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CRONO TRIGGER:
Walk Through:
You start in Crono's
home. Go downstairs and get your
allowance from Crono's mom. Go to the
mayor's house and get the money from
the upstairs. Talk to the people if
you want to learn something. Go to
the south continent to the Porre
Shop. Buy whatever defense items you
can afford. Don't buy the sword. Now
go to the Fair. Go directly up. Bump
into the girl. This is Marle. Talk to
her, grab her pendant and give it to
her. She will ask to join you. Say
yes. Now go to Guardia Forest and
fight the Hetakes (the
mushroom-looking things) and build
your level to at least five. Go to
the lower lower right part of the
forest. You'll see a sparkling
object. Press "A" above it
and receive a power tab.Go back to
the fair and earn silver points.
However you like. You can fight Gato,
bet on the races, the hammer
challenge or the soda guzzling
contest. Trade the points for gold
and when you have enough, buy a Lode
sword from Melchior. The Sword will
help a lot. Four things to do at the
fair. Don't ask Marle to sell her
pendant. Have the cat follow you to
the little girl. Don't take the pink
package near the old man. And when
you go to see Lucca's invention,
Marle will want candy. Wait until she
buys something. Don't move until
then. This will help you prove your
innocence later on. You will want to
get the clone by paying 40 silver
points at the Tent of Horrors if you
want Crono back later. Get the cat
for 80 points if you want kittens.
Keep paying 80 points for cat food.
When you get enough, your cats will
have kittens. When you are ready, go
to north to Lucca's invention. When
Taban finishes talking, talk to Lucca
and use the telepod, then talk to
Marle. She will disappear. Get her
pendant and go into the past. Don't
go into the right telepod or you will
die in the hands of Lavos (only in
game+).
You'll find yourself
in a canyon. Go to the upper left and
you will be attacked by imps. They
are easy and can't do more than 10
points of damage each. Kill them and
go though the upper left corner.
Continue moving, fight whatever
enemies and exit. Go to each building
and talk to everyone. Now go through
Guardia forest. Tip: when you see
bushes rustling press "A"
in front of them and be attacked or
get a shelter. At the lower right
part of the forest you will see two
sparkling objects. Don't go for the
lower one. It will cause two roly
riders to appear. Anyway, go north
and go to Guardia Castle. You will be
stopped by soldiers but Queen Leene
will stop them from doing anything.
Go talk to everyone. Don't open any
chests in the castle. You can get
better stuff in 1000 AD. Now head for
the Queen's room which is to the
right of the thrones. Talk to the
Queen to discover she is really
Marle. She will disappear. Head
downstairs and meet Lucca. She will
tell you that Marle is actually
Princess Nadia in 1000 AD but history
has changed. Now you must rescue the
real Queen to get Marle back. Go to
the Truce store and upgrade whatever
you need to. You will need 2
shelters, about 20 tonics and maybe a
revive or two. Build up Lucca until
she learns flame toss. Go to the
cathedral and talk to the nun near
the organ. You will then see a
sparkling object. Pick it up and
you'll be attacked by the nuns, who
are really naga-ettes. Use the fire
whirl combo to kill them easily. When
you do, a hidden naga-ette will
appear and strike Lucca. Frog will
come to the rescue. Join him and
leave. Go to Guardia forest and build
up Frog until he gets slurp cut and
learn the X-Strike combo. Play the
organ to open up a secret door. Go to
the right and go north. open the door
and open the chests. Equip whatever
upgrades you get. Go to the drawer
with the egg on it and press
"A". You will get the
secret naga-ette bromide. You will be
attacked. The bromide will not appear
on your inventory list, but don't
worry, you have it. Above is a door
surrounded by spikes. Use the skull
on the wall to lower them. Go inside.
The bucket on the left contains a
tab. Take it. Go to the right into
the monsters' dining hall. The upper
room contains three monsters. Try to
leave and you will be attacked. Go to
the right to find a door. Don't talk
to the monsters. Go up and open the
chests. Leave and go to the center
door. There is a save spot. Save and
use a shelter if you need to. Go to
the right and fall down the stairs.
Go up and push the skull. Go around
and back to the save spot. Go to the
door above and you'll be attacked.
Destroy them and play the organ. Now
go around and you'll find a new door.
