. My solution is to switch this, light weapons get +3 acc, heavy ones get +1. Furthermore, light vehicles mounting heavy weapons get penalties to hit (-1 for med, -3 for heavy if heavy can even be mounted).

 

 

 

 

 

Other

 

 

Weapon Formatting

Formatting weapons adds the usual +2 to accuracy, but does not add +1 to damage as listed in the book. This never made sense to me and I was never happy with it, so I am omitting it.

 

 

 

 

 

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