|
This game is complicated and fun. It makes you think. Please read the rules in order to understand it.
General
Battles For Power Exaltation
>> To win the game you must have a mage who has all the planet's powers, then proceed to the sun if you have a leo. Leos are the only one who can go on the sun. They have a "shield" type deal which protects only one horse from the heat of the sun. Obvously you would want him to go with your mage ... otherwise the non magic horse would die. If you have two leos, then two horses can go. etc.
>> Leo horses can live on any planet. Since they are sort of like birth "gods" they will not die if they go to another planet because they have this "shield" that protects them. --> this does not make them resistant to magic however!
>>once a mage has all its powers, go ahead with a leo to the sun. You will battle oplican (role play type deal). Upon dying, Oplican's powers will be released in the form of gem; all Leos gain their sun powers back automatically and the rest of the planet's residencies gain their powers (mages will be the only ones with every power except the sun still); this gem must be eaten and will be shown when the eyes turn different shades of fading colors in and out and that horse receives all the powers + the ability to control everyone's power (except leo's shield). Since at the time leo and the mage will be the only ones on the planet, they can decide who eats the gem or give it to their leader (which is the right thing to do). if they decide to fight over it a battle will take place;
> NO ONE may venture to a planet that their sign does not rule. ASIDE a mage whom may only go if they contain their power.
>> want a planet? fight for it at earth. herd against herd. when you win, your mage gets their planet's power. However, even still after you have won that planet, and their horses are under your control you cannot go on their planet, only your mage can. You may force them to go to earth to meet you there, however, and you may force breed them there/taunt them whatever.
>> if you decline a battle you automatically give the power.
>> the first battle you do you must take every hit. you can only give 1 hit per post. should you win a battle every horse in your herd gains something (all get the same) it could be 1 dodge, 1 defense, another hit etc. They can use this for role playing any time they want. If a horse is found dodging, using defense moves or adding extra hits they will be warned, if they do it again kicked out of the planet etc.
>> you must have at least 5 horses in your herd to start battling...and you cannot battle a herd that has less than 5 members
>> so someone battles you back for that planet and wins? you still get to keep that power, however, you lose control of that planet. And they get your power as well.
>>Earth is like the meeting grounds i guess you could say. If you're kicked out of your planet or something you can stay there. Sometimes unusual things and hidden powers can be discovered on earth that no one has - gasps -
>> mares can be dictators.
>> the ruler may kick out any of his harem members.
>> Foals are always born on earth. After a mare breeds she must post on earth and not on her planet for a minimum of (3) days and then may get the foals stats. This is not a rule set in stone however, but if a foal happens to have a sign that is not able to live on a planet they will die upon exiting their mothers womb. Remember though, at earth she is vulnerable and can be attacked by other horses from other planets or taken prisoner, raped etc.
after three days of being bred you should post "BREEDING STATS" on earth to get the results.
>>Planet earth is a free for all. Horses can be raped, taken prisoner, stolen etc. in a matter of posts. Power playing is allowed to a certain extent and you must realize this when posting there. Death can even be evident.
>>There is a spirit on earth name Faun. He comes in many different forms. He has very old magic. be careful
>> these are your allies, the ones that bring luck to your herd...you may ask them to trade powers with you. they are the ones that decide yes or no. you can call upon your ally to help in battle also.
Detriment
>>Detriment is a true enemy of the herd, and when fighting them you must have their detriment's power... such as if you are on Uranus(-giggles- i cant handle the maturity...heh) and you want to fight Pluto, and since pluto has scorpians, which are uranus's detriment you must have say...venus's power because it has libras which are scorpians detriment. get it? really... only the dictators have to figure this shit out, its them who gives the signal! lol... blah
>>The Fall
The Fall is the worst possible enemy to go up against. If you do not have their "Fall's" and "Determents" power, you stand no chance in winning a battle, you will simply give your power to them, and your planet ... well herd will be at the mercy of your victor's hands... or rather hooves.
incase you don't understand here is an example: THE FALL
Venus which is made of Taurus
and Libra’s fall is … Virgo ….
Virgo inhabits mercury
Which means … if Venus was to battle mercury they would lose automatically UNLESS
they had mercury’s determent which is a Sagittarius or Pisces planet’s power ( Jupiter, or Neptune) and mercury’s fall which is Scorpio, so they would have to have Pluto or mar’s power also.
So …
In order for Venus to win against Mercury
They would need either
Jupiter or Neptune
And
Pluto or mars
the mage
>> the mage is the only one in the entire game that may use magic
>>to become a mage you must be chosen by your ruler, proceed to the forest and the ruler asks the universe if it will grant the horse magic powers. Sometimes they can be denied.
>>once a mage you are capable of learning any power from any planet
>> to obtain your first power, you must go to the forest and gain the knowledge
>>mages may teach eachother their power by meditating for 5 days in the forest (only ally mages)
>>Mages do not have to be loyal, once they obtain a planet's power they may move freely around that planet. thus a king must choose their mage wisely
>> if a mage goes inactive for a total of nine days, or it becomes disloyal to a ruler, a ruler may choose another
>>a ruler may not be a mage unless it is a mage first, and overtakes a planet.
>> there can be more than one mage to a herd
>> a mage may use their power whenever they want, its a very dangerous thing, do not give it to the hands of a wrong person. the only place they cannot use it whenever they want is on the battlefield, in which they are under restriction
>> at no time can their be more than sixteen mages on the game
Rulers
>>Rulers are at first assigned by joining. After we have enough this will close
>> if a ruler resigns, the second get its.
>>
Rulers can be challenged for; however, realize that the herd can have a civil war type deal...obviously if you step up to the ruler and say i want to over take your thrown and two of his herd members say oh no your not, you will lose.
>> if a ruler goes inactive, second get it.
>> The object of a ruler is that when the mage and leo come back from beating oplican, they will give their ruler the stone and they become ruler of the universe. However, this may not be the case. It's up to the ruler to build the strongest, loyal herd.
|