Run through the enemies and to the
save spot. If you need to fight,
fight. Use a shelter and save. Now go
through the door to fight Yakra.
Then, open the chests to find an item
and the real chancellor. At Guardia
Castle, Frog will leave. Go to the
queen's room to get back Marle. Go to
the canyon where the gate was. Lucca
will open it with the gate key and
you will return to your own time.
Take Marle home to the
castle. You will be arrested for
kidnapping the princess. Now the
trial will start. Depending on what
you did in the fair you will be
pronounced guilty or innocent. Either
way you will be sent to jail and
setup to be executed. When in the
prison cell, drink from the cup and
take the pack. Don't bother the
guards. And if you do, don't hit the
guard back. If you do, you'll have to
fight every guard in the prison. Wait
for execution. Lucca will burst in
and knock the guards out. Outside,
release the man. He is Fritz, the
Truce merchant's son. He will give
you stuff later. Look at the
unconscious guards to get mid tonics.
When you see the supervisor on the
floor, look at him for 5 mid tonics.
Read the top secret document on the
floor. Now go out. You will fight the
Dragon Tank. Then, you'll be joined
by Marle again and you will run into
the woods. You'll find a gate. Open
it and escape from the guards.
You find yourself in
the Bangor dome with a sealed door
and the gate. Don't bother going
through the gate. The woods are
blocked of. Go south to the Trann
dome and buy whatever you need and
talk to the people. Use the enertron
and go north to lab 16. Caution: if
you stay outside too long, you'll
take damage. Pass through the lab and
open any chests you find. They will
contain weapons and useful items.
Don't touch the rats or they'll steal
tonics from you. The shadows can only
be hurt by magic, so use fire whirl
to kill all of them at once. Through
the lab, you'll see Arris dome. They
are waiting for food to be delivered
from the basement. Use the enertron
and save. Go to the basement and look
at the rat. Keep moving and fight the
Guardian and the two Bits. Then, when
you go into the food compartment,
you'll find a dead man clutching some
seeds. Take it and look at him to
read about the rat. Chase the rat and
press "A" to catch him.
He'll tell the secret code of the
info center. Go to the right console
and press "L" and
"R" at the same time press
"A". Go through the maze
and find the central computer. You
see the time gate is in the Proto
Dome. Marle presses another button
and you watch in horror as Lavos
comes from the Core and destroys the
world. There you decide to change
time to prevent the Day of Lavos. You
give the seeds to Doan for the Jet
Bike key. Go to Lab 32 to the east.
You can go through Sewer Access to
meet Belthasar in the Keeper's Dome,
but you won't get anything from him.
In Lab 32, you meet Johnny, a
human-like robot. Race him. Doesn't
matter if he's winning for the
beginning but when the very top meter
reads about 20, you must turbo boost
in front of him to win. When you win,
go back into the race course on foot
and get the Race Log. With it, you'll
earn items if you have high scores.
Here's a way to get high scores: when
the robot asks which race mode you
wish, choose "without turbo
boost - L & R change view".
Then, when you start the race, press
R until you see them from the back.
Now, you must race and hit Johnny
from the front again and again. We
have been able to go all the way
"on his head", getting 2371
pts. You can get 1 PowerTab (once) if
you have more than 1500 pts, and
(Mid-)Ethers if you have more than
1300, 2000 or 2300 pts. Go east then
south into the Proto Dome. There is
an enertron inside if you need it,
but you must fight two groups of
debuggers. First a group of three and
then a group of four. Keep going up
to find a robot. This is Robo. Lucca
will repair him and he will join you.
Since the door to the gate is
unpowered, a party of three must go
to the factory to power the door and
one person must stay to keep it open.
We suggest taking Marle. The Aura
Whirl combo will come in handy. Go to
factory and have Robo deactivate the
laser. An acid will fall and you'll
have to fight him. Be careful. It has
about 10 h.p. but it has an
unbelievable high defense. Go to the
right elevator. enter the conveyor
belt and touch a robot. The crane
will pick you up and put you on
another conveyor belt. You must fight
through three rooms of debuggers and
Proto 3s. When you finish, the
conveyor belt drops you off. Go down
and fight the Bugs. Go to the
computer room on the right to learn
the crane control codes. Go to the
left to the crane controls. Press
"B","B" to remove
one barrel and
"X","A" to remove
the other barrel. Go to the room you
couldn't access before because of the
barrels and use the computer. It will
tell you the power activation code.
