The Esper O.C.C. for the Palladium Fantasy Role Playing Game


The disiples of the Mentalist's Guild

The Esper O.C.C. for the Palladium FRPG by Thunderforge



NOTE ABOUT EXPIERIENCE POINTS:
The Esper has its own expierience point table. See the XP section of this program.

The Powers of the Esper:

1. Psionic Powers: At level one the Esper automatically has the power of mind block, see aura, alter aura (self), and meditation, plus gets to select three powers from each of the four psionic power catagories: healing, sensitive, physical, and Super (12 psi-powers in total). These are the same amount of powers that the Mind Mage O.C.C. recieves, but the Esper's powers function two levels higher than the character's actual level! Example: Say a 3rd level Mind Mage makes a psi-sword it does 4d6 and lasts 15 minutes, costing 30 ISP, now an Esper that is the same level, uses the same power for the same 30 ISP, the result is 6d6 damage (because psi-sword adds +2d6 damage at levels 4, 7, etc.), and lasts for 25 minutes! That is some of the Esper's mental power, these are the deciples of Cain.

Limitations: Mind wipe, psi-sword, and possess others cannot be selected until third level.

Additional psionic abilities: The character gets to select a total of 3 additional powers from any of the 3 lesser psionic power catagories, plus 3 from the Super psionic catagory for each additional level of experience, starting at 2.

2.I.S.P.: To determine the character's amount of Inner Strength Points, take the number of M.E. as the base, roll 3d8 x 10, and add it to the base number. The character gets another 15 I.S.P. for each level of
experience, starting at level one. Considered to be a master psionic.

3. Enhanced I.S.P. Recovery: The Esper recovers I.S.P. at a rate of 4 per hour even when active, and 15 per hour of meditation or sleep!

4. P.P.E.: Most of the character's P.P.E. has been expended in the development of psychic abilities. Permanent P.P.E. Base: 1d6.

5. Bonuses: As a master psionic, the Esper needs to roll a 10 or higher to save vs. psionic attack (plus any M.E. attribute bonuses). +6 to save vs. mind controlling drugs, potions, and magic charms, +5 save vs. possession, and +3 to save vs. Horror Factor.

6. Illusionist Powers: Access to the Illusionist P.C.C. "Level" powers of levels 1 through 10.

7. Access to certain "Esper O.C.C. only" psionic powers.

8. Limited Magic Use: At 3rd level the Esper can choose to convert up to 20 I.S.P.'s to P.P.E. points and have a larger P.P.E. base. The character is able to learn three spells from level one wizard or warlock magic, for each level after that the character recieves one spell of the appropriate level up to spells of level five. The character also gains 1d6 P.P.E. per level up to level 12. Please note, the Esper cannot learn new spells through buying them, scrolls, etc. like the Wizard. They recieve only one spell as they go up in levels, their magic use is limited because of their extreme psychic powers. NOTE: The Esper loses 2 ISP for every 10 PPE he gains.


Esper P.C.C.

Alignments: Any Attribute Requirements: IQ 10, ME 15, and PE 10.
Multiple O.C.C.s are not possible.


O.C.C. Skills:

Languages: Native Tongue at 98%, plus three of choice (+15% each).
Literacy: Any (+20%)
Basic Math (+25%)
W.P.: One of choice
Hand to Hand: Basic.*

*Basic can be improved to expert at the cost of two "other" skills, or martial arts (assassin if evil) for the cost of three "other" skills, or the character can choose a martial art from the book Ninja's and Superspies (except ninjutsu) for the cost of four "other" skills. NOTE: If martial arts form Ninjas and superspies is taken add the learning time of the martial art to the initial age.

O.C.C. Related Skills: Select six other skills at level one, plus select one additional skill at levels 3, 6, 9, 12, and 15. (every 3 levels in other words). New skills start at level one proficiency.

Communications: Any (+5%)
Domestic: Any
Espionage: Intelligence (+10%) and Escape Artist (+5%) only.
Horsemanship: General or Exotic only.
Physical: Any, except Acrobatics, Gymnastics, and Wrestling.
Rogue: Any
Science: Any
Scholar/Technical: Any (+10% on Lore, Language, and Literacy only).
Weapon Proficiencies: Any.
Wilderness: Land Navigation and "Survival" skills only (Wilderness Survival, Winter Survival, etc., only.

Secondary Skills:

The character gets to selet four (4) secondary skills from the previous list at level one, and one (1) additional skill at levels 4, 8, and 12. These are additional areas of knowledge that do not get the advantage of the bonuses listed in parentheses. All secondary skills start at the base level. Also skills are limited (any, only, none) as previously listed.


Starting Equipment:

Two sets of clothing, an expensive cloak or cape, expensive leather boots, belt, blanket, backpack, bedroll, two medium sized sacks, six small sacks, a 1 gallon waterskin, food rations for 1d4 weeks, a pocket mirror, a tin of snuff, flint, steel, tinderbox, and prayer beads (hindu style).


Armor: Starts with a suit of studded leather (AR 13 SDC 38); most prefer light, magic armor, especially magic clothing, but can wear any armor type.

Weapons: Starts with a silver coated dagger, and one other weapon of the player's choice. All are basic SDC weapons of good quality. magic weapons and other equipment must be aquired later. This character class (OCC) is RESTRICTED from using large battle axes, pole arms, and two handed swords.

Money: The character starts with 200 gold.


Esper O.C.C. Experience Point Table


1	0-3000
2	3001-6000
3	6001-12,000
4	12,001-24,000
5	24,001-48,000
6	48,001-96,000
7	96,001-192,000
8	192,001-384,000
9	384,001-400,000
10	400,001-500,000
11	500,001-600,000
12	600,001-700,000
13	700,001-900,000
14	900,001-1,000,000
15	1,000,001-1,500,000



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Experience Point Table Notes:
Needs 550,000 experience points per level after 15th.



  • Illusionist P.C.C.(Psychic Character Class).


  • The Illusionist P.C.C. can be located in the book The Old Ones on pages 18 through 22. This book can be purchased from Palladium Books, Inc. for $22.95, those interested should go
    here.
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