Campaign Vitals
Dungeons and Dragons 3rd Edition
- Make a 20th level character using 90 points distributed between the 6 categories, 1 of the 90 points = 1 attribute point, with no more than two 18's. Then add 5 attribute points for every four levels up to 20th, then add any racial modifiers. Any race with an ECL of +4 or less is allowed, although monster or exotic races may have some disadvantages regarding nation size and population.
- DO NOT include any equipment, money, weapons, armor or other belongings of any kind. A treasury and funds will be allotted to you before the start of the game, and rules on equipment will be given if you choose to bring your character in to a situation in which he or she will need it, such as a duel between leaders. As well, during roleplaying, you may describe your character as in any attire which you deem appropriate, as it will be assumed that this can be acquired free of cost.
- When choosing a deity, pick from the Forgotten Realms pantheon, which does include some of the same gods from the Player's Handbook. If you don't have access to any recent Forgotten Realms material, pick a god from the PHB and I will give you the FR god which is most similar. Also, keep in mind a few, around five, new deities of my own creation will be added, and you may choose any if you wish.
- DO NOT pick languages other than those received from non-human races, such as dwarven or elven, as there will be no "common". Languages will be addressed once we have all PC's.
- Some things to keep in mind when making a character: Some races have specific habitats and customs, such as elves live in thick forests and use more magic and archery, while dwarves live in mountainous areas and prefer heavily armored melee combat. These rules will be followed even if you choose elves and desert terrain.
- Some more things to remember when making a character: You may have a spouse, heirs, and cohorts from the Leadership Feat, but attribute stats for heirs will be generated by the DM, and no "Followers" will be used from the Leadership feat, only "Cohorts", as defined in the DMG. So keep your character's age in mind, you could play a young, inexperienced leader, or, an old favorable king who has had good years and is ready to pass on the throne to his progeny.
- DO NOT write a background yet. You will be required to at least write a few sentences on how your character came to power, but you will need specific world information which cannot be given out until all PC's have been created.
- Choose the type of kingdom you would like, using the following specifications:
Terrain/Climate: Possible choices could be Temperate Grassland, Arid Desert, Tropical Rainforest, etc. Keep in mind some climates do not suit some terrain types, for example a polar rainforest.
Population Size: Possible choices are Immense, Large, Medium, Small, Tiny. Keep in mind this will not affect the territorial size of your nation.
Municipality Size: Possible choices are Metropolis, Large City, Small City, Large Town, Small Town, Village, Hamlet, Thorp, as defined in the DMG. Percentages can be used if, for example, you would like a big city or two and many small towns. This will not affect population size, as if you choose, for example "Immense" pop. size and "Thorp" mun. size, you will have a place much like the Dalelands of the Forgotten Realms, a large area with many people spread out amongst farming villages.
Government Type: Possible choices could be Despotism, Monarchy, Feudalism, Republic, Democracy, Magocracy, Theocracy, Plutocracy, or choose your own type. Keep in mind this will affect the happiness and loyalty of your people, and also how other nations perceive your own.
Society Type: Possible choices could be Militaristic, Expansionist, Industrious, Religious, Commercial, Cultural, or something more specific of your choice. Since conquest can be had through means other than military force, feel free to choose whichever you like.
Combat Preferences: Possible choices could be Magical-Arcane, Magical-Divine, Melee, Mounted, Ranged, Stealth, Sea/Water based, specific others, etc. You may use percentages if you wish to have, for example, heavy ground troops supported by archers, but keep in mind that magical types will have either large amounts of wizards and the like with little support, or large amounts of normal troops with small magical support. Also, as stated, specific races must follow their specific tendencies.
- These choices will be followed as closely as possible while still allowing some randomness. If you have a very specific idea of what type of nation you would like, feel free to give much more detail than what is listed here.
- If you wish to have something totally at random, simply say so, and everything will be generated for you.
- Once this is complete, send everything HERE along with any questions or extra notes.
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