Go back up and go to the left
elevator to the lab. You'll fight
alkalines and acids. Destroy the
monster that has only one in its
number since they can do a powerful
combo attack. Use the computer to
open the hatch. Continue until you
reach another computer access it,
fight the monsters and go down.
Activate the power by pressing
"X","A","B","Y"
at the last computer. Pull the switch
to power up. Then run out since the
security will go haywire. Run to the
exit. You will be stopped by the
R-series. They will scrap him for
being a defect and come after you.
Then, you will take Robo to Lucca to
be fixed. Go through the the door and
into the Gate, which will malfunction
and send you elsewhere.
You end up in a room
with three pillars. Go down to the
door and talk to the old man. You are
at the end of time, where lost time
travelers end up. Go up and the old
man will say "Hey". Always
talk to the old man when he says
that. It means he has new info. Now
he will tell you to go behind him.
The door will be unlocked and you
will see a furry creature. This is
Spekkio. Answer his question and run
around the room clockwise to learn
magic. He is tough, but gives when
you beat him. The old man says to go
to 1000 AD.
You come out of a
closet in a home of imps. They won't
fight you. If you plead with the
merchant or innkeeper, you'll have to
fight. Go to the mayor's house. The
lower floor has a tab on the kitchen
counter and another on a desk
upstairs. Go west to Melchior's hut.
Buy upgrades and mid tonics from him.
You will need them. About 20 should
do. Go north into the cave. Fight
through the enemies until you reach
the save point. Prepare for a
grueling battle with Heckran. Defeat
him to find out about the connection
between Lavos and the Magus. Jump in
the pool behind the chamber and go to
Lucca's house. If Taban isn't near
the door, go see Lucca's mom. Wait
till Taban comes up and leaves. Go
down and get the Taban Helm from him.
Visit Fritz, if you saved him, at the
market. He will give you 10
mid-ethers. Go to the Fair and use
the gate to 600 AD.
Go to the bridge and
talk to the knight captain. Then go
to the kitchen in Guardia castle and
talk to the chef. When you leave, he
will give you a power tab and a
jerky. Take the jerky and give it to
the captain. A guard will come
warning that Magus' troops are
launching an attack. Talk to the
knight captain and say you'll help to
get a gold helm. Go across the bridge
and meet Ozzie. Don't hit him, and
use magic on the skeletons. At the
end, you'll fight Zombor. When you
kill him, he will use M.P. Buster to
drain all of one member's M.P.
Recover at an inn and continue. In
the house with sparkling locked
drawer, look at the drawer and talk
to the old man. He'll trade you the
secret naga-ette bromide for a tab.
Continue south and head into the
Denadoro Mountains. Go through the
mountains. When you meet the creature
that looks like spekkio, keep talking
to him and he will give you a magic
tab. Continue down until you get to
the save point. Go all the way down
and to the left, you'll find a speed
tab. Find Masa and Mune's cave and
challenge them for the Masamune. When
you defeat them, you will receive the
broken blade of the Masamune. Masa
will send you down to the base of the
mountain. Go to Tata's house and get
the Hero Medal from him. Go to the
Cursed Woods and behind the last bush
push down to enter Frog's secret
home. He'll see the Hero Medal, but
not join you. He will move away from
the chest. Open it to find the hilt
of the Masamune. You'll read
Melchior's name from it. Go visit him
to find you need Dreamstone. Go to
the end of time and go to mystic
mountain.
You'll be attacked by
a group of 5 reptites. They are weak
against lightning. After that, 7
reptites will attack you, but Ayla
will come to the rescue and kill 3 of
them. You can finish the other 4
easily. Ayla will ask you to go to
her village. Go to Ioka and the
chief's hut and enter the party. To
get the Dreamstone, you must beat
Ayla in a soup guzzling contest.
After you win, you'll wake up and
your gate key will be missing. Go to
Ayla's hut and wake her up. She'll
join you. Take Robo along. You'll
need his Heal Beam. Get the strongest
weapons and armors at the trading
shop. If you need more items for
trade, fight Nu's at the hunting
range (when it rains): Nu can be at
three places. Wait at the bottom of
the hunting range. When it rains, RUN
to the right. If he's in the
southeast, run up, climb the roots
and run down. If he's not, see
whether or not he's in the northeast.
