Operation: Harpoon Thunder Scenario

Operation: Harpoon Thunder Scenario
Operation: Harpoon Thunder
This Scenario is about Missiles if you could tell from the Op title. Below I will explain how to play a basic game but you guys can elaborate as much as you want.

To play this scenario effectively you will need at least the following:
1.) At least 14 to 16 people to play this scenario my way but the more the people the better the scenario.
2.)At least 2 model rockets for the minimal amount of people witch is the 14 to 16 people that I said above and a launch pad for each rocket.
3.) One digital alarm clock for each rocket.
4.) and one of the most important things you need is some land to hide the rockets AKA Missiles.

If you haven't figured out what is going to hapen yet then here is how you play.

Now you split every body up. For example, if you have 16 people playing then you split them into 10 enemies and 6 good guys and for 14 people split it into 9 enemies and 5 good guys but you see the basic idea you just have more enemies than good guys and you could even do regeneration's for the enemies so as if they had more people and reinforcements. now when you have your teams then you take the number of rockets and make that many people on the good guy side to be designated missile disarms. For example, you have 10 enemies and 6 good guys the and 2 missals to disarm then out of the 6 good guys you designate 2 of your 6 guys the missile disarmers and if they get shot then your screwed. Now naturally if you have two missile disarmers and two missiles to disarm then naturally you need to split up but make sure you guys protect your disarmers( the disarmers do get weapons they can have any thing they want).
Now that you have your teams set up I am going to move onto the setup of the missiles. What you do for the missiles is to get the timer to work with it you take the digital timer apart and find the part that makes the sound and hook it up to the launch button and then when the timer runs out instead of the alarm going off it completes the circuit of the launch button and fires the model rocket. I am going to have a in-depth review of this later and have instructions with pictures later when I do it but for now I hope you can figure it out. So now the enemies have live rockets and have to hide them in the woods some where and set the timer and start it when the game begins but the enemies can't set the timer for any thing less than 5 minuets.
So now the objectives are clear. The good guys have to disarm the missiles before the time runs out and the enemies have to protect the missiles so they will fire and the obvious sign that you lost and the enemies win is the rocket shoots up in the sky.

You can play this game how ever you want and this is just a base to start out on and depending on how many people you have is what can make the game different so you will just have to experiment with it and have fun.

Play safe and have fun.

Scenario thought up by Backlash AKA tripple H and Nate.

Sorry but I have to include a disclaimer. DISCLAIMER: Every thing you do is up to you and I will not be held responsible for any thing you do, make, say, or build.