If not, climb the roots, go left,
climb down the other roots and go
left, through a path hidden by
leaves, to meet him in the northwest.
Sometimes he's not there at all...
After that, go south into the forest
maze. You'll find Kino, who stole the
gate key. You must go through the
maze and into the reptites' lair,
because the reptites stole the key
from Kino. In the Lair, you'll meet
Azala and you must fight his champion
Nizbel. Then, Azala will give you
back your Gate Key. Leave and return
to Melchior.
Melchior will fix and
give you the Masamune. Take it to
Frog.
Give the Masamune to
Frog and he will join you. Take Frog
to Spekkio and learn water magic. Now
go to the prehistoric hunting range
and fight Nu's until Frog learns
Water 2 and you learn Delta Storm
triple tech. Now go to the Magic Cave
in 600 AD and Frog will equip the
Masamune and open a secret door. A
bat will follow you. Go through the
cave and read the soldier's note by
looking at him. Exit the cave and
enter the forest. You'll enter the
Magus' castle. Go through both
corridors and get back to the main
hall, step on the save point and
Ozzie's shadow will appear and taunt
you. He will summon two Vamps and
four Henchs, so be ready to fight.
After that go to the left corridor.
This is important. Don't touch any
monsters and they won't attack you.
At the throne, the people will turn
into skeletons and attack. Defeat
them to fight Slash, master
swordsman. If you defeat him, you
receive the Slasher Sword and a save
point. Go to the right corridor. Talk
to the children to fight four
Shadows. Fire Whirl will get rid of
them. Open the chest and get the
treasure. Don't touch any people and
go to the throne. Attack Flea ?? with
Lucca since it will do M.P. Buster
and drain all the M.P. of the member
that defeats it. The real Flea will
then attack. Defeat Flea for a tab.
Go back to Slash's throne and use a
shelter to recover lost M.P. points.
Go step on the save point in the main
hall and be transported into another
part of the fortress. The toughest
enemies are the Outlaws and Jugglers.
They can use Fire Whirl combo. The
Jugglers start with physical defense
up so hit them with magic. If they
don't die, they'll shift magic
defense on. Then fight them with
weapons. When you meet up with Ozzie.
Then, use the right save point to
recover and use the left one to
teleport into Magus' lair. Run down
and enter. Lights will appear and you
will fight Magus. When you defeat
him, you'll be sucked into an
enormous Gate.
You wake up from a
dream in Ayla's hut. She'll leave and
after the night, Kino comes in as the
North Woods start to burn. Go to the
Laruba ruins and Ayla will leave. Get
more upgrades for the trading hut.
They have new weapons. Go north into
the Dactyls' nest and go find Ayla at
the peak. She'll join you. Add Robo
to your team. You'll need his Heal
Beam. Go to Tyrano Lair. Go to the
basement and rescue the Laruba
villagers and Kino. He'll open up the
skull on floor one and you'll be able
to go up. You'll meet Nizbel II.
Then, you'll fight Azala and the
Black Tyrano. When you defeat them,
you'll fly of on dactyls and Lavos
will crash into the Tyrano Lair and
burrow deep into the ground. A Gate
will have formed. Head into it.
You are in a cave. The
earth is in an ice age. Go east and
into the Skyway. You be transported
to the magical kingdom of Zeal. In
Enhasa, find and open the elemental
books in this order: Water Wind and
Fire. A door will open. Go inside and
challenge the Nu. 6 will appear and
attack. Don't worry and fight them.
They can't kill you. After you beat
them, you'll receive two tabs. Go
north into the Landway north of
Enhasa and enter it. Go west to
another Skywalk. You are on the other
continent (you can't get to the other
continents). Go to Kajar and find the
elemental books and open them in the
same order. A secret door opens. Take
the poyozo doll and get the Black Rock from inside.
Go to the caves and go to the Castle.
Tell the lady near the spring of
recovery and tell her to plant the
sapling. Her soul will reincarnate
into Fiona's. Scratch the Nu's back.
Go to the bedrooms and follow Schala
into the middle hall where she'll
open a door with her pendant. Go to
the left wing and charge up Marle's
pendant with the Mammon Machine. Now
change you party so you have Lucca,
Crono and Robo. Make sure they all
have fire protection, like ruby
vests. Head into the door and you'll
fight the Golem. Then, the queen will
capture you and imprison you. Schala
will release you but the prophet will
catch you. You are sent through the
Gate you came from and it will be
sealed by Schala.
Go to the Future and
open up the sealed doors in the
Bangor Dome, the Trann Dome and the
basement of the Arris Dome. Collect
the treasures and pick up the tabs
from the floor. Now go to the
Keeper's Dome through the Sewer
Access and open the door there. You
have to fight Sir Krawlie. Then, you
find that Belthasar has passed away
and has left messages. Go through the
door and look at the top of the Wings
of Time. Try to leave and Belthasar's
robot will come with the seats to it
and you'll name it. Don't use the
Epoch yet. Leave and pick up the
magic tab and then go to the end of
time. Visit all the sealed chests in
600, say "no", take them in
1000 AD and then open them in 600 AD.
You'll get the item powered up and
twice. Don't forget the chests in the
Magic cave and Heckran's Cave. And go
to the Blue pyramid north of Medina.
You can get a swallow sword or a safe
helm. The swallow sword increases
your speed while the safe helm
reduces physical damage by 1/3. Now
go back to 12,000 BC.
Go north until you
reach the Terra cave. Buy new
equipment but don't sell you ruby
vests. Go save and go into the
beast's nest. Kill them with magic
and when you meet the Mud Imp and his
blue and red beasts. Then, go up the
chain. Attack the rubble with someone
with high strike points, like Ayla to
get 1000 exp. points each. This is a
great way to build up levels. You'll
need high levels. Forty is nice. Have
Ayla Crono and Robo on your team. Go
through the mountains and save at the
second save point. You'll fight Giga
Gaia. The Guru of Life is Melchior
and you'll return to the Terra cave.
Schala will come but will be captured
by Dalton. Talk to Melchior to get
the ruby knife. Go to the skyway to
the east and go to Kajar and talk to
the shop keeper and say
"No" and he'll sell you new
stuff. Don't sell your ruby vests. Go
to the laboratory and scratch the
Nu's back for a magic tab. Now go to
the Castle and the throne room. Fight
Dalton. Then, he will flee. Go
recover and change your party to
Crono, Lucca and Frog or Marle. Go to
the Dalton's escape and talk to Mune.
Continue in. When fighting scouters,
use lightning. On red scouts use fire
and on blue scouts use water. Don't
attack the scouters with other magic
or they'll counterattack. Against the
twins, attack Jinn's brother first
but don't attack when they're near
each other. After Jinn's brother is
dead, Jinn's shield will fall so you
can kill him. Go to the upper right
and upper left rooms and step on the
switches. Go down and step on the
switch in the southern room. To get
the Demon Hit for Frog, go
to the western wall of the southern
room. Walk down along this wall,
right, and you will find a secret
passage in the southern wall. Go to
the door you couldn't go before and
go through to the elevator. After the
elevator, go to the right and left
rooms and flick the switches. Then
step on the middle switch and go in.
Equip ruby vests and change your
party to Crono, Robo and Lucca.
You'll fight the Golem Twins. Then, go to
the Mammon machine and launch the
ruby knife at it. The knife will turn
into a Sword and you'll fight Lavos. Die and the
prophet, who is Magus, will challenge
but lose. Crono will attack Lavos and
will die. Schala will warp you to
safety. Lavos will destroy Zeal and
wipe out most of the land. You'll end
up in the Last village. Put Robo in
lead and change to whomever you like.
Go to the Commons and be taken by
Dalton. You'll end up in a prison
cell with no equipment, money or
items. Go up the ladder to find you
on the Blackbird. You'll find a air
duct. Go to the right and up. look in
the grates until you see a knocked
out guard with a treasure chest. Open
it for Robo's stuff back. Go around
and get your items, money, and other
people's equipment. Go onto the wing
and fight the cannons only if you
have Ayla or someone with high strike
points. They give out 1500 exp.
points each. Have Marle and equip
everyone with ruby vests.Go to the
end and fight the GolemBoss. Then,
you'll fight Dalton Plus. After that,
he will call on GolemBoss but will be
sucked into the void. You'll destroy
the Blackbird and land. Go to the
Commons and talk to to everyone. Go
to North Cape and examine the
sparkling object. Magus will appear
and you'll see his past. He is Janus.
Fight him to get an amulet. Don't
fight him to make him join you. Go to
the Epoch and fly. The Black Omen
will rise.
If you wish, you can
now go to Laruba Ruins (in 65,000,000
BC), to get the Silver Rock from a Nu.
Go to the End of Time and talk to the
old man. He is Gaspar and he'll give
you the Chrono Trigger. Go to the
Keeper's Dome and talk to the robot.
Go to Crono's house and get the
clone. If you didn't get the clone
before, you cannot get Crono back.
Take the clone to the robot and he'll
activate three robots to help you
climb Death's Peak. Turn the robot
off and go to Death's Peak and have
three physically powerful characters
like Robo, Ayla and Frog. Talk to the
first robot. It'll turn into a tree.
Hide behind the tree to keep from
being blown of the mountain. You'll
encounter three Lavos Spawns. The last
Spawn, push the shell the under the
ladder and climb up. Then get Crono
from the summit.
The desert in 600 AD
should have a whirl pool there. If
not, go to 12,000 AD and tell the
lady with the plant to plant it in
the Commons. Go down into the maze.
Go to the bottom floor. You need
Crono, Marle and Ayla. Catch the Retinite and fight
it. Then, the forest should stop
deteriorating. Pick up a power tab
near the exit. Go to Fiona and leave
Robo. Go to 1000 AD and get Robo from
the shrine. Buy the powerful vigil
hats for everyone. They will be a
reunion and everyone will sleep in
the woods. Lucca wakes up and finds a
gate. Go into it and you'll be in
Lucca's house. Go downstairs. Go into
the kitchen and read the note. It
says the password is Lucca's mom's
name. Go into the main room and
you'll see how Lucca's mom lost the
ability to walk, but you can keep
that from happening. When she gets
stuck face the sparkling object. It
will say to enter the password. Type
in
"L","A","R","A"
to stop the machine. Go back into the
portal and talk to Robo who will give
you a green dream.
Go to the future and
go into the sun palace. Wear red
vests/mails and ruby armors from the
Ioka trader and get the silver rock
from the Nu in the Laruba ruins.
Fight the Son of Sun. When you defeat
him, you'll get the moon stone. Take
the moon stone to prehistoric time
and leave it at Sun Keep. Go to the
future and find the stone missing. Go
to 1000 AD and go to the Snail shop
in Porre. Buy the Jerky and go to 600
AD and give the woman the jerky for
free. Go to 1000 AD and get the moon
stone from the mayor. Take it to the
Sun Keep and leave it there. Go to
the future and have Lucca look at the
sun stone. She'll make the WonderShot gun for
herself and Taban will give you Sun
Shades.
Go to 600 AD and talk
to Toma in the Choras cafe. You'll
get Toma's Pop. Go to 1000 AD and his
grave. He'll tell you where the
rainbow shell is. Go behind his grave
for a speed tab. Go to the Giant's
Claw. Go get the Blue Rock inside (in a
chest) and fight the Rust Tyrano.
Then, get the Rainbow shell. Go to
Guardia castle and ask the King to
keep it for 400 years. Go to1000 AD.
Have Marle in your party. You'll find
the king on trial. Go to him. He'll
explain he's being framed. Go to the
new wing in the east part of the
castle. Learn of the chancellor's
plans. Go forward and fight. You get
a piece of the shell. Take it to the
court room. Marle will burst through
the stained glass window and prove
her father is innocent. The
chancellor will change into Yakra
XIII and attack you. Defeat him and
Marle will apologize to her father.
Go to the court room again and get
the key from the floor. Open the
locked chest to find the real
chancellor. Go to the basement and
Melchior will make you new weapons
and armors. You can get a Rainbow sword, a
Prismspecs and you have a choice
between a Prism Dress or three Prism Helms. The Prism
Dress reduces magic damage by 1/3.
The Prism Helms lock your status and
ups Mdef.
Go to the middle ages
and talk to the patrons at Choras
cafe. Return to the present and talk
to the patrons at the cafe. One man
will offer you tools. Go to his house
which is southwest of the cafe and
get the tools from his wife. Go to
the middle ages and give the tools to
the man in the cafe. Go to the
Northern Ruins and defeat all the
monsters in the basement. Go to the
carpenter's house and have him fix
the northern ruins. Take Frog to the
basement and have him put Cyrus' soul
to peace and you will get Masamune 2. Clear the
upstairs of monsters and pay the
carpenter 2000 G to have him go there
again. Say "no" to the
sealed chests in 600 AD. Go to 1000
AD and collect the treasures in the
ruins: the Siren, Kali Blade and Nova
Armor will be powered up, becoming
the Valkerye, Shiva Edge and Moon Armor! And then
collect them again in the past. Go to
the Denadoro Mountains and have Frog
lead your party. Where the Free
lancer throws rocks at you go right
next to the treasure chest. Frog will
catch a rock and it will turn into
the Gold Rock.
Have shadow protection
and head in. Fight Flea, then Slash.
Don't go for the treasure yet. Walk
toward the staircase and an imp will
take out the trap. Take the treasure
now. Go to the right wall and then
walk down: you enter a secret room
with Doom Sickle, Gloom Helm, Gloom Cape and 1
MagicTab! You must now fight Super
Slash, Flea Plus and then both with
the Great Ozzie. Use Ayla's Charm
spell on them to get a Flea Vest, an
Ozzie Pants and a Slasher 2. Then,
he'll go upstairs. Follow and attack
Great Ozzie (you can get a second
Ozzie Pants by using Ayla's charm
spell). You'll fall: climb upstairs.
A cat will press the right switch and
Ozzie will be defeated. If you go to
the Medina, the Imps run the town and
they are friendly.
Have Robo lead your
team. Fight the robots on the
conveyor belt and enter. This is a
great place to build experience. Go
to the right through the dust chute
if you want to leave or fight the
robots again. You get around 8,000
exp. every time around. Collect the
dolls and go upstairs. Robo will meet
Atropos XR. Robo must
fight her alone. Defeat her so she
remembers and she will give Robo a
ribbon that gives him 3+ speed, 10+
magic defense and then she dies. Put
the two dolls on each side of the
door. Go fight Mother Brain. Then, the
factory will close down permanently.
You get the Terra Arm and the
Crisis Arm.
The person is Queen
Zeal, Magus's mother. You must go
through the Black Omen. Through this
"palace", you'll have to
beat lots of guys: so wear GoldStuds
and nail them with magic attacks such
as Flare, Luminaire, Shock and Dark
Matter. When you have to beat
Ruminators, use Ayla's Charm spell on
them to get MegaElixirs, and then
finish them with Flare. The first
bosses to beat here are three
mutants, Mega Mutant, Giga Mutant and Terra Mutant. When you
beat the top section, the bottom one
dies. After these mutants, you'll
have to destroy the last of the Lavos Spawns, the most
powerful one. Attack the head only.
After this battle, you can get the White Rock from a
chest. Then, you must fight Zeal. This boss
only weakens you, but doesn't kill
you. You'll then fight the Mammon
Machine. Finally, you will
fight Zeal again, but
now she'll have another form. When
she loses, Lavos will attack. Before
you fight it, you can change your
party.
a) The Shell: he will
take forms of the Dragon Tank,
Guardian, Heckran, Zombor,
Masa&Mune, Nizbel, Magus, Black
Tyrano and Giga Gaia. Defeat them
like you did before. Attack Lavos
repeatedly and heal up and his head
will fall. But you are not done yet.
b) The Core 1: you
must fight his core. Make a party
that utilizes attack and healing
magic. Try Crono, Lucca and Robo. Use
Flare, Shock and Luminaire until it
dies. Make sure to heal with heal
beam. Remember: You need everyone to
have about 99 magic defense.
c) The Core 2: now
you'll attack the Lavos core. Use
Flare, Shock and Luminaire until the
middle bit dies. Then attack the
right bit only with Confuse and
DoublevBomb to avoid counterattack,
and only when it shuts off defense.
The right bit will eventually revive
the other bits. Just repeat the
process until the right bit dies. If
the right bit dies, the rest of them
die.
If you think you need
experience points, go to Geno Dome
(2300 AD), kill the series of Proto4
on the conveyor belt, they give lots
of experience points (and then go to
the right through the dust chute to
repeat the process)! And in the Black
Omen: all creatures (except orbs and
side kicks) give a bunch of
experience points.
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